Message #1387705 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: Dragon Ball Z: Tenkaichi Tag Team (ULUS10537_1.00)

Error in shader compilation: info: 0:17: P0004: High precision not supported, instead compiling high precision as medium precision
0:18: L0001: Expected token ')', found 'identifier'
0000002e:000003ae Tex TexAlpha TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl 
#version 100
precision lowp float;
uniform sampler2D tex;
uniform vec2 u_fbotexSize;
uniform sampler2D fbotex;
uniform vec4 u_texclamp;
 varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
  vec4 t = texture2D(tex, fixedcoord.xy);
  vec4 v = t;
  lowp vec4 destColor = texture2D(fbotex, gl_FragCoord.xy * u_fbotexSize.xy);
  v.rgb = abs(v.rgb - destColor.rgb);
  gl_FragColor = v;
}

Status: new. 3 hits from 2019-07-25 21:15:23 to 2019-07-25 21:16:57 UTC. Message #1387705.

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