Message #1477816 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: Grand Theft Auto: Vice City Stories (ULUS10160_1.03)

Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader

00000000:000003a2 Tex TexAlpha TClampST TFuncMod 
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
 in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
  vec4 t = texture(tex, fixedcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}

Status: new. 1 hits from 2020-02-04 03:21:42 to 2020-02-04 03:21:42 UTC. Message #1477816.

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