Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Mobility Radeon HD 3430 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08d4b180, 00006ff0): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08d4b180, 0000e1b0): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-20 80630007=sceAtracSetData(2, 08d4b180, 0000f9c0): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-20 80630007=sceAtracSetData(2, 08d4b180, 00006500): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08d4b180, 00007680): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 80630007=sceAtracSetData(2, 08d4b180, 0000f790): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 80630007=sceAtracSetData(2, 08d4b180, 00008fa8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 80630007=sceAtracSetData(2, 08d4b180, 00005a10): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 00005268): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 00003710): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 00009cc8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08d4b180, 00004200): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 00009638): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 0000b938): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 00007ae0): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08d4b180, 00005038): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08d4b180, 00007450): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08d4b180, 00003c88): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 00005498): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 80630007=sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 00002b08): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 00008058): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 00007e28): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 00004cf0): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 0000b4d8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 80630007=sceAtracSetData(2, 08d4b180, 000091d8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 0000f218): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 0001c0d0): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-17 80630007=sceAtracSetData(3, 08d4b180, 00006a78): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 80630007=sceAtracSetData(2, 08d4b180, 00006a78): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 000026a8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 0001c418): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 00009ef8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 0000de68): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 000193f8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 00010b40): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 0001a348): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-17 80630007=sceAtracSetData(2, 08d13140, 000267c8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-17 80630007=sceAtracSetData(2, 08d13140, 0001f9a0): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-06 80630007=sceAtracSetData(2, 08d4b180, 0000b2a8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-06 80630007=sceAtracSetData(2, 08d4b180, 0000bfc8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-06 80630007=sceAtracSetData(2, 08d4b180, 00012580): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-06 80630007=sceAtracSetData(2, 08d4b180, 0000c658): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-20 80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-06 80630007=sceAtracSetData(2, 08d4b180, 00010398): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-06 80630007=sceAtracSetData(2, 08d4b180, 0000b708): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-06 80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-06 80630007=sceAtracSetData(2, 08d4b180, 00009520): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-18 80630007=sceAtracSetData(2, 08d4b180, 00004548): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-06 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-06 80630007=sceAtracSetData(2, 08d4b180, 00004430): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-20 80630007=sceAtracSetData(2, 08d4b180, 000058f8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.12.3 2024-02-05 MIPSCompileOp: Invalid instruction 71e0b748
Grand Theft Auto: Vice City Stories v1.17 2024-02-04 Jump in likely branch delay slot with link at 08aac374
Grand Theft Auto: Vice City Stories v1.17 2024-02-03 Vertices without position found: (04a35230) P: ? N: s8 C: 565 W: u8 (6x) I: u16 (through) (14b)
Grand Theft Auto: Vice City Stories v1.17 2024-02-03 Unusual bezier/spline vtype: 12a35230, morph: 0, bones: 6
Grand Theft Auto: Vice City Stories v1.17 2024-02-03 Drawing region rate add non-zero: 0370, 023c of 01ff, 013f
Grand Theft Auto: Vice City Stories v1.17 2024-02-03 Unknown GE command : 11dd2919
Grand Theft Auto: Vice City Stories v1.11.3 2024-02-02 Error in shader compilation: info: (20) : fatal error C9999: InitSymbolTable -- Current scope dirty 20 lines, 2 errors. 00010000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest > #version 100 // NVIDIA Tegra 3 - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.11.3 2024-02-02 Error in shader compilation: info: (34) : fatal error C9999: InitSymbolTable -- Current scope dirty 34 lines, 2 errors. 01070000:00000919 HWX C T LM Tex Light: MatUp:7 #version 100 // NVIDIA Tegra 3 - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3 2024-01-30 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0000d002 Tex TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-24 MIPSCompileOp: Invalid instruction 71a806e1
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-21 __KernelStopThread: thread 309 does not exist (helper deleted)
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-15 __KernelStopThread: thread 284 does not exist (ApctlThread deleted)
Grand Theft Auto: Vice City Stories v1.6.3 2024-01-12 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000001d C LM Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; in lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2024-01-12 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000001d C LM Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; in lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2024-01-30 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000001c C Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=-1, data=0, text=0
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-07 An uneaten prefix at end of block: 08c3a5e8
Grand Theft Auto: Vice City Stories v1.15.3 2024-01-05 WriteToHardware: Invalid address 000004e4 near PC 088b362c LR 088b43c4
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-05 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Radeon HD 3200 Graphics - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Grand Theft Auto: Vice City Stories v1.6.3 2024-01-30 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000001d C LM Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; in lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2024-01-04 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00a0f802 Tex LM Fog 2x TFuncMod AlphaTest >= #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000001d C LM Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; in lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2024-01-04 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(mymod(v_texcoord.x, u_texclamp.x), mymod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.16.6 2023-12-29 sceNetAdhocMatchingInit(32768) at 08a719b8
Grand Theft Auto: Vice City Stories v1.16.6 2023-12-29 sceNetAdhocMatchingInit(3000) at 088c66f4
Grand Theft Auto: Vice City Stories v1.11.3 2023-12-28 Branch in Jump delay slot at 08801138 in block starting at 08801138
Grand Theft Auto: Vice City Stories v1.14.4 2023-12-27 Vertices without position found: (04600003) P: ? T: f (size: 12)
Grand Theft Auto: Vice City Stories v1.14.4 2023-12-27 Vertices without position found: (12600003) P: ? T: f (size: 12)
Grand Theft Auto: Vice City Stories v1.14.4 2023-12-27 Drawing region rate add non-zero: 0103, 0100 of 03f6, 00ff
Grand Theft Auto: Vice City Stories v1.14.4 2023-12-27 Block transfer invalid: 00000000/0 -> c1000000/0, 751x956x4 (462,173)->(0,0)
Grand Theft Auto: Vice City Stories v1.16.6 2023-12-26 MIPSCompileOp: Invalid instruction 7199a9dc
Grand Theft Auto: Vice City Stories v1.15.3 2023-12-25 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 410 #extension GL_ARB_shader_stencil_export : require // Driver: AMD Radeon HD 6320 Graphics - GLSL 410 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Grand Theft Auto: Vice City Stories v1.16.6 2023-12-24 Failed decrypting the PRX (ret = -4, size = 4046305, psp_size = 4046656)!
Grand Theft Auto: Vice City Stories v1.16.6 2023-12-24 Unknown GE command : 4efa56f5
Grand Theft Auto: Vice City Stories v1.14.2 2023-12-22 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfda0
Grand Theft Auto: Vice City Stories v1.14.2 2023-12-22 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=2
Grand Theft Auto: Vice City Stories v1.14.2 2023-12-22 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfde0
Grand Theft Auto: Vice City Stories v1.16.6 2023-12-22 Unknown GE command : 5279e32e
Grand Theft Auto: Vice City Stories v1.16.6 2023-12-21 MIPSCompileOp: Invalid instruction 000404e8