Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-27 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0000d002 Tex TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.9.4 2020-02-18 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-13 Error in shader program link: info: (unknown reason) fs: 00000000:00000082 Tex TClamp TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.9.3 2020-02-07 ReadFromHardware: Invalid address 00000028 near PC 08aa71ac LR 08abf3ec
Grand Theft Auto: Vice City Stories v1.9.3 2020-02-07 WriteToHardware: Invalid address 00000000 near PC 08abf3ec LR 08abf708
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000082 Tex TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0000d002 Tex TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00010000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0020d800 LM Fog AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000802 Tex LM TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000382 Tex TClampST TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00010000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0220d002 Tex Fog StenToAlphaDual StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0e20d002 Tex Fog StenToAlphaDual StenKeep TFuncMod AlphaTest > #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:000003a2 Tex TexAlpha TClampST TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00200800 LM Fog #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00002a82:00800802 Tex LM 2x ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * u_blendFixA; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00a0f822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest >= #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00010000:00a09822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest < #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0d20d002 Tex Fog StenToAlpha StenKeep TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:02200002 Tex Fog StenToAlphaDual StenUniform TFuncMod #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00010000:0000d000 AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00014000:0000d000 Flat AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000001 Clear #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.9.4 2020-02-01 Bad vertex address 0f800018!
Grand Theft Auto: Vice City Stories v1.9.4 2020-02-01 Bad vertex address 0f7f85db!
Grand Theft Auto: Vice City Stories v1.6.2 2020-01-20 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0220d022 Tex TexAlpha Fog StenToAlphaDual StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Grand Theft Auto: Vice City Stories v1.6.2 2020-01-20 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0e20d022 Tex TexAlpha Fog StenToAlphaDual StenKeep TFuncMod AlphaTest > #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Grand Theft Auto: Vice City Stories v1.6.2 2020-01-20 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.2 2020-01-20 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0d20d022 Tex TexAlpha Fog StenToAlpha StenKeep TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); }
Grand Theft Auto: Vice City Stories v1.9.4 2020-01-20 WriteToHardware: Invalid address 00003dcc near PC 08ad41b0 LR 08ad40e8
Grand Theft Auto: Vice City Stories v1.9.3-80-g73bf6098e 2020-01-20 ReadFromHardware: Invalid address 0a13fbf7 near PC 08a31410 LR 08a313e0
Grand Theft Auto: Vice City Stories v1.9.4 2020-01-10 Render to area containing texture at 04161800 +64x0
Grand Theft Auto: Vice City Stories v1.9.4 2020-01-10 Rendering to framebuffer offset: 04161800 +64x0
Grand Theft Auto: Vice City Stories v1.9.4 2020-01-10 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Grand Theft Auto: Vice City Stories v1.9.4 2020-01-09 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
Grand Theft Auto: Vice City Stories v1.9.3 2020-01-05 ReadFromHardware: Invalid address 1efd9f15 near PC 08b3c750 LR 08a313e0
Grand Theft Auto: Vice City Stories v1.9.3 2020-01-05 WriteToHardware: Invalid address 1efd9f15 near PC 08b3c750 LR 08a313e0
Grand Theft Auto: Vice City Stories v1.9.3 2020-01-05 Branch in Jump delay slot at 08aac320 in block starting at 08aac31c
Grand Theft Auto: Vice City Stories v1.9.3 2020-01-05 Unknown GetPointer 00000000 PC 00000000 LR 08aac31c
Grand Theft Auto: Vice City Stories v1.9.3 2020-01-05 Branch in RSZeroComp delay slot at 08a1c780 in block starting at 08a1c770
Grand Theft Auto: Vice City Stories v1.9.3 2020-01-05 ReadFromHardware: Invalid address 23b9b927 near PC 08b3c750 LR 08a313e0
Grand Theft Auto: Vice City Stories v1.9.3 2020-01-05 WriteToHardware: Invalid address 23b9b927 near PC 08b3c750 LR 08a313e0
Grand Theft Auto: Vice City Stories v1.9.3 2020-01-05 Branch in Jump delay slot at 08a1c780 in block starting at 08a1c770
Grand Theft Auto: Vice City Stories v1.9.3 2020-01-05 ReadFromHardware: Invalid address 0a000000 near PC 08b3b47c LR 08b3c83c
Grand Theft Auto: Vice City Stories v1.9.3 2020-01-05 WriteToHardware: Invalid address 0a000000 near PC 08b3b48c LR 08b3c83c
Grand Theft Auto: Vice City Stories v1.9.3 2020-01-05 MIPSCompileOp: Invalid instruction ce040000
Grand Theft Auto: Vice City Stories v1.9.3 2020-01-05 WriteToHardware: Invalid address 00000000 near PC 08a31490 LR 08a313e0
Grand Theft Auto: Vice City Stories v1.9.4 2020-01-03 Unknown syscall in known module 'Kernel_Library': 0x092968fd
Grand Theft Auto: Vice City Stories v1.9.4 2020-01-03 Unknown syscall in known module 'ThreadManForUser': 0xe28b9105
Grand Theft Auto: Vice City Stories v1.9.4 2020-01-03 Unknown syscall in known module 'LoadExecForUser': 0xdf16f943
Grand Theft Auto: Vice City Stories v1.9.4 2020-01-03 Unknown syscall in known module 'ThreadManForUser': 0x55c20a09
Grand Theft Auto: Vice City Stories v1.9.4 2020-01-01 Unknown GetPointer 00000000 PC 088ba99c LR 088ba99c
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-31 MIPSCompileOp: Invalid instruction 7200c974
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-31 MIPSCompileOp: Invalid instruction 71a76b18
Grand Theft Auto: Vice City Stories v1.9.3-158-g05c8ec902 2019-12-31 __KernelStopThread: thread 420 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-158-g05c8ec902 2019-12-29 __KernelStopThread: thread 378 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-158-g05c8ec902 2019-12-29 __KernelStopThread: thread 380 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-158-g05c8ec902 2019-12-29 __KernelStopThread: thread 433 does not exist
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013e, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.3-158-g05c8ec902 2019-12-28 __KernelStopThread: thread 369 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-158-g05c8ec902 2019-12-26 __KernelStopThread: thread 414 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-158-g05c8ec902 2019-12-26 __KernelStopThread: thread 485 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-158-g05c8ec902 2019-12-26 __KernelStopThread: thread 382 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-80-g73bf6098e 2019-12-26 __KernelStopThread: thread 347 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-80-g73bf6098e 2019-12-26 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.3-80-g73bf6098e 2019-12-26 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.9.3-80-g73bf6098e 2019-12-26 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.9.3-158-g05c8ec902 2019-12-29 __KernelStopThread: thread 371 does not exist
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 74d2c010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 74c9c010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 439aff3d
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 447a0057
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 0004011e
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 74d04010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 72770010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 726b8010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 75b08010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 72844010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 75158010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 7535c010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 74cb8010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 0000001e
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 728d4010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 74b20010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 74cc0010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 Jump to invalid address: 42000348
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 Jump to invalid address: 40000088
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 MIPSCompileOp: Invalid instruction 74988010
Grand Theft Auto: Vice City Stories v1.9.4 2019-12-23 Jump to invalid address: 40000028