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Game title |
Version |
Latest Report |
Message |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-10-11 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10184000:0000d000 Flat FragUber AlphaTest >
vs: 40000000:0000000a THR C Flat
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:0000000a THR C Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-10-05 |
ReadFromHardware: Invalid address 00002880 near PC 08aac344 LR 00000001 |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2025-10-02 |
Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker/b |
Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-09-18 |
Jump to invalid address: 069c8700 PC 09a721e0 LR 09a721e0 |
Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-09-18 |
Branch in RSRTComp delay slot at 09a721e0 in block starting at 09a721e0 |
Grand Theft Auto: Vice City Stories |
v1.11.3 |
2025-09-15 |
Unknown GE command : 39408000 |
Grand Theft Auto: Vice City Stories |
v1.11.3-66-g9da032dbe |
2025-09-06 |
WriteToHardware: Invalid address 0000082c near PC 08aac380 LR 08aac380 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-03 |
Branch in Jump delay slot at 08e94f38 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-03 |
Branch in Jump delay slot at 08e94f0c in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-03 |
Branch in Jump delay slot at 08e94f08 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-03 |
Branch in Jump delay slot at 08e94f3c in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-03 |
Branch in Jump delay slot at 08e94f40 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e937c0 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93754 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93750 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93758 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9376c in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93780 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e90b00 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93764 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9375c in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93770 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93734 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e90b04 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94518 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94648 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e943a8 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94650 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9464c in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94548 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e945b0 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e944e4 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e944e0 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9457c in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e944ac in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9447c in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e945e4 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94344 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e944b0 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94448 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94414 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e945b4 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94340 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e942d8 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94410 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94374 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e943ac in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9461c in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e941d4 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9423c in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94444 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9430c in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94170 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94514 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9454c in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e941a0 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e942a4 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94378 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e945e8 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e942dc in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94208 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94310 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e943dc in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94240 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94270 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94580 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94274 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9420c in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e943e0 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94618 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94478 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e941a4 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9416c in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e942a8 in block starting at 08e8c550 |
Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-08-16 |
Jump to invalid address: 0c800094 |
Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-08-16 |
MIPSCompileOp: Invalid instruction 03130015 |
Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-08-16 |
MIPSCompileOp: Invalid instruction 01f0f21f |
Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-08-16 |
MIPSCompileOp: Invalid instruction 02de240e |
Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-08-16 |
MIPSCompileOp: Invalid instruction 40210025 |
Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-08-16 |
MIPSCompileOp: Invalid instruction b156dc14 |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-08-07 |
Branch in branch delay slot at 088e1e74 with different target |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2025-08-01 |
Render to texture with different formats 1 != 3 |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2025-08-02 |
Bad video stream 1 |
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2025-07-28 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-10-12 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-10-12 |
sceAudiocodecInit(08e8e600, 4096): replacing existing context |
Grand Theft Auto: Vice City Stories |
v1.11.3 |
2025-07-19 |
Bad bounding box data: daea44 |
Grand Theft Auto: Vice City Stories |
v1.11.3 |
2025-07-19 |
Unknown GE command : d15bb1ad |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2025-07-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-06-20 |
Branch in Jump delay slot at 09a6ad24 in block starting at 09a6ac44 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-06-20 |
Branch in Jump delay slot at 09a6ad18 in block starting at 09a6ac44 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-06-20 |
Jump to invalid address: 06b15f60 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-06-20 |
Branch in Jump delay slot at 09a6ad14 in block starting at 09a6ac44 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-06-20 |
Jump to invalid address: 06b15f40 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-06-20 |
Branch in Jump delay slot at 09a6acf8 in block starting at 09a6ac44 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-06-20 |
Jump to invalid address: 069ab4b0 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-06-20 |
Branch in Jump delay slot at 09a6acf4 in block starting at 09a6ac44 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-06-20 |
Jump to invalid address: 069bc770 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-06-20 |
Branch in Jump delay slot at 09a6acf0 in block starting at 09a6ac44 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-06-20 |
Jump to invalid address: 06ae4b00 |