To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2026-02-19 |
Branch in Jump delay slot at 08a68264 in block starting at 08a68250 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-02-11 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-01-25 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
|
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-01-23 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-01-23 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (04fe0003) [04fe0003] P: ? T: f Morph: 8 (through) (96b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (12000003) [12000003] P: ? T: f (12b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (04000003) [04000003] P: ? T: f (12b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (04200041) [04200041] P: ? N: s16 T: u8 (12b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (04000005) [04000005] P: ? C: ? T: u8 (3b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (0484000f) [0484000f] P: ? C: ? T: f Morph: 2 (through) (8b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (12400008) [12400008] P: ? C: ? (3b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (04300029) [04300029] P: ? N: s8 C: ? T: u8 Morph: 5 (30b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (04400008) [04400008] P: ? C: ? (3b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (04400479) [04400479] P: ? N: f C: 4444 T: u8 W: u16 (1x) (24b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (0480000e) [0480000e] P: ? C: ? T: u16 (through) (4b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (0401000d) [0401000d] P: ? C: ? T: u8 (3b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (04a00004) [04a00004] P: ? C: ? (through) (3b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (04c00005) [04c00005] P: ? C: ? T: u8 (through) (3b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (12200041) [12200041] P: ? N: s16 T: u8 (12b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (12530012) [12530012] P: ? C: 565 T: u16 Morph: 5 (50b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
VTYPE with morph used: THRU=0 TC=2 COL=4 POS=0 NRM=0 WT=0 NW=5 IDX=0 MC=5 |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-17 |
Vertices without position found: (04530012) [04530012] P: ? C: 565 T: u16 Morph: 5 (50b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-16 |
Drawing region rate add non-zero: 01e3, 046f of 01bd, 0224 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-01-04 |
MIPSCompileOp: Invalid instruction 014800c1 |
| Grand Theft Auto: Vice City Stories |
v1.10.3 |
2025-12-31 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768912 |
| Grand Theft Auto: Vice City Stories |
v1.10.3 |
2025-12-31 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147292652 |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2025-12-25 |
80630006=sceAtracSetDataAndGetID(09079a00, 00001800): invalid RIFF header |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-11-15 |
ReadFromHardware: Invalid address 02a40000 near PC 0895b178 LR 0895b174 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-11-14 |
Error in shader compilation: info: 0:1: L0009: Missing main() function for shader
00000000:00000b20 HWX T N Cull
#version 320 es
// Driver: Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000b20 HWX T N Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2025-11-14 |
MIPSCompileOp: Invalid instruction b25c31f4 |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2025-11-14 |
MIPSCompileOp: Invalid instruction b27b2cf9 |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2025-11-14 |
MIPSCompileOp: Invalid instruction b2ccb34b |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2025-11-14 |
MIPSCompileOp: Invalid instruction b583b197 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2025-11-03 |
Unknown GE command : 0d7a1004 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2025-11-03 |
Unknown GE command : 0d841005 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2025-10-31 |
Unknown GE command : 39000020 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-10-13 |
Jump to invalid address: 02fe76e0 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2025-10-13 |
Branch in JumpReg delay slot at 08b73410 in block starting at 08b7340c |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-10-11 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10184000:0000d000 Flat FragUber AlphaTest >
vs: 40000000:0000000a THR C Flat
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:0000000a THR C Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-10-05 |
ReadFromHardware: Invalid address 00002880 near PC 08aac344 LR 00000001 |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2025-10-02 |
Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker/b |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-09-18 |
Jump to invalid address: 069c8700 PC 09a721e0 LR 09a721e0 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2026-01-18 |
Branch in RSRTComp delay slot at 09a721e0 in block starting at 09a721e0 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2025-09-15 |
Unknown GE command : 39408000 |
| Grand Theft Auto: Vice City Stories |
v1.11.3-66-g9da032dbe |
2025-09-06 |
WriteToHardware: Invalid address 0000082c near PC 08aac380 LR 08aac380 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-03 |
Branch in Jump delay slot at 08e94f38 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-03 |
Branch in Jump delay slot at 08e94f0c in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-03 |
Branch in Jump delay slot at 08e94f08 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-03 |
Branch in Jump delay slot at 08e94f3c in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-03 |
Branch in Jump delay slot at 08e94f40 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e937c0 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93754 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93750 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93758 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9376c in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93780 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e90b00 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93764 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9375c in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93770 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e93734 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e90b04 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94518 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94648 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e943a8 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94650 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9464c in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94548 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e945b0 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e944e4 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e944e0 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9457c in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e944ac in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9447c in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e945e4 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94344 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e944b0 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94448 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94414 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e945b4 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94340 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e942d8 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94410 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94374 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e943ac in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9461c in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e941d4 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9423c in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94444 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9430c in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94170 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94514 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e9454c in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e941a0 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e942a4 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94378 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e945e8 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e942dc in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08e94208 in block starting at 08e8c550 |