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| Game title |
Version |
Latest Report |
Message |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-09-25 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension is not found. Extension "GL_EXT_blend_func_extended" is not supported
ERROR: error(#273) 1 compilation errors. No code generated
10180000:0220d002 Tex Fog FragUber StenToAlphaDual StenUniform TFuncMod AlphaTest >
#version 320 es
#extension GL_EXT_blend_func_extended : require
// Driver: Adreno (TM) 650 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0220d002 Tex Fog FragUber StenToAlphaDual StenUniform TFuncMod AlphaTest >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD;
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
|
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-09-25 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension is not found. Extension "GL_EXT_blend_func_extended" is not supported
ERROR: error(#273) 1 compilation errors. No code generated
10180000:02200002 Tex Fog FragUber StenToAlphaDual StenUniform TFuncMod
#version 320 es
#extension GL_EXT_blend_func_extended : require
// Driver: Adreno (TM) 650 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:02200002 Tex Fog FragUber StenToAlphaDual StenUniform TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
|
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2026-09-25 |
Vertices without position found: (12400004) [12400004] P: ? C: ? (3b) |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2026-09-25 |
Drawing region rate add non-zero: 010a, 0100 of 0006, 0100 |
| Grand Theft Auto: Vice City Stories |
v1.19.3-1053-g03ee74c03c |
2026-09-04 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10184000:00000000 Flat FragUber
vs: 40000000:0000000a THR C Flat
#version 320 es
// Driver: Mali-G31 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:0000000a THR C Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| Grand Theft Auto: Vice City Stories |
v1.14 |
2026-09-01 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1146,768 / 1366,685 |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-08-24 |
Branch in branch delay slot at 44000290 with different target |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-08-24 |
MIPSCompileOp 69000000 failed |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-08-24 |
Branch in branch delay slot at 44000288 with different target |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-08-24 |
Branch in branch delay slot at 44000230 with different target |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-08-24 |
Branch in branch delay slot at 44000234 with different target |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-08-24 |
Branch in branch delay slot at 44000278 with different target |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-08-24 |
An uneaten prefix at end of block: 4400022c |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-08-24 |
Branch in branch delay slot at 4400022c with different target |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-08-24 |
Branch in Jump delay slot at 09a72194 in block starting at 09a72188 |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-09-01 |
Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens
0:18: L0002: No matching function for call to 'fwidth'
0:19: L0002: Undeclared variable 'boxSize'
0:20: L0002: Undeclared variable 'boxSize'
0:21: L0002: Undeclared variable 'txOffset'
postshader
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
#extension GL_OES_standard_derivatives : enable
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_position;
uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight)
uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight)
// Returns pixel sharpened to nearest pixel boundary.
vec2 sharpSample(vec4 texSize, vec2 coord) {
vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0);
coord = coord * texSize.zw - 0.5 * boxSize;
vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord));
return (floor(coord) + 0.5 + txOffset) * texSize.xy;
}
void main() {
vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position);
vec4 color = texture2D(sampler0, sharpPos);
gl_FragColor = color;
}
|
| Grand Theft Auto: Vice City Stories |
v1.10.3-387-g6ca01d588 |
2026-08-13 |
__KernelStopThread: thread 3797 does not exist |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2026-08-01 |
ReadFromHardware: Invalid address 0000f9f8 near PC 0000f9f8 LR 0000f9f8 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-07-24 |
Bad bounding box data: c20001 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-07-24 |
Unknown GE command : 5995599c |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-07-24 |
Unknown GE command : 2909a881 |
| Grand Theft Auto: Vice City Stories |
v1.11.3-1233-g9de942087 |
2026-07-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759264 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-07-11 |
MIPSCompileOp: Invalid instruction 7bf0202b |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-07-11 |
MIPSCompileOp: Invalid instruction 71a7ffc9 |
| Grand Theft Auto: Vice City Stories |
v1.16.5 |
2026-07-08 |
MIPSCompileOp: Invalid instruction 4ff50000 |
| Grand Theft Auto: Vice City Stories |
v1.16.5 |
2026-07-08 |
Trying to compile instruction 02010731 that can't be interpreted |
| Grand Theft Auto: Vice City Stories |
v1.16.5 |
2026-07-08 |
MIPSCompileOp: Invalid instruction 05278100 |
| Grand Theft Auto: Vice City Stories |
v1.16.5 |
2026-07-08 |
MIPSCompileOp: Invalid instruction 04052781 |
| Grand Theft Auto: Vice City Stories |
v1.16.5 |
2026-07-08 |
Trying to compile instruction 00017c36 that can't be interpreted |
| Grand Theft Auto: Vice City Stories |
v1.10.3-910-g495fd9a13 |
2026-07-08 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
| Grand Theft Auto: Vice City Stories |
v1.20.4-476-g56c694d88b |
2026-07-07 |
Error in shader compilation: info: 0:23: P0004: High precision not supported, instead compiling high precision as medium precision
0:24: L0002: Undeclared variable 'gl_FragDepth'
50180000:00000002 Tex LM TFuncMod FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 50180000:00000002 Tex LM TFuncMod FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb *= u_texNoAlphaMul.y;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| Grand Theft Auto: Vice City Stories |
v1.20.4-476-g56c694d88b |
2026-07-07 |
Error in shader compilation: info: 0:29: P0004: High precision not supported, instead compiling high precision as medium precision
0:30: L0002: Undeclared variable 'gl_FragDepth'
50180000:0020f002 Tex LM TFuncMod AlphaTest >= FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 50180000:0020f002 Tex LM TFuncMod AlphaTest >= FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) DISCARD;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| Grand Theft Auto: Vice City Stories |
v1.20.4-476-g56c694d88b |
2026-07-07 |
Error in shader compilation: info: 0:27: P0004: High precision not supported, instead compiling high precision as medium precision
0:28: L0002: Undeclared variable 'gl_FragDepth'
40180000:0020d002 Tex TFuncMod AlphaTest > FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40180000:0020d002 Tex TFuncMod AlphaTest > FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) DISCARD;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| Grand Theft Auto: Vice City Stories |
v1.20.4-476-g56c694d88b |
2026-07-07 |
Error in shader compilation: info: 0:29: P0004: High precision not supported, instead compiling high precision as medium precision
0:30: L0002: Undeclared variable 'gl_FragDepth'
50190000:00209002 Tex LM TFuncMod AlphaTest < TestDiscardToZero FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 50190000:00209002 Tex LM TFuncMod AlphaTest < TestDiscardToZero FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| Grand Theft Auto: Vice City Stories |
v1.20.4-476-g56c694d88b |
2026-07-07 |
Error in shader compilation: info: 0:29: P0004: High precision not supported, instead compiling high precision as medium precision
0:30: L0002: Undeclared variable 'gl_FragDepth'
50180000:0020d002 Tex LM TFuncMod AlphaTest > FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 50180000:0020d002 Tex LM TFuncMod AlphaTest > FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) DISCARD;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| Grand Theft Auto: Vice City Stories |
v1.20.4-476-g56c694d88b |
2026-07-07 |
Error in shader compilation: info: 0:24: P0004: High precision not supported, instead compiling high precision as medium precision
0:25: L0002: Undeclared variable 'gl_FragDepth'
40180000:0000d002 Tex TFuncMod AlphaTest > FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40180000:0000d002 Tex TFuncMod AlphaTest > FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) DISCARD;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| Grand Theft Auto: Vice City Stories |
v1.20.4-476-g56c694d88b |
2026-07-07 |
Error in shader compilation: info: 0:27: P0004: High precision not supported, instead compiling high precision as medium precision
0:28: L0002: Undeclared variable 'gl_FragDepth'
40190000:0020d002 Tex TFuncMod AlphaTest > TestDiscardToZero FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40190000:0020d002 Tex TFuncMod AlphaTest > TestDiscardToZero FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| Grand Theft Auto: Vice City Stories |
v1.20.4-476-g56c694d88b |
2026-07-07 |
Error in shader compilation: info: 0:26: P0004: High precision not supported, instead compiling high precision as medium precision
0:27: L0002: Undeclared variable 'gl_FragDepth'
50180000:00200002 Tex LM TFuncMod FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 50180000:00200002 Tex LM TFuncMod FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-06-29 |
Decoding texture from VRAM mirror at 047606f0 swizzle=1 |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-06-26 |
Branch in branch delay slot at 08e980b4 with different target |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-06-26 |
Branch in branch delay slot at 08ec73cc with different target |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-06-26 |
Branch in branch delay slot at 08e8c550 with different target |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-06-26 |
Invalid replacement op 6adbb4ee at 08ea3bdc |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-06-18 |
Invalid address for syscall stub StdioForUser f78ba90a |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-06-18 |
Module linking debug info:
IoFileMgr��
_ser ver=0011, flags=4001, size=5, numVars=0, numFuncs=19, nidData=08b73e8c, firstSym=08b73614, varData=00000000, extra=00000000
Kernel_Library ver=0011, flags=0001, size=5, numVars=0, numFuncs=2, nidData=08b73e84, firstSym=08b73604, varData=00000000, extra=00000000
LoadEx���xrUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=2, nidData=08b73e7c, firstSym=08b735f4, varData=00000000, extra=00000000
ModuleMgrForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=7, nidData=08b73e60, firstSym=08b735bc, varData=00000000, extra=00000000
sceSuspend��
_ser ver=0011, flags=4000, size=5, numVars=0, numFuncs=5, nidData=08b73e4c, firstSym=08b73594, varData=00000000, extra=00000000
StdioForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b73e40, firstSym=374d757c, varData=00000000, extra=00000000
(invalidname) ver=0011, flags=4000, size=5, numVars=0, numFuncs=7, nidData=08b73e24, firstSym=08b73544, varData=00000000, extra=00000000
(invalidname) ver=0011, flags=4001, size=5, numVars=0, numFuncs=39, nidData=08b73d88, firstSym=08b7340c, varData=00000000, extra=00000000
UtilsForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=6, nidData=08b73d70, firstSym=08b733dc, varData=00000000, extra=00000000
sceAudio ver=0011, flags=4001, size=5, numVars=0, numFuncs=11, nidData=08b73d44, firstSym=08b73384, varData=00000000, extra=00000000
sceSasCore ver=0011, flags=4009, size=5, numVars=0, numFuncs=21, nidData=08b73cf0, firstSym=08b732dc, varData=00000000, extra=00000000
sceAtrac3plus ver=0011, flags=0009, size=5, numVars=0, numFuncs=13, nidData=08b73cbc, firstSym=08b73274, varData=00000000, extra=00000000
sceGe_user ver=0011, flags=4001, size=5, numVars=0, numFuncs=6, nidData=08b73ca4, firstSym=08b73244, varData=00000000, extra=00000000
sceCtrl ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b73c98, firstSym=08b7322c, varData=00000000, extra=00000000
sceDisplay ver=0011, flags=4001, size=5, numVars=0, numFuncs=6, nidData=08b73c80, firstSym=08b731fc, varData=00000000, extra=00000000
sceMpeg ver=0011, flags=0009, size=5, numVars=0, numFuncs=24, nidData=08b73c20, firstSym=08b7313c, varData=00000000, extra=00000000
sceUmdUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=8, nidData=08b73c00, firstSym=08b730fc, varData=00000000, extra=00000000
sceUtility ver=0011, flags=4001, size=5, numVars=0, numFuncs=13, nidData=08b73bcc, firstSym=08b73094, varData=00000000, extra=00000000
scePower ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b73bc0, firstSym=08b7307c, varData=00000000, extra=00000000
sceNet ver=0011, flags=0009, size=5, numVars=0, numFuncs=4, nidData=08b73bb0, firstSym=08b7305c, varData=00000000, extra=00000000
sceNetAdhoc ver=0011, flags=0009, size=5, numVars=0, numFuncs=14, nidData=08b73b78, firstSym=08b72fec, varData=00000000, extra=00000000
sceNetAdhocctl ver=0011, flags=0009, size=5, numVars=0, numFuncs=10, nidData=08b73b50, firstSym=08b72f9c, varData=00000000, extra=00000000
sceNetAdhocMatching ver=0011, flags=0009, size=5, numVars=0, numFuncs=9, nidData=08b73b2c, firstSym=08b72f54, varData=00000000, extra=00000000
sceRtc ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b73b20, firstSym=08b72f3c, varData=00000000, extra=00000000
sceWlanDrv ver=0011, flags=4001, size=5, numVars=0, numFuncs=1, nidData=08b73b1c, firstSym=08b72f34, varData=00000000, extra=00000000
InterruptManager ver=0011, flags=4000, size=5, numVars=0, numFuncs=3, nidData=08b73b10, firstSym=08b72f1c, varData=00000000, extra=00000000
|
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-06-18 |
Invalid address for syscall stub StdioForUser a6bab2e9 |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-06-18 |
Invalid address for syscall stub StdioForUser 172d316e |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e93768 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e93784 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e93760 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e9376c in block starting at 08e93618 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e93770 in block starting at 08e93618 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e93768 in block starting at 08e93618 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e93760 in block starting at 08e93618 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e937c0 in block starting at 08e93618 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e93758 in block starting at 08e93618 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e93750 in block starting at 08e93618 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e93734 in block starting at 08e93618 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e93754 in block starting at 08e93618 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e93610 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095eda34 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed954 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed8d4 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed8d0 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed930 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed910 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed934 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed914 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed8b4 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed870 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed890 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed874 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed894 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed834 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 08e8c550 in block starting at 08e8c550 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-06-12 |
Branch in Jump delay slot at 095ed830 in block starting at 095ed820 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-05-01 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-05-01 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148581032 |
| Grand Theft Auto: Vice City Stories |
v1.20.3 |
2026-04-23 |
Unexpected mpeg first timestamp: 29b7ab6b6e9 / 2866801981161 |
| Grand Theft Auto: Vice City Stories |
v1.9.0 |
2026-04-05 |
WriteToHardware: Invalid address 0000186c near PC 08988848 LR 08988848 |
| Grand Theft Auto: Vice City Stories |
v1.9.0 |
2026-04-05 |
WriteToHardware: Invalid address 000004ef near PC 08aaf828 LR 08aaf828 |
| Grand Theft Auto: Vice City Stories |
v1.20.4 |
2026-07-07 |
An uneaten prefix at end of block for 0885ffb4 |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2026-03-24 |
ReadFromHardware: Invalid address 00000008 near PC 08a1835c LR 0889eb24 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2026-03-10 |
Drawing region rate add non-zero: 0367, 0491 of 01ff, 013f |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2026-03-10 |
Imm vertex used clip value, flags=41d800 |
| Grand Theft Auto: Vice City Stories |
v1.6.3 |
2026-03-08 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-04 |
Branch in Jump delay slot at 09a6bdcc in block starting at 09a6bdc4 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-03 |
Branch in Jump delay slot at 09a6bf08 in block starting at 09a6bdc4 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-03 |
Jump to invalid address: 0691ca20 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-03 |
Branch in Jump delay slot at 09a6bf04 in block starting at 09a6bdc4 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-03 |
Jump to invalid address: 0691ca00 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-03 |
MIPSCompileOp: Invalid instruction 00045901 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-03 |
Branch in Jump delay slot at 09a6bee8 in block starting at 09a6bdc4 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-03 |
Jump to invalid address: 069ae310 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-03 |
Branch in Jump delay slot at 09a6bee4 in block starting at 09a6bdc4 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-03 |
Jump to invalid address: 069c9ea0 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-03 |
Branch in Jump delay slot at 09a6bee0 in block starting at 09a6bdc4 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-03 |
Jump to invalid address: 069c9e80 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-03 |
Branch in Jump delay slot at 09a6bedc in block starting at 09a6bdc4 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2026-03-03 |
Branch in Jump delay slot at 09a6bed0 in block starting at 09a6bdc4 |