Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.19.3 2026-02-19 Branch in Jump delay slot at 08a68264 in block starting at 08a68250
Grand Theft Auto: Vice City Stories v1.11.3 2026-02-11 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
Grand Theft Auto: Vice City Stories v1.11.3 2026-01-25 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
Grand Theft Auto: Vice City Stories v1.11.3 2026-01-23 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.11.3 2026-01-23 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (04fe0003) [04fe0003] P: ? T: f Morph: 8 (through) (96b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (12000003) [12000003] P: ? T: f (12b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (04000003) [04000003] P: ? T: f (12b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (04200041) [04200041] P: ? N: s16 T: u8 (12b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (04000005) [04000005] P: ? C: ? T: u8 (3b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (0484000f) [0484000f] P: ? C: ? T: f Morph: 2 (through) (8b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (12400008) [12400008] P: ? C: ? (3b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (04300029) [04300029] P: ? N: s8 C: ? T: u8 Morph: 5 (30b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (04400008) [04400008] P: ? C: ? (3b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (04400479) [04400479] P: ? N: f C: 4444 T: u8 W: u16 (1x) (24b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (0480000e) [0480000e] P: ? C: ? T: u16 (through) (4b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (0401000d) [0401000d] P: ? C: ? T: u8 (3b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (04a00004) [04a00004] P: ? C: ? (through) (3b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (04c00005) [04c00005] P: ? C: ? T: u8 (through) (3b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (12200041) [12200041] P: ? N: s16 T: u8 (12b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (12530012) [12530012] P: ? C: 565 T: u16 Morph: 5 (50b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=0 NRM=0 WT=0 NW=5 IDX=0 MC=5
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-17 Vertices without position found: (04530012) [04530012] P: ? C: 565 T: u16 Morph: 5 (50b)
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-16 Drawing region rate add non-zero: 01e3, 046f of 01bd, 0224
Grand Theft Auto: Vice City Stories v1.11.3 2026-01-04 MIPSCompileOp: Invalid instruction 014800c1
Grand Theft Auto: Vice City Stories v1.10.3 2025-12-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768912
Grand Theft Auto: Vice City Stories v1.10.3 2025-12-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147292652
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2025-12-25 80630006=sceAtracSetDataAndGetID(09079a00, 00001800): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.18.1 2025-11-15 ReadFromHardware: Invalid address 02a40000 near PC 0895b178 LR 0895b174
Grand Theft Auto: Vice City Stories v1.19.3 2025-11-14 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader 00000000:00000b20 HWX T N Cull #version 320 es // Driver: Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000b20 HWX T N Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2025-11-14 MIPSCompileOp: Invalid instruction b25c31f4
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2025-11-14 MIPSCompileOp: Invalid instruction b27b2cf9
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2025-11-14 MIPSCompileOp: Invalid instruction b2ccb34b
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2025-11-14 MIPSCompileOp: Invalid instruction b583b197
Grand Theft Auto: Vice City Stories v1.11.3 2025-11-03 Unknown GE command : 0d7a1004
Grand Theft Auto: Vice City Stories v1.11.3 2025-11-03 Unknown GE command : 0d841005
Grand Theft Auto: Vice City Stories v1.11.3 2025-10-31 Unknown GE command : 39000020
Grand Theft Auto: Vice City Stories v1.17.1 2025-10-13 Jump to invalid address: 02fe76e0
Grand Theft Auto: Vice City Stories v1.17.1 2025-10-13 Branch in JumpReg delay slot at 08b73410 in block starting at 08b7340c
Grand Theft Auto: Vice City Stories v1.19.3 2025-10-11 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10184000:0000d000 Flat FragUber AlphaTest > vs: 40000000:0000000a THR C Flat #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:0000000a THR C Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.18.1 2025-10-05 ReadFromHardware: Invalid address 00002880 near PC 08aac344 LR 00000001
Grand Theft Auto: Vice City Stories v1.9.4 2025-10-02 Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/b
Grand Theft Auto: Vice City Stories v1.18.1 2025-09-18 Jump to invalid address: 069c8700 PC 09a721e0 LR 09a721e0
Grand Theft Auto: Vice City Stories v1.19.3 2026-01-18 Branch in RSRTComp delay slot at 09a721e0 in block starting at 09a721e0
Grand Theft Auto: Vice City Stories v1.11.3 2025-09-15 Unknown GE command : 39408000
Grand Theft Auto: Vice City Stories v1.11.3-66-g9da032dbe 2025-09-06 WriteToHardware: Invalid address 0000082c near PC 08aac380 LR 08aac380
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-03 Branch in Jump delay slot at 08e94f38 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-03 Branch in Jump delay slot at 08e94f0c in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-03 Branch in Jump delay slot at 08e94f08 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-03 Branch in Jump delay slot at 08e94f3c in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-03 Branch in Jump delay slot at 08e94f40 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e937c0 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e93754 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e93750 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e93758 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e9376c in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e93780 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e90b00 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e93764 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e9375c in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e93770 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e93734 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e90b04 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94518 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94648 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e943a8 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94650 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e9464c in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94548 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e945b0 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e944e4 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e944e0 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e9457c in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e944ac in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e9447c in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e945e4 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94344 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e944b0 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94448 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94414 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e945b4 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94340 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e942d8 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94410 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94374 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e943ac in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e9461c in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e941d4 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e9423c in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94444 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e9430c in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94170 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94514 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e9454c in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e941a0 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e942a4 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94378 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e945e8 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e942dc in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.19.3 2025-09-02 Branch in Jump delay slot at 08e94208 in block starting at 08e8c550