Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-23 sceKernelLoadModule: unsupported options size=00000014, flags=08e3bf68, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 sceGeBreak(mode=0, unknown=08b9cffc): unknown ptr (valid)
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-19 WriteToHardware: Invalid address 00003dcc near PC 08a7f488 LR 08a7def4
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-19 scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 159908552
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = -559038737
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-19 Render to texture with incompatible formats 3 != 0 at 04000000
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 Ignoring func export sceDeflt/e46eb986, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 Ignoring func export sceDeflt/b767f9a0, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 Ignoring func export sceDeflt/afe01fd3, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 Ignoring func export sceDeflt/44054e03, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 Ignoring func export sceDeflt/2ee39a64, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.9.4 2020-11-12 Jump to invalid address: 07fdb980
Grand Theft Auto: Vice City Stories v1.9.4 2020-11-12 MIPSCompileOp: Invalid instruction 413b3333
Grand Theft Auto: Vice City Stories v1.9.4 2020-11-12 Jump to invalid address: 06422000
Grand Theft Auto: Vice City Stories v1.9.4 2020-11-12 Jump to invalid address: 022422d0
Grand Theft Auto: Vice City Stories v1.9.4 2020-11-12 Jump to invalid address: 06423100
Grand Theft Auto: Vice City Stories v1.9.4 2020-11-12 Jump to invalid address: 06471280
Grand Theft Auto: Vice City Stories v1.9.4 2020-11-12 MIPSCompileOp: Invalid instruction 4131999a
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-31 Failed decrypting the PRX (ret = -1, size = 3194665, psp_size = 3195008)!
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-31 An uneaten prefix at end of block: 08927e70
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-29 FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/04110000
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-29 Render to texture with different strides 512 != 256
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-29 Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-29 Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-29 Ignoring func export scePsmfPlayer/3ed62233, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-29 Ignoring func export scePsmfPlayer/3d6d25a9, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-26 __KernelStopThread: thread 472 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162456
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143464896
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148424880
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-26 sceKernelCreateSema(SEEDMUTEX) unsupported options parameter, size = 148078936
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-26 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-26 __KernelStopThread: thread 495 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-25 WriteToHardware: Invalid address 000004e8 near PC 08b3ad90 LR 08b3ad90
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-24 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-23 Unknown syscall in known module 'sceNpService': 0x90e4db6a
Grand Theft Auto: Vice City Stories v1.10.3-948-gaedc26b56 2020-10-21 WriteToHardware: Invalid address 000004e4 near PC 08b0d8f8 LR 088429f8
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-10-18 Error in shader program link: info: (unknown reason) fs: 00000000:00200800 LM Fog #version 300 es precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-15 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/beb47224, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/a2d5d209, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/92c05851, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/8406f469, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/6f82ee03, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-14 Unknown syscall in known module 'sceNpService': 0xc76f55ed
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-13 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059588
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-11 Could not setup streams, unexpected stream count: 13414
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-10 sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid)
Grand Theft Auto: Vice City Stories v1.10.2 2020-10-07 sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-06 ReadFromHardware: Invalid address deadbeef near PC deadbeef LR 08bc75f0
Grand Theft Auto: Vice City Stories v1.10.3-856-g44a93f98e 2020-10-06 WriteToHardware: Invalid address 3f80000e near PC 089cae18 LR 0888e5b4
Grand Theft Auto: Vice City Stories v1.10.3-856-g44a93f98e 2020-10-06 ReadFromHardware: Invalid address 0000000a near PC 0889edac LR 0889edac
Grand Theft Auto: Vice City Stories v1.10.3-856-g44a93f98e 2020-10-06 WriteToHardware: Invalid address 00000001 near PC 08969028 LR 08969028
Grand Theft Auto: Vice City Stories v1.10.3-856-g44a93f98e 2020-10-06 Unknown GetPointer 3f800008 PC 08968ff0 LR 08968ff8
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-05 Unknown GetPointer 00000000 PC 08a3f620 LR 08a3f620
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-03 CALL to illegal address 0115ea24 - ignoring! data=ecdadf
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-03 Unknown GE command : 3981803f
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-03 WriteToHardware: Invalid address 000004e4 near PC 08a09be4 LR 08a09c78
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144853504
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146692488
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145502672
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145558236
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145549884
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-27 __KernelStopThread: thread 2228 does not exist
Grand Theft Auto: Vice City Stories v1.10.1 2020-09-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2