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Game title |
Version |
Latest Report |
Message |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-05-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0896e957, pos=0, access=1, data=1, text=1 |
Grand Theft Auto: Vice City Stories |
v1.11 |
2022-05-19 |
sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid) |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-05-17 |
MIPSCompileOp: Invalid instruction 71bd7944 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-05-17 |
MFIC instruction hit (71bd7864) at 08aabc70 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-05-16 |
80630006=sceAtracSetDataAndGetID(08bfdb80, 00040000): invalid RIFF header |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-05-13 |
sceGeListEnqueue: invalid address 40000000 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-05-13 |
Trying to compile instruction 40800000 that can't be interpreted |
Grand Theft Auto: Vice City Stories |
v1.12.2 |
2022-05-09 |
WriteToHardware: Invalid address 000004e4 near PC 088c7c38 LR 088cb750 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-05-04 |
Trying to relocate non-loaded section .debug_line, ignoring |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-05-04 |
Trying to relocate non-loaded section .debug_info, ignoring |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-05-03 |
Decoding texture from VRAM mirror at 04710000 swizzle=0 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-05-01 |
MFIC instruction hit (70020024) at 08a6a130 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-26 |
MIPSCompileOp: Invalid instruction b7c5d473 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-20 |
WriteToHardware: Invalid address 000004e8 near PC 08862630 LR 0886252c |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-19 |
Unknown GE command : 03e00008 |
Grand Theft Auto: Vice City Stories |
v1.12.3-1022-gfbe3fdeda |
2022-04-17 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792 |
Grand Theft Auto: Vice City Stories |
v1.12.3-1022-gfbe3fdeda |
2022-04-17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983520 |
Grand Theft Auto: Vice City Stories |
v1.12.3-1022-gfbe3fdeda |
2022-04-17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200 |
Grand Theft Auto: Vice City Stories |
v1.12.3-1022-gfbe3fdeda |
2022-04-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-17 |
__KernelStopThread: thread 282 does not exist |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-16 |
FBO using existing buffer as depthbuffer, 04060000/04000000 and 04000000/00000000 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-16 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-16 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-16 |
FBO using existing buffer as depthbuffer, 04170000/04000000 and 04000000/00000000 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-16 |
sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid) |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-13 |
Branch in Jump delay slot at 09ff6e4c in block starting at 09ff6e20 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-13 |
Jump to invalid address: 021a6340 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-13 |
Branch in Jump delay slot at 09ff6e48 in block starting at 09ff6e20 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-13 |
Jump to invalid address: 021a6360 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-13 |
Branch in Jump delay slot at 09ff6e44 in block starting at 09ff6e20 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-13 |
Jump to invalid address: 021a6c20 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-13 |
Jump to invalid address: 021894b0 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-13 |
Branch in Jump delay slot at 09ff6e34 in block starting at 09ff6e20 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-13 |
Jump to invalid address: 02a78850 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-13 |
Jump to invalid address: 0665ca80 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-13 |
Branch in Jump delay slot at 09ff6e24 in block starting at 09ff6e20 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-13 |
Jump to invalid address: 066b8180 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-13 |
sceKernelCreateThread(name=GTALCS.PPSSPP.WidescreenFix): unsupported attributes 00001007 |
Grand Theft Auto: Vice City Stories |
v1.12.2 |
2022-04-12 |
Branch in Jump delay slot at 08800854 in block starting at 08800840 |
Grand Theft Auto: Vice City Stories |
v1.8.0 |
2022-04-10 |
ReadFromHardware: Invalid address 03fffffc near PC 08a07160 LR 08a07160 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-10 |
__KernelStopThread: thread 334 does not exist |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-09 |
WriteToHardware: Invalid address 0000027c near PC 08861a7c LR 08865908 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-07 |
MIPSCompileOp: Invalid instruction 000009e9 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-07 |
ReadFromHardware: Invalid address 00000800 near PC 00000800 LR 00000800 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-07 |
MIPSCompileOp: Invalid instruction 47c41021 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-16 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 04040000/04000000 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-16 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-16 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-04 |
MFIC instruction hit (70020024) at 089ad2cc |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-04-02 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first |
Grand Theft Auto: Vice City Stories |
v1.11.3 |
2022-04-01 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822c544, firstSym=0822c3c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c554, firstSym=0822c3e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c558, firstSym=0822c3e8, varData=00000000, extra=00000000
|
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-03-25 |
__KernelStopThread: thread 361 does not exist |
Grand Theft Auto: Vice City Stories |
v1.12.3-997-g6dce4f573 |
2022-04-30 |
sceNetAdhocMatchingInit(13620) at 08a56264 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-03-16 |
Error in shader program link: info: The shader uses varying v_fogdepth, but previous shader does not write to it.
Out of resource error.
fs: 00010000:00a0f802 Tex LM Fog 2x TFuncMod AlphaTest >=
#version 300 es
// Adreno (TM) 540 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
fragColor0 = v;
}
vs: 01070000:0000093d HWX C T LM Fog Tex Light: MatUp:7 Cull
#version 300 es
// Adreno (TM) 540 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-03-16 |
Error in shader program link: info: The shader uses varying v_fogdepth, but previous shader does not write to it.
Out of resource error.
fs: 00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest >
#version 300 es
// Adreno (TM) 540 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) DISCARD;
fragColor0 = v;
}
vs: 01070000:0000093d HWX C T LM Fog Tex Light: MatUp:7 Cull
#version 300 es
// Adreno (TM) 540 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Grand Theft Auto: Vice City Stories |
v1.11.3-1416-gcd05f3ad2 |
2022-03-15 |
Branch in Jump delay slot at 04000024 in block starting at 00000000 |
Grand Theft Auto: Vice City Stories |
v1.10.2 |
2022-03-18 |
Unknown GetPointer 00000000 PC 089e3b14 LR 089e3b14 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-03-19 |
Could not setup streams, unexpected stream count: 46230 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-03-14 |
ReadFromHardware: Invalid address c0331c48 near PC c0331c48 LR 08891d5c |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-03-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792 |
Grand Theft Auto: Vice City Stories |
v1.10.3 |
2022-03-08 |
Error in shader compilation: info: 0:459: S0001: No matching overload for function 'mix' found
postshader
#ifdef GL_ES
precision mediump float;
#endif
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-03-08 |
WriteToHardware: Invalid address 90d45818 near PC 08a31424 LR 089564bc |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-03-08 |
ReadFromHardware: Invalid address 90d45818 near PC 08a31418 LR 089564bc |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-03-07 |
sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-02-28 |
sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-02-28 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2022-02-27 |
ReadFromHardware: Invalid address 0000f588 near PC 0000f588 LR 0000f588 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41c40 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41c00 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41bc0 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41b80 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41b40 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41b00 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41ac0 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41a80 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41a40 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41a00 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a419c0 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41980 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41940 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41900 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a418c0 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41880 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41840 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41800 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a417c0 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41780 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41740 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41700 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a416c0 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06a41680 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Branch in Jump delay slot at 09a9058c in block starting at 09a904f0 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06df1c90 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Branch in Jump delay slot at 09a90588 in block starting at 09a904f0 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 07782aa0 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Branch in Jump delay slot at 09a90584 in block starting at 09a904f0 |
Grand Theft Auto: Vice City Stories |
v1.11.2 |
2022-02-26 |
Jump to invalid address: 06da23b0 |