Recent logs - Grand Theft Auto: Vice City Stories

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.10.1 2020-09-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3-765-g99054b59b 2020-09-25 __KernelStopThread: thread 333 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-24 Unimplemented HLE function sceKernelFindModuleByUID
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-24 Unimplemented HLE function sceKernelDcacheWritebackAll
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-24 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-24 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-24 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.10.3-741-g4ccde4848 2020-09-22 __KernelStopThread: thread 321 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-21 Failed to truncate file.
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-21 __KernelStopThread: thread 410 does not exist
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-09-20 Error in shader program link: info: (unknown reason) fs: 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-09-20 Error in shader program link: info: (unknown reason) fs: 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000914 HWX T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-09-20 Error in shader program link: info: (unknown reason) fs: 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b14 HWX T N Fog Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-09-20 Error in shader program link: info: (unknown reason) fs: 00000000:0d00d022 Tex TexAlpha StenToAlpha StenKeep TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = vec4(v.rgb, 0.0); } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-09-20 Error in shader program link: info: (unknown reason) fs: 00000000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 01070000:00000919 HWX C T LM Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-09-20 Error in shader program link: info: (unknown reason) fs: 00000000:0d20d022 Tex TexAlpha Fog StenToAlpha StenKeep TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-09-20 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-20 WriteToHardware: Invalid address 00000000 near PC 0893efcc LR 0893efb8
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-20 ReadFromHardware: Invalid address 037f0048 near PC 08ad9cc0 LR 08ad9cb4
Grand Theft Auto: Vice City Stories v1.9.4 2020-09-20 ReadFromHardware: Invalid address 000000eb near PC 000000eb LR 000000eb
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-16 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-15 __KernelStopThread: thread 375 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-15 __KernelStopThread: thread 417 does not exist
Grand Theft Auto: Vice City Stories v1.10.3-663-ga81991f11 2020-09-13 __KernelStopThread: thread 337 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-12 Ignoring possible render to texture at 04173200 +0x184 / 64x272
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-12 Attempted set for logic op: f
Grand Theft Auto: Vice City Stories v1.10.3-632-g8d72abb60 2020-09-11 __KernelStopThread: thread 702 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-10 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-10 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-10 GE Interrupt: newState might be 3
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-10 GE Interrupt: newState might be 1
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-10 GE Interrupt: newState might be 0
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-10 GE Interrupt: newState might be 7
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-10 GE Interrupt: newState might be 6
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-10 GE Interrupt: newState might be 5
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-10 GE Interrupt: newState might be 4
Grand Theft Auto: Vice City Stories v1.10.3 2020-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-08 __KernelStopThread: thread 612 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-08 __KernelStopThread: thread 397 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 1142 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 426 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 452 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 363 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-05 __KernelStopThread: thread 505 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-05 __KernelStopThread: thread 931 does not exist
Grand Theft Auto: Vice City Stories v1.7.4 2020-09-06 WriteToHardware: Invalid address 00000000 near PC 08b549d8 LR 08000000
Grand Theft Auto: Vice City Stories v1.7.4 2020-09-06 WriteToHardware: Invalid address 000003c0 near PC 08b549d8 LR 08000000
Grand Theft Auto: Vice City Stories v1.7.4 2020-09-06 Unknown GetPointer 000002d0 PC 08b549d8 LR 00000000
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-02 __KernelStopThread: thread 295 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-08-31 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=-80, data=0, text=0
Grand Theft Auto: Vice City Stories v1.10.3 2020-08-31 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=20, data=0, text=0
Grand Theft Auto: Vice City Stories v1.10.3-473-gbf18817fe 2020-08-30 WriteToHardware: Invalid address 000004e4 near PC 08aabbf8 LR 08aabbf8
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-08-30 __KernelStopThread: thread 418 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-08-28 Unimplemented HLE function sceNetResolverTerm
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 008e0072: pc = 008d0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00960072: pc = 00950072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00920072: pc = 00910072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00a00072: pc = 009f0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 008f0072: pc = 008e0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00950072: pc = 00940072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00930072: pc = 00920072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 006c0072: pc = 006b0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00740072: pc = 00730072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00910072: pc = 00900072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00900072: pc = 008f0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00b10072: pc = 00b00072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00a90072: pc = 00a80072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00780072: pc = 00770072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00720072: pc = 00710072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00750072: pc = 00740072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00940072: pc = 00930072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00b70072: pc = 00b60072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 008c0072: pc = 008b0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00be0072: pc = 00bd0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00770072: pc = 00760072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 ReadFromHardware: Invalid address 00690072 near PC 00690072 LR 089274cc
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 006f0072: pc = 006e0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 006d0072: pc = 006c0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00730072: pc = 00720072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 007f0072: pc = 007e0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00880072: pc = 00870072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00840072: pc = 00830072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 008b0072: pc = 008a0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00800072: pc = 007f0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00790072: pc = 00780072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00860072: pc = 00850072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00890072: pc = 00880072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 007a0072: pc = 00790072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 006e0072: pc = 006d0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00710072: pc = 00700072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00870072: pc = 00860072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 007b0072: pc = 007a0072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 00760072: pc = 00750072
Grand Theft Auto: Vice City Stories v1.9.3 2020-08-28 Trying to write block exit to illegal destination 008a0072: pc = 00890072