Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.20.4 2026-09-25 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension is not found. Extension "GL_EXT_blend_func_extended" is not supported ERROR: error(#273) 1 compilation errors. No code generated 10180000:0220d002 Tex Fog FragUber StenToAlphaDual StenUniform TFuncMod AlphaTest > #version 320 es #extension GL_EXT_blend_func_extended : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0220d002 Tex Fog FragUber StenToAlphaDual StenUniform TFuncMod AlphaTest > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; uniform uint u_alphacolormask; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Grand Theft Auto: Vice City Stories v1.20.4 2026-09-25 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension is not found. Extension "GL_EXT_blend_func_extended" is not supported ERROR: error(#273) 1 compilation errors. No code generated 10180000:02200002 Tex Fog FragUber StenToAlphaDual StenUniform TFuncMod #version 320 es #extension GL_EXT_blend_func_extended : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:02200002 Tex Fog FragUber StenToAlphaDual StenUniform TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Grand Theft Auto: Vice City Stories v1.18.1 2026-09-25 Vertices without position found: (12400004) [12400004] P: ? C: ? (3b)
Grand Theft Auto: Vice City Stories v1.18.1 2026-09-25 Drawing region rate add non-zero: 010a, 0100 of 0006, 0100
Grand Theft Auto: Vice City Stories v1.19.3-1053-g03ee74c03c 2026-09-04 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10184000:00000000 Flat FragUber vs: 40000000:0000000a THR C Flat #version 320 es // Driver: Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:0000000a THR C Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.14 2026-09-01 UI scissor out of bounds in GameSettingsScreen: 210,0-1146,768 / 1366,685
Grand Theft Auto: Vice City Stories v1.20.4 2026-08-24 Branch in branch delay slot at 44000290 with different target
Grand Theft Auto: Vice City Stories v1.20.4 2026-08-24 MIPSCompileOp 69000000 failed
Grand Theft Auto: Vice City Stories v1.20.4 2026-08-24 Branch in branch delay slot at 44000288 with different target
Grand Theft Auto: Vice City Stories v1.20.4 2026-08-24 Branch in branch delay slot at 44000230 with different target
Grand Theft Auto: Vice City Stories v1.20.4 2026-08-24 Branch in branch delay slot at 44000234 with different target
Grand Theft Auto: Vice City Stories v1.20.4 2026-08-24 Branch in branch delay slot at 44000278 with different target
Grand Theft Auto: Vice City Stories v1.20.4 2026-08-24 An uneaten prefix at end of block: 4400022c
Grand Theft Auto: Vice City Stories v1.20.4 2026-08-24 Branch in branch delay slot at 4400022c with different target
Grand Theft Auto: Vice City Stories v1.20.4 2026-08-24 Branch in Jump delay slot at 09a72194 in block starting at 09a72188
Grand Theft Auto: Vice City Stories v1.20.4 2026-09-01 Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens 0:18: L0002: No matching function for call to 'fwidth' 0:19: L0002: Undeclared variable 'boxSize' 0:20: L0002: Undeclared variable 'boxSize' 0:21: L0002: Undeclared variable 'txOffset' postshader #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES #extension GL_OES_standard_derivatives : enable precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_position; uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight) uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight) // Returns pixel sharpened to nearest pixel boundary. vec2 sharpSample(vec4 texSize, vec2 coord) { vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0); coord = coord * texSize.zw - 0.5 * boxSize; vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord)); return (floor(coord) + 0.5 + txOffset) * texSize.xy; } void main() { vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position); vec4 color = texture2D(sampler0, sharpPos); gl_FragColor = color; }
Grand Theft Auto: Vice City Stories v1.10.3-387-g6ca01d588 2026-08-13 __KernelStopThread: thread 3797 does not exist
Grand Theft Auto: Vice City Stories v1.18.1 2026-08-01 ReadFromHardware: Invalid address 0000f9f8 near PC 0000f9f8 LR 0000f9f8
Grand Theft Auto: Vice City Stories v1.11.3 2026-07-24 Bad bounding box data: c20001
Grand Theft Auto: Vice City Stories v1.11.3 2026-07-24 Unknown GE command : 5995599c
Grand Theft Auto: Vice City Stories v1.11.3 2026-07-24 Unknown GE command : 2909a881
Grand Theft Auto: Vice City Stories v1.11.3-1233-g9de942087 2026-07-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759264
Grand Theft Auto: Vice City Stories v1.11.3 2026-07-11 MIPSCompileOp: Invalid instruction 7bf0202b
Grand Theft Auto: Vice City Stories v1.11.3 2026-07-11 MIPSCompileOp: Invalid instruction 71a7ffc9
Grand Theft Auto: Vice City Stories v1.16.5 2026-07-08 MIPSCompileOp: Invalid instruction 4ff50000
Grand Theft Auto: Vice City Stories v1.16.5 2026-07-08 Trying to compile instruction 02010731 that can't be interpreted
Grand Theft Auto: Vice City Stories v1.16.5 2026-07-08 MIPSCompileOp: Invalid instruction 05278100
Grand Theft Auto: Vice City Stories v1.16.5 2026-07-08 MIPSCompileOp: Invalid instruction 04052781
Grand Theft Auto: Vice City Stories v1.16.5 2026-07-08 Trying to compile instruction 00017c36 that can't be interpreted
Grand Theft Auto: Vice City Stories v1.10.3-910-g495fd9a13 2026-07-08 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
Grand Theft Auto: Vice City Stories v1.20.4-476-g56c694d88b 2026-07-07 Error in shader compilation: info: 0:23: P0004: High precision not supported, instead compiling high precision as medium precision 0:24: L0002: Undeclared variable 'gl_FragDepth' 50180000:00000002 Tex LM TFuncMod FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 50180000:00000002 Tex LM TFuncMod FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb *= u_texNoAlphaMul.y; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
Grand Theft Auto: Vice City Stories v1.20.4-476-g56c694d88b 2026-07-07 Error in shader compilation: info: 0:29: P0004: High precision not supported, instead compiling high precision as medium precision 0:30: L0002: Undeclared variable 'gl_FragDepth' 50180000:0020f002 Tex LM TFuncMod AlphaTest >= FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 50180000:0020f002 Tex LM TFuncMod AlphaTest >= FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D testtex; varying lowp vec4 v_color0; varying lowp vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
Grand Theft Auto: Vice City Stories v1.20.4-476-g56c694d88b 2026-07-07 Error in shader compilation: info: 0:27: P0004: High precision not supported, instead compiling high precision as medium precision 0:28: L0002: Undeclared variable 'gl_FragDepth' 40180000:0020d002 Tex TFuncMod AlphaTest > FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40180000:0020d002 Tex TFuncMod AlphaTest > FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D testtex; varying lowp vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
Grand Theft Auto: Vice City Stories v1.20.4-476-g56c694d88b 2026-07-07 Error in shader compilation: info: 0:29: P0004: High precision not supported, instead compiling high precision as medium precision 0:30: L0002: Undeclared variable 'gl_FragDepth' 50190000:00209002 Tex LM TFuncMod AlphaTest < TestDiscardToZero FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 50190000:00209002 Tex LM TFuncMod AlphaTest < TestDiscardToZero FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D testtex; varying lowp vec4 v_color0; varying lowp vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
Grand Theft Auto: Vice City Stories v1.20.4-476-g56c694d88b 2026-07-07 Error in shader compilation: info: 0:29: P0004: High precision not supported, instead compiling high precision as medium precision 0:30: L0002: Undeclared variable 'gl_FragDepth' 50180000:0020d002 Tex LM TFuncMod AlphaTest > FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 50180000:0020d002 Tex LM TFuncMod AlphaTest > FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D testtex; varying lowp vec4 v_color0; varying lowp vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
Grand Theft Auto: Vice City Stories v1.20.4-476-g56c694d88b 2026-07-07 Error in shader compilation: info: 0:24: P0004: High precision not supported, instead compiling high precision as medium precision 0:25: L0002: Undeclared variable 'gl_FragDepth' 40180000:0000d002 Tex TFuncMod AlphaTest > FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40180000:0000d002 Tex TFuncMod AlphaTest > FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
Grand Theft Auto: Vice City Stories v1.20.4-476-g56c694d88b 2026-07-07 Error in shader compilation: info: 0:27: P0004: High precision not supported, instead compiling high precision as medium precision 0:28: L0002: Undeclared variable 'gl_FragDepth' 40190000:0020d002 Tex TFuncMod AlphaTest > TestDiscardToZero FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40190000:0020d002 Tex TFuncMod AlphaTest > TestDiscardToZero FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D testtex; varying lowp vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
Grand Theft Auto: Vice City Stories v1.20.4-476-g56c694d88b 2026-07-07 Error in shader compilation: info: 0:26: P0004: High precision not supported, instead compiling high precision as medium precision 0:27: L0002: Undeclared variable 'gl_FragDepth' 50180000:00200002 Tex LM TFuncMod FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 50180000:00200002 Tex LM TFuncMod FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; varying lowp vec4 v_color0; varying lowp vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
Grand Theft Auto: Vice City Stories v1.20.4 2026-06-29 Decoding texture from VRAM mirror at 047606f0 swizzle=1
Grand Theft Auto: Vice City Stories v1.20.4 2026-06-26 Branch in branch delay slot at 08e980b4 with different target
Grand Theft Auto: Vice City Stories v1.20.4 2026-06-26 Branch in branch delay slot at 08ec73cc with different target
Grand Theft Auto: Vice City Stories v1.20.4 2026-06-26 Branch in branch delay slot at 08e8c550 with different target
Grand Theft Auto: Vice City Stories v1.20.4 2026-06-26 Invalid replacement op 6adbb4ee at 08ea3bdc
Grand Theft Auto: Vice City Stories v1.20.4 2026-06-18 Invalid address for syscall stub StdioForUser f78ba90a
Grand Theft Auto: Vice City Stories v1.20.4 2026-06-18 Module linking debug info: IoFileMgr�� _ser ver=0011, flags=4001, size=5, numVars=0, numFuncs=19, nidData=08b73e8c, firstSym=08b73614, varData=00000000, extra=00000000 Kernel_Library ver=0011, flags=0001, size=5, numVars=0, numFuncs=2, nidData=08b73e84, firstSym=08b73604, varData=00000000, extra=00000000 LoadEx���xrUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=2, nidData=08b73e7c, firstSym=08b735f4, varData=00000000, extra=00000000 ModuleMgrForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=7, nidData=08b73e60, firstSym=08b735bc, varData=00000000, extra=00000000 sceSuspend�� _ser ver=0011, flags=4000, size=5, numVars=0, numFuncs=5, nidData=08b73e4c, firstSym=08b73594, varData=00000000, extra=00000000 StdioForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b73e40, firstSym=374d757c, varData=00000000, extra=00000000 (invalidname) ver=0011, flags=4000, size=5, numVars=0, numFuncs=7, nidData=08b73e24, firstSym=08b73544, varData=00000000, extra=00000000 (invalidname) ver=0011, flags=4001, size=5, numVars=0, numFuncs=39, nidData=08b73d88, firstSym=08b7340c, varData=00000000, extra=00000000 UtilsForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=6, nidData=08b73d70, firstSym=08b733dc, varData=00000000, extra=00000000 sceAudio ver=0011, flags=4001, size=5, numVars=0, numFuncs=11, nidData=08b73d44, firstSym=08b73384, varData=00000000, extra=00000000 sceSasCore ver=0011, flags=4009, size=5, numVars=0, numFuncs=21, nidData=08b73cf0, firstSym=08b732dc, varData=00000000, extra=00000000 sceAtrac3plus ver=0011, flags=0009, size=5, numVars=0, numFuncs=13, nidData=08b73cbc, firstSym=08b73274, varData=00000000, extra=00000000 sceGe_user ver=0011, flags=4001, size=5, numVars=0, numFuncs=6, nidData=08b73ca4, firstSym=08b73244, varData=00000000, extra=00000000 sceCtrl ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b73c98, firstSym=08b7322c, varData=00000000, extra=00000000 sceDisplay ver=0011, flags=4001, size=5, numVars=0, numFuncs=6, nidData=08b73c80, firstSym=08b731fc, varData=00000000, extra=00000000 sceMpeg ver=0011, flags=0009, size=5, numVars=0, numFuncs=24, nidData=08b73c20, firstSym=08b7313c, varData=00000000, extra=00000000 sceUmdUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=8, nidData=08b73c00, firstSym=08b730fc, varData=00000000, extra=00000000 sceUtility ver=0011, flags=4001, size=5, numVars=0, numFuncs=13, nidData=08b73bcc, firstSym=08b73094, varData=00000000, extra=00000000 scePower ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b73bc0, firstSym=08b7307c, varData=00000000, extra=00000000 sceNet ver=0011, flags=0009, size=5, numVars=0, numFuncs=4, nidData=08b73bb0, firstSym=08b7305c, varData=00000000, extra=00000000 sceNetAdhoc ver=0011, flags=0009, size=5, numVars=0, numFuncs=14, nidData=08b73b78, firstSym=08b72fec, varData=00000000, extra=00000000 sceNetAdhocctl ver=0011, flags=0009, size=5, numVars=0, numFuncs=10, nidData=08b73b50, firstSym=08b72f9c, varData=00000000, extra=00000000 sceNetAdhocMatching ver=0011, flags=0009, size=5, numVars=0, numFuncs=9, nidData=08b73b2c, firstSym=08b72f54, varData=00000000, extra=00000000 sceRtc ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b73b20, firstSym=08b72f3c, varData=00000000, extra=00000000 sceWlanDrv ver=0011, flags=4001, size=5, numVars=0, numFuncs=1, nidData=08b73b1c, firstSym=08b72f34, varData=00000000, extra=00000000 InterruptManager ver=0011, flags=4000, size=5, numVars=0, numFuncs=3, nidData=08b73b10, firstSym=08b72f1c, varData=00000000, extra=00000000
Grand Theft Auto: Vice City Stories v1.20.4 2026-06-18 Invalid address for syscall stub StdioForUser a6bab2e9
Grand Theft Auto: Vice City Stories v1.20.4 2026-06-18 Invalid address for syscall stub StdioForUser 172d316e
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e93768 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e93784 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e93760 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e9376c in block starting at 08e93618
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e93770 in block starting at 08e93618
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e93768 in block starting at 08e93618
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e93760 in block starting at 08e93618
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e937c0 in block starting at 08e93618
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e93758 in block starting at 08e93618
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e93750 in block starting at 08e93618
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e93734 in block starting at 08e93618
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e93754 in block starting at 08e93618
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e93610 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095eda34 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed954 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed8d4 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed8d0 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed930 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed910 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed934 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed914 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed8b4 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed870 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed890 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed874 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed894 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed834 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 08e8c550 in block starting at 08e8c550
Grand Theft Auto: Vice City Stories v1.20.3 2026-06-12 Branch in Jump delay slot at 095ed830 in block starting at 095ed820
Grand Theft Auto: Vice City Stories v1.11.3 2026-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972
Grand Theft Auto: Vice City Stories v1.11.3 2026-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148581032
Grand Theft Auto: Vice City Stories v1.20.3 2026-04-23 Unexpected mpeg first timestamp: 29b7ab6b6e9 / 2866801981161
Grand Theft Auto: Vice City Stories v1.9.0 2026-04-05 WriteToHardware: Invalid address 0000186c near PC 08988848 LR 08988848
Grand Theft Auto: Vice City Stories v1.9.0 2026-04-05 WriteToHardware: Invalid address 000004ef near PC 08aaf828 LR 08aaf828
Grand Theft Auto: Vice City Stories v1.20.4 2026-07-07 An uneaten prefix at end of block for 0885ffb4
Grand Theft Auto: Vice City Stories v1.14.4 2026-03-24 ReadFromHardware: Invalid address 00000008 near PC 08a1835c LR 0889eb24
Grand Theft Auto: Vice City Stories v1.18.1 2026-03-10 Drawing region rate add non-zero: 0367, 0491 of 01ff, 013f
Grand Theft Auto: Vice City Stories v1.18.1 2026-03-10 Imm vertex used clip value, flags=41d800
Grand Theft Auto: Vice City Stories v1.6.3 2026-03-08 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bdcc in block starting at 09a6bdc4
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-03 Branch in Jump delay slot at 09a6bf08 in block starting at 09a6bdc4
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-03 Jump to invalid address: 0691ca20
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-03 Branch in Jump delay slot at 09a6bf04 in block starting at 09a6bdc4
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-03 Jump to invalid address: 0691ca00
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-03 MIPSCompileOp: Invalid instruction 00045901
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-03 Branch in Jump delay slot at 09a6bee8 in block starting at 09a6bdc4
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-03 Jump to invalid address: 069ae310
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-03 Branch in Jump delay slot at 09a6bee4 in block starting at 09a6bdc4
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-03 Jump to invalid address: 069c9ea0
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-03 Branch in Jump delay slot at 09a6bee0 in block starting at 09a6bdc4
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-03 Jump to invalid address: 069c9e80
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-03 Branch in Jump delay slot at 09a6bedc in block starting at 09a6bdc4
Grand Theft Auto: Vice City Stories v1.17.1 2026-03-03 Branch in Jump delay slot at 09a6bed0 in block starting at 09a6bdc4