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Game title |
Version |
Latest Report |
Message |
Grand Theft Auto: Vice City Stories |
v1.9.3-550-g56a1b6d03 |
2024-03-15 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: thin3d
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-03-14 |
__KernelStopThread: thread 375 does not exist (helper deleted) |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-03-10 |
Branch in JumpReg delay slot at 08a086d4 in block starting at 08a08668 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-03-10 |
Jump to invalid address: 0efc00e0 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-03-09 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0901c440): duplicate handler |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2024-03-06 |
UI scissor out of bounds in GameSettingsScreen: 282,0-1001,544 / 1217,544 |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2024-03-04 |
ReadFromHardware: Invalid address 4336f912 near PC 4336f912 LR 08b02138 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-28 |
80630007=sceAtracSetData(2, 08d4b180, 00003940): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-28 |
80630007=sceAtracSetData(2, 08d4b180, 00008e90): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-28 |
80630007=sceAtracSetData(2, 08d4b180, 0000cf18): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-28 |
80630007=sceAtracSetData(2, 08d4b180, 0000c310): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-28 |
80630007=sceAtracSetData(2, 08d4b180, 00007220): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-27 |
80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-27 |
80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-27 |
80630007=sceAtracSetData(2, 08d4b180, 00010168): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-28 |
80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-27 |
80630007=sceAtracSetData(2, 08d4b180, 000055b0): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-27 |
80630007=sceAtracSetData(2, 08d4b180, 00006618): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-26 |
80630007=sceAtracSetData(2, 08d4b180, 00012008): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-26 |
80630007=sceAtracSetData(2, 08d4b180, 0000ce00): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-26 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
Grand Theft Auto: Vice City Stories |
v1.11.3 |
2024-02-23 |
ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0883c95c, type=8 : lwc1 f0, -0x7F5C(gp) |
Grand Theft Auto: Vice City Stories |
v1.11.3 |
2024-02-23 |
ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0883518c, type=8 : lwc1 f0, -0x7F60(gp) |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-03-17 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: ATI Mobility Radeon HD 3430 - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-21 |
80630007=sceAtracSetData(2, 08d4b180, 00006ff0): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-24 |
80630007=sceAtracSetData(2, 08d4b180, 0000e1b0): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-20 |
80630007=sceAtracSetData(2, 08d4b180, 0000f9c0): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-20 |
80630007=sceAtracSetData(2, 08d4b180, 00006500): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-21 |
80630007=sceAtracSetData(2, 08d4b180, 00007680): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-19 |
80630007=sceAtracSetData(2, 08d4b180, 0000f790): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-19 |
80630007=sceAtracSetData(2, 08d4b180, 00008fa8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-27 |
80630007=sceAtracSetData(2, 08d4b180, 00005a10): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-19 |
80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-28 |
80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-19 |
80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-18 |
80630007=sceAtracSetData(2, 08d4b180, 00005268): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-27 |
80630007=sceAtracSetData(2, 08d4b180, 00003710): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-18 |
80630007=sceAtracSetData(2, 08d4b180, 00009cc8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-26 |
80630007=sceAtracSetData(2, 08d4b180, 00004200): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-24 |
80630007=sceAtracSetData(2, 08d4b180, 00009638): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-24 |
80630007=sceAtracSetData(2, 08d4b180, 0000b938): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-18 |
80630007=sceAtracSetData(2, 08d4b180, 00007ae0): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-28 |
80630007=sceAtracSetData(2, 08d4b180, 00005038): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-26 |
80630007=sceAtracSetData(2, 08d4b180, 00007450): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-21 |
80630007=sceAtracSetData(2, 08d4b180, 00003c88): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-18 |
80630007=sceAtracSetData(2, 08d4b180, 00005498): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-19 |
80630007=sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-18 |
80630007=sceAtracSetData(2, 08d4b180, 00002b08): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-18 |
80630007=sceAtracSetData(2, 08d4b180, 00008058): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-18 |
80630007=sceAtracSetData(2, 08d4b180, 00007e28): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-24 |
80630007=sceAtracSetData(2, 08d4b180, 00004cf0): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-18 |
80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-18 |
80630007=sceAtracSetData(2, 08d4b180, 0000b4d8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-28 |
80630007=sceAtracSetData(2, 08d4b180, 000091d8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 0000f218): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 0001c0d0): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-17 |
80630007=sceAtracSetData(3, 08d4b180, 00006a78): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-28 |
80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-27 |
80630007=sceAtracSetData(2, 08d4b180, 00006a78): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 000026a8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 0001c418): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 00009ef8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-18 |
80630007=sceAtracSetData(2, 08d4b180, 0000de68): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 000193f8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 00010b40): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 0001a348): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d13140, 000267c8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d13140, 0001f9a0): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-06 |
80630007=sceAtracSetData(2, 08d4b180, 0000b2a8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-06 |
80630007=sceAtracSetData(2, 08d4b180, 0000bfc8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-06 |
80630007=sceAtracSetData(2, 08d4b180, 00012580): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-06 |
80630007=sceAtracSetData(2, 08d4b180, 0000c658): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-27 |
80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-28 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-26 |
80630007=sceAtracSetData(2, 08d4b180, 00010398): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-06 |
80630007=sceAtracSetData(2, 08d4b180, 0000b708): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-26 |
80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-28 |
80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-06 |
80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-06 |
80630007=sceAtracSetData(2, 08d4b180, 00009520): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-18 |
80630007=sceAtracSetData(2, 08d4b180, 00004548): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-27 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-06 |
80630007=sceAtracSetData(2, 08d4b180, 00004430): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-20 |
80630007=sceAtracSetData(2, 08d4b180, 000058f8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2024-02-05 |
MIPSCompileOp: Invalid instruction 71e0b748 |
Grand Theft Auto: Vice City Stories |
v1.17 |
2024-02-04 |
Jump in likely branch delay slot with link at 08aac374 |
Grand Theft Auto: Vice City Stories |
v1.17 |
2024-02-03 |
Vertices without position found: (04a35230) P: ? N: s8 C: 565 W: u8 (6x) I: u16 (through) (14b) |
Grand Theft Auto: Vice City Stories |
v1.17 |
2024-02-03 |
Unusual bezier/spline vtype: 12a35230, morph: 0, bones: 6 |
Grand Theft Auto: Vice City Stories |
v1.17 |
2024-02-03 |
Drawing region rate add non-zero: 0370, 023c of 01ff, 013f |
Grand Theft Auto: Vice City Stories |
v1.17 |
2024-02-03 |
Unknown GE command : 11dd2919 |
Grand Theft Auto: Vice City Stories |
v1.11.3 |
2024-02-02 |
Error in shader compilation: info: (20) : fatal error C9999: InitSymbolTable -- Current scope dirty
20 lines, 2 errors.
00010000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest >
#version 100
// NVIDIA Tegra 3 - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
gl_FragColor = v;
}
|
Grand Theft Auto: Vice City Stories |
v1.11.3 |
2024-02-02 |
Error in shader compilation: info: (34) : fatal error C9999: InitSymbolTable -- Current scope dirty
34 lines, 2 errors.
01070000:00000919 HWX C T LM Tex Light: MatUp:7
#version 100
// NVIDIA Tegra 3 - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
gl_Position = outPos;
}
|
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2024-01-30 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0000d002 Tex TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-24 |
MIPSCompileOp: Invalid instruction 71a806e1 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-21 |
__KernelStopThread: thread 309 does not exist (helper deleted) |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-15 |
__KernelStopThread: thread 284 does not exist (ApctlThread deleted) |
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2024-01-12 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000001d C LM Fog Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
in lowp vec3 color1;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_color1 = color1;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2024-01-12 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:00200802 Tex LM Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000001d C LM Fog Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
in lowp vec3 color1;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_color1 = color1;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2024-01-30 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00200002 Tex Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000001c C Fog Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|