Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.6.2 2018-07-18 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-18 Error in shader program link: info: fs: 00000000:00000382 Tex TClampST TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-17 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00200800 LM Fog #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01170000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-17 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-17 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01170000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-17 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01170000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-16 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:00000008 C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-16 WriteToHardware: Invalid address 000005d4 near PC 08afe59c LR 08afe59c
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-15 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:0000d000 AlphaTest > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000008 C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-15 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000001d C LM Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; attribute lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-15 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000010 Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.5.4-987-g30c3fd63e 2018-07-13 sceKernelLoadModuleByID: unsupported options size=1091d300, flags=1091d304, pos=0, access=1, data=277992200, text=277992204
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-10 Error in shader program link: info: L0001 Vertex shader corrupt, unannounced version mismatch between compiler and linker? fs: 00000000:0000d000 AlphaTest > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.5.4-336-ga989b4a93 2018-07-05 WriteToHardware: Invalid address 00000000 near PC 08a3149c LR 08a313e0
Grand Theft Auto: Vice City Stories v1.5.4-336-ga989b4a93 2018-07-05 ReadFromHardware: Invalid address 0a06ffe5 near PC 08a31410 LR 08a313e0
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-05 Error in shader program link: info: L0001 Vertex shader corrupt, unannounced version mismatch between compiler and linker? fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-02 Error in shader program link: info: L0001 Vertex shader is invalid; illegal VVAR block detected fs: 00000000:00000082 Tex TClamp TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-02 Error in shader program link: info: L0001 Vertex shader is invalid; illegal VVAR block detected fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-10 ReadFromHardware: Invalid address 00000000 near PC 08a65a7c LR 08a65a6c
Grand Theft Auto: Vice City Stories v1.6.3 2018-07-10 ReadFromHardware: Invalid address 00000008 near PC 08b58188 LR 08a65a6c
Grand Theft Auto: Vice City Stories v1.5.4-998-g08f26439c 2018-06-28 sceKernelLoadModuleByID: unsupported options size=1091f3c0, flags=1091f3c4, pos=0, access=1, data=278000584, text=278000588
Grand Theft Auto: Vice City Stories v1.5.4-987-g30c3fd63e 2018-06-24 sceKernelLoadModuleByID: unsupported options size=1091d268, flags=1091d26c, pos=0, access=1, data=277992048, text=277992052
Grand Theft Auto: Vice City Stories v1.5.4 2018-06-23 ReadFromHardware: Invalid address 000000a0 near PC 089274b0 LR 089274b0
Grand Theft Auto: Vice City Stories v1.5.4 2018-06-23 Unknown GetPointer 00000000 PC 00000000 LR 089274cc
Grand Theft Auto: Vice City Stories v1.5.4 2018-06-23 ReadFromHardware: Invalid address 0000005c near PC 089274b0 LR 089274b0
Grand Theft Auto: Vice City Stories v1.6.3 2018-06-22 ReadFromHardware: Invalid address 00000480 near PC 08ad3ec0 LR 08960194
Grand Theft Auto: Vice City Stories v1.5.4 2018-06-21 ReadFromHardware: Invalid address 0120720a near PC 089e3de8 LR 089e3de8
Grand Theft Auto: Vice City Stories v1.5.4 2018-06-19 ReadFromHardware: Invalid address 3e656407 near PC 089e3de8 LR 089e3de8
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-18 Wrong magic number d8cee464
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-18 Wrong magic number dcb75084
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-18 Wrong magic number db41d134
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-18 Wrong magic number dcb852d4
Grand Theft Auto: Vice City Stories v1.6.3 2018-06-17 Error in shader program link: info: ERROR:PREPROCESSOR-1 (line 1) Preprocessor syntax error : invalid preprocessor directive fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01170000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.2 2018-06-15 Jump to invalid address: 04ae5700
Grand Theft Auto: Vice City Stories v1.6.2 2018-06-15 Jump to invalid address: 01000100
Grand Theft Auto: Vice City Stories v1.6.2 2018-06-15 Jump to invalid address: 04b03d40
Grand Theft Auto: Vice City Stories v1.6.2 2018-06-15 Jump to invalid address: 04aba600
Grand Theft Auto: Vice City Stories v1.6.2 2018-06-15 Jump to invalid address: 04af6c00
Grand Theft Auto: Vice City Stories v1.6.2 2018-06-15 Jump to invalid address: 04944600
Grand Theft Auto: Vice City Stories v1.6.2 2018-06-15 Jump to invalid address: 04ac84c0
Grand Theft Auto: Vice City Stories v1.5.4 2018-06-09 Direct3D9: Failed to get the device caps!
Grand Theft Auto: Vice City Stories v1.5.4 2018-06-09 WriteToHardware: Invalid address 000004e4 near PC 08a3550c LR 08ac2718
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b866f498
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b6d65ef8
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b76a40b8
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b7f4e0e0
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b7862220
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b7f23490
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b85c9350
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b866fab0
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b7d10e30
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b7e207e8
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b7862300
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number a2acb780
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number 00000040
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b7f4e740
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b85e5c60
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b7f23520
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b85e0140
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b85e0d18
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b766d2f0
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b74977d8
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b8644850
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b7f24a10
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b858b1d0
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b858b538
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b7d114d0
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b815cdd8
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number a2c7f000
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b6d65ef0
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number 00750067
Grand Theft Auto: Vice City Stories v1.4.2 2018-06-03 Wrong magic number b7f24a00
Grand Theft Auto: Vice City Stories v1.5.4-998-g08f26439c 2018-06-02 sceKernelLoadModuleByID: unsupported options size=10922028, flags=1092202c, pos=0, access=1, data=278011952, text=278011956
Grand Theft Auto: Vice City Stories v1.5.4 2018-05-30 ReadFromHardware: Invalid address 00000100 near PC 00000100 LR 08b02138
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 727b4dc8
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 72755808
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 727693a8
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275c418
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 72756408
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 727563c8
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275a7f8
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275cbe8
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 720ddef8
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275b248
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275b3f8
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275a508
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275fc58
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 72760a88
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275f528
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275b2b8
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275c608
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275fa88
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275f948
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 72760168
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 72108e28
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275b4b8
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 72760098
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275b798
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275a8e8
Grand Theft Auto: Vice City Stories v1.4.1 2018-05-22 Wrong magic number 7275a768