Recent logs - Grand Theft Auto: Vice City Stories

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-25 WriteToHardware: Invalid address 000004e4 near PC 08aaf770 LR 08aaf770
Grand Theft Auto: Vice City Stories v1.5.4-998-g08f26439c 2020-05-24 sceKernelLoadModuleByID: unsupported options size=1091f328, flags=1091f32c, pos=0, access=1, data=278000432, text=278000436
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-05-24 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat #version 300 es precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-05-20 Error in shader program link: info: (unknown reason) fs: 00000000:00a0f802 Tex LM Fog 2x TFuncMod AlphaTest >= #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-20 __KernelStopThread: thread 681 does not exist
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-19 Unknown GetPointer 00000000 PC 08964730 LR 08a53950
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-05-17 Error in shader program link: info: (unknown reason) fs: 00010000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-17 ReadFromHardware: Invalid address 0a0490ef near PC 08a31410 LR 08a313e0
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-17 ReadFromHardware: Invalid address 0a130fb7 near PC 08a31410 LR 08a313e0
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-05-17 __KernelStopThread: thread 298 does not exist
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-17 Unknown instruction 738746ff at 08a08600
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-17 WriteToHardware: Invalid address 462714c6 near PC 08a31424 LR 08a313e0
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-05-17 __KernelStopThread: thread 377 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Grand Theft Auto: Vice City Stories v1.9.3-372-gbf7ed398a 2020-05-16 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Grand Theft Auto: Vice City Stories v1.9.3 2020-05-16 ReadFromHardware: Invalid address 0777777b near PC 0887f550 LR 0887f534
Grand Theft Auto: Vice City Stories v1.9.3 2020-05-16 ReadFromHardware: Invalid address 211111c3 near PC 0887f550 LR 0887f534
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-13 __KernelStopThread: thread 395 does not exist
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-13 __KernelStopThread: thread 401 does not exist
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-13 __KernelStopThread: thread 398 does not exist
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-13 __KernelStopThread: thread 407 does not exist
Grand Theft Auto: Vice City Stories v1.6.3 2020-05-13 Error in shader program link: info: L0001 Vertex shader corrupt, unannounced version mismatch between compiler and linker? fs: 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-11 MIPSCompileOp: Invalid instruction 431b7380
Grand Theft Auto: Vice City Stories v1.4.2 2020-05-09 Wrong magic number 885c5a00
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-09 ReadFromHardware: Invalid address 90014f20 near PC 90014f20 LR 90014f20
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-09 Unknown GetPointer 00000000 PC 089e3840 LR 089e3840
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-09 80020001=sceKernelCreateSema(): invalid name
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-06 Error in shader compilation: info: (unknown reason) 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-06 Error in shader compilation: info: (unknown reason) 00000000:00a0d802 Tex LM Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-03 WriteToHardware: Invalid address 38fcfab6 near PC 08a31424 LR 089564bc
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-03 ReadFromHardware: Invalid address 38fcfab6 near PC 08a31418 LR 089564bc
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-03 __KernelReturnFromExtendStack() - no stack to restore?
Grand Theft Auto: Vice City Stories v1.9.4 2020-05-02 An uneaten prefix at end of block for 0898e498
Grand Theft Auto: Vice City Stories v1.9.4 2020-04-24 DecodeVerts: Failed to deduce prim: -1
Grand Theft Auto: Vice City Stories v1.9.4 2020-04-24 WriteToHardware: Invalid address 0000031c near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.9.4 2020-04-23 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
Grand Theft Auto: Vice City Stories v1.9.4 2020-04-22 Render to texture with different strides 128 != 192
Grand Theft Auto: Vice City Stories v1.9.4 2020-04-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.4 2020-04-10 WriteToHardware: Invalid address 000005d4 near PC 088b3354 LR 088b3f84
Grand Theft Auto: Vice City Stories v1.7.5 2020-04-10 WriteToHardware: Invalid address 000004e4 near PC 08ada540 LR 08ada4a8
Grand Theft Auto: Vice City Stories v1.9.4 2020-04-08 An uneaten prefix at end of block: 0898e4d8
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader program link: info: (unknown reason) fs: 00000000:00000082 Tex TClamp TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:00000082 Tex TClamp TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader program link: info: (unknown reason) fs: 00000000:00000382 Tex TClampST TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:0020d002 Tex Fog TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:00000382 Tex TClampST TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader program link: info: (unknown reason) fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:000003a2 Tex TexAlpha TClampST TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader program link: info: (unknown reason) fs: 00000000:000003a2 Tex TexAlpha TClampST TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:00a0d802 Tex LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:0d20d002 Tex Fog StenToAlpha StenKeep TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = vec4(v.rgb, 0.0); }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00010000:00a09822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest < #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader program link: info: (unknown reason) fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader program link: info: (unknown reason) fs: 00010000:0000d000 AlphaTest > (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:00a0f802 Tex LM Fog 2x TFuncMod AlphaTest >= #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00010000:0000d000 AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader compilation: info: (unknown reason) 00010000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-04-03 Error in shader program link: info: (unknown reason) fs: 00010000:0000d022 Tex TexAlpha TFuncMod AlphaTest > (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }