Kind #970: Error in shader compilation: info: %s
%s
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Game: Grand Theft Auto: Vice City Stories (ULUS10160_1.03)
Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:0e20d002 Tex Fog StenToAlphaDual StenKeep TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_blend_func_extended : require
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = vec4(v.rgb, 0.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
Status: new. 1 hits from 2020-02-04 03:21:44 to 2020-02-04 03:21:44 UTC. Message #1477822.
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