Message #1563566 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: MONSTER HUNTER FREEDOM UNITEā„¢ (ULES01213_1.01)

Error in shader program link: info: LinkShaders: Too many uniforms.

fs: 00010000:001e0022 Tex TexAlpha TFuncMod ColorTest0 != 
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
 in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0;
  fragColor0 = v;
}

vs: 00000000:00000b10 HWX T N Tex 
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  vec4 outPos = u_proj * viewPos;
  v_color0 = u_matambientalpha;
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
  gl_Position = outPos;
}

Status: new. 2 hits from 2020-06-01 19:46:47 to 2020-06-01 19:47:29 UTC. Message #1563566.

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