Kind #967: Error in shader program link: info: %s
fs: %s
%s
vs: %s
%s
Game: God of War: Chains of Olympus (UCES00842_1.00)
Error in shader program link: info: Varying variable v_texcoord is used in fragment shader, but not found in vertex shader.
fs: 00000000:00000382 Tex TClampST TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
varying vec4 v_color0;
varying highp vec3 v_texcoord;
float mymod(float a, float b) { return a - b * floor(a / b); }
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec4 t = texture2D(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 00000000:00000012 THR Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
Status: new. 1 hits from 2020-07-06 04:18:21 to 2020-07-06 04:18:21 UTC. Message #1588100.
Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.