Recent logs - God of War: Chains of Olympus

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Game title Version Latest Report Message
God of War: Chains of Olympus v1.11.3 2021-07-24 Unknown GetPointer 00000000 PC 089a0688 LR 089dd8dc
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 02e29d70
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 0214b010
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 02144330
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 02144310
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 021442f0
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 0214ab10
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 02c6ff20
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 0214b220
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 02e297a0
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 020c2480
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 020c2460
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 020c1c70
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 020c1a80
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 020c1800
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 020c1220
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 02e295a0
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 020c11b0
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 020c1190
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 02144040
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 020c0d80
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 020c0d60
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 020c0a20
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 020c0a00
God of War: Chains of Olympus v1.11.3 2021-07-22 Jump to invalid address: 020c09e0
God of War: Chains of Olympus v1.11.3 2021-07-20 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
God of War: Chains of Olympus v1.11.3 2021-07-20 Unknown GetPointer 00000000 PC 089a2324 LR 089a2324
God of War: Chains of Olympus v1.11.3 2021-07-19 BlockTransfer: Bad source transfer address 00000010!
God of War: Chains of Olympus v1.11.3 2021-07-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f34444:00000f3d HWX C T N LM Fog RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
God of War: Chains of Olympus v1.11.3 2021-07-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 01f34444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
God of War: Chains of Olympus v1.11.3 2021-07-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f34444:00000f3d HWX C T N LM Fog RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
God of War: Chains of Olympus v1.11.3 2021-07-18 Unknown GetPointer 00000000 PC 089e7cb8 LR 089e8538
God of War: Chains of Olympus v1.11.3 2021-07-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f14444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww;
God of War: Chains of Olympus v1.11.3 2021-07-06 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
God of War: Chains of Olympus v1.11.3 2021-07-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
God of War: Chains of Olympus v1.11.1 2021-07-04 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.11.1 2021-07-04 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.11.3 2021-07-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000145, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.11.3 2021-07-03 MIPSCompileOp: Invalid instruction 4398f80e
God of War: Chains of Olympus v1.11.3 2021-07-03 Jump to invalid address: 05fc2600
God of War: Chains of Olympus v1.11.3 2021-07-03 Jump to invalid address: 05969300
God of War: Chains of Olympus v1.11.3 2021-07-03 MIPSCompileOp: Invalid instruction 439a0b80
God of War: Chains of Olympus v1.11.3 2021-07-03 Jump to invalid address: 05fc28b0
God of War: Chains of Olympus v1.11.3 2021-07-03 Jump to invalid address: 05969400
God of War: Chains of Olympus v1.11.3 2021-07-03 MIPSCompileOp: Invalid instruction 435c5763
God of War: Chains of Olympus v1.11.3 2021-07-03 Jump to invalid address: 05fc3370
God of War: Chains of Olympus v1.11.3 2021-07-03 Jump to invalid address: 05966d00
God of War: Chains of Olympus v1.11.3 2021-07-03 MIPSCompileOp: Invalid instruction 42bffb5e
God of War: Chains of Olympus v1.11.3 2021-07-03 Jump to invalid address: 05fc3e30
God of War: Chains of Olympus v1.11.3 2021-07-03 Jump to invalid address: 0595fa00
God of War: Chains of Olympus v1.11.3 2021-07-03 MIPSCompileOp: Invalid instruction 42601591
God of War: Chains of Olympus v1.11.3 2021-07-03 Jump to invalid address: 05fc40e0
God of War: Chains of Olympus v1.11.3 2021-07-03 Jump to invalid address: 05968e00
God of War: Chains of Olympus v1.11.3 2021-06-29 WriteToHardware: Invalid address bf2a0468 near PC 08a2fd60 LR 0884312c
God of War: Chains of Olympus v1.11.3 2021-07-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
God of War: Chains of Olympus v1.11.3 2021-06-27 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
God of War: Chains of Olympus v1.11.3 2021-06-21 MIPSCompileOp: Invalid instruction 00080e1f
God of War: Chains of Olympus v1.11.3 2021-06-20 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 002ac2e4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.11.3 2021-06-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
God of War: Chains of Olympus v1.11.3 2021-06-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
God of War: Chains of Olympus v1.11.3 2021-06-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
God of War: Chains of Olympus v1.11.3 2021-06-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
God of War: Chains of Olympus v1.11.3 2021-06-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
God of War: Chains of Olympus v1.11.3 2021-06-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
God of War: Chains of Olympus v1.11.3 2021-06-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.11.3 2021-06-18 MIPSCompileOp: Invalid instruction 41349e03
God of War: Chains of Olympus v1.11.3 2021-06-16 Unimplemented HLE function sceHttpSetRedirectCallback
God of War: Chains of Olympus v1.11.3 2021-06-18 Unexpected mpeg first timestamp: bb234ada429 / 12860015879209
God of War: Chains of Olympus v1.11.3 2021-06-14 Unexpected mpeg first timestamp: 33be3b375d1 / 3555758142929
God of War: Chains of Olympus v1.11.3 2021-06-11 Texture with unexpected bufw (full=9568)
God of War: Chains of Olympus v1.11.3 2021-06-11 Unknown GE command : fa6f7560
God of War: Chains of Olympus v1.9.4 2021-06-10 CALL to illegal address 031ea484 - ignoring! data=000086
God of War: Chains of Olympus v1.11.3 2021-06-09 Unexpected mpeg first timestamp: ed1cbc3f302 / 16294229570306
God of War: Chains of Olympus v1.11.3 2021-06-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.11.3 2021-06-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.10.3 2021-06-02 Could not setup streams, unexpected stream count: 46230
God of War: Chains of Olympus v1.11.3 2021-06-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816
God of War: Chains of Olympus v1.11.3 2021-06-02 Unknown GetPointer 00000000 PC 08816178 LR 08815fd8
God of War: Chains of Olympus v1.11.3 2021-05-30 MIPSCompileOp: Invalid instruction 418ed19c
God of War: Chains of Olympus v1.11.3 2021-05-29 Could not setup streams, unexpected stream count: 7168
God of War: Chains of Olympus v1.11.3 2021-05-29 Unexpected mpeg first timestamp: 5000000600 / 343597385216
God of War: Chains of Olympus v1.11.3 2021-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=08c7f740, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.11.3 2021-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000004, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.11.3 2021-05-21 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
God of War: Chains of Olympus v1.11.3 2021-05-21 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
God of War: Chains of Olympus v1.11.3 2021-05-21 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
God of War: Chains of Olympus v1.11.3 2021-05-21 sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.11.3 2021-05-21 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
God of War: Chains of Olympus v1.11.3 2021-05-21 sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.11.3 2021-05-16 ReadFromHardware: Invalid address 00000012 near PC 00000012 LR 00000012
God of War: Chains of Olympus v1.11.3 2021-05-15 sceKernelCreateThread(name=ID029): unsupported attributes 00000006
God of War: Chains of Olympus v1.11.3 2021-05-15 sceKernelCreateThread(name=ID915): unsupported attributes 00000006
God of War: Chains of Olympus v1.9.4 2021-05-14 Jump to invalid address: 05f45330
God of War: Chains of Olympus v1.9.4 2021-05-14 Jump to invalid address: 05981c00
God of War: Chains of Olympus v1.9.4 2021-05-14 Jump to invalid address: 05983400
God of War: Chains of Olympus v1.9.4 2021-05-14 Jump to invalid address: 05983800
God of War: Chains of Olympus v1.9.4 2021-05-14 MIPSCompileOp: Invalid instruction 44e05be0
God of War: Chains of Olympus v1.9.4 2021-05-14 MIPSCompileOp: Invalid instruction 00000341
God of War: Chains of Olympus v1.9.4 2021-05-14 MIPSCompileOp: Invalid instruction 434e59f2
God of War: Chains of Olympus v1.9.4 2021-05-14 Jump to invalid address: 05982000