Recent logs - God of War: Chains of Olympus

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Game title Version Latest Report Message
God of War: Chains of Olympus v1.10.3 2020-10-29 ReadFromHardware: Invalid address 0000bfdf near PC 089b7194 LR 089b75cc
God of War: Chains of Olympus v1.10.3 2020-10-29 WriteToHardware: Invalid address 0000bb00 near PC 089b0528 LR 089b0528
God of War: Chains of Olympus v1.6.3-432-gfd6c3145d 2020-10-24 Error in shader program link: info: (unknown reason) fs: 00000000:00400f8e Tex TexProj TexOffs LM TClampST TFuncRepl #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2((clamp((v_texcoord.x / v_texcoord.z), u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp((v_texcoord.y / v_texcoord.z), u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a) + s; fragColor0 = v; } vs: 01030000:00010b59 HWX C T N LM Tex TexProjPos UVMtx Light: MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
God of War: Chains of Olympus v1.10.3 2020-10-23 Jump to invalid address: 07932a40
God of War: Chains of Olympus v1.10.3 2020-10-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
God of War: Chains of Olympus v1.10.3 2020-10-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
God of War: Chains of Olympus v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
God of War: Chains of Olympus v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
God of War: Chains of Olympus v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
God of War: Chains of Olympus v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
God of War: Chains of Olympus v1.10.3 2020-10-21 An uneaten prefix at end of block: 08819470
God of War: Chains of Olympus v1.10.3-597-gfcaef648e 2020-10-20 __KernelStopThread: thread 298 does not exist
God of War: Chains of Olympus v1.10.3 2020-10-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
God of War: Chains of Olympus v1.10.3 2020-10-17 Render to area containing texture at 041c1700 +0x18
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring possible render to texture at 041a2d00 +0x140 / 256x272
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/df089680, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/a72db4f9, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/9ff2b2e7, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/9b71a274, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/76c0f4ae, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-17 Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 35256
God of War: Chains of Olympus v1.10.3 2020-10-09 Render to texture with incompatible formats 3 != 0 at 04000000
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-10-08 __KernelStopThread: thread 2920 does not exist
God of War: Chains of Olympus v1.10.3 2020-10-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
God of War: Chains of Olympus v1.10.3 2020-10-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
God of War: Chains of Olympus v1.9.4 2020-10-13 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
God of War: Chains of Olympus v1.10.3 2020-10-02 Ignoring possible render to texture at 04174000 +0x128 / 64x272
God of War: Chains of Olympus v1.10.3 2020-10-19 Unknown GetPointer 00000000 PC 08816150 LR 08816164
God of War: Chains of Olympus v1.10.3 2020-09-24 sceIoIoctl(disc0:/UMD_DATA.BIN, 01020001, 00000000, 0, 08b84800, 800)
God of War: Chains of Olympus v1.10.3 2020-09-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33144
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-09-23 __KernelStopThread: thread 366 does not exist
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-09-23 __KernelStopThread: thread 372 does not exist
God of War: Chains of Olympus v1.10.3 2020-09-23 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
God of War: Chains of Olympus v1.10.3 2020-09-23 FBO using existing buffer as depthbuffer, 04080000/04000000 and 04000000/04000000
God of War: Chains of Olympus v1.10.3 2020-09-23 FBO using existing buffer as depthbuffer, 040a0000/04000000 and 04000000/04000000
God of War: Chains of Olympus v1.10.3 2020-09-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
God of War: Chains of Olympus v1.10.3 2020-09-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162456
God of War: Chains of Olympus v1.10.3 2020-09-22 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
God of War: Chains of Olympus v1.10.3 2020-09-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076
God of War: Chains of Olympus v1.10.3 2020-09-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568
God of War: Chains of Olympus v1.10.3 2020-09-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
God of War: Chains of Olympus v1.10.3 2020-09-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143464896
God of War: Chains of Olympus v1.10.3 2020-09-15 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
God of War: Chains of Olympus v1.9.3 2020-09-14 ReadFromHardware: Invalid address 51200004 near PC 51200004 LR 089a29f4
God of War: Chains of Olympus v1.10.3 2020-09-11 MIPSCompileOp: Invalid instruction 0091fe3c
God of War: Chains of Olympus v1.10.3 2020-09-11 MIPSCompileOp: Invalid instruction 00fe187c
God of War: Chains of Olympus v1.10.3 2020-09-10 Game install with no files / data
God of War: Chains of Olympus v1.10.3 2020-09-22 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-22 Ignoring func export sceCcc/6f82ee03, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-22 Ignoring func export sceCcc/67bf0d19, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-15 Ignoring func export sceCcc/4bdeb2a8, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-15 Ignoring func export sceCcc/41b724a5, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-09 Ignoring func export sceCcc/17e1d813, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-22 Ignoring func export sceCcc/068c4320, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-09 Ignoring func export sceCcc/00d1378f, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-07 00000000=sceDisplaySetHoldMode(00000001): unsupported
God of War: Chains of Olympus v1.10.3 2020-10-14 Unknown GE command : 11ffffff
God of War: Chains of Olympus v1.10.3 2020-09-09 Render to texture with incompatible formats 0 != 3 at 0414c000
God of War: Chains of Olympus v1.10.3 2020-10-14 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.10.3 2020-10-14 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-14 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-14 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-14 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-14 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-14 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-14 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-14 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-09 Ignoring func export sceCcc/beb47224, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-09 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-09 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-09 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-09 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-09 Ignoring func export sceCcc/a2d5d209, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-09 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-10-09 Ignoring func export sceCcc/92c05851, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-22 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-22 Ignoring func export sceCcc/8406f469, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-22 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768912
God of War: Chains of Olympus v1.10.3 2020-09-06 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.10.3 2020-09-06 Unknown GetPointer 00000000 PC 089e3b14 LR 089e3b14
God of War: Chains of Olympus v1.10.3 2020-10-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
God of War: Chains of Olympus v1.10.3 2020-09-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f34444:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War: Chains of Olympus v1.10.3 2020-09-08 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War: Chains of Olympus v1.10.3 2020-09-03 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.10.3-441-g6e4e9a2e8 2020-09-03 __KernelStopThread: thread 294 does not exist
God of War: Chains of Olympus v1.10.3 2020-08-31 CALL to illegal address 06060808 - ignoring! data=000008
God of War: Chains of Olympus v1.10.3 2020-08-31 WriteToHardware: Invalid address 06060808 near PC 089d6854 LR 089fea38
God of War: Chains of Olympus v1.10.3 2020-08-31 WriteToHardware: Invalid address 00000004 near PC 089daed0 LR 089daed0