Message #1588132 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: God of War: Chains of Olympus (UCES00842_1.00)

Error in shader program link: info: Varying variable v_texcoord is used in fragment shader, but not found in vertex shader.

fs: 00002a82:000003a2 Tex TexAlpha TClampST ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod 
#version 100
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixA;
uniform vec3 u_blendFixB;
uniform vec4 u_texclamp;
 varying vec4 v_color0;
varying highp vec3 v_texcoord;
float mymod(float a, float b) { return a - b * floor(a / b); }
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
  vec4 t = texture2D(tex, fixedcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  v.rgb = v.rgb * u_blendFixA;
  gl_FragColor = v;
}

vs: 00000000:00000012 THR Tex 
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}

Status: new. 1 hits from 2020-07-06 04:18:32 to 2020-07-06 04:18:32 UTC. Message #1588132.

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