Message #1611751 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: WWE SmackDown vs. RAW 2007 (ULUS10199_1.03)

Error in shader program link: info: error: program lacks a vertex shader

fs: 00000000:0680f022 Tex TexAlpha 2x StenToAlphaDual Sten0 TFuncMod AlphaTest >= 
#version 300 es
#extension GL_EXT_blend_func_extended : require
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
 in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
out vec4 fragColor1;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
  if (aResult < 0.5) discard;
  v.rgb = v.rgb * 2.0;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}

vs: 00000000:00000b18 HWX C T N Tex 
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}

Status: new. 1 hits from 2020-07-27 02:15:11 to 2020-07-27 02:15:11 UTC. Message #1611751.

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