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Game title |
Version |
Latest Report |
Message |
WWE SmackDown vs. RAW 2007 |
v1.9.4 |
2025-01-07 |
sceDmacMemcpy(dest=041486f0, src=0936c290, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.18.1 |
2025-01-03 |
sceDmacMemcpy(dest=0414fc70, src=09376790, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.18.1 |
2024-12-29 |
sceDmacMemcpy(dest=0413a040, src=09416b20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.18.1 |
2024-12-28 |
sceDmacMemcpy(dest=0413f070, src=09390e50, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 0000a6e0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 00002820): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 00009d20): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 00001860): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 00003ea0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 00002fa0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 000020a0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 00005b00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 00003100): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 0000d860): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 00007da0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 000065a0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 000095a0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 000013e0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 000031e0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.18.1 |
2024-12-27 |
sceDmacMemcpy(dest=041556d0, src=093bc190, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.18.1 |
2024-12-27 |
sceDmacMemcpy(dest=041417b0, src=09348560, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-26 |
sceDmacMemcpy(dest=04137a90, src=0931cea0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.9.4 |
2024-12-26 |
sceDmacMemcpy(dest=04159660, src=0919b3d0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.9.4 |
2024-12-24 |
sceDmacMemcpy(dest=0415d040, src=091ce630, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-12-28 |
80630007=sceAtracSetData(2, 08bd5600, 00004c00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2007 |
v1.9.4 |
2024-12-19 |
sceDmacMemcpy(dest=04143e40, src=0937d900, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.9.4 |
2024-12-17 |
sceDmacMemcpy(dest=04145590, src=093ce580, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.18.1 |
2024-12-11 |
sceDmacMemcpy(dest=0412c1b0, src=092ee1a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.18.1 |
2024-12-11 |
sceDmacMemcpy(dest=04130450, src=092b6cd0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.18.1 |
2024-12-10 |
sceDmacMemcpy(dest=040cc000, src=08f73420, size=262160): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-09 |
sceDmacMemcpy(dest=04137bf0, src=09285240, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-08 |
sceDmacMemcpy(dest=041354f0, src=09283bb0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-07 |
sceDmacMemcpy(dest=0412b570, src=092bbba0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-06 |
sceDmacMemcpy(dest=04125da0, src=09278e20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-05 |
sceDmacMemcpy(dest=041590b0, src=093ce730, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-05 |
sceDmacMemcpy(dest=041555a0, src=09281750, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-05 |
sceDmacMemcpy(dest=0412f040, src=09337e30, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.18 |
2024-12-08 |
sceDmacMemcpy(dest=0417be00, src=0928a4c0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-04 |
sceDmacMemcpy(dest=0412f8e0, src=093239d0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-04 |
sceDmacMemcpy(dest=0413b4d0, src=092cbac0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-03 |
sceDmacMemcpy(dest=041392c0, src=09310eb0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-03 |
sceDmacMemcpy(dest=0417abd0, src=0950daa0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-03 |
sceDmacMemcpy(dest=041270f0, src=092af910, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-02 |
sceDmacMemcpy(dest=04141a20, src=0938cec0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-02 |
sceDmacMemcpy(dest=041275d0, src=0930be60, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-02 |
sceDmacMemcpy(dest=0413d5a0, src=09396b90, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-01 |
sceDmacMemcpy(dest=0412cac0, src=0929f350, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-12-01 |
sceDmacMemcpy(dest=0412c190, src=0929e210, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-11-28 |
sceDmacMemcpy(dest=04139540, src=09286b80, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-11-27 |
sceDmacMemcpy(dest=04129530, src=09261a60, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.18 |
2024-11-27 |
sceDmacMemcpy(dest=041558f0, src=09397bd0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.9.4 |
2024-11-21 |
sceDmacMemcpy(dest=0415cda0, src=092dcde0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.9.4 |
2024-11-21 |
sceDmacMemcpy(dest=0412f910, src=0930bf10, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-11-21 |
sceDmacMemcpy(dest=04140490, src=09381d90, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.9.4 |
2024-11-20 |
sceDmacMemcpy(dest=04106720, src=09328610, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.18.1 |
2024-11-13 |
sceDmacMemcpy(dest=04125050, src=092a5160, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-11-10 |
sceDmacMemcpy(dest=04139df0, src=0926a210, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-11-08 |
sceDmacMemcpy(dest=04128a60, src=09361a10, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-11-08 |
sceDmacMemcpy(dest=0414a610, src=0934faf0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-11-02 |
Unknown GetPointerWrite 00000000 PC 089632fc LR 08963310 |
WWE SmackDown vs. RAW 2007 |
v1.9.3 |
2024-11-02 |
sceDmacMemcpy(dest=04130850, src=0932e0c0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-11-01 |
sceDmacMemcpy(dest=04187550, src=093e8440, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.18.1 |
2024-12-03 |
sceDmacMemcpy(dest=040cc000, src=090fd620, size=262160): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-10-26 |
sceDmacMemcpy(dest=040cc000, src=08f5ebc0, size=262160): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-10-26 |
sceDmacMemcpy(dest=04125050, src=09287490, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-10-25 |
sceDmacMemcpy(dest=04153390, src=09491800, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.17 |
2024-10-24 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-10-24 |
sceDmacMemcpy(dest=04142e60, src=0938e550, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.11.3 |
2024-10-14 |
sceDmacMemcpy(dest=041528e0, src=093cb640, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-10-09 |
sceDmacMemcpy(dest=041563d0, src=09187f20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-10-07 |
sceDmacMemcpy(dest=04129df0, src=0926a770, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-10-07 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08917d68 |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-10-05 |
sceDmacMemcpy(dest=04127b50, src=093037d0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-10-05 |
sceDmacMemcpy(dest=04137670, src=09319f50, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-10-04 |
sceDmacMemcpy(dest=0413b960, src=092b5050, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-10-03 |
sceDmacMemcpy(dest=041430a0, src=092aebd0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-10-03 |
sceDmacMemcpy(dest=041430a0, src=092b7570, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-10-03 |
sceDmacMemcpy(dest=0413bc10, src=0928b5e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-28 |
sceDmacMemcpy(dest=04129800, src=0924d9c0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-27 |
sceDmacMemcpy(dest=041461d0, src=09170fa0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-27 |
sceDmacMemcpy(dest=04147090, src=0931f220, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-27 |
sceDmacMemcpy(dest=04139840, src=092bc1a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-09-27 |
sceDmacMemcpy(dest=04154320, src=0941ac20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-26 |
sceDmacMemcpy(dest=0414e8a0, src=093bd310, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-25 |
sceDmacMemcpy(dest=04137800, src=092a2ba0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-24 |
sceDmacMemcpy(dest=0412d5b0, src=0930bc20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-24 |
sceDmacMemcpy(dest=041275f0, src=092ddfb0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-09-23 |
sceDmacMemcpy(dest=0412a770, src=093a65a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-23 |
sceDmacMemcpy(dest=04167980, src=09443260, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-23 |
sceDmacMemcpy(dest=0415c9d0, src=0944cdc0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-23 |
sceDmacMemcpy(dest=0416c9e0, src=0945cde0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-23 |
sceDmacMemcpy(dest=041384f0, src=09329f90, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-22 |
sceDmacMemcpy(dest=04140ca0, src=093966a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-09-21 |
sceDmacMemcpy(dest=041296e0, src=092a56f0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-09-21 |
sceDmacMemcpy(dest=04148650, src=09189b50, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-09-21 |
sceDmacMemcpy(dest=0412d9b0, src=0928d200, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-21 |
sceDmacMemcpy(dest=04135130, src=092b2450, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-20 |
sceDmacMemcpy(dest=041249f0, src=092ff280, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-20 |
sceDmacMemcpy(dest=04144690, src=092ee2b0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2007 |
v1.6.3 |
2024-09-20 |
sceDmacMemcpy(dest=04151220, src=093d8410, size=65552): overlapping read |