Message #1664933 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: (homebrew) (_)

Error in shader compilation: info: (0) : warning C6504: Unknown profile option 'enableTramConstants' ignored
(0) : warning C6504: Unknown profile option 'enableTramConstants' ignored
(0) : error C3001: no program defined
25 lines, 3 warnings, 1 errors.

00000000:003a0b10 HWX T N Tex UVEnv 2: c:0 t:0 3: c:0 t:0 
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos2;
uniform vec3 u_lightpos3;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  vec4 outPos = u_proj * viewPos;
  v_color0 = u_matambientalpha;
  v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal)), 1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal))) * 0.5, 1.0);
  gl_Position = outPos;
}

Status: new. 1 hits from 2020-09-28 05:55:26 to 2020-09-28 05:55:26 UTC. Message #1664933.

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