Recent logs - (homebrew)

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Game title Version Latest Report Message
(homebrew) v1.10.2 2020-11-23 MFIC instruction hit (70020024) at 088e4dd4
(homebrew) v1.10.3 2020-11-22 Texture with unexpected bufw (full=45664)
(homebrew) v1.10.3 2020-11-22 Texture with unexpected bufw (full=44832)
(homebrew) v1.10.3 2020-11-22 MIPSCompileOp: Invalid instruction 71979bcc
(homebrew) v1.10.3 2020-11-22 MIPSCompileOp: Invalid instruction 71979b88
(homebrew) v1.10.3 2020-11-22 MIPSCompileOp: Invalid instruction 71979b44
(homebrew) v1.10.3 2020-11-22 MIPSCompileOp: Invalid instruction 710c67c4
(homebrew) v1.9.4 2020-11-22 Suspicious address e6663b38, skipping reloc, type = 6
(homebrew) v1.9.4 2020-11-22 Suspicious address e6663e34, skipping reloc, type = 4
(homebrew) v1.10.2 2020-11-22 MIPSCompileOp: Invalid instruction 474fe368
(homebrew) v1.10.2 2020-11-22 MIPSCompileOp: Invalid instruction 782000c0
(homebrew) v1.4-2-g648bc5d 2020-11-22 Wrong magic number 6d5f4d52
(homebrew) v1.4-2-g648bc5d 2020-11-22 Wrong magic number 0c000809
(homebrew) v1.10.3 2020-11-21 Unknown GetPointer 00000000 PC 0887a678 LR 0887a678
(homebrew) v1.10.3 2020-11-21 UNIMPL sceKernelFindModuleByName(scePops_Manager)
(homebrew) v1.9.4 2020-11-20 ReadFromHardware: Invalid address ffff840d near PC 088076d0 LR 08805038
(homebrew) v1.9.4 2020-11-20 ReadFromHardware: Invalid address 32167721 near PC 32167721 LR 08805038
(homebrew) v1.9.4 2020-11-20 Suspicious address f4e6cb38, skipping reloc, type = 6
(homebrew) v1.9.4 2020-11-20 Suspicious address f4e6ce34, skipping reloc, type = 4
(homebrew) v1.9.4 2020-11-22 Suspicious address 08807b8a, skipping reloc, type = 4
(homebrew) v1.10.3 2020-11-20 sceKernelLoadModule: unsupported options size=00000014, flags=088097d8, pos=0, access=1, data=0, text=2
(homebrew) v1.10.3 2020-11-20 Suspicious address 000038f0, skipping reloc, type = 6
(homebrew) v1.9.4 2020-11-22 Suspicious address 18807c44, skipping reloc, type = 6
(homebrew) v1.9.4 2020-11-22 Suspicious address 08807b72, skipping reloc, type = 4
(homebrew) v1.9.4 2020-11-20 Suspicious address efef1b38, skipping reloc, type = 6
(homebrew) v1.9.4 2020-11-20 Suspicious address efef1e34, skipping reloc, type = 4
(homebrew) v1.9.4 2020-11-22 Bad segment number 48
(homebrew) v1.9.4 2020-11-22 Suspicious address 08807b6d, skipping reloc, type = 6
(homebrew) v1.9.4 2020-11-22 Suspicious address 00003558, skipping reloc, type = 4
(homebrew) v1.10.3 2020-11-19 Failed decrypting the PRX (ret = -4, size = 2309428, psp_size = 2309776)!
(homebrew) v1.7.5 2020-11-19 WriteToHardware: Invalid address 0c40b688 near PC 0880dcc8 LR 0880dcc8
(homebrew) v1.10.3 2020-11-19 MFIC instruction hit (70020024) at 08970764
(homebrew) v1.10.3 2020-11-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f34055:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPo
(homebrew) v1.10.3 2020-11-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f34055:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos =
(homebrew) v1.4-2-g648bc5d 2020-11-19 Wrong magic number 7e6c5000
(homebrew) v1.4-2-g648bc5d 2020-11-19 Wrong magic number 7f750000
(homebrew) v1.4-2-g648bc5d 2020-11-19 Wrong magic number 80b3b6e8
(homebrew) v1.4-2-g648bc5d 2020-11-19 Wrong magic number 80b23000
(homebrew) v1.9.4 2020-11-19 Unknown GetPointer 00000000 PC 0884a6e4 LR 0884a6e4
(homebrew) v1.10.3-1221-g572a2e48f 2020-11-22 MFIC instruction hit (70020024) at 0891d348
(homebrew) v1.10.3 2020-11-18 MFIC instruction hit (70020024) at 088050e4
(homebrew) v1.10.3 2020-11-18 80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 001c9808, 09fbba6c[ffffffff]): invalid ea3 magic bytes
(homebrew) v1.4-2-g648bc5d 2020-11-18 Wrong magic number 84958e18
(homebrew) v1.10.3 2020-11-18 sceKernelRegisterSubIntrHandler(30, 1, 0884f8d4, 00000000): duplicate handler
(homebrew) v1.10.3 2020-11-17 Unknown GetPointer 00000000 PC 08942b38 LR 08942b38
(homebrew) v1.10.3 2020-11-17 MIPSCompileOp: Invalid instruction 76d20001
(homebrew) v1.10.3 2020-11-17 Failed decrypting the PRX (ret = -3, size = 6170616, psp_size = 6173024)!
(homebrew) v1.10.3 2020-11-17 Jump to invalid address: 00003ee8
(homebrew) v1.10.3 2020-11-17 Jump to invalid address: 0000579c
(homebrew) v1.10.3 2020-11-17 Jump to invalid address: 0020cf5c
(homebrew) v1.10.3 2020-11-17 Jump to invalid address: 00003b34
(homebrew) v1.10.3 2020-11-17 Jump to invalid address: 00003d84
(homebrew) v1.10.3 2020-11-17 Jump to invalid address: 003a2de0
(homebrew) v1.10.3 2020-11-17 Jump to invalid address: 003a2df0
(homebrew) v1.10.3 2020-11-16 Failed decrypting the PRX (ret = -4, size = 9746812, psp_size = 9747152)!
(homebrew) v1.10.3 2020-11-16 WriteToHardware: Invalid address 0c555a88 near PC 0880dcc8 LR 0880dcc8
(homebrew) v1.4 2020-11-15 Wrong magic number 00000009
(homebrew) v1.4 2020-11-15 Wrong magic number 6c91c500
(homebrew) v1.10.3 2020-11-15 Failed decrypting the PRX (ret = -3, size = 1995252, psp_size = 1995600)!
(homebrew) v1.10.3 2020-11-15 MIPSCompileOp: Invalid instruction 61dfe628
(homebrew) v1.10.3 2020-11-15 MIPSCompileOp: Invalid instruction 61dff020
(homebrew) v1.10.3 2020-11-15 MIPSCompileOp: Invalid instruction 62de2580
(homebrew) v1.10.3 2020-11-15 MIPSCompileOp: Invalid instruction 62b38350
(homebrew) v1.10.3 2020-11-15 MIPSCompileOp: Invalid instruction 61dfe610
(homebrew) v1.10.3 2020-11-15 MIPSCompileOp: Invalid instruction 67d5a0b0
(homebrew) v1.10.3 2020-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=000045b0, pos=0, access=1, data=2, text=2
(homebrew) v1.10.3 2020-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
(homebrew) v1.8.0 2020-11-14 MIPSCompileOp: Invalid instruction eff1f1ee
(homebrew) v1.8.0 2020-11-14 MIPSCompileOp: Invalid instruction cdc10033
(homebrew) v1.8.0 2020-11-14 MIPSCompileOp: Invalid instruction cdef13b2
(homebrew) v1.8.0 2020-11-14 MIPSCompileOp: Invalid instruction edddceed
(homebrew) v1.8.0 2020-11-14 MIPSCompileOp: Invalid instruction eeef0032
(homebrew) v1.8.0 2020-11-14 MIPSCompileOp: Invalid instruction eedccedc
(homebrew) v1.8.0 2020-11-14 MIPSCompileOp: Invalid instruction efef0032
(homebrew) v1.8.0 2020-11-14 Jump to invalid address: 0bf7aff4
(homebrew) v1.8.0 2020-11-14 WriteToHardware: Invalid address deadebd3 near PC 09daaa10 LR 09db28ec
(homebrew) v1.8.0 2020-11-14 MIPSCompileOp: Invalid instruction 4321000d
(homebrew) v1.8.0 2020-11-14 Branch in RSRTComp delay slot at 09daaa3c in block starting at 09daaa04
(homebrew) v1.8.0 2020-11-14 Branch in RSRTComp delay slot at 09db2a28 in block starting at 09db2a28
(homebrew) v1.8.0 2020-11-14 ReadFromHardware: Invalid address deadbf1a near PC 09db2a48 LR 09db28ec
(homebrew) v1.8.0 2020-11-14 Branch in RSZeroComp delay slot at 09db2a3c in block starting at 09db2a30
(homebrew) v1.10.3 2020-11-14 ReadFromHardware: Invalid address 000000c0 near PC 000000c0 LR 08804074
(homebrew) v1.10.3 2020-11-14 Failed decrypting the PRX (ret = -4, size = 4905584, psp_size = 4905920)!
(homebrew) v1.10.3 2020-11-13 WriteToHardware: Invalid address 00000024 near PC 08955804 LR 08958648
(homebrew) v1.10.3 2020-11-13 WriteToHardware: Invalid address 00000004 near PC 089557e4 LR 08958648
(homebrew) v1.9.4 2020-11-13 Failed decrypting the PRX (ret = -1, size = 2666872, psp_size = 2667216)!
(homebrew) v1.10.3 2020-11-13 BJUMP to illegal address 0191323c - ignoring! data=7ec9d7
(homebrew) v1.10.3-1202-g668fca01a 2020-11-15 MFIC instruction hit (70020024) at 088624c8
(homebrew) v1.10.3 2020-11-12 Jump to invalid address: 03435bf4
(homebrew) v1.10.3 2020-11-12 Jump to invalid address: 03265250
(homebrew) v1.10.3 2020-11-12 Jump to invalid address: 0219c550
(homebrew) v1.10.3 2020-11-12 Jump to invalid address: 034ad2e0
(homebrew) v1.10.3 2020-11-12 Jump to invalid address: 03264aa0
(homebrew) v1.10.3 2020-11-12 Jump to invalid address: 034357f0
(homebrew) v1.10.3 2020-11-12 Jump to invalid address: 03264da0
(homebrew) v1.10.3 2020-11-12 Jump to invalid address: 03264a80
(homebrew) v1.10.3 2020-11-12 Jump to invalid address: 034357ec
(homebrew) v1.10.3 2020-11-12 Jump to invalid address: 03264cd0
(homebrew) v1.10.3 2020-11-12 Jump to invalid address: 03264a60
(homebrew) v1.10.3 2020-11-12 Jump to invalid address: 034357e8