Recent logs - (homebrew)

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
(homebrew) v1.11.3 2021-07-27 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:1: '<' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. thin3d `bdsion 300 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
(homebrew) v1.10.2 2021-07-27 Texture with unexpected bufw (full=44996)
(homebrew) v1.10.2 2021-07-27 Texture with unexpected bufw (full=45200)
(homebrew) v1.10.2 2021-07-27 Texture with unexpected bufw (full=46104)
(homebrew) v1.10.2 2021-07-27 Texture with unexpected bufw (full=45124)
(homebrew) v1.10.2 2021-07-27 Texture with unexpected bufw (full=45172)
(homebrew) v1.10.2 2021-07-27 Texture with unexpected bufw (full=45296)
(homebrew) v1.10.2 2021-07-27 Texture with unexpected bufw (full=45420)
(homebrew) v1.10.2 2021-07-27 Texture with unexpected bufw (full=45436)
(homebrew) v1.10.2 2021-07-27 Texture with unexpected bufw (full=45452)
(homebrew) v1.10.2 2021-07-27 Texture with unexpected bufw (full=45484)
(homebrew) v1.10.2 2021-07-27 Texture with unexpected bufw (full=45700)
(homebrew) v1.10.3 2021-07-26 sceGeBreak(mode=0, unknown=08f6c8fc): unknown ptr (valid)
(homebrew) v1.11.3 2021-07-26 Error in shader compilation: info: 0:7: P0001: Error parsing constant expression, unknown identifier '__VER' 0:7: L0001: Unknown character '@'(64) 0:7: L0001: Unknown character ''(6) 0:10: L0001: Typename expected, found 'out' thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if [email protected]jX__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
(homebrew) v1.6.3-432-gfd6c3145d 2021-07-26 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
(homebrew) v1.6.3-432-gfd6c3145d 2021-07-26 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
(homebrew) v1.6.3-432-gfd6c3145d 2021-07-26 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
(homebrew) v1.6.3-432-gfd6c3145d 2021-07-26 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
(homebrew) v1.6.3-432-gfd6c3145d 2021-07-26 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
(homebrew) v1.6.3-432-gfd6c3145d 2021-07-26 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
(homebrew) v1.6.3-432-gfd6c3145d 2021-07-25 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
(homebrew) v1.4-2-g648bc5d 2021-07-25 Wrong magic number 56c39fb8
(homebrew) v1.4-2-g648bc5d 2021-07-25 Wrong magic number 5340d378
(homebrew) v1.4-2-g648bc5d 2021-07-25 Wrong magic number 53961c28
(homebrew) v1.4-2-g648bc5d 2021-07-25 Wrong magic number 4c4b79e8
(homebrew) v1.9.0 2021-07-25 Unknown GetPointer 00000000 PC 08aa622c LR 08000020
(homebrew) v1.4-2-g648bc5d 2021-07-25 Wrong magic number 53f62b58
(homebrew) v1.4-2-g648bc5d 2021-07-25 Wrong magic number 53f62948
(homebrew) v1.4-2-g648bc5d 2021-07-25 Wrong magic number 53f62168
(homebrew) v1.11.3 2021-07-25 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: v<o x vs: v<o (null)
(homebrew) v1.9.4 2021-07-22 ChDir failed to map device for "disc0:/PSP_GAME/USRDIR/SYSTEM", failing
(homebrew) v1.4 2021-07-20 Wrong magic number 2d636432
(homebrew) v1.4 2021-07-20 Wrong magic number 6d5f6562
(homebrew) v1.4 2021-07-20 Wrong magic number 8e040024
(homebrew) v1.4 2021-07-20 Wrong magic number 00a42823
(homebrew) v1.4 2021-07-20 Wrong magic number 8fa401b0
(homebrew) v1.4 2021-07-20 Wrong magic number 108001a0
(homebrew) v1.4 2021-07-20 Wrong magic number 00409025
(homebrew) v1.4 2021-07-20 Wrong magic number 0c00214e
(homebrew) v1.4 2021-07-20 Wrong magic number 8fbf002c
(homebrew) v1.4 2021-07-20 Wrong magic number 460c7302
(homebrew) v1.4 2021-07-20 Wrong magic number 02202825
(homebrew) v1.4 2021-07-20 Wrong magic number afa607e8
(homebrew) v1.4 2021-07-20 Wrong magic number 00872021
(homebrew) v1.4 2021-07-20 Wrong magic number 24a50001
(homebrew) v1.4 2021-07-20 Wrong magic number 8f859724
(homebrew) v1.4 2021-07-20 Wrong magic number 94f9bcb0
(homebrew) v1.4 2021-07-20 Wrong magic number 644f6d56
(homebrew) v1.4 2021-07-20 Wrong magic number 02002825
(homebrew) v1.4 2021-07-20 Wrong magic number 44846000
(homebrew) v1.4 2021-07-20 Wrong magic number 24840008
(homebrew) v1.4 2021-07-20 Wrong magic number 3a227364
(homebrew) v1.4 2021-07-20 Wrong magic number 0c0031cb
(homebrew) v1.4 2021-07-20 Wrong magic number 903b31e0
(homebrew) v1.4 2021-07-20 Wrong magic number 8df6cad5
(homebrew) v1.4 2021-07-20 Wrong magic number 65722072
(homebrew) v1.4 2021-07-20 Wrong magic number 8e040010
(homebrew) v1.4 2021-07-20 Wrong magic number 6e657478
(homebrew) v1.4 2021-07-20 Wrong magic number 655f4449
(homebrew) v1.4 2021-07-20 Wrong magic number 7261646e
(homebrew) v1.4 2021-07-20 Wrong magic number 5247425f
(homebrew) v1.4 2021-07-20 Wrong magic number 37739048
(homebrew) v1.4 2021-07-20 Wrong magic number 0a0d3138
(homebrew) v1.4 2021-07-20 Wrong magic number afbe0164
(homebrew) v1.4 2021-07-20 Wrong magic number 0040b825
(homebrew) v1.4 2021-07-20 Wrong magic number afa00000
(homebrew) v1.4 2021-07-20 Wrong magic number 2dc7a63e
(homebrew) v1.4 2021-07-20 Wrong magic number 8fbe0044
(homebrew) v1.4 2021-07-20 Wrong magic number 65653265
(homebrew) v1.4 2021-07-20 Wrong magic number 00122980
(homebrew) v1.4 2021-07-20 Wrong magic number 6f635f73
(homebrew) v1.4 2021-07-20 Wrong magic number ccc3b828
(homebrew) v1.8.0 2021-07-19 Unknown GetPointer 00000000 PC 089da924 LR 089da938
(homebrew) v1.10.3 2021-07-18 MFIC instruction hit (70020024) at 088e461c
(homebrew) v1.10.3 2021-07-18 Texture with unexpected bufw (full=11883)
(homebrew) v1.6.3-432-gfd6c3145d 2021-07-18 ReadFromHardware: Invalid address 0000001c near PC 0890d7d4 LR 0890d9cc
(homebrew) v1.10.3 2021-07-17 MFIC instruction hit (70020024) at 088c45ac
(homebrew) v1.4.2 2021-07-17 Wrong magic number 72b6d100
(homebrew) v1.10 2021-07-17 80630006=sceAtracSetDataAndGetID(099597c0, 00020000): invalid RIFF header
(homebrew) v1.10.3 2021-07-17 Failed decrypting the PRX (ret = -4, size = 5292757, psp_size = 5293104)!
(homebrew) v1.9.4 2021-07-15 80630007=sceAtracSetData(2, 08d4b180, 00015370): atracID uses different codec type than data
(homebrew) v1.11.3 2021-07-14 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: <tp (null) vs: thin3d
(homebrew) v1.10.2 2021-07-14 Texture with unexpected bufw (full=44748)
(homebrew) v1.10.2 2021-07-14 Texture with unexpected bufw (full=44764)
(homebrew) v1.10.2 2021-07-14 Texture with unexpected bufw (full=44780)
(homebrew) v1.10.2 2021-07-14 Texture with unexpected bufw (full=44396)
(homebrew) v1.4 2021-07-10 Wrong magic number 6e6f6322
(homebrew) v1.4 2021-07-10 Wrong magic number 4f463235
(homebrew) v1.4 2021-07-10 Wrong magic number 3e3cbcbd
(homebrew) v1.4 2021-07-10 Wrong magic number 0070006b
(homebrew) v1.11.3 2021-07-09 Error in shader program link: info: Fragment shader object not attached. fs: thin3d vs: thin3d #version 300 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; varying vec4 oColor0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; }
(homebrew) v1.4 2021-07-09 Wrong magic number 55417066
(homebrew) v1.4 2021-07-09 Wrong magic number 5645525f
(homebrew) v1.4 2021-07-09 Wrong magic number 313d6567
(homebrew) v1.4 2021-07-09 Wrong magic number 2b31526e
(homebrew) v1.4 2021-07-20 Wrong magic number 7972616e
(homebrew) v1.4 2021-07-09 Wrong magic number 7afc4a2d
(homebrew) v1.4 2021-07-09 Wrong magic number 3e20a0a1
(homebrew) v1.4 2021-07-09 Wrong magic number 2be274f2
(homebrew) v1.4 2021-07-09 Wrong magic number 36323736