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Game title |
Version |
Latest Report |
Message |
(homebrew) |
v1.10.3-711-ge3b0dccb8 |
2021-02-24 |
WriteToHardware: Invalid address bfc00600 near PC 0822112c LR 0822111c |
(homebrew) |
v1.9.3 |
2021-02-23 |
Unknown GetPointer 00000001 PC 08a02afc LR 0887138c |
(homebrew) |
v1.10.3-1614-g3aa099f2d |
2021-02-22 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 300 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
|
(homebrew) |
v1.10.3 |
2021-02-22 |
Unknown GetPointer 00000000 PC 0891d2a8 LR 0891d2a8 |
(homebrew) |
v1.10.3 |
2021-02-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0002 |
(homebrew) |
v1.10.3 |
2021-02-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000c |
(homebrew) |
v1.10.3 |
2021-02-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0007 |
(homebrew) |
v1.10.3 |
2021-02-21 |
Jump to invalid address: 0018f648 |
(homebrew) |
v1.10.3 |
2021-02-21 |
Jump to invalid address: 0018f698 |
(homebrew) |
v1.10.3 |
2021-02-21 |
Jump to invalid address: 0001c2e4 |
(homebrew) |
v1.10.3 |
2021-02-21 |
Jump to invalid address: 00022500 |
(homebrew) |
v1.10.3 |
2021-02-21 |
Jump to invalid address: 000225a4 |
(homebrew) |
v1.10.3 |
2021-02-21 |
Jump to invalid address: 000433dc |
(homebrew) |
v1.10.3 |
2021-02-21 |
Jump to invalid address: 0018f5b8 |
(homebrew) |
v1.10.3 |
2021-02-21 |
Jump to invalid address: 0018f5d0 |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number 4e30a335 |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number 00740068 |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number f759f726 |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number 63747361 |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number 37326566 |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number 000324a4 |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number 58802135 |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number 4720336c |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number 0000377a |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number 4720676e |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number 33633030 |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number 75625f72 |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number 4c472079 |
(homebrew) |
v1.4 |
2021-02-21 |
Wrong magic number 69746c75 |
(homebrew) |
v1.9.4 |
2021-02-21 |
Unexpected mpeg first timestamp: 25e1aff2b1d / 2603203111709 |
(homebrew) |
v1.9.4 |
2021-02-21 |
Unexpected mpeg first timestamp: 2b02fff2b30 / 2955742751536 |
(homebrew) |
v1.11.2 |
2021-02-20 |
Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it
fs: ,Go
(null)
vs: ,Go
(null) |
(homebrew) |
v1.10.3 |
2021-02-20 |
Failed decrypting the PRX (ret = -1, size = 221970, psp_size = 59473)! |
(homebrew) |
v1.10.3 |
2021-02-19 |
MFIC instruction hit (70020024) at 088af254 |
(homebrew) |
v1.10.3 |
2021-02-19 |
MFIC instruction hit (70020024) at 088b06c4 |
(homebrew) |
v1.11.2 |
2021-02-25 |
Error in shader program link: info: (unknown reason)
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
(homebrew) |
v1.11 |
2021-02-18 |
Error in shader program link: info: (unknown reason)
fs: thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
vs: thin3d
|
(homebrew) |
v1.8.0 |
2021-02-18 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header |
(homebrew) |
v1.11.1 |
2021-02-17 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: thin3d
#version 310 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
vs: thin3d
|
(homebrew) |
v1.10.3-1682-gc251d69ea |
2021-02-17 |
Error in shader program link: info: (unknown reason)
fs: thin3d
#version 300 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
vs: thin3d
|
(homebrew) |
v1.4.2-308-g945f57af3 |
2021-02-17 |
Wrong magic number d2848c78 |
(homebrew) |
v1.4-2-g648bc5d |
2021-02-16 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
/ code: #version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
toLight = u_lightpos0;
mediump float dot0 = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * dot0;
dot0 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (dot0 > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(dot0, u_matspecular.a) );
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1;
mediump float dot1 = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * dot1;
dot1 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (dot1 > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(dot1, u_matspecular.a) );
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
mediump float dot2 = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * dot2;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
(homebrew) |
v1.11.2 |
2021-02-16 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
(homebrew) |
v1.10.3 |
2021-02-16 |
Unknown GetPointer 00000000 PC 0893d100 LR 0893d100 |
(homebrew) |
v1.11.2 |
2021-02-16 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: thin3d
vs: thin3d
#version 310 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
(homebrew) |
v1.11.2 |
2021-02-16 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: !u
vs: thin3d
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
(homebrew) |
v1.10.3 |
2021-02-15 |
Unknown GE command : 03095c7f |
(homebrew) |
v1.4-2-g648bc5d |
2021-02-15 |
Wrong magic number 00e02025 |
(homebrew) |
v1.10.3 |
2021-02-15 |
Jump to invalid address: 003f47d4 |
(homebrew) |
v1.10.3 |
2021-02-16 |
Jump to invalid address: 003f47dc |
(homebrew) |
v1.10.3 |
2021-02-14 |
Unknown GetPointer 00000000 PC 08906eec LR 08906eec |
(homebrew) |
v1.10.3 |
2021-02-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140 |
(homebrew) |
v1.10.3 |
2021-02-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220 |
(homebrew) |
v1.10.3 |
2021-02-14 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480 |
(homebrew) |
v1.10.3 |
2021-02-14 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776 |
(homebrew) |
v1.10.3 |
2021-02-14 |
sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read |
(homebrew) |
v1.9.4 |
2021-02-13 |
ReadFromHardware: Invalid address 00000070 near PC 00000070 LR 088043dc |
(homebrew) |
v1.10.3 |
2021-02-13 |
Failed decrypting the PRX (ret = -4, size = 3034852, psp_size = 3035200)! |
(homebrew) |
v1.11.1 |
2021-02-14 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
vs: thin3d
|
(homebrew) |
v1.10.3 |
2021-02-12 |
MIPSCompileOp: Invalid instruction b6cf0777 |
(homebrew) |
v1.10.3 |
2021-02-12 |
MIPSCompileOp: Invalid instruction 9c0c0da4 |
(homebrew) |
v1.10.3 |
2021-02-12 |
MIPSCompileOp: Invalid instruction 9c0c0098 |
(homebrew) |
v1.11.1 |
2021-02-15 |
Error in shader program link: info: (unknown reason)
fs: thin3d
#version 300 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
vs: thin3d
|
(homebrew) |
v1.11.1 |
2021-02-22 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: thin3d
#version 310 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
vs: thin3d
|
(homebrew) |
v1.11 |
2021-02-11 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 310 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
|
(homebrew) |
v1.4.2 |
2021-02-11 |
Unknown GetPointer 00000000 PC 08221278 LR 08221278 |
(homebrew) |
v1.8.0 |
2021-02-11 |
WriteToHardware: Invalid address 0002013a near PC 0822565c LR 08225674 |
(homebrew) |
v1.10.3 |
2021-02-11 |
Rendering to framebuffer offset: 0404403a +25x0 |
(homebrew) |
v1.10.3 |
2021-02-11 |
Unknown GetPointer 00000000 PC 08a1b424 LR 08000020 |
(homebrew) |
v1.9.3-80-g73bf6098e |
2021-02-11 |
__KernelStopThread: thread 612 does not exist |
(homebrew) |
v1.9.3-80-g73bf6098e |
2021-02-11 |
__KernelStopThread: thread 611 does not exist |
(homebrew) |
v1.10.3 |
2021-02-10 |
scePsmfPlayerSetPsmf*: unexpected streamID 78 |
(homebrew) |
v1.10.3 |
2021-02-10 |
scePsmfPlayerSetPsmf*: unexpected streamID 77 |
(homebrew) |
v1.10.3 |
2021-02-10 |
scePsmfPlayerSetPsmf*: unexpected streamID 79 |
(homebrew) |
v1.10.3 |
2021-02-10 |
scePsmfPlayerSetPsmf*: unexpected streamID 7b |
(homebrew) |
v1.10.3 |
2021-02-10 |
scePsmfPlayerSetPsmf*: unexpected streamID 7c |
(homebrew) |
v1.10.3 |
2021-02-10 |
scePsmfPlayerSetPsmf*: unexpected streamID 7d |
(homebrew) |
v1.10.3 |
2021-02-09 |
ReadFromHardware: Invalid address 4a83d048 near PC 4a83d048 LR 0883c84c |
(homebrew) |
v1.10.3 |
2021-02-09 |
80420014=__sceSasCoreWithMix(08b65a00, 1302b180, 4096, 4096): invalid address |
(homebrew) |
v1.10.3 |
2021-02-09 |
WriteToHardware: Invalid address 1302b180 near PC 0883c798 LR 0883c798 |
(homebrew) |
v1.10.3 |
2021-02-09 |
Jump to invalid address: 02241260 |
(homebrew) |
v1.10.3 |
2021-02-10 |
sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd40 |
(homebrew) |
v1.10.3 |
2021-02-12 |
sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfb30 |
(homebrew) |
v1.10.3 |
2021-02-12 |
sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfd40 |
(homebrew) |
v1.10.3 |
2021-02-12 |
sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd70 |
(homebrew) |
v1.10.3 |
2021-02-09 |
Jump to invalid address: 02a00000 |
(homebrew) |
v1.10.3 |
2021-02-09 |
MIPSCompileOp: Invalid instruction 04060004 |
(homebrew) |
v1.10.3 |
2021-02-09 |
Bad vertex address 00e000f3! |
(homebrew) |
v1.10.3 |
2021-02-09 |
Bad bounding box data: 1a038c |
(homebrew) |
v1.10.3 |
2021-02-09 |
Unknown GE command : 03ba01dc |
(homebrew) |
v1.10.3-1177-ga31fc4087 |
2021-02-09 |
Error in shader compilation: info: WARNING: 0:18: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:50: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:50: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:50: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:53: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:53: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:53: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:55: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:55: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:55: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:57: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:57: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:57: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:62: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:62: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:62: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:65: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:65: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:65: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:67: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:67: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:67: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:69: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:69: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:69: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:74: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:77: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:79: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:81: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:86: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:89: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:91: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:93: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
ERROR: 0:112: Use of undeclared identifier 'gl_LastFragData'
ERROR: 0:113: Use of undeclared identifier 'destColor'
0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
uint packUnorm4x8(vec4 v) {
v = clamp(v, 0.0, 1.0);
uvec4 u = uvec4(255.0 * v);
return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24);
}
vec4 unpackUnorm4x8(uint x) {
uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU);
return vec4(u) * (1.0 / 255.0);
}
void m |
(homebrew) |
v1.9.4 |
2021-02-08 |
Unknown GetPointer 00000000 PC 08a8bd58 LR 08000030 |
(homebrew) |
v1.10.3 |
2021-02-08 |
Failed decrypting the PRX (ret = -4, size = 3752069, psp_size = 3752416)! |
(homebrew) |
v1.10.3 |
2021-02-08 |
Unknown GetPointer 00000000 PC 0892040c LR 089203fc |
(homebrew) |
v1.10.3 |
2021-02-20 |
MFIC instruction hit (70020024) at 08a12320 |
(homebrew) |
v1.10.3 |
2021-02-08 |
Failed decrypting the PRX (ret = -4, size = 1959048, psp_size = 1959392)! |
(homebrew) |
v1.7.5 |
2021-02-07 |
80000107=sceDisplaySetFrameBuf(44000000, 512, 0, 0): must change latched framebuf first |
(homebrew) |
v1.10.3 |
2021-02-08 |
MFIC instruction hit (70020024) at 08893128 |
(homebrew) |
v1.10.3 |
2021-02-07 |
MFIC instruction hit (70020024) at 0897eaac |
(homebrew) |
v1.10.3 |
2021-02-14 |
MFIC instruction hit (70020024) at 088b7b68 |