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Game title Version Latest Report Message
(homebrew) v1.10.3 2020-09-20 ReadFromHardware: Invalid address 0a00e7a8 near PC 0a00e7a8 LR 08000030
(homebrew) v1.10.3 2020-09-20 Unknown instruction 475f5053 at 09fffee8
(homebrew) v1.10.3 2020-09-20 Unknown instruction 63736964 at 09fffee0
(homebrew) v1.7.4 2020-09-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093b1cf0): duplicate handler
(homebrew) v1.7.4 2020-09-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0909aff0): duplicate handler
(homebrew) v1.10.3 2020-09-20 sceDmacMemcpy(dest=04110000, src=086913e0, size=557056): overlapping read
(homebrew) v1.10.3-711-ge3b0dccb8 2020-09-19 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
(homebrew) v1.10.3 2020-09-19 Failed decrypting the PRX (ret = -4, size = 5616081, psp_size = 5616432)!
(homebrew) v1.9.4 2020-09-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f34551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_l
(homebrew) v1.9.4 2020-09-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f34551:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse
(homebrew) v1.9.4 2020-09-19 MFIC instruction hit (70020024) at 089454d4
(homebrew) v1.4.2-425-g7a7ccee5e 2020-09-19 Wrong magic number 0df3b7d8
(homebrew) v1.4.2-425-g7a7ccee5e 2020-09-19 Wrong magic number 0df2df18
(homebrew) v1.4.2-425-g7a7ccee5e 2020-09-19 Wrong magic number 0df14b78
(homebrew) v1.4.2-425-g7a7ccee5e 2020-09-19 Wrong magic number 0ae168a0
(homebrew) v1.4.2-425-g7a7ccee5e 2020-09-19 Wrong magic number 0ae4eae0
(homebrew) v1.4.2-425-g7a7ccee5e 2020-09-19 Wrong magic number 0df0df18
(homebrew) v1.4.2-425-g7a7ccee5e 2020-09-19 Wrong magic number 0aca2ee0
(homebrew) v1.4.2-425-g7a7ccee5e 2020-09-19 Wrong magic number 0ae0fc40
(homebrew) v1.4.2-425-g7a7ccee5e 2020-09-19 Wrong magic number 0ddc21a0
(homebrew) v1.4.2-425-g7a7ccee5e 2020-09-19 Wrong magic number 001b00c4
(homebrew) v1.10.3 2020-09-20 MFIC instruction hit (70020024) at 08a821c8
(homebrew) v1.9.3-80-g73bf6098e 2020-09-18 __KernelStopThread: thread 588 does not exist
(homebrew) v1.9.3-80-g73bf6098e 2020-09-18 __KernelStopThread: thread 340 does not exist
(homebrew) v1.10.3 2020-09-18 Render to area containing texture at 04161800 +256x0
(homebrew) v1.10.3 2020-09-18 Failed decrypting the PRX (ret = -1, size = 1327672, psp_size = 1328016)!
(homebrew) v1.10.3 2020-09-18 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
(homebrew) v1.10.3-712-g7ed1ade56 2020-09-20 FBO using existing buffer as depthbuffer, 04088000/04088000 and 04088000/00000000
(homebrew) v1.10.3 2020-09-18 Unknown GetPointer 00000000 PC 08815e68 LR 08000020
(homebrew) v1.7.4 2020-09-18 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090106f0): duplicate handler
(homebrew) v1.7.4 2020-09-18 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0943e530): duplicate handler
(homebrew) v1.7.4 2020-09-18 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e9f440): duplicate handler
(homebrew) v1.10.3-698-gccea07ab9 2020-09-18 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040d2de0 offset: 0 (512x512 stride 480, 5551)
(homebrew) v1.10.3 2020-09-17 Failed decrypting the PRX (ret = -4, size = 3008552, psp_size = 3008896)!
(homebrew) v1.10.3 2020-09-17 Unknown GetPointer 00332944 PC 00000000 LR 00000000
(homebrew) v1.10.3 2020-09-17 Failed decrypting the PRX (ret = -4, size = 3420309, psp_size = 3420656)!
(homebrew) v1.7.4 2020-09-17 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09471810): duplicate handler
(homebrew) v1.7.4 2020-09-17 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0936bee0): duplicate handler
(homebrew) v1.5.4 2020-09-17 WriteToHardware: Invalid address 10a00055 near PC 08000000 LR 08000000
(homebrew) v1.5.4 2020-09-17 ReadFromHardware: Invalid address 0e2c27fd near PC 08000000 LR 08000000
(homebrew) v1.5.4 2020-09-17 WriteToHardware: Invalid address 8c8401a2 near PC 08000000 LR 08000000
(homebrew) v1.5.4 2020-09-17 WriteToHardware: Invalid address e7ac2758 near PC 08000000 LR 08000000
(homebrew) v1.10.3 2020-09-16 Unknown GetPointer 00000000 PC 08900878 LR 08900878
(homebrew) v1.10.3 2020-09-16 VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=3
(homebrew) v1.10.3 2020-09-16 Failed decrypting the PRX (ret = -4, size = 5220625, psp_size = 5220976)!
(homebrew) v1.4.2 2020-09-16 Wrong magic number 000289cc
(homebrew) v1.4.2 2020-09-16 Wrong magic number b914a310
(homebrew) v1.4.2 2020-09-16 Wrong magic number b914a330
(homebrew) v1.10.3 2020-09-16 MFIC instruction hit (70020024) at 0888ab2c
(homebrew) v1.10.3-642-g9753e317f 2020-09-16 ReadFromHardware: Invalid address 0e091b74 near PC 0e091b74 LR 0e091b74
(homebrew) v1.10.3-642-g9753e317f 2020-09-16 ReadFromHardware: Invalid address 3508d68e near PC 3508d68e LR 3508d68e
(homebrew) v1.7.4 2020-09-16 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093ba170): duplicate handler
(homebrew) v1.7.4 2020-09-16 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093ba180): duplicate handler
(homebrew) v1.7.4 2020-09-16 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0909a7b0): duplicate handler
(homebrew) v1.7.4 2020-09-16 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f7d880): duplicate handler
(homebrew) v1.10.3 2020-09-16 Unknown GetPointer 00000000 PC 0881613c LR 08816144
(homebrew) v1.10.3 2020-09-15 Unknown GetPointer 00000000 PC 08901960 LR 08901960
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09083500): duplicate handler
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093c53d0): duplicate handler
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a83f0): duplicate handler
(homebrew) v1.8.0 2020-09-15 MIPSCompileOp: Invalid instruction 70f86bb0
(homebrew) v1.8.0 2020-09-15 MIPSCompileOp: Invalid instruction 70f86b68
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ec6090): duplicate handler
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0923cf00): duplicate handler
(homebrew) v1.7.4 2020-09-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090840f0): duplicate handler
(homebrew) v1.7.4 2020-09-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a9d40): duplicate handler
(homebrew) v1.10.2 2020-09-15 Replacing existing mpeg context at 08c24270
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093f0330): duplicate handler
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e9d370): duplicate handler
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f837e0): duplicate handler
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f7d8a0): duplicate handler
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092770b0): duplicate handler
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f7d8b0): duplicate handler
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092770d0): duplicate handler
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093784e0): duplicate handler
(homebrew) v1.7.4 2020-09-15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907c090): duplicate handler
(homebrew) v1.4.2 2020-09-15 Wrong magic number 34020007
(homebrew) v1.10.3-711-ge3b0dccb8 2020-09-19 __KernelStopThread: thread 430 does not exist
(homebrew) v1.10.3 2020-09-14 80630007=sceAtracSetData(2, 08be9680, 00006ba0): atracID uses different codec type than data
(homebrew) v1.10.3 2020-09-14 80630007=sceAtracSetData(2, 08be9680, 0000a260): atracID uses different codec type than data
(homebrew) v1.10.3 2020-09-14 80630007=sceAtracSetData(2, 08be9680, 000043e0): atracID uses different codec type than data
(homebrew) v1.10.3 2020-09-14 80630007=sceAtracSetData(2, 08be9680, 00003960): atracID uses different codec type than data
(homebrew) v1.10.3 2020-09-14 80630007=sceAtracSetData(2, 08be9680, 000034e0): atracID uses different codec type than data
(homebrew) v1.10.3 2020-09-14 80630007=sceAtracSetData(2, 08be9680, 000068a0): atracID uses different codec type than data
(homebrew) v1.10.3 2020-09-14 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
(homebrew) v1.10.3-624-ge3dd3e597 2020-09-17 __KernelStopThread: thread 413 does not exist
(homebrew) v1.10.3 2020-09-14 Jump to invalid address: 03434e74
(homebrew) v1.10.3 2020-09-14 Unexpected mpeg first timestamp: 9e595e91667 / 10881667241575
(homebrew) v1.10.3 2020-09-13 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f34501:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMi
(homebrew) v1.10.3 2020-09-13 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f34501:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z ||
(homebrew) v1.10.3 2020-09-13 80630007=sceAtracSetData(2, 08be9680, 00005be0): atracID uses different codec type than data
(homebrew) v1.10.3 2020-09-13 80630007=sceAtracSetData(2, 08bb1640, 00037768): atracID uses different codec type than data
(homebrew) v1.10.3 2020-09-13 80630007=sceAtracSetData(2, 08be9680, 0000e3a0): atracID uses different codec type than data
(homebrew) v1.10.3 2020-09-13 80630007=sceAtracSetData(2, 08be9680, 000070e0): atracID uses different codec type than data
(homebrew) v1.10.3 2020-09-13 80630007=sceAtracSetData(2, 08be9680, 00009060): atracID uses different codec type than data
(homebrew) v1.10.3 2020-09-13 80630007=sceAtracSetData(2, 08be9680, 0000cea0): atracID uses different codec type than data
(homebrew) v1.10.3 2020-09-13 Texture with unexpected bufw (full=35544)
(homebrew) v1.10.3 2020-09-13 Texture with unexpected bufw (full=35512)
(homebrew) v1.10.3 2020-09-13 Texture with unexpected bufw (full=35528)
(homebrew) v1.10.3 2020-09-13 Texture with unexpected bufw (full=35560)