Recent logs - (homebrew)

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Game title Version Latest Report Message
(homebrew) v1.10.3-711-ge3b0dccb8 2021-02-24 WriteToHardware: Invalid address bfc00600 near PC 0822112c LR 0822111c
(homebrew) v1.9.3 2021-02-23 Unknown GetPointer 00000001 PC 08a02afc LR 0887138c
(homebrew) v1.10.3-1614-g3aa099f2d 2021-02-22 Error in shader compilation: info: (unknown reason) thin3d #version 300 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
(homebrew) v1.10.3 2021-02-22 Unknown GetPointer 00000000 PC 0891d2a8 LR 0891d2a8
(homebrew) v1.10.3 2021-02-22 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0002
(homebrew) v1.10.3 2021-02-22 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000c
(homebrew) v1.10.3 2021-02-22 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0007
(homebrew) v1.10.3 2021-02-21 Jump to invalid address: 0018f648
(homebrew) v1.10.3 2021-02-21 Jump to invalid address: 0018f698
(homebrew) v1.10.3 2021-02-21 Jump to invalid address: 0001c2e4
(homebrew) v1.10.3 2021-02-21 Jump to invalid address: 00022500
(homebrew) v1.10.3 2021-02-21 Jump to invalid address: 000225a4
(homebrew) v1.10.3 2021-02-21 Jump to invalid address: 000433dc
(homebrew) v1.10.3 2021-02-21 Jump to invalid address: 0018f5b8
(homebrew) v1.10.3 2021-02-21 Jump to invalid address: 0018f5d0
(homebrew) v1.4 2021-02-21 Wrong magic number 4e30a335
(homebrew) v1.4 2021-02-21 Wrong magic number 00740068
(homebrew) v1.4 2021-02-21 Wrong magic number f759f726
(homebrew) v1.4 2021-02-21 Wrong magic number 63747361
(homebrew) v1.4 2021-02-21 Wrong magic number 37326566
(homebrew) v1.4 2021-02-21 Wrong magic number 000324a4
(homebrew) v1.4 2021-02-21 Wrong magic number 58802135
(homebrew) v1.4 2021-02-21 Wrong magic number 4720336c
(homebrew) v1.4 2021-02-21 Wrong magic number 0000377a
(homebrew) v1.4 2021-02-21 Wrong magic number 4720676e
(homebrew) v1.4 2021-02-21 Wrong magic number 33633030
(homebrew) v1.4 2021-02-21 Wrong magic number 75625f72
(homebrew) v1.4 2021-02-21 Wrong magic number 4c472079
(homebrew) v1.4 2021-02-21 Wrong magic number 69746c75
(homebrew) v1.9.4 2021-02-21 Unexpected mpeg first timestamp: 25e1aff2b1d / 2603203111709
(homebrew) v1.9.4 2021-02-21 Unexpected mpeg first timestamp: 2b02fff2b30 / 2955742751536
(homebrew) v1.11.2 2021-02-20 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: ,Go (null) vs: ,Go (null)
(homebrew) v1.10.3 2021-02-20 Failed decrypting the PRX (ret = -1, size = 221970, psp_size = 59473)!
(homebrew) v1.10.3 2021-02-19 MFIC instruction hit (70020024) at 088af254
(homebrew) v1.10.3 2021-02-19 MFIC instruction hit (70020024) at 088b06c4
(homebrew) v1.11.2 2021-02-25 Error in shader program link: info: (unknown reason) fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
(homebrew) v1.11 2021-02-18 Error in shader program link: info: (unknown reason) fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; } vs: thin3d
(homebrew) v1.8.0 2021-02-18 80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header
(homebrew) v1.11.1 2021-02-17 Error in shader program link: info: Link failed because of missing vertex shader. fs: thin3d #version 310 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; } vs: thin3d
(homebrew) v1.10.3-1682-gc251d69ea 2021-02-17 Error in shader program link: info: (unknown reason) fs: thin3d #version 300 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; } vs: thin3d
(homebrew) v1.4.2-308-g945f57af3 2021-02-17 Wrong magic number d2848c78
(homebrew) v1.4-2-g648bc5d 2021-02-16 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; toLight = u_lightpos0; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * dot0; dot0 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot0 > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(dot0, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * dot1; dot1 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot1 > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(dot1, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; mediump float dot2 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * dot2; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
(homebrew) v1.11.2 2021-02-16 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
(homebrew) v1.10.3 2021-02-16 Unknown GetPointer 00000000 PC 0893d100 LR 0893d100
(homebrew) v1.11.2 2021-02-16 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
(homebrew) v1.11.2 2021-02-16 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: !u vs: thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
(homebrew) v1.10.3 2021-02-15 Unknown GE command : 03095c7f
(homebrew) v1.4-2-g648bc5d 2021-02-15 Wrong magic number 00e02025
(homebrew) v1.10.3 2021-02-15 Jump to invalid address: 003f47d4
(homebrew) v1.10.3 2021-02-16 Jump to invalid address: 003f47dc
(homebrew) v1.10.3 2021-02-14 Unknown GetPointer 00000000 PC 08906eec LR 08906eec
(homebrew) v1.10.3 2021-02-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
(homebrew) v1.10.3 2021-02-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
(homebrew) v1.10.3 2021-02-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
(homebrew) v1.10.3 2021-02-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
(homebrew) v1.10.3 2021-02-14 sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read
(homebrew) v1.9.4 2021-02-13 ReadFromHardware: Invalid address 00000070 near PC 00000070 LR 088043dc
(homebrew) v1.10.3 2021-02-13 Failed decrypting the PRX (ret = -4, size = 3034852, psp_size = 3035200)!
(homebrew) v1.11.1 2021-02-14 Error in shader program link: info: Link Error: Vertex shader is missing. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; } vs: thin3d
(homebrew) v1.10.3 2021-02-12 MIPSCompileOp: Invalid instruction b6cf0777
(homebrew) v1.10.3 2021-02-12 MIPSCompileOp: Invalid instruction 9c0c0da4
(homebrew) v1.10.3 2021-02-12 MIPSCompileOp: Invalid instruction 9c0c0098
(homebrew) v1.11.1 2021-02-15 Error in shader program link: info: (unknown reason) fs: thin3d #version 300 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d
(homebrew) v1.11.1 2021-02-22 Error in shader program link: info: Link failed because of missing vertex shader. fs: thin3d #version 310 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d
(homebrew) v1.11 2021-02-11 Error in shader compilation: info: (unknown reason) thin3d #version 310 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
(homebrew) v1.4.2 2021-02-11 Unknown GetPointer 00000000 PC 08221278 LR 08221278
(homebrew) v1.8.0 2021-02-11 WriteToHardware: Invalid address 0002013a near PC 0822565c LR 08225674
(homebrew) v1.10.3 2021-02-11 Rendering to framebuffer offset: 0404403a +25x0
(homebrew) v1.10.3 2021-02-11 Unknown GetPointer 00000000 PC 08a1b424 LR 08000020
(homebrew) v1.9.3-80-g73bf6098e 2021-02-11 __KernelStopThread: thread 612 does not exist
(homebrew) v1.9.3-80-g73bf6098e 2021-02-11 __KernelStopThread: thread 611 does not exist
(homebrew) v1.10.3 2021-02-10 scePsmfPlayerSetPsmf*: unexpected streamID 78
(homebrew) v1.10.3 2021-02-10 scePsmfPlayerSetPsmf*: unexpected streamID 77
(homebrew) v1.10.3 2021-02-10 scePsmfPlayerSetPsmf*: unexpected streamID 79
(homebrew) v1.10.3 2021-02-10 scePsmfPlayerSetPsmf*: unexpected streamID 7b
(homebrew) v1.10.3 2021-02-10 scePsmfPlayerSetPsmf*: unexpected streamID 7c
(homebrew) v1.10.3 2021-02-10 scePsmfPlayerSetPsmf*: unexpected streamID 7d
(homebrew) v1.10.3 2021-02-09 ReadFromHardware: Invalid address 4a83d048 near PC 4a83d048 LR 0883c84c
(homebrew) v1.10.3 2021-02-09 80420014=__sceSasCoreWithMix(08b65a00, 1302b180, 4096, 4096): invalid address
(homebrew) v1.10.3 2021-02-09 WriteToHardware: Invalid address 1302b180 near PC 0883c798 LR 0883c798
(homebrew) v1.10.3 2021-02-09 Jump to invalid address: 02241260
(homebrew) v1.10.3 2021-02-10 sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd40
(homebrew) v1.10.3 2021-02-12 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfb30
(homebrew) v1.10.3 2021-02-12 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfd40
(homebrew) v1.10.3 2021-02-12 sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd70
(homebrew) v1.10.3 2021-02-09 Jump to invalid address: 02a00000
(homebrew) v1.10.3 2021-02-09 MIPSCompileOp: Invalid instruction 04060004
(homebrew) v1.10.3 2021-02-09 Bad vertex address 00e000f3!
(homebrew) v1.10.3 2021-02-09 Bad bounding box data: 1a038c
(homebrew) v1.10.3 2021-02-09 Unknown GE command : 03ba01dc
(homebrew) v1.10.3-1177-ga31fc4087 2021-02-09 Error in shader compilation: info: WARNING: 0:18: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:50: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:50: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:50: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:53: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:53: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:53: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:55: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:55: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:55: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:57: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:57: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:57: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:62: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:62: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:62: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:65: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:65: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:65: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:67: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:67: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:67: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:69: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:69: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:69: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:74: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:77: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:79: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:81: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:86: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:89: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:91: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) WARNING: 0:93: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:112: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:113: Use of undeclared identifier 'destColor' 0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void m
(homebrew) v1.9.4 2021-02-08 Unknown GetPointer 00000000 PC 08a8bd58 LR 08000030
(homebrew) v1.10.3 2021-02-08 Failed decrypting the PRX (ret = -4, size = 3752069, psp_size = 3752416)!
(homebrew) v1.10.3 2021-02-08 Unknown GetPointer 00000000 PC 0892040c LR 089203fc
(homebrew) v1.10.3 2021-02-20 MFIC instruction hit (70020024) at 08a12320
(homebrew) v1.10.3 2021-02-08 Failed decrypting the PRX (ret = -4, size = 1959048, psp_size = 1959392)!
(homebrew) v1.7.5 2021-02-07 80000107=sceDisplaySetFrameBuf(44000000, 512, 0, 0): must change latched framebuf first
(homebrew) v1.10.3 2021-02-08 MFIC instruction hit (70020024) at 08893128
(homebrew) v1.10.3 2021-02-07 MFIC instruction hit (70020024) at 0897eaac
(homebrew) v1.10.3 2021-02-14 MFIC instruction hit (70020024) at 088b7b68