Recent logs - (homebrew)

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Game title Version Latest Report Message
(homebrew) v1.9.4 2020-04-06 Unknown GetPointer 00000000 PC 08985808 LR 08985808
(homebrew) v1.9.4 2020-04-05 Unknown GetPointer 00000000 PC 088ee3fc LR 08000030
(homebrew) v1.9.4 2020-04-05 Failed decrypting the PRX (ret = -1, size = 7693648, psp_size = 7693984)!
(homebrew) v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 71407858
(homebrew) v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 713992c4
(homebrew) v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 7139772c
(homebrew) v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 70fe2320
(homebrew) v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 7101b0f8
(homebrew) v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction cd880288
(homebrew) v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction cd860280
(homebrew) v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction b57f0280
(homebrew) v1.9.4 2020-04-05 WriteToHardware: Invalid address 12f5bcc0 near PC 0883c798 LR 0883c798
(homebrew) v1.9.4 2020-04-05 Jump to invalid address: 066d098c
(homebrew) v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 70faf434
(homebrew) v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 70faf28c
(homebrew) v1.9.4 2020-04-05 MIPSCompileOp: Invalid instruction 70faf47c
(homebrew) v1.9.4 2020-04-05 80630006=sceAtracSetData(2, 08d4b180, 0000af60): invalid RIFF header
(homebrew) v1.9.4 2020-04-05 80630006=sceAtracSetData(2, 08d4b180, 000034e0): invalid RIFF header
(homebrew) v1.9.4 2020-04-05 80630006=sceAtracSetData(3, 08d4b180, 0000c310): invalid RIFF header
(homebrew) v1.9.4 2020-04-05 sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0)
(homebrew) v1.9.4 2020-04-05 80630006=sceAtracSetData(2, 08d4b180, 0000edb8): invalid RIFF header
(homebrew) v1.9.4 2020-04-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147049076
(homebrew) v1.9.4 2020-04-04 Unknown GetPointer 00000000 PC 08a0db34 LR 08000030
(homebrew) v1.9.4 2020-04-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r2p1_05rel0 [Revision 96995]. 01f34515:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse =
(homebrew) v1.9.4 2020-04-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r2p1_05rel0 [Revision 96995]. 01f34515:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lig
(homebrew) v1.9.4 2020-04-04 WriteToHardware: Invalid address 13172c80 near PC 0883c798 LR 0883c798
(homebrew) v1.9.4 2020-04-04 80420014=__sceSasCoreWithMix(08b65a00, 13172c80, 4096, 4096): invalid address
(homebrew) v1.9.4 2020-04-04 80630006=sceAtracSetData(3, 08d4b180, 0000ba50): invalid RIFF header
(homebrew) v1.9.4 2020-04-04 80630006=sceAtracSetData(3, 08d4b180, 00001cd0): invalid RIFF header
(homebrew) v1.9.4 2020-04-04 80630006=sceAtracSetData(2, 08d4b180, 00003a58): invalid RIFF header
(homebrew) v1.9.4 2020-04-04 80630006=sceAtracSetData(2, 08d4b180, 0000b190): invalid RIFF header
(homebrew) v1.4-2-g648bc5d 2020-04-04 Wrong magic number 24520008
(homebrew) v1.4-2-g648bc5d 2020-04-04 Wrong magic number 000421c0
(homebrew) v1.4-2-g648bc5d 2020-04-04 Wrong magic number 0001ae8c
(homebrew) v1.4-2-g648bc5d 2020-04-04 Wrong magic number e60c00cc
(homebrew) v1.4-2-g648bc5d 2020-04-04 Wrong magic number 8ca50004
(homebrew) v1.4-2-g648bc5d 2020-04-04 Wrong magic number 10400013
(homebrew) v1.4-2-g648bc5d 2020-04-04 Wrong magic number 8e23a900
(homebrew) v1.9.4 2020-04-04 ReadFromHardware: Invalid address 00000833 near PC 08a7db58 LR 08a7da9c
(homebrew) v1.9.4 2020-04-04 WriteToHardware: Invalid address 00000833 near PC 08a7db60 LR 08a7da9c
(homebrew) v1.9.4 2020-04-04 ReadFromHardware: Invalid address 000008c0 near PC 08a7dac0 LR 08a7da9c
(homebrew) v1.9.4 2020-04-04 Failed decrypting the PRX (ret = -1, size = 1746209, psp_size = 1746560)!
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97ec12a0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 977974a0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97eb4420
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97ee98c0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 977a6610
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 980f34d0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 980ed4e0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 980d76b0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 980ce6d0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97ee08e0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 20706553
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97f5a2b0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97f5f540
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97f5f6d0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97f42670
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97f63290
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97f5d2a0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97f56640
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97f542c0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 9773dc90
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97f34520
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97f380d0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97f44800
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97f320e0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97f222e0
(homebrew) v1.4-56-gb1a530b 2020-04-04 Wrong magic number 97835b40
(homebrew) v1.9.3-598-g02e504937 2020-04-04 Attempting to texture from target (src=0411c000 / target=0411c000 / flags=7)
(homebrew) v1.9.4 2020-04-04 Unknown GetPointer 00000000 PC 089647c8 LR 089647c8
(homebrew) v1.9.4 2020-04-04 sceKernelCreateThread(name=HCRcFlKernelHelper_driver): unsupported attributes 00001006
(homebrew) v1.9.4 2020-04-04 sceKernelCreateThread(name=pspIplUpdate): unsupported attributes 00001007
(homebrew) v1.9.4 2020-04-04 sceKernelCreateThread(name=pspDecrypt_Module): unsupported attributes 00001006
(homebrew) v1.9.4 2020-04-04 sceKernelCreateThread(name=pspPSAR_Driver): unsupported attributes 00001006
(homebrew) v1.9.4 2020-04-04 Failed decrypting the PRX (ret = -1, size = 5388113, psp_size = 5388464)!
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 49d71bfc, type=14 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! c937057c, type=14 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 8977e960, type=15 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! c977f860, type=14 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 49679fe0, type=14 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 8979e8f8, type=14 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 8868f470, type=15 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! c9eabf68, type=8 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! c8862708, type=15 : lw a0, 0x1C(a1)
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 88670c18, type=15 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 895907f8, type=14 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! c9911ab8, type=15 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 8949ea70, type=14 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! c9c8255c, type=14 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! c9e28a70, type=10 : nop
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08804000, type=15 : lui zero, 0x2961
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08804000, type=14 : ori ra, k0, 0xE961
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08804000, type=12 : ori ra, k0, 0xE961
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08804058, type=8 : li a2, 0
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08804000, type=11 : sltiu fp, a1, 0xFFFFD0E1
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08804000, type=9 : lui zero, 0x2961
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08804000, type=3 : addiu fp, ra, 0x1FE0
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08804000, type=9 : addiu fp, ra, 0x6861
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08804000, type=3 : addiu fp, ra, 0x6861
(homebrew) v1.9.4 2020-04-03 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08804000, type=9 : sltiu fp, s4, 0xFFFFC0E1