Kind #967: Error in shader program link: info: %s
fs: %s
%s
vs: %s
%s
Game: Dragon Ball Z: Tenkaichi Tag Team (ULUS10537_1.00)
Error in shader program link: info: Success.
WARNING: 0:9: 'attribute' : deprecated as of language version 130
WARNING: 0:10: 'attribute' : deprecated as of language version 130
WARNING: 0:11: 'attribute' : deprecated as of language version 130
WARNING: 0:13: 'varying' : deprecated as of language version 130
WARNING: 0:14: 'varying' : deprecated as of language version 130
WARNING: 0:16: 'function_call_constructor@vec3_vec3@0' : used without being initialised
WARNING: 0:18: 'function_call_constructor@vec4_vec4@5' : used without being initialised
WARNING: 7 compilation warnings.
Compile failed.
ERROR: 0:19: ';' : syntax error;
ERROR: 1 compilation errors. No code generated.
WARNING: 0:11: 'varying' : deprecated as of language version 130
WARNING: 0:12: 'varying' : deprecated as of language version 130
WARNING: 0:15: 'texture2D' : function or matching overload deprecated as of language version 130
WARNING: 3 compilation warnings.
fs: 00002992:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:2 TFuncMod
#version 130
// Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform vec3 u_blendFixB;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
v.rgb = v.rgb * splat3(v.a * 2.0);
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 130
// Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
Status: new. 1 hits from 2021-02-23 05:18:11 to 2021-02-23 05:18:11 UTC. Message #1775767.
Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.