Message #1775767 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: Dragon Ball Z: Tenkaichi Tag Team (ULUS10537_1.00)

Error in shader program link: info: Success.
WARNING: 0:9: 'attribute' : deprecated as of language version 130
WARNING: 0:10: 'attribute' : deprecated as of language version 130
WARNING: 0:11: 'attribute' : deprecated as of language version 130
WARNING: 0:13: 'varying' : deprecated as of language version 130
WARNING: 0:14: 'varying' : deprecated as of language version 130
WARNING: 0:16: 'function_call_constructor@vec3_vec3@0' : used without being initialised
WARNING: 0:18: 'function_call_constructor@vec4_vec4@5' : used without being initialised
WARNING: 7 compilation warnings.

Compile failed.
ERROR: 0:19: ';' : syntax error;
ERROR: 1 compilation errors. No code generated.

WARNING: 0:11: 'varying' : deprecated as of language version 130
WARNING: 0:12: 'varying' : deprecated as of language version 130
WARNING: 0:15: 'texture2D' : function or matching overload deprecated as of language version 130
WARNING: 3 compilation warnings.


fs: 00002992:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:2 TFuncMod 
#version 130
// Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform vec3 u_blendFixB;
 varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
  v.rgb = v.rgb * splat3(v.a * 2.0);
  fragColor0 = v;
}

vs: 00000000:0000001a THR C Tex 
#version 130
// Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
}

Status: new. 1 hits from 2021-02-23 05:18:11 to 2021-02-23 05:18:11 UTC. Message #1775767.

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