Kind #967: Error in shader program link: info: %s
fs: %s
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vs: %s
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Game: UFC® Undisputed™ 2010 (ULUS10508_1.00)
Error in shader program link: info: ERROR:LEX/PARSE-1 (line 432) Syntax error fs: postshader #ifdef GL_ES precision mediump float; #endif //Dilarang keras untuk Copas dan Riname tanpa ijin //Hargai Pembuat jika ingin di hargai // no copas no rename tanpa ijin //Note : Recommend to use PPSSP v1.1.1/====================================================================================================================================================================== //================ #define FXAA 0 //================ #define GAUSS_SQ 0 //3ds #define Gsmoothing 2.2 //3ds //================ #define GAUSS_S 1 //3ds //================ #define SHARPEN 0 //3ds #define value 2.5 //3ds //================ #define S_COM_V2 0 //3ds #define S_val0 5.0 //3ds //================ #define xBR 0 //3ds #define VariantB 0 //3ds //================ #define xHQ 0 //3ds #define scaleoffset 0.75 //3ds //================ #define BLOOM 0 //3ds #define MIKU 1 //3ds #define samples 4 //3ds #define quality 0.10 //3ds #define Bpower 0.1 //3ds //================ #define COLORED 0 //3ds #define Cpower 0.5 //3ds //================ #define NATURALC 0 //3ds #define ncpower 0.7 //3ds //================ #define ACARTOON 0 //3ds #define th 0.10 //3ds #define bb 0.10 //3ds #define pp 0.10 //3ds #define acpower 0.5 //3ds //================ #define SHADEBOOST 1 //3ds #define saturation 1.9 //3ds #define brightness 0.7 //3ds #define contrast 1.2 //3ds #define red 1.5 //3ds #define green 1.5 //3ds #define blue 1.5 //3ds int SEPIA = 0; //3ds int GRAYSCALE = 0; //3ds int NEGATIVE = 0; //3ds int PSPCOLORS = 5; //3ds //================ #define GAMMA 0 //3ds #define correction 1.9 //3ds //================ #define SCANLINES 0 //3ds #define SLsize 1 //3ds #define SLcolor 2.8 //3ds #define SLpower 0.4 //3ds #define SLV 0 //3ds //================ #define VIGNETTE 0 //3ds #define vsize 1.2 //3ds #define VIpos 0.0 //3ds #define deVi 0 //3ds //================ #define TEST 0 //3ds #define TESTANIM 0 //3ds #define testAspeed 1.0 //3ds //====================================================================================================================================================================== // /* FXAA shader, GLSL code adapted from: http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA Whitepaper describing the technique: http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf */ /* Hyllian's 5xBR v3.5a Shader Copyright (C) 2011 Hyllian/Jararaca - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Hunt, MA 02111-1307, 3ds. */ /* 4xGLSL HqFilter shader, Modified to use in PPSSPP. Grabbed from: http://forums.ngemu.com/showthread.php?t=76098
Status: new. 1 hits from 2021-05-03 14:50:31 to 2021-05-03 14:50:31 UTC. Message #1839057.
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