Recent logs - UFC® Undisputed™ 2010

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Game title Version Latest Report Message
UFC® Undisputed™ 2010 v1.16.6 2024-03-18 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089be984
UFC® Undisputed™ 2010 v1.16.6 2024-02-26 WriteToHardware: Invalid address 93b5a7b7 near PC 08000000 LR 08000000
UFC® Undisputed™ 2010 v1.17.1 2024-02-17 WriteToHardware: Invalid address 00003bf4 near PC 08be6c58 LR 08be6bb4
UFC® Undisputed™ 2010 v1.9.0 2024-02-16 WriteToHardware: Invalid address 00003bf4 near PC 088b2130 LR 088b2098
UFC® Undisputed™ 2010 v1.14.4 2024-02-15 __KernelStopThread: thread 329 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.16.6 2024-02-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
UFC® Undisputed™ 2010 v1.14.4 2024-01-20 Replacement rowPitch=1024, but w=2880 (level=0)
UFC® Undisputed™ 2010 v1.16.6 2024-01-06 ReadFromHardware: Invalid address 59696a7a near PC 59696a7a LR 088cea4c
UFC® Undisputed™ 2010 v1.15.4 2023-12-30 Unknown GetPointer f33ff8ba PC 08880470 LR 08c304dc
UFC® Undisputed™ 2010 v1.16.6 2023-12-22 Unknown GetPointer 00000000 PC 089fc454 LR 089fc474
UFC® Undisputed™ 2010 v1.16.6 2023-12-21 80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.6 2023-12-21 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
UFC® Undisputed™ 2010 v1.13.2-2494-g6a6ec80f6 2023-12-20 UI scissor out of bounds in SavedataScreen: 1516,75-0,74 / 1366,685
UFC® Undisputed™ 2010 v1.13.2-2494-g6a6ec80f6 2023-12-20 WriteToHardware: Invalid address 00003bf4 near PC 08a8b0d8 LR 08a8b044
UFC® Undisputed™ 2010 v1.15.3 2023-11-15 sceDmacMemcpy(dest=040cc000, src=09b1e1b0, size=524304): overlapping read
UFC® Undisputed™ 2010 v1.15.4 2023-11-09 ReadFromHardware: Invalid address 00000000 near PC 08aa3e58 LR 08aa3e28
UFC® Undisputed™ 2010 v1.16.6 2023-11-03 __KernelStopThread: thread 440 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.12.3 2023-10-26 Unknown GetPointer 23773400 PC 08880470 LR 088cbe70
UFC® Undisputed™ 2010 v1.12.2 2023-10-14 __KernelStopThread: thread 1176 does not exist
UFC® Undisputed™ 2010 v1.17.1 2024-03-10 Can't draw: No current render step. Step count: 0
UFC® Undisputed™ 2010 v1.12.3 2023-09-26 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.6 2023-12-21 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.12.3 2023-09-26 80630007=sceAtracSetData(2, 08d4b180, 00011518): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.12.3 2023-09-26 80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.12.3 2023-09-26 80630007=sceAtracSetData(2, 08d4b180, 00008fa8): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.6 2023-12-24 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.6 2023-12-21 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.12.3 2023-09-26 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.13.2 2023-09-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
UFC® Undisputed™ 2010 v1.15.4 2023-09-16 Unknown GetPointer 06bfd6c0 PC 088ef3ec LR 088ef418
UFC® Undisputed™ 2010 v1.15.4 2023-09-16 Unknown GetPointer 0dbcd6c0 PC 088ef3ec LR 088ef418
UFC® Undisputed™ 2010 v1.13.2 2023-09-10 Unknown GetPointerWrite 00000000 PC 0890d380 LR 0890d388
UFC® Undisputed™ 2010 v1.14.2 2023-08-16 UI scissor out of bounds in GameSettingsScreen: 245,0-1017,544 / 1208,544
UFC® Undisputed™ 2010 v1.13.2 2023-08-15 __KernelStopThread: thread 441 does not exist
UFC® Undisputed™ 2010 v1.15.4 2023-08-08 WriteToHardware: Invalid address b488de7d near PC 08000000 LR 08000000
UFC® Undisputed™ 2010 v1.15.4 2023-08-05 __KernelStopThread: thread 517 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.15.4 2023-08-05 __KernelStopThread: thread 509 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.15.4 2023-07-26 Unknown GetPointer 30dbf65e PC 08891638 LR 08891668
UFC® Undisputed™ 2010 v1.13.2 2023-07-18 __KernelStopThread: thread 1211 does not exist
UFC® Undisputed™ 2010 v1.15.3 2023-07-17 __KernelStopThread: thread 337 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.15.4 2023-07-14 __KernelStopThread: thread 884 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.15.4 2023-07-04 __KernelStopThread: thread 338 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.15.4 2023-07-03 Unknown GetPointerWrite 00000000 PC 08b06888 LR 08b068a4
UFC® Undisputed™ 2010 v1.15.4 2023-07-03 Unknown GetPointer 2d00470f PC 08b8dee4 LR 08b8def8
UFC® Undisputed™ 2010 v1.15.4 2023-06-25 WriteToHardware: Invalid address ceed4cba near PC 08b06bc8 LR 08b06b74
UFC® Undisputed™ 2010 v1.15.4 2023-06-15 Unknown GetPointer ee2b18b3 PC 0889192c LR 08891990
UFC® Undisputed™ 2010 v1.14.4 2023-06-12 Unknown GetPointer bb429d9e PC 08891980 LR 08891990
UFC® Undisputed™ 2010 v1.15.4 2023-06-09 80630011=sceAtracSetDataAndGetID(092ec950, 0000007c): no data chunk
UFC® Undisputed™ 2010 v1.15.4 2023-06-04 Unknown GetPointer d51a5226 PC 0889192c LR 08891990
UFC® Undisputed™ 2010 v1.15.4 2023-06-04 Unknown GetPointer 3e1a5226 PC 0889192c LR 08891990
UFC® Undisputed™ 2010 v1.15.4 2023-06-04 Unknown GetPointer ee3d189e PC 0889192c LR 08891990
UFC® Undisputed™ 2010 v1.14.4 2023-06-01 Unknown GetPointer c2c8e6be PC 08891980 LR 08891990
UFC® Undisputed™ 2010 v1.14.1 2023-05-13 __KernelStopThread: thread 322 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.14.1 2023-05-13 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
UFC® Undisputed™ 2010 v1.14.1 2023-05-13 00000400=sceGeEdramSetAddrTranslation(00001000)
UFC® Undisputed™ 2010 v1.13.2 2023-05-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
UFC® Undisputed™ 2010 v1.13.2 2023-05-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
UFC® Undisputed™ 2010 v1.13.2 2023-05-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
UFC® Undisputed™ 2010 v1.10.3 2023-05-08 Error in shader compilation: info: Compile failed. ERROR: 0:592: 'mix' : no matching overloaded function found ERROR: 0:592: 'assign' : cannot convert from 'float' to '3-component vector of float' WARNING: 0:395: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results 1 compilation warnings. 2 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif // Buddy Gaming PPSSPP shaders // Like and follow my page in Facebook. // https://web.facebook.com/Buddy-102805721398522 // Subscribe to my channel budds TV // https://youtu.be/UVdCrKa6hsM //====================================================================================================================================================================== //Extra options: #define FXAA 1 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 1 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 6.0 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 1 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 1 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 2 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.9 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 1.0 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 0.7 //Default: 1.0 #define contrast 1.2 //Default: 1.0 //negative will be... well negative;p #define red 1.3 //Default: 1.0 #define green 1.3 //Default: 1.0 #define blue 1.3 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define VIGNETTE 1 //3ds #define vsize 1.2 //3ds #define VIpos 3.0 //3ds #define deVi 0 //3ds //================ #define GAMMA 1 //simple gamma function after reading http://f
UFC® Undisputed™ 2010 v1.10.3 2023-05-08 Error in shader compilation: info: Compile failed. ERROR: 0:463: 'mix' : no matching overloaded function found ERROR: 0:463: 'assign' : cannot convert from 'float' to '3-component vector of float' WARNING: 0:297: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results 1 compilation warnings. 2 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif // Buddy Gaming PPSSPP shaders // Like and follow my page in Facebook. // https://web.facebook.com/Buddy-102805721398522 // Subscribe to my channel budds TV // https://youtu.be/UVdCrKa6hsM //====================================================================================================================================================================== //Extra options: #define FXAA 1 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 1 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 8.0 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 1 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 1 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 3 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.7 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 1.0 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 0.7 //Default: 1.0 #define contrast 1.2 //Default: 1.0 //negative will be... well negative;p #define red 1.4 //Default: 1.0 #define green 1.3 //Default: 1.0 #define blue 1.4 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define VIGNETTE 1 //3ds #define vsize 1.2 //3ds #define VIpos 3.0 //3ds #define deVi 0 //3ds //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.9
UFC® Undisputed™ 2010 v1.12.3 2023-05-06 WriteToHardware: Invalid address 00003c50 near PC 088c8028 LR 088c7e30
UFC® Undisputed™ 2010 v1.15.3 2023-05-15 Unknown GetPointer 0aec744c PC 08891638 LR 08891668
UFC® Undisputed™ 2010 v1.14.4 2023-04-23 Unknown GetPointer 92daaf80 PC 088ef3ec LR 088ef418
UFC® Undisputed™ 2010 v1.11.3 2023-04-22 80630007=sceAtracSetData(2, 08d4b1c0, 00005000): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.11.3 2023-04-22 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.14.4 2023-04-08 Replacement rowPitch=2048, but w=4096 (level=0)
UFC® Undisputed™ 2010 v1.14.1 2023-03-27 UI scissor out of bounds in GameSettingsScreen: 490,0-1891,1080 / 2269,1080
UFC® Undisputed™ 2010 v1.14.1 2023-03-24 UI scissor out of bounds in ControlMappingScreen: 406,0-1864,1080 / 2166,1080
UFC® Undisputed™ 2010 v1.14.1 2023-03-23 UI scissor out of bounds in GamePauseScreen: 1687,36-554,1044 / 2166,1080
UFC® Undisputed™ 2010 v1.14.2 2023-03-22 UI scissor out of bounds in GameSettingsScreen: 255,0-918,544 / 1146,544
UFC® Undisputed™ 2010 v1.14.2 2023-03-22 UI scissor out of bounds in GameSettingsScreen: 269,0-1035,544 / 1208,544
UFC® Undisputed™ 2010 v1.14.2 2023-03-23 UI scissor out of bounds in GameSettingsScreen: 261,0-1003,544 / 1208,544
UFC® Undisputed™ 2010 v1.14.2 2023-03-20 UI scissor out of bounds in GameSettingsScreen: 328,0-1260,720 / 1518,720
UFC® Undisputed™ 2010 v1.14.4 2023-09-26 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.6 2023-12-21 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.6 2023-12-24 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.6 2023-12-24 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.6 2023-12-24 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.6 2023-12-21 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.14.4 2023-03-13 WriteToHardware: Invalid address 00003bf4 near PC 08a78a50 LR 08a789ec
UFC® Undisputed™ 2010 v1.13.1 2023-03-05 Unknown GetPointer 00000000 PC 08880470 LR 08b385e8
UFC® Undisputed™ 2010 v1.14.4 2023-03-01 __KernelStopThread: thread 360 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.14.4 2023-03-01 00000400=sceGeEdramSetAddrTranslation(00000400)
UFC® Undisputed™ 2010 v1.14.4 2023-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
UFC® Undisputed™ 2010 v1.14.4 2023-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
UFC® Undisputed™ 2010 v1.14.4 2023-03-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
UFC® Undisputed™ 2010 v1.14.4 2023-03-01 00000400=sceGeEdramSetAddrTranslation(00000800)
UFC® Undisputed™ 2010 v1.14.4 2023-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=08d984b8, pos=0, access=0, data=2, text=2
UFC® Undisputed™ 2010 v1.14.4 2023-02-24 Replacement rowPitch=128, but w=2880 (level=0)
UFC® Undisputed™ 2010 v1.12.3 2023-02-24 __KernelStopThread: thread 359 does not exist
UFC® Undisputed™ 2010 v1.14.4 2023-02-20 WriteToHardware: Invalid address 00003bf4 near PC 088c7f10 LR 088c7e30
UFC® Undisputed™ 2010 v1.14.1 2023-02-20 UI scissor out of bounds in SavedataScreen: 2487,137-0,136 / 2340,1080
UFC® Undisputed™ 2010 v1.14.1 2023-02-20 UI scissor out of bounds in SavedataScreen: 2514,852-0,74 / 2340,1080
UFC® Undisputed™ 2010 v1.14.1 2023-02-20 UI scissor out of bounds in SavedataScreen: 2514,709-0,136 / 2340,1080
UFC® Undisputed™ 2010 v1.14.1 2023-02-20 UI scissor out of bounds in SavedataScreen: 2514,566-0,136 / 2340,1080
UFC® Undisputed™ 2010 v1.14.1 2023-02-20 UI scissor out of bounds in SavedataScreen: 2514,423-0,136 / 2340,1080
UFC® Undisputed™ 2010 v1.14.1 2023-02-20 UI scissor out of bounds in SavedataScreen: 2514,280-0,136 / 2340,1080
UFC® Undisputed™ 2010 v1.14.1 2023-02-20 UI scissor out of bounds in SavedataScreen: 2514,137-0,136 / 2340,1080
UFC® Undisputed™ 2010 v1.14.1 2023-02-20 UI scissor out of bounds in SavedataScreen: 2615,852-0,74 / 2340,1080
UFC® Undisputed™ 2010 v1.14.1 2023-02-20 UI scissor out of bounds in SavedataScreen: 2615,709-0,136 / 2340,1080