To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
UFC® Undisputed™ 2010 |
v1.12.3 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.12.3 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.12.3 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 00011518): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.12.3 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.12.3 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 00008fa8): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.12.3 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.12.3 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.12.3 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.13.2 |
2023-09-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-09-16 |
Unknown GetPointer 06bfd6c0 PC 088ef3ec LR 088ef418 |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-09-16 |
Unknown GetPointer 0dbcd6c0 PC 088ef3ec LR 088ef418 |
UFC® Undisputed™ 2010 |
v1.13.2 |
2023-09-10 |
Unknown GetPointerWrite 00000000 PC 0890d380 LR 0890d388 |
UFC® Undisputed™ 2010 |
v1.14.2 |
2023-08-16 |
UI scissor out of bounds in GameSettingsScreen: 245,0-1017,544 / 1208,544 |
UFC® Undisputed™ 2010 |
v1.13.2 |
2023-08-15 |
__KernelStopThread: thread 441 does not exist |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-08-08 |
WriteToHardware: Invalid address b488de7d near PC 08000000 LR 08000000 |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-08-05 |
__KernelStopThread: thread 517 does not exist (helper deleted) |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-08-05 |
__KernelStopThread: thread 509 does not exist (helper deleted) |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-07-26 |
Unknown GetPointer 30dbf65e PC 08891638 LR 08891668 |
UFC® Undisputed™ 2010 |
v1.13.2 |
2023-07-18 |
__KernelStopThread: thread 1211 does not exist |
UFC® Undisputed™ 2010 |
v1.15.3 |
2023-07-17 |
__KernelStopThread: thread 337 does not exist (helper deleted) |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-07-14 |
__KernelStopThread: thread 884 does not exist (helper deleted) |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-07-04 |
__KernelStopThread: thread 338 does not exist (helper deleted) |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-07-03 |
Unknown GetPointerWrite 00000000 PC 08b06888 LR 08b068a4 |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-07-03 |
Unknown GetPointer 2d00470f PC 08b8dee4 LR 08b8def8 |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-06-25 |
WriteToHardware: Invalid address ceed4cba near PC 08b06bc8 LR 08b06b74 |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-06-15 |
Unknown GetPointer ee2b18b3 PC 0889192c LR 08891990 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-06-12 |
Unknown GetPointer bb429d9e PC 08891980 LR 08891990 |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-06-09 |
80630011=sceAtracSetDataAndGetID(092ec950, 0000007c): no data chunk |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-06-04 |
Unknown GetPointer d51a5226 PC 0889192c LR 08891990 |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-06-04 |
Unknown GetPointer 3e1a5226 PC 0889192c LR 08891990 |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-06-04 |
Unknown GetPointer ee3d189e PC 0889192c LR 08891990 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-06-01 |
Unknown GetPointer c2c8e6be PC 08891980 LR 08891990 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-05-13 |
__KernelStopThread: thread 322 does not exist (helper deleted) |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-05-13 |
Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-05-13 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
UFC® Undisputed™ 2010 |
v1.13.2 |
2023-05-09 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488 |
UFC® Undisputed™ 2010 |
v1.13.2 |
2023-05-09 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280 |
UFC® Undisputed™ 2010 |
v1.13.2 |
2023-05-09 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632 |
UFC® Undisputed™ 2010 |
v1.10.3 |
2023-05-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:592: 'mix' : no matching overloaded function found
ERROR: 0:592: 'assign' : cannot convert from 'float' to '3-component vector of float'
WARNING: 0:395: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
1 compilation warnings.
2 compilation errors. No code generated.
postshader
#ifdef GL_ES
precision mediump float;
#endif
// Buddy Gaming PPSSPP shaders
// Like and follow my page in Facebook.
// https://web.facebook.com/Buddy-102805721398522
// Subscribe to my channel budds TV
// https://youtu.be/UVdCrKa6hsM
//======================================================================================================================================================================
//Extra options:
#define FXAA 1 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 1 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 6.0 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 1 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 1 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 2 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.9 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 1.0 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 0.7 //Default: 1.0
#define contrast 1.2 //Default: 1.0 //negative will be... well negative;p
#define red 1.3 //Default: 1.0
#define green 1.3 //Default: 1.0
#define blue 1.3 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define VIGNETTE 1 //3ds
#define vsize 1.2 //3ds
#define VIpos 3.0 //3ds
#define deVi 0 //3ds
//================
#define GAMMA 1 //simple gamma function after reading http://f |
UFC® Undisputed™ 2010 |
v1.10.3 |
2023-05-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:463: 'mix' : no matching overloaded function found
ERROR: 0:463: 'assign' : cannot convert from 'float' to '3-component vector of float'
WARNING: 0:297: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
1 compilation warnings.
2 compilation errors. No code generated.
postshader
#ifdef GL_ES
precision mediump float;
#endif
// Buddy Gaming PPSSPP shaders
// Like and follow my page in Facebook.
// https://web.facebook.com/Buddy-102805721398522
// Subscribe to my channel budds TV
// https://youtu.be/UVdCrKa6hsM
//======================================================================================================================================================================
//Extra options:
#define FXAA 1 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 1 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 8.0 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 1 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 1 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 3 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.7 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 1.0 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 0.7 //Default: 1.0
#define contrast 1.2 //Default: 1.0 //negative will be... well negative;p
#define red 1.4 //Default: 1.0
#define green 1.3 //Default: 1.0
#define blue 1.4 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define VIGNETTE 1 //3ds
#define vsize 1.2 //3ds
#define VIpos 3.0 //3ds
#define deVi 0 //3ds
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.9 |
UFC® Undisputed™ 2010 |
v1.12.3 |
2023-05-06 |
WriteToHardware: Invalid address 00003c50 near PC 088c8028 LR 088c7e30 |
UFC® Undisputed™ 2010 |
v1.15.3 |
2023-05-15 |
Unknown GetPointer 0aec744c PC 08891638 LR 08891668 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-04-23 |
Unknown GetPointer 92daaf80 PC 088ef3ec LR 088ef418 |
UFC® Undisputed™ 2010 |
v1.11.3 |
2023-04-22 |
80630007=sceAtracSetData(2, 08d4b1c0, 00005000): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.11.3 |
2023-04-22 |
80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-04-08 |
Replacement rowPitch=2048, but w=4096 (level=0) |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-03-27 |
UI scissor out of bounds in GameSettingsScreen: 490,0-1891,1080 / 2269,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-03-24 |
UI scissor out of bounds in ControlMappingScreen: 406,0-1864,1080 / 2166,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-03-23 |
UI scissor out of bounds in GamePauseScreen: 1687,36-554,1044 / 2166,1080 |
UFC® Undisputed™ 2010 |
v1.14.2 |
2023-03-22 |
UI scissor out of bounds in GameSettingsScreen: 255,0-918,544 / 1146,544 |
UFC® Undisputed™ 2010 |
v1.14.2 |
2023-03-22 |
UI scissor out of bounds in GameSettingsScreen: 269,0-1035,544 / 1208,544 |
UFC® Undisputed™ 2010 |
v1.14.2 |
2023-03-23 |
UI scissor out of bounds in GameSettingsScreen: 261,0-1003,544 / 1208,544 |
UFC® Undisputed™ 2010 |
v1.14.2 |
2023-03-20 |
UI scissor out of bounds in GameSettingsScreen: 328,0-1260,720 / 1518,720 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-03-13 |
WriteToHardware: Invalid address 00003bf4 near PC 08a78a50 LR 08a789ec |
UFC® Undisputed™ 2010 |
v1.13.1 |
2023-03-05 |
Unknown GetPointer 00000000 PC 08880470 LR 08b385e8 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-03-01 |
__KernelStopThread: thread 360 does not exist (helper deleted) |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-03-01 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-03-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-03-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-03-01 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-03-01 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-03-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d984b8, pos=0, access=0, data=2, text=2 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-02-24 |
Replacement rowPitch=128, but w=2880 (level=0) |
UFC® Undisputed™ 2010 |
v1.12.3 |
2023-02-24 |
__KernelStopThread: thread 359 does not exist |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-02-20 |
WriteToHardware: Invalid address 00003bf4 near PC 088c7f10 LR 088c7e30 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-02-20 |
UI scissor out of bounds in SavedataScreen: 2487,137-0,136 / 2340,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-02-20 |
UI scissor out of bounds in SavedataScreen: 2514,852-0,74 / 2340,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-02-20 |
UI scissor out of bounds in SavedataScreen: 2514,709-0,136 / 2340,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-02-20 |
UI scissor out of bounds in SavedataScreen: 2514,566-0,136 / 2340,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-02-20 |
UI scissor out of bounds in SavedataScreen: 2514,423-0,136 / 2340,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-02-20 |
UI scissor out of bounds in SavedataScreen: 2514,280-0,136 / 2340,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-02-20 |
UI scissor out of bounds in SavedataScreen: 2514,137-0,136 / 2340,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,852-0,74 / 2340,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,709-0,136 / 2340,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,566-0,136 / 2340,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,423-0,136 / 2340,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,280-0,136 / 2340,1080 |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-02-20 |
UI scissor out of bounds in SavedataScreen: 2615,137-0,136 / 2340,1080 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-02-11 |
__KernelStopThread: thread 641 does not exist (helper deleted) |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-01-29 |
ReadFromHardware: Invalid address cd2755f6 near PC 08884230 LR 08891458 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-01-29 |
Unknown GetPointer cd2755fa PC 08880470 LR 08891990 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-01-29 |
ReadFromHardware: Invalid address 00000000 near PC 08b07514 LR 08b07500 |
UFC® Undisputed™ 2010 |
v1.11.3 |
2023-01-19 |
sceDmacMemcpy(dest=040cc000, src=09a38c40, size=524304): overlapping read |
UFC® Undisputed™ 2010 |
v1.14.1 |
2023-01-17 |
UI scissor out of bounds in GameSettingsScreen: 461,0-1861,1080 / 2210,1080 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-04-02 |
GE Interrupt: newState might be 5 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-04-02 |
GE Interrupt: newState might be 4 |
UFC® Undisputed™ 2010 |
v1.14.4 |
2023-04-02 |
GE Interrupt: newState might be 3 |
UFC® Undisputed™ 2010 |
v1.13.2 |
2023-01-09 |
sceDmacMemcpy(dest=040cc000, src=09a43780, size=524304): overlapping read |
UFC® Undisputed™ 2010 |
v1.12.3 |
2022-12-27 |
Unknown GetPointer 9d6ab0db PC 08891980 LR 08891990 |
UFC® Undisputed™ 2010 |
v1.13.2 |
2022-12-27 |
sceDmacMemcpy(dest=040cc000, src=09a425c0, size=524304): overlapping read |
UFC® Undisputed™ 2010 |
v1.13.2 |
2022-12-21 |
Unknown GetPointer 79072563 PC 08891638 LR 08891668 |
UFC® Undisputed™ 2010 |
v1.15.4 |
2023-07-26 |
Unknown GetPointerWrite 00000000 PC 08891638 LR 0889164c |
UFC® Undisputed™ 2010 |
v1.13.2 |
2022-12-21 |
WriteToHardware: Invalid address 93b5a813 near PC 08000000 LR 08000000 |
UFC® Undisputed™ 2010 |
v1.13.2 |
2022-12-18 |
Unknown GetPointerWrite 00000000 PC 08de2be4 LR 08de2bf8 |