Message #1909636 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: NARUTO SHIPPUDEN: Ultimate Ninja Impact (ULES01537_1.01)

Error in shader program link: info: Link called without any attached shader objects.

fs: 00000000:00200002 Tex Fog TFuncMod 
#version 300 es
precision lowp float;
uniform sampler2D tex;
 in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}

vs: 00000000:00090354 HWX N Fog Tex TexProjNNrm UVMtx 
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = u_matambientalpha;
  v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}

Status: new. 1 hits from 2021-08-08 16:32:09 to 2021-08-08 16:32:09 UTC. Message #1909636.

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