Recent logs - NARUTO SHIPPUDEN: Ultimate Ninja Impact

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Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-26 Render to texture with different formats 3 != 0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-26 Render to texture with different strides 512 != 256
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2020-01-26 00000000=sceUtilityScreenshotInitStart(09d2ed08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-25 sceDmacMemcpy(dest=04126e80, src=0900c160, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-24 00000000=sceUtilityScreenshotInitStart(09cb0208)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-24 sceDmacMemcpy(dest=04174900, src=0933be20, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-23 sceDmacMemcpy(dest=04166900, src=093d7540, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-23 sceDmacMemcpy(dest=0415fe40, src=0921bc00, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-19 00000000=sceUtilityScreenshotInitStart(09cb0348)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-18 00000000=sceUtilityScreenshotInitStart(09cabc68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3 2020-01-17 sceDmacMemcpy(dest=04160a80, src=09584640, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-16 sceDmacMemcpy(dest=04179500, src=0920d9e0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.4 2020-01-16 sceDmacMemcpy(dest=04175b40, src=09451500, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3 2020-01-15 sceDmacMemcpy(dest=0416a340, src=0934db80, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-14 00000000=sceUtilityScreenshotInitStart(09caef28)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-14 00000000=sceUtilityScreenshotInitStart(09caef08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 402 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 404 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 417 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 502 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 511 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 348 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 411 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 415 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 351 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 356 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 718 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 721 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 403 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 405 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 378 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 380 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-10 __KernelStopThread: thread 401 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-10 __KernelStopThread: thread 410 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-10 __KernelStopThread: thread 479 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-01-10 __KernelStopThread: thread 493 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-09 WriteToHardware: Invalid address 3f8007c0 near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-08 00000000=sceUtilityScreenshotInitStart(09caa6c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2020-01-07 sceDmacMemcpy(dest=04145240, src=0910c1a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-06 00000000=sceUtilityScreenshotInitStart(09cad448)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-06 00000000=sceUtilityScreenshotInitStart(09cad408)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2020-01-04 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000802 Tex LM TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; gl_FragColor = v; } vs: 01070000:00000b11 HWX T N LM Tex Light: MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2020-01-04 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000802 Tex LM TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; gl_FragColor = v; } vs: 01070000:00000b19 HWX C T N LM Tex Light: MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2020-01-04 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000802 Tex LM TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; gl_FragColor = v; } vs: 01070000:00020b11 HWX T N LM Tex UVEnv Light: 0: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos0), worldnormal), 1.0 + dot(normalize(u_lightpos0), worldnormal)) * 0.5, 1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-04 00000000=sceUtilityScreenshotInitStart(09d388c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-04 00000000=sceUtilityScreenshotInitStart(09d38888)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-31 sceDmacMemcpy(dest=0416dec0, src=091cf860, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2019-12-30 Render to area containing texture at 040cc000 +64x0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2019-12-30 Rendering to framebuffer offset: 040cc000 +65x0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-30 sceDmacMemcpy(dest=0413a7c0, src=091922c0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-29 00000000=sceUtilityScreenshotInitStart(09cadb08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-28 sceDmacMemcpy(dest=0413a7c0, src=09279a60, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-26 WriteToHardware: Invalid address 000007cd near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-26 00000000=sceUtilityScreenshotInitStart(09cb0308)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-26 00000000=sceUtilityScreenshotInitStart(09cb02c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-25 sceDmacMemcpy(dest=04126e80, src=09675570, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-23 00000000=sceUtilityScreenshotInitStart(09cab128)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3-432-gfd6c3145d 2019-12-23 sceDmacMemcpy(dest=0414d440, src=0910c1a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-23 sceDmacMemcpy(dest=04156cc0, src=093d76d0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-22 WriteToHardware: Invalid address 72657b15 near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-22 00000000=sceUtilityScreenshotInitStart(09cad828)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-22 00000000=sceUtilityScreenshotInitStart(09cad7e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-22 00000000=sceUtilityScreenshotInitStart(09cee1e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-21 00000000=sceUtilityScreenshotInitStart(09cad348)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2019-12-20 sceDmacMemcpy(dest=041689c0, src=09174d00, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-19 sceDmacMemcpy(dest=04176c00, src=08f69990, size=192): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-19 sceDmacMemcpy(dest=04150cc0, src=08f82c90, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-16 sceDmacMemcpy(dest=0416f7c0, src=09365cc0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-16 sceDmacMemcpy(dest=04153100, src=091e7020, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2019-12-16 00000000=sceUtilityScreenshotInitStart(09cb26a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2019-12-11 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000914 HWX T Fog Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-08 sceDmacMemcpy(dest=04155080, src=0924c260, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-08 sceDmacMemcpy(dest=04159bc0, src=0912aa20, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-01-23 sceDmacMemcpy(dest=0417c440, src=091f72c0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-04 00000000=sceUtilityScreenshotInitStart(09d2c868)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-03 sceDmacMemcpy(dest=04170440, src=092f9340, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-03 00000000=sceUtilityScreenshotInitStart(09cab9a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-12-02 sceDmacMemcpy(dest=04169580, src=092c9600, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-11-30 00000000=sceUtilityScreenshotInitStart(09ca8de8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3 2019-11-30 00000000=sceUtilityScreenshotInitStart(09ca9f48)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-11-27 Unknown GetPointer 00000000 PC 08aebffc LR 08aead94
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2019-11-24 sceDmacMemcpy(dest=0415c780, src=09161220, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-11-23 sceDmacMemcpy(dest=041706c0, src=0934e1a0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2019-11-22 sceDmacMemcpy(dest=04154e40, src=090fe8a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-11-19 Error in shader program link: info: (unknown reason) fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000914 HWX T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-11-18 sceDmacMemcpy(dest=0416a100, src=08f67950, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-11-18 00000000=sceUtilityScreenshotInitStart(09ca9a08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-11-18 00000000=sceUtilityScreenshotInitStart(09ca99c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2019-11-15 00000000=sceUtilityScreenshotInitStart(09cae6e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9 2019-11-14 sceDmacMemcpy(dest=0415f600, src=093f8790, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2019-11-14 sceDmacMemcpy(dest=04153300, src=0913f220, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2019-11-13 00000000=sceUtilityScreenshotInitStart(09cee028)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3 2019-11-12 sceDmacMemcpy(dest=0415b100, src=091cc520, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.2 2019-11-12 sceDmacMemcpy(dest=04168900, src=0926fc40, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2019-11-08 WriteToHardware: Invalid address 000007bf near PC 08818404 LR 08818b2c
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-11-08 sceDmacMemcpy(dest=04128900, src=09111e60, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2019-11-06 sceDmacMemcpy(dest=0413c700, src=0912bba0, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2019-11-04 00000000=sceUtilityScreenshotInitStart(09cacb08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2019-11-03 00000000=sceUtilityScreenshotInitStart(09caad08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.4 2019-11-03 00000000=sceUtilityScreenshotInitStart(09cace28)