Recent logs - NARUTO SHIPPUDEN: Ultimate Ninja Impact

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Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-03-18 sceDmacMemcpy(dest=04126e80, src=0900c2e0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2019-03-18 Unknown GetPointer 00000000 PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-16 sceDmacMemcpy(dest=04143700, src=0915eba0, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-16 00000000=sceUtilityScreenshotInitStart(09cf6588)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.4 2019-03-16 00000000=sceUtilityScreenshotInitStart(09caede8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-16 sceDmacMemcpy(dest=04146580, src=092ddce0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-03-16 00000000=sceUtilityScreenshotInitStart(09d342e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-03-16 sceDmacMemcpy(dest=0415dcc0, src=0919e420, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-03-16 00000000=sceUtilityScreenshotInitStart(09d34288)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-03-15 sceDmacMemcpy(dest=04153f00, src=093e7540, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2019-03-15 Unknown GetPointer 00000000 PC 088042f8 LR 08000030
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-03-14 sceDmacMemcpy(dest=04157780, src=093d2500, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.1 2019-03-13 sceDmacMemcpy(dest=0413ef00, src=091d9d60, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.4 2019-03-13 00000000=sceUtilityScreenshotInitStart(09cb1c08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-03-13 sceDmacMemcpy(dest=04160e80, src=0930e8a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-12 00000000=sceUtilityScreenshotInitStart(09caa148)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-12 00000000=sceUtilityScreenshotInitStart(09caf4c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-12 00000000=sceUtilityScreenshotInitStart(09caae88)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-11 00000000=sceUtilityScreenshotInitStart(09caa2e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-03-11 sceDmacMemcpy(dest=04162fc0, src=0928be80, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.5.4 2019-03-07 00000000=sceUtilityScreenshotInitStart(09caba28)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-03-06 sceDmacMemcpy(dest=04172340, src=091b42e0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-05 sceDmacMemcpy(dest=04150c40, src=091f7760, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-05 sceDmacMemcpy(dest=0414e080, src=090e2160, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-04 sceDmacMemcpy(dest=04167ec0, src=09254da0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-04 00000000=sceUtilityScreenshotInitStart(09cac5e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-04 sceDmacMemcpy(dest=0414e080, src=092b82a0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-04 sceDmacMemcpy(dest=0413b440, src=090d6960, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-04 sceDmacMemcpy(dest=04140600, src=091333e0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-03 sceDmacMemcpy(dest=04184440, src=09218ce0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.4 2019-03-02 sceDmacMemcpy(dest=0414e300, src=09132fe0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-03-01 sceDmacMemcpy(dest=04153100, src=09371cc0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2019-02-28 sceDmacMemcpy(dest=04159cc0, src=0941b5c0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2019-02-27 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-02-21 sceDmacMemcpy(dest=04162300, src=09310b60, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-02-18 00000000=sceUtilityScreenshotInitStart(09cee148)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.1 2019-02-18 sceDmacMemcpy(dest=041746c0, src=08f69990, size=192): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-02-17 sceDmacMemcpy(dest=0415cf40, src=093d14c0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.5.3 2019-02-14 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 00000000:0000091c LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0021d000 UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2019-02-13 sceDmacMemcpy(dest=0417cc80, src=09439120, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-02-11 sceDmacMemcpy(dest=0415ce80, src=09352f50, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.5.3 2019-02-09 Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage. Error: Linking failed. fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-02-08 Trying to write block exit to illegal destination 00020000: pc = 00010000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-02-08 Trying to write block exit to illegal destination 00030000: pc = 088042f8
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-02-07 sceDmacMemcpy(dest=0418c240, src=0916bd80, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-02-07 sceDmacMemcpy(dest=041572c0, src=09282340, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-02-06 sceDmacMemcpy(dest=04159d00, src=09220060, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-02-06 00000000=sceUtilityScreenshotInitStart(09cb0068)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-02-06 00000000=sceUtilityScreenshotInitStart(09cb0048)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-02-05 sceDmacMemcpy(dest=0416a340, src=0933c380, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-02-05 sceDmacMemcpy(dest=0419f540, src=093c6cc0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-02-02 sceDmacMemcpy(dest=041875c0, src=092d9480, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-02-02 00000000=sceUtilityScreenshotInitStart(09cb0da8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-02-01 00000000=sceUtilityScreenshotInitStart(09cadd68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2019-02-01 00000000=sceUtilityScreenshotInitStart(09cadd28)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-01-28 sceDmacMemcpy(dest=0415aa00, src=091f9920, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-01-28 sceDmacMemcpy(dest=0416dc80, src=091ff120, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2019-01-28 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0021d802 Tex LM Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01f30001:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2019-01-28 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00200002 Tex Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00090354 HWX N Fog Tex TexProjNNrm UVMtx #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2019-01-28 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00200000 Fog #version 100 precision lowp float; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00090104 HWX Fog UVMtx #version 100 precision highp float; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-28 00000000=sceUtilityScreenshotInitStart(09cae308)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-27 00000000=sceUtilityScreenshotInitStart(09cb4da8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-26 sceDmacMemcpy(dest=04154f40, src=0924ba80, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-26 sceDmacMemcpy(dest=0418d8c0, src=091a6580, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-26 WriteToHardware: Invalid address 000006c0 near PC 08831874 LR 08832144
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-03-16 sceDmacMemcpy(dest=0418ddc0, src=09168ee0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-25 sceDmacMemcpy(dest=04190240, src=09335380, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-24 sceDmacMemcpy(dest=04178640, src=093e9a20, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-23 sceDmacMemcpy(dest=04126e80, src=0978cd70, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-23 sceDmacMemcpy(dest=04157cc0, src=092b44c0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-21 sceDmacMemcpy(dest=04171240, src=091ec120, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-20 00000000=sceUtilityScreenshotInitStart(09caa508)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-20 00000000=sceUtilityScreenshotInitStart(09d38828)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-20 00000000=sceUtilityScreenshotInitStart(09d38808)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-20 00000000=sceUtilityScreenshotInitStart(09cb02a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-20 00000000=sceUtilityScreenshotInitStart(09cb0268)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.5.3 2019-01-20 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-01-19 sceDmacMemcpy(dest=041761c0, src=09297e00, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-19 00000000=sceUtilityScreenshotInitStart(09d34128)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.4 2019-01-18 00000000=sceUtilityScreenshotInitStart(09cac9a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.2 2019-01-18 sceDmacMemcpy(dest=04126e80, src=0910c1a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-17 00000000=sceUtilityScreenshotInitStart(09cabda8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-17 00000000=sceUtilityScreenshotInitStart(09cabd68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2019-01-16 sceDmacMemcpy(dest=041799c0, src=091f89e0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-01-16 sceDmacMemcpy(dest=0416f380, src=09127380, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7 2019-01-16 sceDmacMemcpy(dest=04162cc0, src=0925fb80, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=04199a00, src=09429840, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=04199c40, src=09429a40, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=0419a940, src=0942a800, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=0419ab80, src=0942aac0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=0419ad00, src=0942ab80, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=0419b240, src=0942afc0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=0419a540, src=0942a200, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=0419a700, src=0942a3c0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=04199e00, src=09429bc0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=0419a040, src=09429dc0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=0419a5c0, src=0942a300, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=04199bc0, src=09429a00, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=04199f00, src=09429d00, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2019-01-16 sceDmacMemcpy(dest=04199800, src=094296c0, size=64): overlapping read