To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
		Click on a version, game, or report message to show similar entries.  Hover over version to see platform info, and hover over a game title to see region and version info.
		
			
				| Game title | Version | Latest Report | Message | 
			
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.19 | 2025-10-19 | 0=sceUtilityScreenshotInitStart(09d39588) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.13.1 | 2025-10-11 | sceDmacMemcpy(dest=0415ab40, src=09163240, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.11.3 | 2025-09-18 | sceDmacMemcpy(dest=04170180, src=09442300, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-08-30 | 00000000=sceUtilityScreenshotInitStart(09cab428) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.11.3 | 2025-08-30 | Unknown GetPointer 00000000 PC 08816148 LR 0881615c | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-08-28 | 00000000=sceUtilityScreenshotInitStart(09cac7e8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-08-28 | 00000000=sceUtilityScreenshotInitStart(09cad3e8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-08-21 | 00000000=sceUtilityScreenshotInitStart(09ca9fa8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.14.4 | 2025-08-20 | Replacement rowPitch=1024, but w=1224 (level=0) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.14.4 | 2025-08-20 | Replacement rowPitch=2048, but w=4800 (level=0) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-08-20 | 00000000=sceUtilityScreenshotInitStart(09cb15e8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.17.1 | 2025-08-18 | sceDmacMemcpy(dest=04165900, src=0924bea0, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.10.3 | 2025-08-16 | 00000000=sceUtilityScreenshotInitStart(09d37768) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.9.4 | 2025-08-14 | sceDmacMemcpy(dest=04156ec0, src=091d37a0, size=64): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.19.3 | 2025-08-13 | sceKernelCreateThread(name=nipvp): unsupported attributes 00000007, ignoring | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-08-11 | sceDmacMemcpy(dest=04162cc0, src=091d59e0, size=64): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.17 | 2025-07-28 | sceDmacMemcpy(dest=04152380, src=0917d3c0, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.19.3 | 2025-07-27 | 0=sceUtilityScreenshotInitStart(09cbe508) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.12.2 | 2025-07-20 | sceDmacMemcpy(dest=0413b3c0, src=090d0020, size=64): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.14.1 | 2025-07-17 | UI scissor out of bounds in SavedataScreen: 1812,516-0,92 / 1612,720 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.14.1 | 2025-07-17 | UI scissor out of bounds in SavedataScreen: 1812,412-0,99 / 1612,720 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.14.1 | 2025-07-17 | UI scissor out of bounds in SavedataScreen: 1812,308-0,99 / 1612,720 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.14.1 | 2025-07-17 | UI scissor out of bounds in SavedataScreen: 1812,204-0,99 / 1612,720 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.14.1 | 2025-07-17 | UI scissor out of bounds in SavedataScreen: 1812,100-0,99 / 1612,720 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.17.1 | 2025-07-10 | Jump to invalid address: 072a2b40 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-07-08 | sceDmacMemcpy(dest=0418b6c0, src=09185b80, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.19.2 | 2025-06-29 | 0=sceUtilityScreenshotInitStart(09ca95e8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.16.6 | 2025-06-17 | sceDmacMemcpy(dest=04171a80, src=092b89a0, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.17.1 | 2025-06-17 | Jump to invalid address: 0708bac0 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.17.1 | 2025-06-15 | sceDmacMemcpy(dest=04145dc0, src=0959bdc0, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.19.1 | 2025-06-14 | 0=sceUtilityScreenshotInitStart(09cae5a8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.19.1 | 2025-06-14 | 0=sceUtilityScreenshotInitStart(09cae568) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-06-12 | 00000000=sceUtilityScreenshotInitStart(09cae428) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-06-11 | 00000000=sceUtilityScreenshotInitStart(09cab488) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.9.4 | 2025-06-08 | sceDmacMemcpy(dest=04185b00, src=093cf500, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-06-07 | sceDmacMemcpy(dest=04151380, src=0911b2a0, size=64): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.13.2 | 2025-06-06 | ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.13.2 | 2025-06-06 | Unknown GetPointerWrite 00007fff PC 08804f8c LR 08808728 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-06-04 | Jump to invalid address: 07560e40 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-06-04 | Jump to invalid address: 0717f980 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-06-04 | Jump to invalid address: 07562ca0 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-06-04 | Jump to invalid address: 071a3cc0 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-06-04 | Jump to invalid address: 0740f2a0 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-06-02 | 00000000=sceUtilityScreenshotInitStart(09caae88) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.16.6 | 2025-05-24 | 00000000=sceUtilityScreenshotInitStart(09cb3a28) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-05-24 | sceDmacMemcpy(dest=04128900, src=09126320, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1-1211-g6770122c5c | 2025-05-22 | SCE_KERNEL_ERROR_SCE_ERROR_ATRAC_UNKNOWN_FORMAT=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.11.2 | 2025-05-22 | sceDmacMemcpy(dest=04168900, src=0923e240, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.12.2 | 2025-05-17 | sceDmacMemcpy(dest=04151e80, src=0910bf20, size=64): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.12.2 | 2025-05-16 | sceDmacMemcpy(dest=04155700, src=091ec7a0, size=64): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-05-12 | 00000000=sceUtilityScreenshotInitStart(09cab7a8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-05-11 | sceDmacMemcpy(dest=04157e80, src=08f7f490, size=64): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-05-11 | sceDmacMemcpy(dest=0413c700, src=0912b380, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.11 | 2025-05-11 | ReadFromHardware: Invalid address aab4a54c near PC aab4a54c LR 0895b6a8 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.11 | 2025-05-11 | Unknown GetPointer 00000000 PC 0895b584 LR 08937fa4 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-05-10 | 00000000=sceUtilityScreenshotInitStart(09d3b188) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.11.3 | 2025-05-05 |  | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.17.1 | 2025-05-03 | 00000000=sceUtilityScreenshotInitStart(09d3a5a8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-28 | 00000000=sceUtilityScreenshotInitStart(09d32088) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-25 | sceDmacMemcpy(dest=04162fc0, src=09234cc0, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-25 | Jump to invalid address: 0717a6c0 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-25 | Jump to invalid address: 0717fe80 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-25 | Jump to invalid address: 071a4520 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-25 | Jump to invalid address: 0717a4c0 | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-22 | 00000000=sceUtilityScreenshotInitStart(09cf07c8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.17.1 | 2025-04-21 | sceDmacMemcpy(dest=04177980, src=0930c2a0, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18 | 2025-04-21 | sceDmacMemcpy(dest=0416e380, src=092cd820, size=64): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18 | 2025-04-18 | sceDmacMemcpy(dest=04156c00, src=092311a0, size=64): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.17.1 | 2025-04-13 | 00000000=sceUtilityScreenshotInitStart(09cad6c8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-12 | sceDmacMemcpy(dest=04145400, src=0919aac0, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.6.3 | 2025-04-12 | Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest > 
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
 in vec4 v_color0;
 in vec3 v_color1;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t + s;
  float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
  if (aResult < 0.5) discard;
  fragColor0 = v;
}
vs: 01f30001:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:3 
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  lowp vec3 lightSum1 = vec3(0.0);
  vec3 toLight;
  lowp vec3 diffuse;
  mediump float ldot;
  toLight = u_lightpos0;
  ldot = max(dot(toLight, worldnormal), 0.0);
  diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
  ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
  if (ldot > 0.0)
    lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
  lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
  toLight = u_lightpos1;
  ldot = max(dot(toLight, worldnormal), 0.0);
  diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
  lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
  toLight = u_lightpos2;
  ldot = max(dot(toLight, worldnormal), 0.0);
  diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
  lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
  toLight = u_lightpos3;
  ldot = max(dot(toLight, worldnormal), 0.0);
  diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
  lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_color1 = clamp(lightSum1, 0.0, 1.0);
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
} | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.6.3 | 2025-04-12 | Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod 
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
 in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}
vs: 00000000:00000914 HWX T Fog Tex 
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = u_matambientalpha;
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
} | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.6.3 | 2025-04-12 | Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0001d822 Tex TexAlpha LM TFuncMod AlphaTest0 > 
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
 in vec4 v_color0;
 in vec3 v_color1;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t + s;
  if (v.a < 0.002) discard;
  fragColor0 = v;
}
vs: 01f30001:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:3 
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  lowp vec3 lightSum1 = vec3(0.0);
  vec3 toLight;
  lowp vec3 diffuse;
  mediump float ldot;
  toLight = u_lightpos0;
  ldot = max(dot(toLight, worldnormal), 0.0);
  diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
  ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
  if (ldot > 0.0)
    lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
  lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
  toLight = u_lightpos1;
  ldot = max(dot(toLight, worldnormal), 0.0);
  diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
  lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
  toLight = u_lightpos2;
  ldot = max(dot(toLight, worldnormal), 0.0);
  diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
  lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
  toLight = u_lightpos3;
  ldot = max(dot(toLight, worldnormal), 0.0);
  diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
  lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_color1 = clamp(lightSum1, 0.0, 1.0);
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
} | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.16.6 | 2025-04-12 | 00000000=sceUtilityScreenshotInitStart(09cb0be8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.16.6 | 2025-04-12 | 00000000=sceUtilityScreenshotInitStart(09cb0ba8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-10 | 00000000=sceUtilityScreenshotInitStart(09caef88) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-10 | 00000000=sceUtilityScreenshotInitStart(09caef68) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18 | 2025-04-05 | sceDmacMemcpy(dest=04169c40, src=093d03c0, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-05 | 00000000=sceUtilityScreenshotInitStart(09caffe8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.16.6 | 2025-04-05 | 00000000=sceUtilityScreenshotInitStart(09cade48) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.11.3 | 2025-04-03 | sceDmacMemcpy(dest=0418ee00, src=0926f2e0, size=64): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-02 | sceDmacMemcpy(dest=0414c800, src=092c0480, size=256): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-01 | 00000000=sceUtilityScreenshotInitStart(09caa888) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-04-01 | sceDmacMemcpy(dest=04182080, src=094a85c0, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-03-30 | 00000000=sceUtilityScreenshotInitStart(09cad1c8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.9.4 | 2025-03-26 | sceDmacMemcpy(dest=0413b440, src=0900bfa0, size=64): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.16.6 | 2025-03-22 | sceDmacMemcpy(dest=04175e80, src=0945cd40, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-03-21 | sceDmacMemcpy(dest=0414f300, src=092f27d0, size=320): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.16.6 | 2025-03-12 | sceDmacMemcpy(dest=04156cc0, src=092b7c80, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-03-08 | sceDmacMemcpy(dest=04175ac0, src=0926fc40, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-03-07 | sceDmacMemcpy(dest=04177040, src=09378c80, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1-670-g63c7c73fa0 | 2025-03-02 | 00000000=sceUtilityScreenshotInitStart(09cad148) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1-670-g63c7c73fa0 | 2025-03-02 | 00000000=sceUtilityScreenshotInitStart(09cad188) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1-670-g63c7c73fa0 | 2025-03-02 | 00000000=sceUtilityScreenshotInitStart(09cad0a8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-03-02 | sceDmacMemcpy(dest=04156c80, src=09230b80, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.16.6 | 2025-03-02 | 00000000=sceUtilityScreenshotInitStart(09caaaa8) | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-03-01 | sceDmacMemcpy(dest=0418ee00, src=0924c060, size=64): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-02-27 | sceDmacMemcpy(dest=04175b40, src=094b9ec0, size=192): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18.1 | 2025-02-27 | sceDmacMemcpy(dest=04142080, src=091e6410, size=128): overlapping read | 
				| NARUTO SHIPPUDEN: Ultimate Ninja Impact | v1.18 | 2025-02-26 | 00000000=sceUtilityScreenshotInitStart(09d2ec08) |