Recent logs - NARUTO SHIPPUDEN: Ultimate Ninja Impact

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Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.2 2025-05-17 sceDmacMemcpy(dest=04151e80, src=0910bf20, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.2 2025-05-16 sceDmacMemcpy(dest=04155700, src=091ec7a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-12 00000000=sceUtilityScreenshotInitStart(09cab7a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-11 sceDmacMemcpy(dest=04157e80, src=08f7f490, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-11 sceDmacMemcpy(dest=0413c700, src=0912b380, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11 2025-05-11 ReadFromHardware: Invalid address aab4a54c near PC aab4a54c LR 0895b6a8
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11 2025-05-11 Unknown GetPointer 00000000 PC 0895b584 LR 08937fa4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-10 00000000=sceUtilityScreenshotInitStart(09d3b188)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2025-05-05
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-05-03 00000000=sceUtilityScreenshotInitStart(09d3a5a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-28 00000000=sceUtilityScreenshotInitStart(09d32088)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-25 sceDmacMemcpy(dest=04162fc0, src=09234cc0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-25 Jump to invalid address: 0717a6c0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-25 Jump to invalid address: 0717fe80
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-25 Jump to invalid address: 071a4520
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-25 Jump to invalid address: 0717a4c0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-22 00000000=sceUtilityScreenshotInitStart(09cf07c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-04-21 sceDmacMemcpy(dest=04177980, src=0930c2a0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18 2025-04-21 sceDmacMemcpy(dest=0416e380, src=092cd820, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18 2025-04-18 sceDmacMemcpy(dest=04156c00, src=092311a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-04-13 00000000=sceUtilityScreenshotInitStart(09cad6c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-12 sceDmacMemcpy(dest=04145400, src=0919aac0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2025-04-12 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 01f30001:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2025-04-12 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000914 HWX T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2025-04-12 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0001d822 Tex TexAlpha LM TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01f30001:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.6 2025-04-12 00000000=sceUtilityScreenshotInitStart(09cb0be8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.6 2025-04-12 00000000=sceUtilityScreenshotInitStart(09cb0ba8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-10 00000000=sceUtilityScreenshotInitStart(09caef88)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-10 00000000=sceUtilityScreenshotInitStart(09caef68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18 2025-04-05 sceDmacMemcpy(dest=04169c40, src=093d03c0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-05 00000000=sceUtilityScreenshotInitStart(09caffe8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.6 2025-04-05 00000000=sceUtilityScreenshotInitStart(09cade48)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2025-04-03 sceDmacMemcpy(dest=0418ee00, src=0926f2e0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-02 sceDmacMemcpy(dest=0414c800, src=092c0480, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-01 00000000=sceUtilityScreenshotInitStart(09caa888)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-01 sceDmacMemcpy(dest=04182080, src=094a85c0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-03-30 00000000=sceUtilityScreenshotInitStart(09cad1c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2025-03-26 sceDmacMemcpy(dest=0413b440, src=0900bfa0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.6 2025-03-22 sceDmacMemcpy(dest=04175e80, src=0945cd40, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-03-21 sceDmacMemcpy(dest=0414f300, src=092f27d0, size=320): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.6 2025-03-12 sceDmacMemcpy(dest=04156cc0, src=092b7c80, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-03-08 sceDmacMemcpy(dest=04175ac0, src=0926fc40, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-03-07 sceDmacMemcpy(dest=04177040, src=09378c80, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1-670-g63c7c73fa0 2025-03-02 00000000=sceUtilityScreenshotInitStart(09cad148)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1-670-g63c7c73fa0 2025-03-02 00000000=sceUtilityScreenshotInitStart(09cad188)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1-670-g63c7c73fa0 2025-03-02 00000000=sceUtilityScreenshotInitStart(09cad0a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-03-02 sceDmacMemcpy(dest=04156c80, src=09230b80, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.6 2025-03-02 00000000=sceUtilityScreenshotInitStart(09caaaa8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-03-01 sceDmacMemcpy(dest=0418ee00, src=0924c060, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-02-27 sceDmacMemcpy(dest=04175b40, src=094b9ec0, size=192): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-02-27 sceDmacMemcpy(dest=04142080, src=091e6410, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18 2025-02-26 00000000=sceUtilityScreenshotInitStart(09d2ec08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-02-24 00000000=sceUtilityScreenshotInitStart(09d38fa8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-02-21 sceDmacMemcpy(dest=041a7500, src=091dc720, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-02-21 sceDmacMemcpy(dest=04171940, src=092bd8d0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-03-20 00000000=sceUtilityScreenshotInitStart(09caaa68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-11 sceDmacMemcpy(dest=0416e380, src=091fca60, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1-1101-g4ff642ccc8 2025-05-01 2153971718=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-02-13 sceDmacMemcpy(dest=04158bc0, src=092071a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2025-02-12 00000000=sceUtilityScreenshotInitStart(09d3daa8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2025-02-04 sceDmacMemcpy(dest=04170640, src=091d1120, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-01-31 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-01-31 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-01-31 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-01-31 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-01-31 sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-01-31 sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-29 sceDmacMemcpy(dest=04163fc0, src=091fe9a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08873474
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-25 Jump to invalid address: 07178600
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-25 Jump to invalid address: 07178780
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-22 Jump to invalid address: 07192320
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-25 Jump to invalid address: 07178c80
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-25 Jump to invalid address: 07178e00
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-22 Jump to invalid address: 0717a540
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-22 Jump to invalid address: 073a8100
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-20 00000000=sceUtilityScreenshotInitStart(09cad2c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-20 00000000=sceUtilityScreenshotInitStart(09d31f88)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-16 sceDmacMemcpy(dest=0414a400, src=0912b7e0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-15 sceDmacMemcpy(dest=0416e240, src=09428d40, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-15 sceDmacMemcpy(dest=04165180, src=09230ac0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-13 sceDmacMemcpy(dest=04172040, src=0945ffc0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-01-10 sceDmacMemcpy(dest=0417d3c0, src=092c6400, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-01-07 00000000=sceUtilityScreenshotInitStart(09cab4a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13.2 2025-01-06 ReadFromHardware: Invalid address 00000000 near PC 089698d8 LR 089698d0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-05 00000000=sceUtilityScreenshotInitStart(09cac0e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-04 sceDmacMemcpy(dest=04154300, src=08f7eb50, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-04 00000000=sceUtilityScreenshotInitStart(09d392e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-04 00000000=sceUtilityScreenshotInitStart(09d392a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-01-02 sceKernelLoadModule: unsupported options size=00000014, flags=088620a0, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-25 00000000=sceUtilityScreenshotInitStart(09caba48)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-25 00000000=sceUtilityScreenshotInitStart(09caba28)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-22 00000000=sceUtilityScreenshotInitStart(09caa7c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-19 00000000=sceUtilityScreenshotInitStart(09cacd28)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-18 sceDmacMemcpy(dest=04153d80, src=0900c160, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-18 00000000=sceUtilityScreenshotInitStart(09cacae8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-17 sceDmacMemcpy(dest=04156cc0, src=09387ca0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-16 00000000=sceUtilityScreenshotInitStart(09ca9048)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-14 sceDmacMemcpy(dest=04157c40, src=0915e920, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-06 sceDmacMemcpy(dest=04157f40, src=093f7e60, size=192): overlapping read