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Game title |
Version |
Latest Report |
Message |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.2 |
2025-05-17 |
sceDmacMemcpy(dest=04151e80, src=0910bf20, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.2 |
2025-05-16 |
sceDmacMemcpy(dest=04155700, src=091ec7a0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-12 |
00000000=sceUtilityScreenshotInitStart(09cab7a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-11 |
sceDmacMemcpy(dest=04157e80, src=08f7f490, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-11 |
sceDmacMemcpy(dest=0413c700, src=0912b380, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11 |
2025-05-11 |
ReadFromHardware: Invalid address aab4a54c near PC aab4a54c LR 0895b6a8 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11 |
2025-05-11 |
Unknown GetPointer 00000000 PC 0895b584 LR 08937fa4 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-10 |
00000000=sceUtilityScreenshotInitStart(09d3b188) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2025-05-05 |
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-05-03 |
00000000=sceUtilityScreenshotInitStart(09d3a5a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-28 |
00000000=sceUtilityScreenshotInitStart(09d32088) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
sceDmacMemcpy(dest=04162fc0, src=09234cc0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
Jump to invalid address: 0717a6c0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
Jump to invalid address: 0717fe80 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
Jump to invalid address: 071a4520 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
Jump to invalid address: 0717a4c0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-22 |
00000000=sceUtilityScreenshotInitStart(09cf07c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-04-21 |
sceDmacMemcpy(dest=04177980, src=0930c2a0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18 |
2025-04-21 |
sceDmacMemcpy(dest=0416e380, src=092cd820, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18 |
2025-04-18 |
sceDmacMemcpy(dest=04156c00, src=092311a0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-04-13 |
00000000=sceUtilityScreenshotInitStart(09cad6c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-12 |
sceDmacMemcpy(dest=04145400, src=0919aac0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.6.3 |
2025-04-12 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
fragColor0 = v;
}
vs: 01f30001:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:3
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.6.3 |
2025-04-12 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:00000914 HWX T Fog Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.6.3 |
2025-04-12 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0001d822 Tex TexAlpha LM TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 01f30001:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:3
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-04-12 |
00000000=sceUtilityScreenshotInitStart(09cb0be8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-04-12 |
00000000=sceUtilityScreenshotInitStart(09cb0ba8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-10 |
00000000=sceUtilityScreenshotInitStart(09caef88) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-10 |
00000000=sceUtilityScreenshotInitStart(09caef68) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18 |
2025-04-05 |
sceDmacMemcpy(dest=04169c40, src=093d03c0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-05 |
00000000=sceUtilityScreenshotInitStart(09caffe8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-04-05 |
00000000=sceUtilityScreenshotInitStart(09cade48) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2025-04-03 |
sceDmacMemcpy(dest=0418ee00, src=0926f2e0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-02 |
sceDmacMemcpy(dest=0414c800, src=092c0480, size=256): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-01 |
00000000=sceUtilityScreenshotInitStart(09caa888) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-01 |
sceDmacMemcpy(dest=04182080, src=094a85c0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-30 |
00000000=sceUtilityScreenshotInitStart(09cad1c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2025-03-26 |
sceDmacMemcpy(dest=0413b440, src=0900bfa0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-03-22 |
sceDmacMemcpy(dest=04175e80, src=0945cd40, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-21 |
sceDmacMemcpy(dest=0414f300, src=092f27d0, size=320): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-03-12 |
sceDmacMemcpy(dest=04156cc0, src=092b7c80, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-08 |
sceDmacMemcpy(dest=04175ac0, src=0926fc40, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-07 |
sceDmacMemcpy(dest=04177040, src=09378c80, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1-670-g63c7c73fa0 |
2025-03-02 |
00000000=sceUtilityScreenshotInitStart(09cad148) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1-670-g63c7c73fa0 |
2025-03-02 |
00000000=sceUtilityScreenshotInitStart(09cad188) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1-670-g63c7c73fa0 |
2025-03-02 |
00000000=sceUtilityScreenshotInitStart(09cad0a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-02 |
sceDmacMemcpy(dest=04156c80, src=09230b80, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-03-02 |
00000000=sceUtilityScreenshotInitStart(09caaaa8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-01 |
sceDmacMemcpy(dest=0418ee00, src=0924c060, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-02-27 |
sceDmacMemcpy(dest=04175b40, src=094b9ec0, size=192): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-02-27 |
sceDmacMemcpy(dest=04142080, src=091e6410, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18 |
2025-02-26 |
00000000=sceUtilityScreenshotInitStart(09d2ec08) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-02-24 |
00000000=sceUtilityScreenshotInitStart(09d38fa8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-02-21 |
sceDmacMemcpy(dest=041a7500, src=091dc720, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-02-21 |
sceDmacMemcpy(dest=04171940, src=092bd8d0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-20 |
00000000=sceUtilityScreenshotInitStart(09caaa68) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-11 |
sceDmacMemcpy(dest=0416e380, src=091fca60, size=256): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1-1101-g4ff642ccc8 |
2025-05-01 |
2153971718=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-02-13 |
sceDmacMemcpy(dest=04158bc0, src=092071a0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2025-02-12 |
00000000=sceUtilityScreenshotInitStart(09d3daa8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.6.3 |
2025-02-04 |
sceDmacMemcpy(dest=04170640, src=091d1120, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-01-31 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-01-31 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-01-31 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-01-31 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-01-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=4e49422e, pos=0, access=1, data=2, text=2 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-01-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=fefefefe, pos=0, access=1, data=1, text=1 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-29 |
sceDmacMemcpy(dest=04163fc0, src=091fe9a0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-26 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08873474 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
Jump to invalid address: 07178600 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
Jump to invalid address: 07178780 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-22 |
Jump to invalid address: 07192320 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
Jump to invalid address: 07178c80 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
Jump to invalid address: 07178e00 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-22 |
Jump to invalid address: 0717a540 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-22 |
Jump to invalid address: 073a8100 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-20 |
00000000=sceUtilityScreenshotInitStart(09cad2c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-20 |
00000000=sceUtilityScreenshotInitStart(09d31f88) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-16 |
sceDmacMemcpy(dest=0414a400, src=0912b7e0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-15 |
sceDmacMemcpy(dest=0416e240, src=09428d40, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-15 |
sceDmacMemcpy(dest=04165180, src=09230ac0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-13 |
sceDmacMemcpy(dest=04172040, src=0945ffc0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-01-10 |
sceDmacMemcpy(dest=0417d3c0, src=092c6400, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-01-07 |
00000000=sceUtilityScreenshotInitStart(09cab4a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.2 |
2025-01-06 |
ReadFromHardware: Invalid address 00000000 near PC 089698d8 LR 089698d0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-05 |
00000000=sceUtilityScreenshotInitStart(09cac0e8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-04 |
sceDmacMemcpy(dest=04154300, src=08f7eb50, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-04 |
00000000=sceUtilityScreenshotInitStart(09d392e8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-04 |
00000000=sceUtilityScreenshotInitStart(09d392a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-01-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=088620a0, pos=0, access=1, data=2, text=2 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-12-25 |
00000000=sceUtilityScreenshotInitStart(09caba48) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-12-25 |
00000000=sceUtilityScreenshotInitStart(09caba28) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-12-22 |
00000000=sceUtilityScreenshotInitStart(09caa7c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-12-19 |
00000000=sceUtilityScreenshotInitStart(09cacd28) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-12-18 |
sceDmacMemcpy(dest=04153d80, src=0900c160, size=256): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-12-18 |
00000000=sceUtilityScreenshotInitStart(09cacae8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-12-17 |
sceDmacMemcpy(dest=04156cc0, src=09387ca0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-12-16 |
00000000=sceUtilityScreenshotInitStart(09ca9048) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-12-14 |
sceDmacMemcpy(dest=04157c40, src=0915e920, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-12-06 |
sceDmacMemcpy(dest=04157f40, src=093f7e60, size=192): overlapping read |