Recent logs - NARUTO SHIPPUDEN: Ultimate Ninja Impact

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2020-05-27 00000000=sceUtilityScreenshotInitStart(09cabb28)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-27 sceDmacMemcpy(dest=04172200, src=08f67950, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3 2020-05-26 sceDmacMemcpy(dest=041c7d80, src=093cbc40, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-26 00000000=sceUtilityScreenshotInitStart(09d38708)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.5.4 2020-05-25 sceDmacMemcpy(dest=04141440, src=0910c1a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-25 sceDmacMemcpy(dest=04126e80, src=09555b20, size=512): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-24 00000000=sceUtilityScreenshotInitStart(09cec3c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.4 2020-05-24 sceDmacMemcpy(dest=04157f40, src=09391de0, size=192): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-23 sceDmacMemcpy(dest=0414d740, src=09158240, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-23 sceDmacMemcpy(dest=04172580, src=091690e0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2020-05-23 sceDmacMemcpy(dest=0415ed40, src=091b34a0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-23 sceDmacMemcpy(dest=041c0300, src=09343240, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-21 __KernelStopThread: thread 1256 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-21 __KernelStopThread: thread 520 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-21 __KernelStopThread: thread 486 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-21 __KernelStopThread: thread 488 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-21 __KernelStopThread: thread 352 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-21 __KernelStopThread: thread 1028 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-21 __KernelStopThread: thread 1059 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-20 00000000=sceUtilityScreenshotInitStart(09cae2e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-19 sceDmacMemcpy(dest=04190040, src=08ec5a40, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-19 sceDmacMemcpy(dest=0414d440, src=0910dd00, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-18 __KernelStopThread: thread 307 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-128-g4a757db57 2020-05-17 00000000=sceUtilityScreenshotInitStart(09cab3c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-16 sceDmacMemcpy(dest=0416b340, src=08f6d190, size=192): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-16 sceDmacMemcpy(dest=041562c0, src=091fe9a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-16 sceDmacMemcpy(dest=041648c0, src=09136f20, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-15 sceDmacMemcpy(dest=0414ec80, src=092b7c80, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-15 sceDmacMemcpy(dest=0416f3c0, src=094dc380, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-15 sceDmacMemcpy(dest=04178580, src=092bf600, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-22 sceDmacMemcpy(dest=04159cc0, src=09410dc0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-15 Error in shader program link: info: (unknown reason) fs: postshader /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif #define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding #define CornerB 0 //ON:1/OFF:0 / activate only one #define CornerD 0 //ON:1/OFF:0 // CornerC //used as default if none of the above is defined const float XBR_SCALE = 3.0; const float lv2_cf = 2.0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); const vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25); uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; // Difference between vector components. vec4 df(vec4 A, vec4 B) { return vec4(abs(A-B)); } // Compare two vectors and return their components are different. vec4 diff(vec4 A, vec4 B) { return vec4(notEqual(A, B)); } // Determine if two vector components are equal based on a threshold. vec4 eq(vec4 A, vec4 B) { return (step(df(A, B), eq_threshold)); } // Determine if two vector components are NOT equal based on a threshold. vec4 neq(vec4 A, vec4 B) { return (vec4(1.0, 1.0, 1.0, 1.0) - eq(A, B)); } float c_df(vec3 c1, vec3 c2) { vec3 df = abs(c1 - c2); return df.r + df.g + df.b; } void main() { bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule vec4 irlv0, irlv1, irlv2l, irlv2u; vec4 fx, fx_l, fx_u; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec4 delta = vec4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_l = vec4(0.5/XBR_SCALE, 1.0/XBR_SCALE, 0.5/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_u = delta_l.yxwz; vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz; vec3 B = texture2D(sampler0, Tex
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3 2020-05-14 sceDmacMemcpy(dest=0418ee00, src=0915e590, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-14 00000000=sceUtilityScreenshotInitStart(09cae168)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-15 sceDmacMemcpy(dest=04189400, src=091d1ae0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-12 00000000=sceUtilityScreenshotInitStart(09cac228)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-11 00000000=sceUtilityScreenshotInitStart(09caed08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-11 00000000=sceUtilityScreenshotInitStart(09cacb48)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-11 00000000=sceUtilityScreenshotInitStart(09cac4a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-10 sceDmacMemcpy(dest=04141440, src=0914d580, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2020-05-10 sceDmacMemcpy(dest=04150cc0, src=08f6b990, size=192): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-10 WriteToHardware: Invalid address 000007bf near PC 088183f4 LR 08818b2c
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-09 sceDmacMemcpy(dest=04157380, src=091d78c0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-13 sceDmacMemcpy(dest=0416d980, src=092b38c0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-09 00000000=sceUtilityScreenshotInitStart(09ca9cc8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-09 sceDmacMemcpy(dest=04191240, src=09368480, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-09 sceDmacMemcpy(dest=04173780, src=092da9a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-08 __KernelStopThread: thread 648 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-08 __KernelStopThread: thread 506 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-08 __KernelStopThread: thread 652 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-08 __KernelStopThread: thread 461 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-08 __KernelStopThread: thread 463 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2020-05-08 __KernelStopThread: thread 354 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-08 00000000=sceUtilityScreenshotInitStart(09caafc8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-08 sceDmacMemcpy(dest=04179500, src=09432c20, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-07 00000000=sceUtilityScreenshotInitStart(09cab648)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3 2020-05-07 sceDmacMemcpy(dest=04156c00, src=0928c120, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.5.4 2020-05-06 00000000=sceUtilityScreenshotInitStart(09ca9468)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-06 sceDmacMemcpy(dest=0415f200, src=092d8340, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-05 sceDmacMemcpy(dest=0416d580, src=09436500, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2020-05-04 00000000=sceUtilityScreenshotInitStart(09cae5e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2020-05-04 00000000=sceUtilityScreenshotInitStart(09cae5c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2020-05-01 00000000=sceUtilityScreenshotInitStart(09cac3a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.5 2020-05-01 00000000=sceUtilityScreenshotInitStart(09cac368)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-30 00000000=sceUtilityScreenshotInitStart(09cafec8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-29 sceDmacMemcpy(dest=0415a900, src=092eaa20, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-28 sceDmacMemcpy(dest=04128900, src=0900bee0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-27 00000000=sceUtilityScreenshotInitStart(09cede28)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-26 WriteToHardware: Invalid address 0f21007d near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-26 sceDmacMemcpy(dest=04141440, src=0910dd00, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3 2020-04-26 sceDmacMemcpy(dest=04156bc0, src=091ce020, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-26 00000000=sceUtilityScreenshotInitStart(09cab828)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-25 sceDmacMemcpy(dest=04156cc0, src=090ff9a0, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-24 sceDmacMemcpy(dest=0416d780, src=09495cc0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-21 sceDmacMemcpy(dest=04175380, src=09204920, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3 2020-04-21 00000000=sceUtilityScreenshotInitStart(09d36de8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.4 2020-04-20 sceDmacMemcpy(dest=04126e80, src=0900bfa0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2020-04-20 sceDmacMemcpy(dest=0418ddc0, src=092fcfe0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-20 sceDmacMemcpy(dest=04178080, src=0947d500, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-19 00000000=sceUtilityScreenshotInitStart(09cab168)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-19 sceDmacMemcpy(dest=04172040, src=09393f40, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.5.4 2020-04-19 sceDmacMemcpy(dest=04162d80, src=0947d440, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-22 sceDmacMemcpy(dest=04152f00, src=092b07a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-17 sceDmacMemcpy(dest=0417af00, src=092246a0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-17 sceDmacMemcpy(dest=04174680, src=092246a0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-17 sceDmacMemcpy(dest=04142080, src=092bde90, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-16 sceDmacMemcpy(dest=04161f00, src=092306a0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-16 00000000=sceUtilityScreenshotInitStart(09cad1a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-16 sceDmacMemcpy(dest=0415af40, src=092e90e0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-16 00000000=sceUtilityScreenshotInitStart(09cad0e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-16 00000000=sceUtilityScreenshotInitStart(09cad128)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-05-21 sceDmacMemcpy(dest=0413b440, src=090e2160, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-15 00000000=sceUtilityScreenshotInitStart(09d3c608)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-15 00000000=sceUtilityScreenshotInitStart(09d3c5c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-15 00000000=sceUtilityScreenshotInitStart(09d3c588)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-14 00000000=sceUtilityScreenshotInitStart(09cb0d08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2020-04-14 sceDmacMemcpy(dest=04169780, src=09381500, size=128): overlapping read