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| Game title |
Version |
Latest Report |
Message |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15 |
2025-12-23 |
sceDmacMemcpy(dest=04154040, src=09230ac0, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-12-19 |
00000000=sceUtilityScreenshotInitStart(09caca48) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.19.3 |
2025-12-10 |
0=sceUtilityScreenshotInitStart(09ca91e8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-12-07 |
00000000=sceUtilityScreenshotInitStart(09caef48) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-12-07 |
00000000=sceUtilityScreenshotInitStart(09caef08) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.19.3 |
2025-11-30 |
0=sceUtilityScreenshotInitStart(09caefc8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.19.3 |
2025-11-30 |
0=sceUtilityScreenshotInitStart(09caf028) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17 |
2025-11-23 |
sceDmacMemcpy(dest=04142c40, src=0921fe10, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2025-11-14 |
00000000=sceUtilityScreenshotInitStart(09cb4a68) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2025-11-02 |
00000000=sceUtilityScreenshotInitStart(09caed68) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.19.3 |
2025-10-30 |
0=sceUtilityScreenshotInitStart(09caf768) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.19.3 |
2025-10-30 |
0=sceUtilityScreenshotInitStart(09caf728) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.19 |
2025-10-19 |
0=sceUtilityScreenshotInitStart(09d39588) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.1 |
2025-10-11 |
sceDmacMemcpy(dest=0415ab40, src=09163240, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2025-09-18 |
sceDmacMemcpy(dest=04170180, src=09442300, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-08-30 |
00000000=sceUtilityScreenshotInitStart(09cab428) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2025-08-30 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-08-28 |
00000000=sceUtilityScreenshotInitStart(09cac7e8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-08-28 |
00000000=sceUtilityScreenshotInitStart(09cad3e8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-08-21 |
00000000=sceUtilityScreenshotInitStart(09ca9fa8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2025-08-20 |
Replacement rowPitch=1024, but w=1224 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2025-08-20 |
Replacement rowPitch=2048, but w=4800 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-08-20 |
00000000=sceUtilityScreenshotInitStart(09cb15e8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-08-18 |
sceDmacMemcpy(dest=04165900, src=0924bea0, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2025-08-16 |
00000000=sceUtilityScreenshotInitStart(09d37768) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2025-08-14 |
sceDmacMemcpy(dest=04156ec0, src=091d37a0, size=64): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.19.3 |
2025-08-13 |
sceKernelCreateThread(name=nipvp): unsupported attributes 00000007, ignoring |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-08-11 |
sceDmacMemcpy(dest=04162cc0, src=091d59e0, size=64): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17 |
2025-07-28 |
sceDmacMemcpy(dest=04152380, src=0917d3c0, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.19.3 |
2025-07-27 |
0=sceUtilityScreenshotInitStart(09cbe508) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.2 |
2025-07-20 |
sceDmacMemcpy(dest=0413b3c0, src=090d0020, size=64): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-07-17 |
UI scissor out of bounds in SavedataScreen: 1812,516-0,92 / 1612,720 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-07-17 |
UI scissor out of bounds in SavedataScreen: 1812,412-0,99 / 1612,720 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-07-17 |
UI scissor out of bounds in SavedataScreen: 1812,308-0,99 / 1612,720 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-07-17 |
UI scissor out of bounds in SavedataScreen: 1812,204-0,99 / 1612,720 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-07-17 |
UI scissor out of bounds in SavedataScreen: 1812,100-0,99 / 1612,720 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-07-10 |
Jump to invalid address: 072a2b40 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-07-08 |
sceDmacMemcpy(dest=0418b6c0, src=09185b80, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.19.3 |
2025-12-22 |
0=sceUtilityScreenshotInitStart(09ca95e8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-06-17 |
sceDmacMemcpy(dest=04171a80, src=092b89a0, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-06-17 |
Jump to invalid address: 0708bac0 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-06-15 |
sceDmacMemcpy(dest=04145dc0, src=0959bdc0, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.19.1 |
2025-06-14 |
0=sceUtilityScreenshotInitStart(09cae5a8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.19.1 |
2025-06-14 |
0=sceUtilityScreenshotInitStart(09cae568) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-12 |
00000000=sceUtilityScreenshotInitStart(09cae428) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-11 |
00000000=sceUtilityScreenshotInitStart(09cab488) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2025-06-08 |
sceDmacMemcpy(dest=04185b00, src=093cf500, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-07 |
sceDmacMemcpy(dest=04151380, src=0911b2a0, size=64): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.2 |
2025-06-06 |
ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.2 |
2025-06-06 |
Unknown GetPointerWrite 00007fff PC 08804f8c LR 08808728 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-04 |
Jump to invalid address: 07560e40 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-04 |
Jump to invalid address: 0717f980 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-04 |
Jump to invalid address: 07562ca0 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-04 |
Jump to invalid address: 071a3cc0 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-04 |
Jump to invalid address: 0740f2a0 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-02 |
00000000=sceUtilityScreenshotInitStart(09caae88) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-05-24 |
00000000=sceUtilityScreenshotInitStart(09cb3a28) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-24 |
sceDmacMemcpy(dest=04128900, src=09126320, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1-1211-g6770122c5c |
2025-05-22 |
SCE_KERNEL_ERROR_SCE_ERROR_ATRAC_UNKNOWN_FORMAT=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2 |
2025-05-22 |
sceDmacMemcpy(dest=04168900, src=0923e240, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.2 |
2025-05-17 |
sceDmacMemcpy(dest=04151e80, src=0910bf20, size=64): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.2 |
2025-05-16 |
sceDmacMemcpy(dest=04155700, src=091ec7a0, size=64): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-12 |
00000000=sceUtilityScreenshotInitStart(09cab7a8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-11 |
sceDmacMemcpy(dest=04157e80, src=08f7f490, size=64): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-11 |
sceDmacMemcpy(dest=0413c700, src=0912b380, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11 |
2025-05-11 |
ReadFromHardware: Invalid address aab4a54c near PC aab4a54c LR 0895b6a8 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11 |
2025-05-11 |
Unknown GetPointer 00000000 PC 0895b584 LR 08937fa4 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-10 |
00000000=sceUtilityScreenshotInitStart(09d3b188) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2025-05-05 |
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-05-03 |
00000000=sceUtilityScreenshotInitStart(09d3a5a8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-28 |
00000000=sceUtilityScreenshotInitStart(09d32088) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
sceDmacMemcpy(dest=04162fc0, src=09234cc0, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
Jump to invalid address: 0717a6c0 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
Jump to invalid address: 0717fe80 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
Jump to invalid address: 071a4520 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-25 |
Jump to invalid address: 0717a4c0 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-22 |
00000000=sceUtilityScreenshotInitStart(09cf07c8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-04-21 |
sceDmacMemcpy(dest=04177980, src=0930c2a0, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18 |
2025-04-21 |
sceDmacMemcpy(dest=0416e380, src=092cd820, size=64): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18 |
2025-04-18 |
sceDmacMemcpy(dest=04156c00, src=092311a0, size=64): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2025-04-13 |
00000000=sceUtilityScreenshotInitStart(09cad6c8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-12 |
sceDmacMemcpy(dest=04145400, src=0919aac0, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.6.3 |
2025-04-12 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
fragColor0 = v;
}
vs: 01f30001:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:3
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.6.3 |
2025-04-12 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:00000914 HWX T Fog Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.6.3 |
2025-04-12 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0001d822 Tex TexAlpha LM TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 01f30001:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:3
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-04-12 |
00000000=sceUtilityScreenshotInitStart(09cb0be8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-04-12 |
00000000=sceUtilityScreenshotInitStart(09cb0ba8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-10 |
00000000=sceUtilityScreenshotInitStart(09caef88) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-10 |
00000000=sceUtilityScreenshotInitStart(09caef68) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18 |
2025-04-05 |
sceDmacMemcpy(dest=04169c40, src=093d03c0, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-05 |
00000000=sceUtilityScreenshotInitStart(09caffe8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-04-05 |
00000000=sceUtilityScreenshotInitStart(09cade48) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2025-04-03 |
sceDmacMemcpy(dest=0418ee00, src=0926f2e0, size=64): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-02 |
sceDmacMemcpy(dest=0414c800, src=092c0480, size=256): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-01 |
00000000=sceUtilityScreenshotInitStart(09caa888) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-01 |
sceDmacMemcpy(dest=04182080, src=094a85c0, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-30 |
00000000=sceUtilityScreenshotInitStart(09cad1c8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2025-03-26 |
sceDmacMemcpy(dest=0413b440, src=0900bfa0, size=64): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2025-03-22 |
sceDmacMemcpy(dest=04175e80, src=0945cd40, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-21 |
sceDmacMemcpy(dest=0414f300, src=092f27d0, size=320): overlapping read |