Message #1935522 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: ドラゴンボール タッグバーサス (ULJS00311_1.01)

Error in shader program link: info: ERROR:LEX/PARSE-1 (line 432) Syntax error
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Dilarang keras untuk Copas dan Riname tanpa ijin

//Hargai Pembuat jika ingin di hargai

// no copas no rename tanpa ijin

//Note  : Recommend to use PPSSP v1.1.1/======================================================================================================================================================================

//================
#define FXAA         0     	
//================
#define GAUSS_SQ     0 	  //3ds
#define Gsmoothing   2.2  //3ds
//================
#define GAUSS_S      1	         //3ds
//================
#define SHARPEN      0     	//3ds
#define value        2.5            //3ds
//================
#define S_COM_V2     0	   	//3ds
#define S_val0       5.0           //3ds
//================
#define xBR          0                 //3ds
#define VariantB     0     	   //3ds
//================
#define xHQ          0     	         //3ds
#define scaleoffset  0.75    //3ds
//================
#define BLOOM        0          //3ds
#define MIKU            1         //3ds
#define  samples     4     	//3ds
#define quality      0.10     //3ds
#define Bpower       0.1    //3ds
//================
#define COLORED      0         //3ds
#define Cpower       0.5       //3ds
//================
#define NATURALC     0        //3ds
#define ncpower      0.7	   //3ds
//================
#define ACARTOON       0    	   //3ds
#define th           0.10  	           //3ds
#define bb           0.10              //3ds
#define pp           0.10             //3ds
#define acpower      0.5   	
  //3ds
//================
#define SHADEBOOST     1      //3ds
#define saturation   1.9           //3ds
#define brightness   0.7    //3ds
#define contrast     1.2    	     //3ds
#define red          1.5            //3ds
#define green        1.5	         //3ds
#define blue         1.5             //3ds
int SEPIA =          0;	             //3ds
int GRAYSCALE =      0;	   	  //3ds
int NEGATIVE =       0;	       //3ds
int PSPCOLORS =      5;    	 //3ds
//================
#define GAMMA        0  	
    //3ds
#define	correction   1.9     //3ds
//================
#define SCANLINES    0	   //3ds
#define SLsize       1     	
       //3ds
#define SLcolor      2.8   	  //3ds
#define SLpower      0.4     //3ds
#define SLV          0     	     //3ds
//================
#define VIGNETTE     0        //3ds
#define vsize        1.2           //3ds
#define VIpos        0.0   	      //3ds
#define deVi         0     	      //3ds
//================
#define TEST         0               //3ds
#define TESTANIM     0 	   //3ds
#define testAspeed   1.0    //3ds
//======================================================================================================================================================================
//
/*
  FXAA shader, GLSL code adapted from:
  http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
  Whitepaper describing the technique:
  http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
*/

/*
   Hyllian's 5xBR v3.5a Shader
   
   Copyright (C) 2011 Hyllian/Jararaca - [email protected]
  
   This program is free software; you can redistribute it and/or
   modify it under the terms of the GNU General Public License
   as published by the Free Software Foundation; either version 2
   of the License, or (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place - Suite 330, Hunt, MA  02111-1307, 3ds.
   
*/

/*
	4xGLSL HqFilter shader, Modified to use in PPSSPP. Grabbed from:
	http://forums.ngemu.com/showthread.php?t=76098

Status: new. 1 hits from 2021-09-10 15:53:27 to 2021-09-10 15:53:27 UTC. Message #1935522.

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