Recent logs - ドラゴンボール タッグバーサス

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Game title Version Latest Report Message
ドラゴンボール タッグバーサス v1.8.0 2019-03-19 Unknown GetPointer 00000000 PC 08837cf8 LR 08837cf8
ドラゴンボール タッグバーサス v1.6.3 2019-03-18 Unknown GE command : b70f3fff
ドラゴンボール タッグバーサス v1.6.3 2019-03-18 Unknown GE command : 5a0ff300
ドラゴンボール タッグバーサス v1.7.4 2019-03-15 ReadFromHardware: Invalid address 07ff0a20 near PC 0889b4ac LR 0889b4ac
ドラゴンボール タッグバーサス v1.7.4 2019-03-15 ReadFromHardware: Invalid address 377c3c23 near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.7.4 2019-03-15 ReadFromHardware: Invalid address 377c3c30 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-03-15 ReadFromHardware: Invalid address 1a5d4a70 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-03-15 ReadFromHardware: Invalid address 1a5d4a63 near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-03-15 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.7.5 2019-03-13 MIPSCompileOp: Invalid instruction 71729b20
ドラゴンボール タッグバーサス v1.7.5 2019-03-17 MIPSCompileOp: Invalid instruction 716c145c
ドラゴンボール タッグバーサス v1.7.5 2019-03-13 MIPSCompileOp: Invalid instruction 71729a50
ドラゴンボール タッグバーサス v1.7.5 2019-03-13 Jump to invalid address: 0faf7594
ドラゴンボール タッグバーサス v1.7.5 2019-03-13 ReadFromHardware: Invalid address 000008c0 near PC 088273fc LR 088274ec
ドラゴンボール タッグバーサス v1.7.5 2019-03-13 WriteToHardware: Invalid address 0000009c near PC 088273fc LR 088274ec
ドラゴンボール タッグバーサス v1.7.5 2019-03-13 WriteToHardware: Invalid address 00000194 near PC 088273fc LR 088274ec
ドラゴンボール タッグバーサス v1.7.5 2019-03-12 MIPSCompileOp: Invalid instruction b0ae0168
ドラゴンボール タッグバーサス v1.7.4 2019-03-11 ReadFromHardware: Invalid address 1bac4b7f near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.7.4 2019-03-11 ReadFromHardware: Invalid address 1bac4b8c near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-03-09 ReadFromHardware: Invalid address 1ba7b78c near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-03-09 ReadFromHardware: Invalid address 1ba7b77f near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.7.5 2019-03-08 WriteToHardware: Invalid address 1c03e298 near PC 0880dcc8 LR 0880dcc8
ドラゴンボール タッグバーサス v1.7.4 2019-03-07 Trying to compile instruction 000b22b0 that can't be interpreted
ドラゴンボール タッグバーサス v1.7.4 2019-03-07 Jump to invalid address: 0c2c02e0 PC 08000248 LR 08000000
ドラゴンボール タッグバーサス v1.7.4 2019-03-07 Trying to compile instruction 000008b1 that can't be interpreted
ドラゴンボール タッグバーサス v1.7.4 2019-03-07 Unknown GetPointer 00000000 PC 00000000 LR 08000000
ドラゴンボール タッグバーサス v1.7.4 2019-03-07 WriteToHardware: Invalid address 0373196c near PC 08902348 LR 08902358
ドラゴンボール タッグバーサス v1.7.4 2019-03-07 ReadFromHardware: Invalid address 0373195c near PC 08902348 LR 08902358
ドラゴンボール タッグバーサス v1.7.4 2019-03-07 ReadFromHardware: Invalid address 0373191c near PC 08902348 LR 08902358
ドラゴンボール タッグバーサス v1.7.4 2019-03-07 WriteToHardware: Invalid address 0373192c near PC 08902348 LR 08902358
ドラゴンボール タッグバーサス v1.6.3 2019-03-12 ReadFromHardware: Invalid address 257cd593 near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.7.5 2019-03-02 Jump to invalid address: 07ff9f80
ドラゴンボール タッグバーサス v1.7.5 2019-03-02 MIPSCompileOp: Invalid instruction ef340000
ドラゴンボール タッグバーサス v1.7.5 2019-03-02 Jump to invalid address: 02698730
ドラゴンボール タッグバーサス v1.7.5 2019-03-02 Jump to invalid address: 02d00000
ドラゴンボール タッグバーサス v1.4-2-g648bc5d 2019-03-02 MIPSCompileOp: Invalid instruction 422fb480
ドラゴンボール タッグバーサス v1.4-2-g648bc5d 2019-03-02 MIPSCompileOp: Invalid instruction 422db9a3
ドラゴンボール タッグバーサス v1.4-2-g648bc5d 2019-03-02 MIPSCompileOp: Invalid instruction 4231a739
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-02-28 Error in shader program link: info: (unknown reason) fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.4.2 2019-02-25 ReadFromHardware: Invalid address 00000040 near PC 0889ae58 LR 0889ae58
ドラゴンボール タッグバーサス v1.4.2 2019-02-25 ReadFromHardware: Invalid address 0b017884 near PC 0889b4ac LR 0889b4ac
ドラゴンボール タッグバーサス v1.6.3-358-g17de6ad 2019-02-25 ReadFromHardware: Invalid address 00000040 near PC 0889aea0 LR 0889ae58
ドラゴンボール タッグバーサス v1.6.3-358-g17de6ad 2019-02-25 ReadFromHardware: Invalid address 0b017f04 near PC 0889b4c0 LR 0889b4ac
ドラゴンボール タッグバーサス v1.7.4 2019-02-24 ReadFromHardware: Invalid address 37856423 near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.7.4 2019-03-08 ReadFromHardware: Invalid address 37856430 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-02-24 ReadFromHardware: Invalid address 152ac280 near PC 088048b4 LR 08902358
ドラゴンボール タッグバーサス v1.7.4 2019-02-24 WriteToHardware: Invalid address 152ac280 near PC 088048b4 LR 08902358
ドラゴンボール タッグバーサス v1.7.4 2019-02-24 WriteToHardware: Invalid address 151a4500 near PC 088048b4 LR 08902358
ドラゴンボール タッグバーサス v1.7.5 2019-02-23 MIPSCompileOp: Invalid instruction 716d18a8
ドラゴンボール タッグバーサス v1.7.5 2019-02-23 MIPSCompileOp: Invalid instruction 716a901c
ドラゴンボール タッグバーサス v1.7.5 2019-02-23 MIPSCompileOp: Invalid instruction 716d1978
ドラゴンボール タッグバーサス v1.4.2 2019-02-23 ReadFromHardware: Invalid address 1693873c near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.6.3 2019-03-08 ReadFromHardware: Invalid address 193b1820 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.6.3 2019-03-08 ReadFromHardware: Invalid address 193b1813 near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.5.4 2019-02-18 Unknown GE command : b7fffbf1
ドラゴンボール タッグバーサス v1.5.4 2019-02-18 Bad bounding box data: fffbf1
ドラゴンボール タッグバーサス v1.5.4 2019-02-18 Bad bounding box data: 962eea
ドラゴンボール タッグバーサス v1.7.4 2019-02-16 ReadFromHardware: Invalid address 1501ca00 near PC 088048b4 LR 08902358
ドラゴンボール タッグバーサス v1.7.4 2019-02-16 ReadFromHardware: Invalid address 0a007a84 near PC 0889b4ac LR 0889b4ac
ドラゴンボール タッグバーサス v1.7.4 2019-02-16 WriteToHardware: Invalid address 1501ca00 near PC 088048b4 LR 08902358
ドラゴンボール タッグバーサス v1.7.4 2019-02-16 ReadFromHardware: Invalid address 2585fd93 near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.7.4 2019-02-16 ReadFromHardware: Invalid address 2585fda0 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-02-16 ReadFromHardware: Invalid address 38f8af88 near PC 08957b04 LR 08a61c3c
ドラゴンボール タッグバーサス v1.7.4 2019-03-12 ReadFromHardware: Invalid address 00000002 near PC 0896f04c LR 0896f04c
ドラゴンボール タッグバーサス v1.7.4 2019-02-16 ReadFromHardware: Invalid address 1bb5737f near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.7.4 2019-02-16 ReadFromHardware: Invalid address 1bb5738c near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-02-23 ReadFromHardware: Invalid address 1bf72931 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-02-16 ReadFromHardware: Invalid address 1093873c near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-02-16 ReadFromHardware: Invalid address 0b2aacd8 near PC 0889b4ac LR 0889b4ac
ドラゴンボール タッグバーサス v1.7.4 2019-02-15 ReadFromHardware: Invalid address 0b53a21c near PC 088ab56c LR 088ab59c
ドラゴンボール タッグバーサス v1.7.4 2019-03-14 ReadFromHardware: Invalid address 0b53a218 near PC 0889b4ac LR 0889b4ac
ドラゴンボール タッグバーサス v1.7.4 2019-03-07 ReadFromHardware: Invalid address 07ff0320 near PC 0889b4ac LR 0889b4ac
ドラゴンボール タッグバーサス v1.7.4 2019-02-15 ReadFromHardware: Invalid address 25816993 near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.7.4 2019-02-15 ReadFromHardware: Invalid address 258169a0 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-02-15 ReadFromHardware: Invalid address 3780d023 near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.7.4 2019-02-15 ReadFromHardware: Invalid address 3780d030 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-02-14 ReadFromHardware: Invalid address 388b1bf3 near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.7.4 2019-02-14 ReadFromHardware: Invalid address 388b1c00 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-02-14 WriteToHardware: Invalid address 152ec140 near PC 088048b4 LR 08902358
ドラゴンボール タッグバーサス v1.7.4 2019-03-16 ReadFromHardware: Invalid address 373d51e4 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-03-17 ReadFromHardware: Invalid address 3881f400 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-03-17 ReadFromHardware: Invalid address 3881f3f3 near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.7.4 2019-03-16 ReadFromHardware: Invalid address 07ff06a0 near PC 0889b4ac LR 0889b4ac
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-02-13 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:30: 'f' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. 02000000:41c00900 HWX T Bones:8 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-02-13 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:33: 'f' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. 02000000:41400910 HWX T Tex Bones:6 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-02-13 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:30: 'f' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. 02000000:40c00910 HWX T Tex Bones:4 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-02-13 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:29: 'f' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. 02000000:41400900 HWX T Bones:6 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-02-13 Error in shader program link: info: Invalid vertex shader. Link cannot proceed. fs: 00000000:01000032 Tex TexAlpha StenToAlpha StenUniform TFuncAdd #version 100 precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 02000000:40c00910 HWX T Tex Bones:4 WScale 1 (failed) #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-02-13 Error in shader program link: info: Invalid vertex shader. Link cannot proceed. fs: 00000000:01000032 Tex TexAlpha StenToAlpha StenUniform TFuncAdd #version 100 precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 02000000:41c00910 HWX T Tex Bones:8 WScale 1 (failed) #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-02-13 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:26: 'f' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. 02000000:40c00900 HWX T Bones:4 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-02-13 Error in shader program link: info: Invalid vertex shader. Link cannot proceed. fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 02000000:40c00900 HWX T Bones:4 WScale 1 (failed) #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-02-13 Error in shader program link: info: Invalid vertex shader. Link cannot proceed. fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 02000000:41c00900 HWX T Bones:8 WScale 1 (failed) #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-02-13 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:34: 'f' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. 02000000:41c00910 HWX T Tex Bones:8 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-02-13 Error in shader program link: info: Invalid vertex shader. Link cannot proceed. fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 02000000:41400900 HWX T Bones:6 WScale 1 (failed) #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-02-13 Error in shader program link: info: Invalid vertex shader. Link cannot proceed. fs: 00000000:01000032 Tex TexAlpha StenToAlpha StenUniform TFuncAdd #version 100 precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 02000000:41400910 HWX T Tex Bones:6 WScale 1 (failed) #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.7.5 2019-03-02 Branch in RSZeroComp delay slot at 040007f8 in block starting at 040007c0
ドラゴンボール タッグバーサス v1.6.3 2019-02-12 WriteToHardware: Invalid address 00006014 near PC 088048c8 LR 00000000
ドラゴンボール タッグバーサス v1.7.5 2019-03-02 MIPSCompileOp: Invalid instruction 4053c08b
ドラゴンボール タッグバーサス v1.7.5 2019-03-02 MIPSCompileOp: Invalid instruction 40e2c01a
ドラゴンボール タッグバーサス v1.7.5 2019-03-02 An uneaten prefix at end of block: 040007b8