Recent logs - ドラゴンボール タッグバーサス

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
ドラゴンボール タッグバーサス v1.7.5-403-g128c0ad 2019-08-18 ReadFromHardware: Invalid address 00000001 near PC 0889a8a4 LR 088a1194
ドラゴンボール タッグバーサス v1.8.0 2019-08-19 ReadFromHardware: Invalid address 277f5b53 near PC 08a5ec40 LR 08a5ece4
ドラゴンボール タッグバーサス v1.8.0 2019-08-19 ReadFromHardware: Invalid address 277f5b60 near PC 0881a9b4 LR 0881a994
ドラゴンボール タッグバーサス v1.8.0 2019-08-18 ReadFromHardware: Invalid address 58bcd5b0 near PC 0881a9b4 LR 0881a994
ドラゴンボール タッグバーサス v1.8.0 2019-08-18 ReadFromHardware: Invalid address 58bcd5a3 near PC 08a5ec40 LR 08a5ece4
ドラゴンボール タッグバーサス v1.8.0 2019-08-18 ReadFromHardware: Invalid address 27b32173 near PC 08a5ec40 LR 08a5ece4
ドラゴンボール タッグバーサス v1.8.0 2019-08-18 ReadFromHardware: Invalid address 27b32180 near PC 0881a9b4 LR 0881a994
ドラゴンボール タッグバーサス v1.8.0 2019-08-17 ReadFromHardware: Invalid address 564c0584 near PC 0881a9b4 LR 0881a994
ドラゴンボール タッグバーサス v1.8.0 2019-08-17 ReadFromHardware: Invalid address 564c0577 near PC 08a5ec40 LR 08a5ece4
ドラゴンボール タッグバーサス v1.8.0 2019-08-17 ReadFromHardware: Invalid address 00000002 near PC 0896f080 LR 0896f04c
ドラゴンボール タッグバーサス v1.8.0 2019-08-17 ReadFromHardware: Invalid address 5659c184 near PC 0881a9b4 LR 0881a994
ドラゴンボール タッグバーサス v1.8.0 2019-08-17 ReadFromHardware: Invalid address 5659c177 near PC 08a5ec40 LR 08a5ece4
ドラゴンボール タッグバーサス v1.8.0 2019-08-17 ReadFromHardware: Invalid address 277ac753 near PC 08a5ec40 LR 08a5ece4
ドラゴンボール タッグバーサス v1.8.0 2019-08-17 ReadFromHardware: Invalid address 277ac760 near PC 0881a9b4 LR 0881a994
ドラゴンボール タッグバーサス v1.8.0 2019-08-17 ReadFromHardware: Invalid address 2783ef60 near PC 0881a9b4 LR 0881a994
ドラゴンボール タッグバーサス v1.8.0 2019-08-17 ReadFromHardware: Invalid address 2783ef53 near PC 08a5ec40 LR 08a5ece4
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-08-17 Error in shader program link: info: (unknown reason) fs: 00001d83:00000000 ReplaceBlend_3A:6_B:7_Eq:0 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.8.0 2019-08-17 ReadFromHardware: Invalid address 27bc4980 near PC 0881a9b4 LR 0881a994
ドラゴンボール タッグバーサス v1.8.0 2019-08-17 ReadFromHardware: Invalid address 27bc4973 near PC 08a5ec40 LR 08a5ece4
ドラゴンボール タッグバーサス v1.8.0 2019-08-15 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
ドラゴンボール タッグバーサス v1.8.0 2019-08-15 Unknown syscall in known module 'LoadExecForKernel': 0x6d302d3d
ドラゴンボール タッグバーサス v1.8.0 2019-08-15 Unknown syscall in known module 'SysclibForKernel': 0xa48d2592
ドラゴンボール タッグバーサス v1.8.0 2019-08-15 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
ドラゴンボール タッグバーサス v1.8.0 2019-08-12 ReadFromHardware: Invalid address 1883d958 near PC 0889b4ac LR 0889b4ac
ドラゴンボール タッグバーサス v1.8.0 2019-08-12 WriteToHardware: Invalid address 3526e64c near PC 088048b4 LR 08902358
ドラゴンボール タッグバーサス v1.6.3-358-g17de6ad 2019-08-11 WriteToHardware: Invalid address 40000000 near PC 08a625c0 LR 08837d20
ドラゴンボール タッグバーサス v1.8.0 2019-08-09 ReadFromHardware: Invalid address 2eff2a00 near PC 2eff2a00 LR fffffffe
ドラゴンボール タッグバーサス v1.8.0 2019-08-09 MIPSCompileOp: Invalid instruction 02bbe6bd
ドラゴンボール タッグバーサス v1.4-2-g648bc5d 2019-08-09 MIPSCompileOp: Invalid instruction 422db9da
ドラゴンボール タッグバーサス v1.4-2-g648bc5d 2019-08-09 MIPSCompileOp: Invalid instruction 4219d6ad
ドラゴンボール タッグバーサス v1.4-2-g648bc5d 2019-08-09 MIPSCompileOp: Invalid instruction 421586dc
ドラゴンボール タッグバーサス v1.4-2-g648bc5d 2019-08-09 MIPSCompileOp: Invalid instruction 40a7b013
ドラゴンボール タッグバーサス v1.4-2-g648bc5d 2019-08-09 MIPSCompileOp: Invalid instruction 42194acf
ドラゴンボール タッグバーサス v1.4-2-g648bc5d 2019-08-09 MIPSCompileOp: Invalid instruction 422f3794
ドラゴンボール タッグバーサス v1.4-2-g648bc5d 2019-08-09 MIPSCompileOp: Invalid instruction 42301abb
ドラゴンボール タッグバーサス v1.4-2-g648bc5d 2019-08-09 ReadFromHardware: Invalid address 00000018 near PC 00000018 LR 089e1264
ドラゴンボール タッグバーサス v1.8.0 2019-08-07 Unknown GE command : fd4cffdb
ドラゴンボール タッグバーサス v1.8.0 2019-08-05 ReadFromHardware: Invalid address 0b017f04 near PC 0889b4ac LR 0889b4ac
ドラゴンボール タッグバーサス v1.8.0 2019-08-05 ReadFromHardware: Invalid address 113d41da near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-08-05 ReadFromHardware: Invalid address 02a4ee83 near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.7.4 2019-08-05 ReadFromHardware: Invalid address 02a4ee90 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-08-05 ReadFromHardware: Invalid address 38a4a950 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-08-05 ReadFromHardware: Invalid address 38a4a943 near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-08-04 Error in shader program link: info: Link failed because of missing shader. fs: 00002992:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:2 TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-08-03 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00002992:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:2 TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.8.0 2019-08-02 Unknown GetPointer 00000000 PC 08a62ad8 LR 08a62ad8
ドラゴンボール タッグバーサス v1.8.0 2019-08-02 WriteToHardware: Invalid address 0112cc44 near PC 0880dcc8 LR 0880dcc8
ドラゴンボール タッグバーサス v1.8.0 2019-08-02 MIPSCompileOp: Invalid instruction 9dd29c44
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 4274856d
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 420e75db
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 4220ff3c
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 42082f14
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 4211bbe4
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 421cea14
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 420fb527
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 425d4665
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 421d46ff
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 426c4311
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 41ed787e
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 42583149
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 42177eb9
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 426c4b1a
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-31 MIPSCompileOp: Invalid instruction 426eb8fd
ドラゴンボール タッグバーサス v1.8.0 2019-07-31 WriteToHardware: Invalid address 3b37839c near PC 0880dcc8 LR 0880dcc8
ドラゴンボール タッグバーサス v1.8.0 2019-07-30 MIPSCompileOp: Invalid instruction 44a00068
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-08-17 Error in shader program link: info: Link failed because of missing shader. fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-29 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00001d83:00000382 Tex TClampST ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.7.4 2019-07-28 WriteToHardware: Invalid address 00000008 near PC 08894700 LR 08901c6c
ドラゴンボール タッグバーサス v1.7.4 2019-07-28 WriteToHardware: Invalid address 00000000 near PC 08894700 LR 08901c6c
ドラゴンボール タッグバーサス v1.7.4 2019-07-28 WriteToHardware: Invalid address 00000008 near PC 08894700 LR 08901e64
ドラゴンボール タッグバーサス v1.7.4 2019-07-28 ReadFromHardware: Invalid address 03400004 near PC 088953b0 LR 08901e24
ドラゴンボール タッグバーサス v1.7.4 2019-07-27 ReadFromHardware: Invalid address 3ea740df near PC 088953b0 LR 08901e24
ドラゴンボール タッグバーサス v1.7.4 2019-07-27 ReadFromHardware: Invalid address 00000044 near PC 0893d1a0 LR 0894242c
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-24 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-24 Error in shader compilation: info: (unknown reason) 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-24 Error in shader compilation: info: (unknown reason) 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-24 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-24 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-24 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-24 MIPSCompileOp: Invalid instruction 433d6067
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-24 MIPSCompileOp: Invalid instruction 4394b31a
ドラゴンボール タッグバーサス v1.7.4 2019-07-24 ReadFromHardware: Invalid address 02a98290 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.4 2019-07-24 ReadFromHardware: Invalid address 02a98283 near PC 08a5d9b4 LR 08a5ece4
ドラゴンボール タッグバーサス v1.8.0-33-g8f4bafea9 2019-08-20 ReadFromHardware: Invalid address 0b15f7c4 near PC 0889b4ac LR 0889b4ac
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-23 WriteToHardware: Invalid address 00015678 near PC 08837da8 LR 08837da8
ドラゴンボール タッグバーサス v1.8.0 2019-07-22 MIPSCompileOp: Invalid instruction 74330768
ドラゴンボール タッグバーサス v1.4-2-g648bc5d 2019-07-22 Wrong magic number ef61444d
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-22 WriteToHardware: Invalid address 6d9f16e0 near PC 0880dcc8 LR 0880dcc8
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-21 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:000003ae Tex TexAlpha TClampST TFuncRepl #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 v = t; gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-21 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); gl_FragColor = v; } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-21 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:00000900 HWX T (failed) #version 100 precision highp float; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-21 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 0000002e:000003ae Tex TexAlpha TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl #version 100 precision lowp float; uniform sampler2D tex; uniform vec2 u_fbotexSize; uniform sampler2D fbotex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 v = t; lowp vec4 destColor = texture2D(fbotex, gl_FragCoord.xy * u_fbotexSize.xy); v.rgb = abs(v.rgb - destColor.rgb); gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-21 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); gl_FragColor = v; } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-21 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-21 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3 2019-07-21 Error in shader program link: info: fs: 00002992:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:2 TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-21 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00000000:01000012 Tex StenToAlpha StenUniform TFuncAdd #version 100 precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 00000000:00000910 HWX T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-21 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00001d83:00800002 Tex 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.6.3-492-g9fddfff66 2019-07-21 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); gl_FragColor = v; } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボール タッグバーサス v1.8.0 2019-07-26 MIPSCompileOp: Invalid instruction ec9f0068