Message #1950496 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: Silent HillĀ® Origins (ULUS10285_1.00)

Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'u_proj' : undeclared identifier
ERROR: 0:20: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'no-symbol-id' and a right operand of type '4-component vector of float' (and there is no acceptable conversion)
ERROR: 0:20: 'assign' : cannot convert from 'invalid' to '4-component vector of float'
3 compilation errors. No code generated.


00000000:0000011a THR HWX C Tex 
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
  vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
  vec4 outPos = mul(u_proj, viewPos);
  v_color0 = color0;
  v_texcoord = vec3(u_uvscaleoffset.zw, 0.0);
  gl_Position = outPos;
}

Status: new. 1 hits from 2021-10-02 05:10:48 to 2021-10-02 05:10:48 UTC. Message #1950496.

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