Recent logs - Silent Hill® Origins

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Game title Version Latest Report Message
Silent Hill® Origins v1.13.2 2022-11-26 FBO created from existing depthbuffer as color, 04088000/00000000 and 041e4b80/04088000
Silent Hill® Origins v1.13.2 2022-11-26 FBO created from existing depthbuffer as color, 04088000/00000000 and 041fe000/04088000
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 5, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 4, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 3, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 2, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-23 sceSasSetADSRMode(08c801c0, 1, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Silent Hill® Origins v1.13.2 2022-11-22 sceDmacMemcpy(dest=098d1fe0, src=09b89000, size=557056): overlapping read
Silent Hill® Origins v1.13.2 2022-11-20 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
Silent Hill® Origins v1.13.2 2022-11-20 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
Silent Hill® Origins v1.13.2 2022-11-20 Waiting thread for 20 that was already waiting for 20
Silent Hill® Origins v1.13.2 2022-11-20 sceKernelCreateThread(name=system): unsupported attributes 00000006
Silent Hill® Origins v1.13.2 2022-11-17 Unknown GE command : fdbb3ec9
Silent Hill® Origins v1.13.2 2022-11-17 Unknown GE command : fdaf7b59
Silent Hill® Origins v1.13.2 2022-11-15 Truncating vertex count from 33030 to 21845
Silent Hill® Origins v1.13.2 2022-11-15 Truncating vertex count from 22584 to 21845
Silent Hill® Origins v1.11.3 2022-11-13 Unknown GE command : febffd8e
Silent Hill® Origins v1.13.2 2022-11-21 Truncating vertex count from 23409 to 21845
Silent Hill® Origins v1.13.2 2022-11-12 80020001=sceKernelCreateMutex(): invalid name
Silent Hill® Origins v1.13.2 2022-11-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Silent Hill® Origins v1.13.2 2022-11-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
Silent Hill® Origins v1.13.2 2022-11-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Silent Hill® Origins v1.13.2 2022-11-13 sceDmacMemcpy(dest=0945e740, src=09190de0, size=557056): overlapping read
Silent Hill® Origins v1.12.2 2022-11-11 Jump to invalid address: 03d42600
Silent Hill® Origins v1.13.2 2022-11-11 Branch in Jump delay slot at 08e504fc in block starting at 08e504f8
Silent Hill® Origins v1.13.2 2022-11-11 Branch in Jump delay slot at 08e504f8 in block starting at 08e504f8
Silent Hill® Origins v1.13.2 2022-11-11 Jump to invalid address: 039413e0
Silent Hill® Origins v1.13.2 2022-10-27 Truncating vertex count from 22119 to 21845
Silent Hill® Origins v1.13.1-381-g5046cbd01 2022-10-24 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888): [COLOR seq:7612 C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:7609 C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false]
Silent Hill® Origins v1.13.2-1371-g1469a32a9 2022-10-24 UI scissor out of bounds in GameSettingsScreen: 351,0-1449,817 / 1813,816
Silent Hill® Origins v1.13.2 2022-10-23 sceDmacMemcpy(dest=09928010, src=0989fff0, size=557056): overlapping read
Silent Hill® Origins v1.13.2 2022-10-21 Unknown GE command : fdfffca4
Silent Hill® Origins v1.13.2 2022-10-19 Unknown GE command : fd5ddd75
Silent Hill® Origins v1.13.2-1371-g1469a32a9 2022-10-19 UI scissor out of bounds in GameSettingsScreen: 310,0-1279,721 / 1600,720
Silent Hill® Origins v1.13.2 2022-10-18 Truncating vertex count from 22503 to 21845
Silent Hill® Origins v1.13.2 2022-10-18 Truncating vertex count from 22095 to 21845
Silent Hill® Origins v1.13.2 2022-10-11 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
Silent Hill® Origins v1.13.2 2022-10-11 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
Silent Hill® Origins v1.13.2 2022-10-11 Unimplemented HLE function sceMp4UnregistTrack
Silent Hill® Origins v1.13.2 2022-10-11 Unimplemented HLE function sceMp4TrackSampleBufDestruct
Silent Hill® Origins v1.13.2 2022-10-11 Unimplemented HLE function sceMp4AacDecodeTermResource
Silent Hill® Origins v1.13.2 2022-10-11 Unimplemented HLE function sceMp4AacDecodeExit
Silent Hill® Origins v1.13.2 2022-10-11 Unimplemented HLE function sceMp4GetSampleNum
Silent Hill® Origins v1.13.2-2163-gb62790fd0 2022-12-02 00000400=sceGeEdramSetAddrTranslation(00001000)
Silent Hill® Origins v1.13.2 2022-10-04 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Silent Hill® Origins v1.13.2 2022-10-04 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Silent Hill® Origins v1.13.2-1258-gafe3ba01f 2022-09-27 Error in shader compilation: info: ERROR: 0:19: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:19: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:19: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 3 compilation errors. No code generated. 00180000:015a078e Tex TexProj TexOffs TClampST StenToAlpha StenUniform TFuncRepl ColorTest0 == #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 540 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } void main() { vec2 fixedcoord = vec2((clamp((v_texcoord.x / v_texcoord.z), u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp((v_texcoord.y / v_texcoord.z), u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); if (v.r > 0.002 || v.g > 0.002 || v.b > 0.002) DISCARD; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); }
Silent Hill® Origins v1.13.2 2022-09-23 Unexpected mpeg first timestamp: c8fc / 51452
Silent Hill® Origins v1.13.1-438-g15f51c306 2022-09-21 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888): [COLOR seq:12 C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:9 C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false]
Silent Hill® Origins v1.13.1-438-g15f51c306 2022-09-21 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888): [COLOR seq:353 C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:350 C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false]
Silent Hill® Origins v1.13.1-438-g15f51c306 2022-09-21 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888): [COLOR seq:41 C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:38 C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false]
Silent Hill® Origins v1.13.1 2022-09-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 03f04440:41800b34 HWX T N Fog Tex Bones:7 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0
Silent Hill® Origins v1.13.2 2022-09-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
Silent Hill® Origins v1.12.3 2022-09-14 Savedata version requested on save: 3
Silent Hill® Origins v1.13.1-289-ga35d26190 2022-09-13 Truncating vertex count from 22947 to 21845
Silent Hill® Origins v1.13.2-925-g2791ab322 2022-11-20 Rendering to framebuffer offset at 04170000 +256x0 (stride 512)
Silent Hill® Origins v1.13.1 2022-09-28 Truncating vertex count from 23505 to 21845
Silent Hill® Origins v1.13.2-925-g2791ab322 2022-12-02 Attempting to texture from current render target (src=04170000 / target=04170000 / flags=7), making a copy
Silent Hill® Origins v1.13.1-475-g853a2df06 2022-09-05 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888): [COLOR seq:4828 C:0404c000/512(8888) Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:4825 C:04000000/512(8888) Z:00000000/0 X:0 Y:152 reint: false]
Silent Hill® Origins v1.13.1 2022-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=1, text=1
Silent Hill® Origins v1.13.1 2022-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2
Silent Hill® Origins v1.13.1-522-g90c58ae9b 2022-08-25 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888): [COLOR seq:235 C:0404c000/512(8888) Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:232 C:04000000/512(8888) Z:00000000/0 X:0 Y:152 reint: false]
Silent Hill® Origins v1.13.1 2022-08-20 Could not setup streams, unexpected stream count: 13414
Silent Hill® Origins v1.13.1 2022-09-17 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Silent Hill® Origins v1.13.1 2022-10-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Silent Hill® Origins v1.13.1 2022-08-05 __KernelStopThread: thread 451 does not exist
Silent Hill® Origins v1.13.1 2022-08-05 Failed to read valid video stream data from header
Silent Hill® Origins v1.13.1 2022-08-05 Could not setup streams, unexpected stream count: 13462
Silent Hill® Origins v1.13.1 2022-08-05 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Silent Hill® Origins v1.13.1-153-g4d519b49a 2022-08-04 Error in shader compilation: info: 0:22: S0001: Type mismatch, cannot convert from 'ivec2' to 'vec2' 00000000:000007ce Tex TexOffs Depal TClampST TFuncRepl #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift
Silent Hill® Origins v1.13.1-118-g9437d5e3b 2022-08-01 FBO created from existing depthbuffer as color, 04164000/04110000 and 04154000/04164000
Silent Hill® Origins v1.13.2 2022-12-06 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888): [C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false]
Silent Hill® Origins v1.12.3 2022-07-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4000
Silent Hill® Origins v1.13.2 2022-10-04 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Silent Hill® Origins v1.12.3 2022-07-21 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1
Silent Hill® Origins v1.12.3 2022-07-21 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=2, text=2
Silent Hill® Origins v1.9.0 2022-07-18 WriteToHardware: Invalid address 3c013fc0 near PC 08000000 LR 08000000
Silent Hill® Origins v1.12.3 2022-07-17 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Silent Hill® Origins v1.11.3 2022-07-11 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 145830672
Silent Hill® Origins v1.11.3 2022-07-11 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 144528672
Silent Hill® Origins v1.11.3 2022-07-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144665236
Silent Hill® Origins v1.12.3 2022-07-06 Unknown GE command : b6dbdcdf
Silent Hill® Origins v1.12.3 2022-06-27 Unknown GE command : fdaffec1
Silent Hill® Origins v1.12.3 2022-06-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Silent Hill® Origins v1.12.3 2022-06-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
Silent Hill® Origins v1.12.3 2022-06-23 800201b7=sceKernelCreateFpl(): invalid blockSize/count