Recent logs - Silent Hill® Origins

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Game title Version Latest Report Message
Silent Hill® Origins v1.14 2023-09-26 UI scissor out of bounds in GameSettingsScreen: 367,0-1835,1080 / 2094,1080
Silent Hill® Origins v1.14.4 2023-09-25 Ignoring possible texturing from framebuffer at 09194be0 +352x-26427 / 64x256
Silent Hill® Origins v1.15.4 2023-09-20 Unknown GE command : fcfe35f4
Silent Hill® Origins v1.15.4 2023-09-20 __KernelStopThread: thread 308 does not exist (helper deleted)
Silent Hill® Origins v1.15.4 2023-09-20 Unexpected mpeg first timestamp: d59a080000 / 917412249600
Silent Hill® Origins v1.15.4 2023-09-18 sceDmacMemcpy(dest=09818150, src=098eea70, size=557056): overlapping read
Silent Hill® Origins v1.16.1 2023-09-17 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000382:12180000)
Silent Hill® Origins v1.16.1 2023-09-17 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000000:12180000)
Silent Hill® Origins v1.16.1 2023-09-17 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0000038e:12180000)
Silent Hill® Origins v1.16.1 2023-09-16 __KernelStopThread: thread 299 does not exist (helper deleted)
Silent Hill® Origins v1.16.1 2023-09-16 sceKernelLoadModule: unsupported options size=00000014, flags=0882ce3c, pos=0, access=1, data=2, text=2
Silent Hill® Origins v1.15.3 2023-09-14 sceDmacMemcpy(dest=093d35d0, src=09b89060, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-09-12 sceDmacMemcpy(dest=09b3ae40, src=0985b100, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-09-08 sceDmacMemcpy(dest=09983160, src=09873120, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-09-04 sceDmacMemcpy(dest=095d2090, src=091cf730, size=557056): overlapping read
Silent Hill® Origins v1.14.4 2023-08-31 sceDmacMemcpy(dest=0965b4f0, src=0954b4b0, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-08-30 sceKernelLoadModule: unsupported options size=00000014, flags=0883016c, pos=0, access=1, data=1, text=1
Silent Hill® Origins v1.15.4 2023-08-29 sceDmacMemcpy(dest=098bdab0, src=096ce920, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-08-28 Unexpected mpeg first timestamp: 83429803970 / 9020127590768
Silent Hill® Origins v1.15.4 2023-08-28 Unexpected mpeg first timestamp: cb6c47442a7 / 13979119534759
Silent Hill® Origins v1.15.4 2023-08-24 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
Silent Hill® Origins v1.15.4 2023-08-24 00000400=sceGeEdramSetAddrTranslation(00000400)
Silent Hill® Origins v1.14.2 2023-08-23 00001000=sceGeEdramSetAddrTranslation(00001000)
Silent Hill® Origins v1.15.4 2023-08-20 Unexpected mpeg first timestamp: af695c00000 / 12054190620672
Silent Hill® Origins v1.14.2 2023-08-16 UI scissor out of bounds in GameSettingsScreen: 136,0-468,272 / 574,272
Silent Hill® Origins v1.15.3 2023-08-16 sceDmacMemcpy(dest=098c2d30, src=097b2cf0, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-08-15 sceDmacMemcpy(dest=0914de30, src=0949e5a0, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-08-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=0
Silent Hill® Origins v1.14.4 2023-08-13 sceDmacMemcpy(dest=09c03680, src=094879c0, size=557056): overlapping read
Silent Hill® Origins v1.10.2 2023-08-09 WriteToHardware: Invalid address 00000b2c near PC 08940d94 LR 08940d60
Silent Hill® Origins v1.15.4 2023-08-06 sceDmacMemcpy(dest=0945ee10, src=098452b0, size=557056): overlapping read
Silent Hill® Origins v1.14.4 2023-08-06 sceDmacMemcpy(dest=09c8b6a0, src=094e8370, size=557056): overlapping read
Silent Hill® Origins v1.14.4 2023-07-29 sceDmacMemcpy(dest=09db9c10, src=09ca9bd0, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-07-28 sceNetAdhocMatchingInit(65536) at 08865048
Silent Hill® Origins v1.15.4 2023-07-26 Unknown GE command : fdef5d4c
Silent Hill® Origins v1.12.3 2023-07-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
Silent Hill® Origins v1.12.3 2023-07-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816
Silent Hill® Origins v1.12.3 2023-07-24 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
Silent Hill® Origins v1.15.4 2023-07-23 sceDmacMemcpy(dest=09942540, src=09762040, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-07-21 sceDmacMemcpy(dest=0996cde0, src=0985cda0, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-07-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
Silent Hill® Origins v1.15.4 2023-07-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Silent Hill® Origins v1.15.4 2023-07-16 sceDmacMemcpy(dest=09508f50, src=09b91320, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-07-14 sceDmacMemcpy(dest=09461150, src=093d9130, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-07-07 Unknown GE command : fddd7e32
Silent Hill® Origins v1.15.4 2023-07-03 sceDmacMemcpy(dest=09d1da60, src=09c0da20, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-07-03 WriteToHardware: Invalid address 00000019 near PC 0891292c LR 0887de24
Silent Hill® Origins v1.15.4 2023-07-03 ReadFromHardware: Invalid address 00000019 near PC 08912918 LR 0887de24
Silent Hill® Origins v1.10.3 2023-07-02 sceDmacMemcpy(dest=0947e010, src=09190550, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-06-21 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
Silent Hill® Origins v1.15.4 2023-06-21 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
Silent Hill® Origins v1.15.4 2023-06-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Silent Hill® Origins v1.15.4 2023-06-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Silent Hill® Origins v1.15.4 2023-06-18 Unknown GE command : fddfdfdf
Silent Hill® Origins v1.15.4 2023-06-18 Unknown GE command : fecc5ce4
Silent Hill® Origins v1.15.4 2023-06-15 sceDmacMemcpy(dest=09aa3e50, src=09993e10, size=557056): overlapping read
Silent Hill® Origins v1.11.3 2023-06-09 Unknown GE command : fe5f3d7b
Silent Hill® Origins v1.15.4 2023-06-09 sceDmacMemcpy(dest=09def980, src=09cdf940, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-06-07 sceDmacMemcpy(dest=09901230, src=097f11f0, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-06-07 sceDmacMemcpy(dest=0985fd20, src=0974fce0, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-06-06 sceDmacMemcpy(dest=09983f30, src=09873ef0, size=557056): overlapping read
Silent Hill® Origins v1.15.3 2023-06-03 sceDmacMemcpy(dest=098b2210, src=097a21d0, size=557056): overlapping read
Silent Hill® Origins v1.15.4 2023-06-01 WriteToHardware: Invalid address 00000060 near PC 08000000 LR 08000000
Silent Hill® Origins v1.14.4 2023-05-27 Ignoring possible texturing from framebuffer at 09185090 +128x-32760 / 64x256
Silent Hill® Origins v1.15.4 2023-05-27 Unknown GetPointerWrite 00000063 PC 08947888 LR 08947898
Silent Hill® Origins v1.14.1 2023-05-26 Truncating vertex count from 31158 to 21845
Silent Hill® Origins v1.8.0 2023-05-25 sceDmacMemcpy(dest=097836a0, src=096fb680, size=557056): overlapping read
Silent Hill® Origins v1.11.2 2023-05-22 Unknown GE command : fcdf7c75
Silent Hill® Origins v1.15.3 2023-05-22 Imm vertex used fog
Silent Hill® Origins v1.15.3 2023-05-22 Imm vertex used clip value, flags=570000
Silent Hill® Origins v1.15.3 2023-05-22 Unknown GE command : fe89d79f
Silent Hill® Origins v1.13.1 2023-05-15 Unknown GE command : fdf7b767
Silent Hill® Origins v1.14 2023-05-15 UI scissor out of bounds in SavedataScreen: 1638,178-0,87 / 1480,720
Silent Hill® Origins v1.14 2023-05-15 UI scissor out of bounds in SavedataScreen: 1638,87-0,87 / 1480,720
Silent Hill® Origins v1.14 2023-05-15 UI scissor out of bounds in SavedataScreen: 1655,178-0,87 / 1480,720
Silent Hill® Origins v1.14 2023-05-15 UI scissor out of bounds in SavedataScreen: 1655,87-0,87 / 1480,720
Silent Hill® Origins v1.14 2023-05-15 UI scissor out of bounds in SavedataScreen: 1553,178-0,87 / 1396,720
Silent Hill® Origins v1.14 2023-05-15 UI scissor out of bounds in SavedataScreen: 1553,87-0,87 / 1396,720
Silent Hill® Origins v1.14 2023-05-15 UI scissor out of bounds in SavedataScreen: 1571,178-0,87 / 1396,720
Silent Hill® Origins v1.14 2023-05-15 UI scissor out of bounds in SavedataScreen: 1571,87-0,87 / 1396,720
Silent Hill® Origins v1.14.4 2023-05-15 sceDmacMemcpy(dest=09dd3db0, src=09cc3d70, size=557056): overlapping read
Silent Hill® Origins v1.14 2023-05-15 UI scissor out of bounds in GameSettingsScreen: 245,0-1224,720 / 1396,720
Silent Hill® Origins v1.15.3 2023-05-11 sceDmacMemcpy(dest=098c95b0, src=097b9570, size=557056): overlapping read
Silent Hill® Origins v1.14.1 2023-05-06 UI scissor out of bounds in GameSettingsScreen: 391,0-1521,816 / 1813,816
Silent Hill® Origins v1.14.1 2023-05-06 UI scissor out of bounds in GameSettingsScreen: 178,0-774,480 / 899,480
Silent Hill® Origins v1.14.1 2023-05-06 sceMp3Init: invalid data: not layer 3
Silent Hill® Origins v1.14.4 2023-05-02 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
Silent Hill® Origins v1.13.1 2023-04-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 03f04440:41800b34 HWX T N Fog Tex Bones:7 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0
Silent Hill® Origins v1.9.0 2023-04-18 Ignoring possible render to texture at 04170000 +256x128 / 480x272
Silent Hill® Origins v1.14.4 2023-04-12 Ignoring possible texturing from framebuffer at 0919e480 +32x-23169 / 64x256
Silent Hill® Origins v1.14.4 2023-04-12 Ignoring possible texturing from framebuffer at 091725c0 +0x-26003 / 64x256
Silent Hill® Origins v1.14.4 2023-04-07 Ignoring possible texturing from framebuffer at 091b0ad0 +0x-26164 / 64x256
Silent Hill® Origins v1.14.4 2023-04-07 Ignoring possible texturing from framebuffer at 09198f10 +256x-26578 / 64x256
Silent Hill® Origins v1.14.4 2023-04-06 Ignoring possible texturing from framebuffer at 091bf8f0 +416x-27127 / 64x256
Silent Hill® Origins v1.14.4 2023-04-06 00000400=sceGeEdramSetAddrTranslation(00000000)
Silent Hill® Origins v1.14.4 2023-04-05 Ignoring possible texturing from framebuffer at 091a1df0 +96x-25589 / 64x256
Silent Hill® Origins v1.14.4 2023-04-04 Ignoring possible texturing from framebuffer at 091e94b0 +160x-26732 / 64x256
Silent Hill® Origins v1.14.4 2023-04-03 Ignoring possible texturing from framebuffer at 08f18350 +0x-31554 / 64x256
Silent Hill® Origins v1.14.4 2023-04-03 Ignoring possible texturing from framebuffer at 0919a930 +32x-25472 / 64x256
Silent Hill® Origins v1.14.1 2023-04-03 UI scissor out of bounds in MainScreen: 63,0-1339,817 / 1813,816