Recent logs - Silent Hill® Origins

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Silent Hill® Origins v1.18.1 2025-03-31 sceDmacMemcpy(dest=0982a0e0, src=097a20c0, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2025-03-29 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 03f04440:41c00b00 HWX T N Bones:8 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f04440:41c00b00 HWX T N Bones:8 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 *
Silent Hill® Origins v1.18.1 2025-03-29 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 03f04444:41800b00 HWX T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f04444:41800b00 HWX T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight)
Silent Hill® Origins v1.18.1 2025-03-25 sceKernelLoadModule: unsupported options size=00000014, flags=08a2fd84, pos=0, access=1, data=2, text=2
Silent Hill® Origins v1.18.1 2025-03-25 sceKernelLoadModule: unsupported options size=00000014, flags=02000200, pos=0, access=1, data=2, text=2
Silent Hill® Origins v1.18.1 2025-03-25 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=1, text=1
Silent Hill® Origins v1.18 2025-03-21 sceDmacMemcpy(dest=09876d70, src=09766d30, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2025-03-21 sceDmacMemcpy(dest=09791ca0, src=0990c750, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2025-03-20 sceDmacMemcpy(dest=09aad4d0, src=0999d490, size=557056): overlapping read
Silent Hill® Origins v1.17.1-334-g1786a4ddb 2025-03-19 sceDmacMemcpy(dest=09d05310, src=09bf52d0, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2025-03-04 sceDmacMemcpy(dest=09d0f700, src=09bff6c0, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2025-03-01 sceDmacMemcpy(dest=09d07830, src=09bf77f0, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2025-02-28 sceDmacMemcpy(dest=09aa1760, src=09991720, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2025-02-22 sceDmacMemcpy(dest=09843500, src=097334c0, size=557056): overlapping read
Silent Hill® Origins v1.18 2025-02-14 Imm vertex used clip value, flags=f9f000
Silent Hill® Origins v1.11.3-1679-g195662497 2025-02-14 80630007=sceAtracSetData(2, 08bd5600, 00008160): atracID uses different codec type than data
Silent Hill® Origins v1.11.3-1679-g195662497 2025-02-14 80630007=sceAtracSetData(2, 08bd5600, 00001860): atracID uses different codec type than data
Silent Hill® Origins v1.11.3-1679-g195662497 2025-02-14 80630007=sceAtracSetData(2, 08bd5600, 00003ea0): atracID uses different codec type than data
Silent Hill® Origins v1.11.3-1679-g195662497 2025-02-14 Rendering to framebuffer offset: 040cc000 +65x0
Silent Hill® Origins v1.11.3-1679-g195662497 2025-02-14 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
Silent Hill® Origins v1.11.3-1679-g195662497 2025-02-14 sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid)
Silent Hill® Origins v1.18.1 2025-02-11 Unexpected mpeg first timestamp: 5fb5b5b5b5b / 6577127643995
Silent Hill® Origins v1.18 2025-02-09 sceDmacMemcpy(dest=099b8ca0, src=098a8c60, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2025-02-15 Imm vertex used clip value, flags=fbf800
Silent Hill® Origins v1.18.1 2025-01-19 sceDmacMemcpy(dest=09de6860, src=09cd6820, size=557056): overlapping read
Silent Hill® Origins v1.18 2025-01-18 sceDmacMemcpy(dest=094598d0, src=093d18b0, size=557056): overlapping read
Silent Hill® Origins v1.17.1 2025-01-14 sceDmacMemcpy(dest=0986e710, src=0975e6d0, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2025-01-11 sceDmacMemcpy(dest=09a41430, src=099b9410, size=557056): overlapping read
Silent Hill® Origins v1.18 2025-01-09 sceDmacMemcpy(dest=09949750, src=09839710, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2025-01-08 sceDmacMemcpy(dest=09819f60, src=09709f20, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2025-01-06 sceDmacMemcpy(dest=098587b0, src=09748770, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2025-01-03 sceDmacMemcpy(dest=09a0c8c0, src=098fc880, size=557056): overlapping read
Silent Hill® Origins v1.18 2025-01-02 sceDmacMemcpy(dest=098f87d0, src=097c8470, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2025-01-01 sceDmacMemcpy(dest=09cf1ae0, src=09be1aa0, size=557056): overlapping read
Silent Hill® Origins v1.18 2024-12-31 sceDmacMemcpy(dest=09a08810, src=098f87d0, size=557056): overlapping read
Silent Hill® Origins v1.18 2024-12-30 sceDmacMemcpy(dest=09d020e0, src=09bf20a0, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2024-12-28 sceDmacMemcpy(dest=09823910, src=097138d0, size=557056): overlapping read
Silent Hill® Origins v1.7.4 2024-12-27 sceDmacMemcpy(dest=09928f00, src=09818ec0, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2024-12-23 Unexpected mpeg first timestamp: 7f878787878 / 8763754444920
Silent Hill® Origins v1.18.1 2024-12-15 sceDmacMemcpy(dest=09df1b30, src=09ce1af0, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2024-12-14 Unexpected mpeg first timestamp: 4f8bb02d478 / 5466335925368
Silent Hill® Origins v1.18.1 2024-12-14 Unexpected mpeg first timestamp: e699ef22251 / 15846801023569
Silent Hill® Origins v1.18.1 2024-12-14 Unexpected mpeg first timestamp: 9a2d22d1db0 / 10594915524016
Silent Hill® Origins v1.18.1 2024-12-14 Unexpected mpeg first timestamp: 5fe0e8bdc89 / 6588723879049
Silent Hill® Origins v1.18.1 2024-12-12 Unexpected mpeg first timestamp: 42a42d3e449 / 4579556320329
Silent Hill® Origins v1.18.1 2024-12-12 Unexpected mpeg first timestamp: 1b4a56cae71 / 1875381104241
Silent Hill® Origins v1.18.1 2024-12-14 Unexpected mpeg first timestamp: 9b164088d78 / 10657492143480
Silent Hill® Origins v1.18.1 2024-12-14 Unexpected mpeg first timestamp: 7fe389e8db7 / 8788453002679
Silent Hill® Origins v1.18.1 2024-12-14 Unexpected mpeg first timestamp: bbe4fdce9ef / 12912011569647
Silent Hill® Origins v1.18.1 2024-12-14 Unexpected mpeg first timestamp: 4d340fe53a6 / 5305375019942
Silent Hill® Origins v1.18.1 2024-12-14 Unexpected mpeg first timestamp: df383b182c0 / 15339537662656
Silent Hill® Origins v1.18.1 2024-12-11 sceDmacMemcpy(dest=09e125b0, src=09d02570, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2024-12-10 sceDmacMemcpy(dest=0999e9a0, src=0988e960, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2024-12-09 sceDmacMemcpy(dest=09ab4b90, src=099a4b50, size=557056): overlapping read
Silent Hill® Origins v1.18 2024-12-04 sceDmacMemcpy(dest=09822e20, src=09712de0, size=557056): overlapping read
Silent Hill® Origins v1.18 2024-12-01 Unexpected mpeg first timestamp: 9bb443c803d / 10699908350013
Silent Hill® Origins v1.18 2024-11-30 Unexpected mpeg first timestamp: d7233ca855 / 924009146453
Silent Hill® Origins v1.18 2024-11-30 Unexpected mpeg first timestamp: 3f005bb4a62 / 4329423194722
Silent Hill® Origins v1.18.1 2024-11-30 sceDmacMemcpy(dest=09863df0, src=09753db0, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2024-11-23 Unexpected mpeg first timestamp: 26411c00000 / 2628817780736
Silent Hill® Origins v1.18.1 2024-11-16 sceDmacMemcpy(dest=09cec340, src=09bdc300, size=557056): overlapping read
Silent Hill® Origins v1.17.1 2024-11-15 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09f949b0, 00000002)
Silent Hill® Origins v1.18.1 2024-11-15 sceDmacMemcpy(dest=09b31920, src=09a218e0, size=557056): overlapping read
Silent Hill® Origins v1.17.4-1 2024-11-14 sceDmacMemcpy(dest=0981f3c0, src=0970f380, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2024-11-11 sceDmacMemcpy(dest=0990f260, src=097ff220, size=557056): overlapping read
Silent Hill® Origins v1.18.1 2024-11-10 Unexpected mpeg first timestamp: f7233ca6da / 1061448099546
Silent Hill® Origins v1.18.1 2024-11-10 Unexpected mpeg first timestamp: 795cdc00000 / 8339983433728
Silent Hill® Origins v1.18.1 2024-11-08 Unexpected mpeg first timestamp: 666400000 / 27485274112
Silent Hill® Origins v1.18.1 2024-11-08 Unexpected mpeg first timestamp: f7233cdb55 / 1061448112981
Silent Hill® Origins v1.18.1 2024-11-07 sceDmacMemcpy(dest=09937680, src=09827640, size=557056): overlapping read
Silent Hill® Origins v1.17.1 2024-11-03 sceDmacMemcpy(dest=09808510, src=096f84d0, size=557056): overlapping read
Silent Hill® Origins v1.17.1-980-gabaea0197b 2024-11-02 sceDmacMemcpy(dest=09861b60, src=09751b20, size=557056): overlapping read
Silent Hill® Origins v1.17.1 2024-11-02 Unexpected mpeg first timestamp: fc3a286cd8 / 1083307486424
Silent Hill® Origins v1.17.1 2024-11-02 Unexpected mpeg first timestamp: 1de4a62acf9 / 2054242348281
Silent Hill® Origins v1.17.1 2024-11-02 Unexpected mpeg first timestamp: 17f926d23da / 1647429100506
Silent Hill® Origins v1.17.1 2024-11-02 Unexpected mpeg first timestamp: 589f5072d3d / 6090079546685
Silent Hill® Origins v1.17.1 2024-10-30 Unknown GE command : fef0e522
Silent Hill® Origins v1.17.1 2024-10-30 __KernelStopThread: thread 434 does not exist (ApctlThread deleted)
Silent Hill® Origins v1.17.1-1311-g28ff6272b7 2024-10-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 03f04440:41400b20 HWX T N Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f04440:41400b20 HWX T N Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (
Silent Hill® Origins v1.17.1 2024-10-27 sceDmacMemcpy(dest=09939780, src=09829740, size=557056): overlapping read
Silent Hill® Origins v1.17.1 2024-10-27 sceDmacMemcpy(dest=09dc9790, src=09cb9750, size=557056): overlapping read
Silent Hill® Origins v1.17.1 2024-10-24 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
Silent Hill® Origins v1.17.1 2024-10-23 Imm vertex used clip value, flags=fff800
Silent Hill® Origins v1.17.1 2024-10-23 Imm vertex used clip value, flags=fa6000
Silent Hill® Origins v1.17.1 2024-10-23 Unknown GE command : fefeeb4a
Silent Hill® Origins v1.17.1 2024-10-23 Jump to invalid address: 02433ef0 PC 0890cfc8 LR 0890cfc4
Silent Hill® Origins v1.17.1 2024-10-23 Jump to invalid address: 027d8760 PC 0890cfc8 LR 0890cfc4
Silent Hill® Origins v1.17.1 2024-10-23 Branch in Jump delay slot at 0890cfc4 in block starting at 0890cfc4
Silent Hill® Origins v1.17.1 2024-10-23 Jump to invalid address: 06a4d520 PC 0890cfc4 LR 0890cfc4
Silent Hill® Origins v1.17.1 2024-10-23 Unknown GE command : feff5fed
Silent Hill® Origins v1.17.1 2024-10-23 sceDmacMemcpy(dest=09ddcd20, src=09cccce0, size=557056): overlapping read
Silent Hill® Origins v1.17.1-980-gabaea0197b 2024-10-22 sceDmacMemcpy(dest=09d3a8f0, src=094e38c0, size=557056): overlapping read
Silent Hill® Origins v1.17.1-980-gabaea0197b 2024-10-21 sceDmacMemcpy(dest=09847610, src=097375d0, size=557056): overlapping read
Silent Hill® Origins v1.17.1 2024-10-19 Unknown GE command : feba6a35
Silent Hill® Origins v1.17.1 2024-10-19 Unknown GE command : fd7d7c59
Silent Hill® Origins v1.17.1 2024-10-16 sceKernelLoadModule: unsupported options size=00000014, flags=08a87160, pos=0, access=1, data=2, text=2
Silent Hill® Origins v1.17.1 2024-10-16 Unexpected mpeg first timestamp: 512cc3dac24 / 5578294144036
Silent Hill® Origins v1.17.1 2024-10-16 Unexpected mpeg first timestamp: 9c4203e5f94 / 10737959198612
Silent Hill® Origins v1.17.1 2024-10-15 No DL ID available to enqueue
Silent Hill® Origins v1.17.1 2024-10-14 Unexpected mpeg first timestamp: f1781400000 / 16593627119616