Kind #967: Error in shader program link: info: %s
fs: %s
%s
vs: %s
%s
Game: MONSTER HUNTER FREEDOM UNITE⢠(ULUS10391_1.01)
Error in shader program link: info: Invalid fragment shader. Link cannot proceed.
fs: postshader (failed)
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
uniform vec4 u_setting;
uniform vec2 u_pixelDelta;
vec3 processColorReduction(vec3 color) {
vec3 colorRes = vec3(u_setting.y, u_setting.z, u_setting.w);
color = floor(color.rgb * colorRes) / (colorRes - 1.0);
color = min(color, 1.0);
return color;
}
void main() {
vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz;
if(u_setting.x==2.0 || (u_setting.x==0.0 && u_video==0.0) || (u_setting.x==1.0 && u_video==1.0)) {
color=processColorReduction(color);
}
gl_FragColor.xyz=color.xyz;
gl_FragColor.a = 1.0;
}
vs: postshader
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0 + 0.000001; //HLSL precision workaround
gl_Position = a_position;
}
Status: new. 7 hits from 2021-12-31 16:59:39 to 2021-12-31 17:30:14 UTC. Message #2010871.
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