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Game title |
Version |
Latest Report |
Message |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-06-04 |
sceDmacMemcpy(dest=0414e000, src=095d4b00, size=184016): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-06-04 |
sceDmacMemcpy(dest=0414e000, src=095300d0, size=168416): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.6.3 |
2023-06-03 |
ReadFromHardware: Invalid address 68096809 near PC 68096809 LR 0890c458 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-06-03 |
sceDmacMemcpy(dest=041b8e00, src=09685030, size=25168): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-06-03 |
sceDmacMemcpy(dest=0414e000, src=095e42c0, size=254752): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-06-03 |
sceDmacMemcpy(dest=0414e000, src=095232c0, size=242480): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-06-03 |
sceDmacMemcpy(dest=0414e000, src=094af900, size=204944): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.9.4 |
2023-06-03 |
sceDmacMemcpy(dest=0414e000, src=095cd950, size=234704): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.2 |
2023-06-02 |
sceDmacMemcpy(dest=0414e000, src=095dd400, size=251328): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-06-02 |
sceDmacMemcpy(dest=0414e000, src=095301d0, size=231680): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-06-02 |
sceDmacMemcpy(dest=0414e000, src=094f1990, size=206576): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.4 |
2023-06-02 |
sceDmacMemcpy(dest=0414e000, src=095bb990, size=227984): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-06-02 |
sceDmacMemcpy(dest=0414e000, src=09462220, size=202736): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.12.1 |
2023-06-02 |
sceDmacMemcpy(dest=0414e000, src=094b5b50, size=240816): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-06-01 |
sceDmacMemcpy(dest=0414e000, src=09536ac0, size=220688): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.10-6-g8ac4efd3c |
2023-06-01 |
sceDmacMemcpy(dest=0414e000, src=095f5190, size=231216): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-06-01 |
sceDmacMemcpy(dest=0414e000, src=0950e1f0, size=230976): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.9.4 |
2023-06-01 |
sceDmacMemcpy(dest=0414e000, src=095ca220, size=237104): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-06-01 |
__KernelStopThread: thread 393 does not exist (ApctlThread deleted) |
MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-06-01 |
sceDmacMemcpy(dest=0414e000, src=09536960, size=159504): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-31 |
sceDmacMemcpy(dest=0414e000, src=095341a0, size=212336): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-05-31 |
sceDmacMemcpy(dest=0414e000, src=09409400, size=229728): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-30 |
Replacement rowPitch=128, but w=200 (level=0) |
MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-05-30 |
sceDmacMemcpy(dest=0414e000, src=095319e0, size=231056): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.9.0 |
2023-05-30 |
sceDmacMemcpy(dest=0414e000, src=095c7170, size=158640): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-29 |
sceDmacMemcpy(dest=0414e000, src=09530960, size=262880): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-28 |
sceDmacMemcpy(dest=0414e000, src=0959cc00, size=243296): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-28 |
sceDmacMemcpy(dest=0414e000, src=096f1130, size=64480): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-05-28 |
sceDmacMemcpy(dest=0414e000, src=095cf270, size=226816): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-28 |
sceDmacMemcpy(dest=0414e000, src=095c30b0, size=155584): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-27 |
sceDmacMemcpy(dest=0414e000, src=094591d0, size=222080): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-05-27 |
sceDmacMemcpy(dest=0414e000, src=09410110, size=158640): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1 |
2023-05-27 |
sceDmacMemcpy(dest=0414e000, src=095dba30, size=261792): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-05-27 |
sceDmacMemcpy(dest=09d63100, src=08484000, size=1280): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-27 |
sceKernelCreateThread(name=creature_kongou): unsupported attributes 00000006 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-27 |
sceKernelCreateThread(name=creature_ogretail): unsupported attributes 00000006 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-27 |
sceKernelCreateThread(name=creature_boxfish): unsupported attributes 00000006 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-27 |
sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.7.4 |
2023-05-26 |
sceDmacMemcpy(dest=0414e000, src=095d2d60, size=243728): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-05-26 |
sceDmacMemcpy(dest=0414e000, src=0954a270, size=259744): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-26 |
sceDmacMemcpy(dest=0414e000, src=095f31d0, size=172768): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-05-26 |
sceDmacMemcpy(dest=041bbb80, src=0966dfb0, size=49616): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-05-26 |
sceDmacMemcpy(dest=0414e000, src=095e4300, size=256144): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.9.4 |
2023-05-26 |
sceDmacMemcpy(dest=0414e000, src=0959db00, size=298912): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-25 |
sceDmacMemcpy(dest=0414e000, src=095322c0, size=257200): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-05-25 |
sceDmacMemcpy(dest=090a5490, src=08567f20, size=4096): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2023-05-25 |
sceDmacMemcpy(dest=0414e000, src=096fbb80, size=277776): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.2 |
2023-05-25 |
UI scissor out of bounds in GameSettingsScreen: 402,0-1500,816 / 1813,816 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-547-g9f4a84945 |
2023-05-25 |
sceDmacMemcpy(dest=0414e000, src=095d1b40, size=222096): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-25 |
sceDmacMemcpy(dest=0414e000, src=09500060, size=180208): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-24 |
sceDmacMemcpy(dest=041b7980, src=0962a3c0, size=62032): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-24 |
sceDmacMemcpy(dest=041ad280, src=095a2ed0, size=20688): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-24 |
sceDmacMemcpy(dest=0414e000, src=095b3960, size=262384): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1 |
2023-05-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-05-24 |
sceDmacMemcpy(dest=0414e000, src=095321d0, size=236864): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-24 |
sceDmacMemcpy(dest=041b7980, src=0963abc0, size=62032): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-05-24 |
sceDmacMemcpy(dest=0414e000, src=0953de20, size=307232): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-05-24 |
sceDmacMemcpy(dest=0414e000, src=0940daa0, size=229296): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-23 |
sceDmacMemcpy(dest=0414e000, src=095dd1b0, size=244016): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-23 |
sceDmacMemcpy(dest=0414e000, src=09534140, size=159696): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-23 |
sceDmacMemcpy(dest=041b3300, src=09620a80, size=37520): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-23 |
sceDmacMemcpy(dest=0414e000, src=095d89a0, size=227968): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.2 |
2023-05-23 |
UI scissor out of bounds in MainScreen: 63,882-753,931 / 1813,816 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.2 |
2023-05-23 |
UI scissor out of bounds in MainScreen: 63,785-753,97 / 1813,816 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.2 |
2023-05-23 |
UI scissor out of bounds in MainScreen: 63,785-753,1028 / 1813,816 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.2 |
2023-05-23 |
UI scissor out of bounds in MainScreen: 2988,35-1008,332 / 1813,816 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.2 |
2023-05-23 |
UI scissor out of bounds in MainScreen: 0,28-2955,339 / 1813,816 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.2 |
2023-05-23 |
UI scissor out of bounds in MainScreen: 0,72-2955,296 / 1813,816 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.10-6-g8ac4efd3c |
2023-05-22 |
sceDmacMemcpy(dest=0414e000, src=0952d1d0, size=246896): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-22 |
sceDmacMemcpy(dest=0414e000, src=095d4890, size=180208): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-22 |
sceDmacMemcpy(dest=0414e000, src=096a9260, size=174480): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-22 |
sceDmacMemcpy(dest=0414e000, src=095b3930, size=240448): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.2 |
2023-05-22 |
UI scissor out of bounds in GameSettingsScreen: 268,0-1000,544 / 1208,544 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-21 |
sceDmacMemcpy(dest=090aa490, src=08492e80, size=2048): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.12.1 |
2023-05-21 |
sceDmacMemcpy(dest=0414e000, src=096f0160, size=239760): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-21 |
80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 00319b18, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-21 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-20 |
sceDmacMemcpy(dest=0414e000, src=095b3aa0, size=263856): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-20 |
sceDmacMemcpy(dest=0414e000, src=095f4970, size=159696): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-20 |
sceDmacMemcpy(dest=0414e000, src=095f0100, size=188768): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-20 |
Error in shader compilation: info: ERROR: 0:264: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:264: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:264: 'assign' : l-value required (can't modify a const)
01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-20 |
sceDmacMemcpy(dest=0414e000, src=0949fb20, size=189712): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-20 |
sceDmacMemcpy(dest=0414e000, src=0946c150, size=218704): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-19 |
sceDmacMemcpy(dest=0414e000, src=095cc870, size=122160): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-19 |
Unimplemented HLE function sceKernelStopUnloadSelfModule |
MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-05-19 |
sceDmacMemcpy(dest=0414e000, src=094a2230, size=174480): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-19 |
sceDmacMemcpy(dest=0414e000, src=0960b910, size=180288): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-18 |
sceDmacMemcpy(dest=08ff48b0, src=08482600, size=121728): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-17 |
sceDmacMemcpy(dest=0414e000, src=095a69b0, size=244016): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-17 |
sceDmacMemcpy(dest=0414e000, src=094ef980, size=244016): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-05-27 |
Replacement rowPitch=1024, but w=4096 (level=0) |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-16 |
__KernelStopThread: thread 335 does not exist (helper deleted) |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-16 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-16 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-16 |
sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid) |
MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-05-16 |
sceDmacMemcpy(dest=0414e000, src=094599d0, size=221936): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-16 |
sceDmacMemcpy(dest=0414e000, src=095fe2b0, size=252128): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-15 |
sceDmacMemcpy(dest=0414e000, src=095cda00, size=237168): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2023-05-15 |
sceDmacMemcpy(dest=041b8880, src=09669fc0, size=44144): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1 |
2023-05-15 |
sceDmacMemcpy(dest=0414e000, src=095d2a00, size=237168): overlapping read |