Recent logs - MONSTER HUNTER FREEDOM UNITE™

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Game title Version Latest Report Message
MONSTER HUNTER FREEDOM UNITE™ v1.14.4 2026-06-24 sceDmacMemcpy(dest=0414e000, src=09597a00, size=231680): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2026-06-21 WriteToHardware: Invalid address 11412158 near PC 08000000 LR 08000000
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-964-g5658a3ea48 2026-06-01 AT3 header map lacks entry for bpf: 0 channels: 0
MONSTER HUNTER FREEDOM UNITE™ v1.18.1-107-g6c64608359 2026-05-28 __KernelStopThread: thread 1581 does not exist (ApctlThread deleted)
MONSTER HUNTER FREEDOM UNITE™ v1.18.1-107-g6c64608359 2026-05-28 __KernelStopThread: thread 1581 does not exist (ApctlThread stopped)
MONSTER HUNTER FREEDOM UNITE™ v1.20.4-42-g8a69472153 2026-05-23 Error in shader program link: info: L0001 The fragment matrix variable WorldViewProj does not match the vertex variable WorldViewProj. The matrix stride does not match. fs: thin3d #version 320 es // Driver: Mali-G57 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in lowp vec4 oColor0; // COLOR0 in highp vec2 oTexCoord0; // TEXCOORD0 out vec4 fragColor0; void main() { vec4 col = texture(tex, oTexCoord0) * oColor0; col.rgb *= oColor0.a; fragColor0 = col; } vs: thin3d #version 320 es // Driver: Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in vec3 Position; in vec4 Color0; in vec2 TexCoord0; out lowp vec4 oColor0; // COLOR0 (0) out highp vec2 oTexCoord0; // TEXCOORD0 (1) void main() { gl_Position = mul(WorldViewProj, vec4(Position, 1.0)); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
MONSTER HUNTER FREEDOM UNITE™ v1.20.4-42-g8a69472153 2026-05-23 Error in shader program link: info: L0001 The fragment matrix variable WorldViewProj does not match the vertex variable WorldViewProj. The matrix stride does not match. fs: thin3d #version 320 es // Driver: Mali-G57 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in lowp vec4 oColor0; // COLOR0 in highp vec2 oTexCoord0; // TEXCOORD0 out vec4 fragColor0; void main() { vec4 col = texture(tex, oTexCoord0).zyxw * oColor0; col.rgb *= oColor0.a; fragColor0 = col; } vs: thin3d #version 320 es // Driver: Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in vec3 Position; in vec4 Color0; in vec2 TexCoord0; out lowp vec4 oColor0; // COLOR0 (0) out highp vec2 oTexCoord0; // TEXCOORD0 (1) void main() { gl_Position = mul(WorldViewProj, vec4(Position, 1.0)); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2026-05-21 Unknown GE command : 4e040004
MONSTER HUNTER FREEDOM UNITE™ v1.15.4 2026-04-30 sceDmacMemcpy(dest=0414e000, src=095d1960, size=236960): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.15.4 2026-04-26 sceDmacMemcpy(dest=0414e000, src=095a62d0, size=272096): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2026-04-15 sceDmacMemcpy(dest=0414e000, src=09529360, size=202336): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2026-04-05 sceDmacMemcpy(dest=0414e000, src=096f0a10, size=251632): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2026-04-01 sceDmacMemcpy(dest=0414e000, src=096f5230, size=170880): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2026-03-31 sceDmacMemcpy(dest=0414e000, src=095241d0, size=309472): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2026-03-30 sceDmacMemcpy(dest=0414e000, src=09507300, size=290336): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2026-03-30 sceDmacMemcpy(dest=0414e000, src=0950d8d0, size=64480): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2026-03-30 sceDmacMemcpy(dest=0414e000, src=0953ddc0, size=266768): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2026-03-29 sceDmacMemcpy(dest=0414e000, src=0952dad0, size=184016): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2026-03-28 sceDmacMemcpy(dest=0414e000, src=095ab150, size=270528): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2026-03-19 sceDmacMemcpy(dest=0414e000, src=095ab8b0, size=146640): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 ReadFromHardware: Invalid address deae335d near PC 089ebf50 LR 088a4044
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 48206c65
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 72637345
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 75640079
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 75640029
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp 696e696d failed
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 7573206f
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 74656a62
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 437e0a2e
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 74726920
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp 6973696d failed
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 75430029
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 4f283530
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 437e0a21
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 6320610a
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 73617620
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 73656420
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 43002e73
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 6e6f6963
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 63656c6f
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 63207361
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 62656420
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 7a65760a
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 72747865
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 6e657274
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 6e650a6e
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 75207261
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 72657075
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 73206c61
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 72657563
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 796d6961
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 736f2061
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 4300616c
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 6e6f4320
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 736f7469
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 62a1c348
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 6e756a20
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 74754b20
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 746e6f43
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 74757473
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 72207965
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 72206c45
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-03-18 MIPSCompileOp: Invalid instruction 7020726f
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2026-03-12 Bad bounding box data: fb0000
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2026-03-12 Bad vertex address 04af2c71!
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2026-03-12 Unknown GE command : 4ffb00af
MONSTER HUNTER FREEDOM UNITE™ v1.10.2 2026-03-11 sceDmacMemcpy(dest=0414e000, src=093fa300, size=202336): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2026-03-10 Jump to invalid address: 07064400
MONSTER HUNTER FREEDOM UNITE™ v1.15.3 2026-03-01 sceDmacMemcpy(dest=0414e000, src=09601bb0, size=181328): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.18.1-362-g01b4eb41be 2026-02-24 __KernelStopThread: thread 362 does not exist (ApctlThread stopped)
MONSTER HUNTER FREEDOM UNITE™ v1.15.4 2026-02-15 sceDmacMemcpy(dest=0414e000, src=095dc370, size=286176): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2026-02-15 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2026-02-15 Render to area containing texture at 040cc000 +64x0
MONSTER HUNTER FREEDOM UNITE™ v1.15.3 2026-02-10 sceDmacMemcpy(dest=0414e000, src=096f09e0, size=215232): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17 2026-02-05 sceDmacMemcpy(dest=0414e000, src=09410930, size=227984): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.19.3 2026-02-02 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 00000000:00000900 HWX T
MONSTER HUNTER FREEDOM UNITE™ v1.19.3 2026-02-02 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10190000:003e0002 Tex Fog FragUber TFuncMod ColorTest0 != TestDiscardToZero #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10190000:003e0002 Tex Fog FragUber TFuncMod ColorTest0 != TestDiscardToZero uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; } vs: 00000000:00000900 HWX T
MONSTER HUNTER FREEDOM UNITE™ v1.19.3 2026-02-02 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:00200002 Tex Fog FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00200002 Tex Fog FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000900 HWX T
MONSTER HUNTER FREEDOM UNITE™ v1.19.3 2026-02-02 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:0020f002 Tex Fog FragUber TFuncMod AlphaTest >= #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0020f002 Tex Fog FragUber TFuncMod AlphaTest >= uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) < int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = v; } vs: 00000000:00000900 HWX T
MONSTER HUNTER FREEDOM UNITE™ v1.19.3 2026-02-02 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10190000:003ef002 Tex Fog FragUber TFuncMod AlphaTest >= ColorTest0 != TestDiscardToZero #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10190000:003ef002 Tex Fog FragUber TFuncMod AlphaTest >= ColorTest0 != TestDiscardToZero uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) < int(u_alphacolorref >> 0x18u)) v.a = 0.0; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; } vs: 00000000:00000900 HWX T
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2026-02-01 sceDmacMemcpy(dest=0414e000, src=096b5790, size=211808): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.13.2 2026-01-28 sceDmacMemcpy(dest=0414e000, src=095d3210, size=267856): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.19.3 2026-03-18 MIPSCompileOp 69727563 failed
MONSTER HUNTER FREEDOM UNITE™ v1.19.3 2026-03-18 MIPSCompileOp 6962a1c3 failed
MONSTER HUNTER FREEDOM UNITE™ v1.19.3 2026-03-18 MIPSCompileOp 69726373 failed
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2026-01-22 sceDmacMemcpy(dest=09d63100, src=08476800, size=1408): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2026-01-22 WriteToHardware: Invalid address 0000012c near PC 08890de8 LR 09ff805c
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2026-01-22 sceDmacMemcpy(dest=0414e000, src=095d4a10, size=231056): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.13.2 2026-01-21 sceDmacMemcpy(dest=0414e000, src=0950c430, size=254544): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.18 2025-12-29 sceDmacMemcpy(dest=0414e000, src=09531200, size=261840): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.15.3 2025-12-29 sceDmacMemcpy(dest=0414e000, src=09512ad0, size=292704): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2025-12-28 __KernelStopThread: thread 576 does not exist (ApctlThread stopped)
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2025-12-28 __KernelStopThread: thread 576 does not exist (ApctlThread deleted)
MONSTER HUNTER FREEDOM UNITE™ v1.18 2025-12-27 sceDmacMemcpy(dest=0414e000, src=0952b960, size=159504): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2025-12-26 sceDmacMemcpy(dest=0414e000, src=09529900, size=282864): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.19.3 2025-12-24 Bad bounding box data: 0006a0
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2026-04-04 sceDmacMemcpy(dest=0414e000, src=095d2300, size=253424): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2025-12-16 sceDmacMemcpy(dest=0414e000, src=095cea60, size=266768): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2025-12-13 sceDmacMemcpy(dest=0414e000, src=095ce8f0, size=244976): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2025-12-13 sceDmacMemcpy(dest=0414e000, src=095d7200, size=237168): overlapping read