Recent logs - MONSTER HUNTER FREEDOM UNITE™

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Game title Version Latest Report Message
MONSTER HUNTER FREEDOM UNITE™ v1.9.3 2020-11-23 sceDmacMemcpy(dest=0414e000, src=0951b880, size=291472): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
MONSTER HUNTER FREEDOM UNITE™ v1.9.0 2020-11-23 sceDmacMemcpy(dest=0414e000, src=094e2190, size=206576): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.5.4 2020-11-23 __KernelStopThread: thread 1064 does not exist
MONSTER HUNTER FREEDOM UNITE™ v1.9.3 2020-11-22 sceDmacMemcpy(dest=0414e000, src=0962e300, size=260768): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.0 2020-11-22 sceDmacMemcpy(dest=0414e000, src=095fc210, size=250224): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-22 sceDmacMemcpy(dest=040fe800, src=091e86c0, size=16640): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.6.3 2020-11-22 sceDmacMemcpy(dest=0414e000, src=094f3860, size=285408): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-22 sceDmacMemcpy(dest=0414e000, src=094afa80, size=221456): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-22 sceDmacMemcpy(dest=0414e000, src=095901b0, size=215232): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-22 sceDmacMemcpy(dest=0414e000, src=09500a30, size=261792): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.0 2020-11-21 sceDmacMemcpy(dest=0414e000, src=0963c300, size=292704): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-21 sceDmacMemcpy(dest=0414e000, src=095d72f0, size=242560): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 sceDmacMemcpy(dest=0414e000, src=096f59c0, size=231216): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.0 2020-11-20 sceDmacMemcpy(dest=0414e000, src=095d92d0, size=272096): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 sceDmacMemcpy(dest=0414e000, src=094b0900, size=204944): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 sceDmacMemcpy(dest=0414e000, src=095acad0, size=292704): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Crazy varData address 01011006, skipping rest of module
MONSTER HUNTER FREEDOM UNITE™ v1.9.4 2020-11-20 sceDmacMemcpy(dest=0414e000, src=094b1b80, size=181328): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/68d42328, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/5f457515, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/7491c438, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/28240568, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-20 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-19 sceDmacMemcpy(dest=0414e000, src=095d3190, size=227984): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-19 sceDmacMemcpy(dest=0414e000, src=095dc2e0, size=282672): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-18 sceDmacMemcpy(dest=040e4000, src=091bf6c0, size=18640): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-18 sceDmacMemcpy(dest=0414e000, src=095d4970, size=158640): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.0 2020-11-18 sceDmacMemcpy(dest=09d63100, src=084ad800, size=2944): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.3 2020-11-18 sceDmacMemcpy(dest=0414e000, src=0952e880, size=155584): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-18 sceDmacMemcpy(dest=0414e000, src=095df400, size=251328): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-18 sceDmacMemcpy(dest=0414e000, src=095b31f0, size=175072): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-18 sceDmacMemcpy(dest=0414e000, src=096f6a00, size=288320): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.0 2020-11-17 sceDmacMemcpy(dest=0414e000, src=0963a270, size=259744): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-17 sceDmacMemcpy(dest=0414e000, src=095d84a0, size=268832): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-17 sceDmacMemcpy(dest=0414e000, src=095b2460, size=254544): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.0 2020-11-17 sceDmacMemcpy(dest=0414e000, src=096efa20, size=166480): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-17 80630006=sceAtracSetDataAndGetID(08c78c80, 00147800): invalid RIFF header
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-17 sceDmacMemcpy(dest=0414e000, src=095b3360, size=202336): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.3 2020-11-17 sceDmacMemcpy(dest=0414e000, src=094f5080, size=146640): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-17 sceDmacMemcpy(dest=0414e000, src=094b5960, size=227984): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-16 sceDmacMemcpy(dest=0414e000, src=095d01d0, size=162400): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-16 sceDmacMemcpy(dest=0414e000, src=094039a0, size=222080): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.0 2020-11-16 sceDmacMemcpy(dest=0414e000, src=09529a10, size=226592): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.0 2020-11-16 sceDmacMemcpy(dest=0414e000, src=095f7a00, size=272368): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-16 sceDmacMemcpy(dest=0414e000, src=094098f0, size=211232): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-16 sceDmacMemcpy(dest=0414e000, src=094eb0a0, size=195968): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-16 sceDmacMemcpy(dest=0414e000, src=09517190, size=159504): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.4 2020-11-15 sceDmacMemcpy(dest=0414e000, src=094b6180, size=267008): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-15 sceDmacMemcpy(dest=0414e000, src=095d3130, size=204944): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-15 sceDmacMemcpy(dest=0414e000, src=095f4a30, size=261840): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.2 2020-11-15 sceDmacMemcpy(dest=0414e000, src=094589a0, size=172768): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-15 sceDmacMemcpy(dest=0414e000, src=095cd190, size=159504): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-15 sceDmacMemcpy(dest=0414e000, src=094889b0, size=251632): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-15 sceDmacMemcpy(dest=0414e000, src=095109c0, size=175072): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-15 sceDmacMemcpy(dest=0414e000, src=095fb2a0, size=263856): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-14 sceDmacMemcpy(dest=0414e000, src=09512130, size=204944): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-14 sceDmacMemcpy(dest=0414e000, src=09601ad0, size=292704): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-14 sceDmacMemcpy(dest=0414e000, src=0952f2c0, size=242480): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-13 sceDmacMemcpy(dest=0414e000, src=095fb990, size=231216): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-13 sceDmacMemcpy(dest=0414e000, src=0952f1a0, size=172768): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-14 80630006=sceAtracSetDataAndGetID(08c78c80, 000a4000): invalid RIFF header
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-14 80630006=sceAtracSetDataAndGetID(08c78c80, 00072000): invalid RIFF header
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-14 80630006=sceAtracSetDataAndGetID(08c78c80, 00087800): invalid RIFF header
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-13 sceDmacMemcpy(dest=0414e000, src=095d62f0, size=257200): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-13 sceDmacMemcpy(dest=0414e000, src=095322c0, size=220688): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-12 sceDmacMemcpy(dest=0414e000, src=0945c930, size=262384): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-12 sceDmacMemcpy(dest=0414e000, src=09505180, size=267008): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.0 2020-11-12 sceDmacMemcpy(dest=0414e000, src=096f0a30, size=231680): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-11 sceDmacMemcpy(dest=0414e000, src=094af9f0, size=202848): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.4 2020-11-11 sceDmacMemcpy(dest=0414e000, src=0952a230, size=248336): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-11 sceDmacMemcpy(dest=041a2600, src=094b6190, size=124416): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.4 2020-11-11 sceDmacMemcpy(dest=0414e000, src=0952a310, size=191488): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.4 2020-11-10 sceDmacMemcpy(dest=0414e000, src=0952a170, size=162400): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-10 sceDmacMemcpy(dest=0414e000, src=095d6940, size=240416): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-10 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: else statement not preceded by if postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLco
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-10 sceDmacMemcpy(dest=08c78c80, src=0846de00, size=768000): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.8.0 2020-11-10 sceDmacMemcpy(dest=0414e000, src=0959e1f0, size=235888): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-10 sceDmacMemcpy(dest=0414e000, src=0944b1d0, size=221936): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2020-11-10 sceDmacMemcpy(dest=0414e000, src=095dc210, size=231056): overlapping read