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| Game title |
Version |
Latest Report |
Message |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2026-03-31 |
sceDmacMemcpy(dest=0414e000, src=095241d0, size=309472): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2026-03-30 |
sceDmacMemcpy(dest=0414e000, src=09507300, size=290336): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2026-03-30 |
sceDmacMemcpy(dest=0414e000, src=0950d8d0, size=64480): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2026-03-30 |
sceDmacMemcpy(dest=0414e000, src=0953ddc0, size=266768): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2026-03-29 |
sceDmacMemcpy(dest=0414e000, src=0952dad0, size=184016): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2026-03-28 |
sceDmacMemcpy(dest=0414e000, src=095ab150, size=270528): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2026-03-19 |
sceDmacMemcpy(dest=0414e000, src=095ab8b0, size=146640): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
ReadFromHardware: Invalid address deae335d near PC 089ebf50 LR 088a4044 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 48206c65 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 72637345 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 75640079 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 75640029 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp 696e696d failed |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 7573206f |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 74656a62 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 437e0a2e |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 74726920 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp 6973696d failed |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 75430029 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 4f283530 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 437e0a21 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 6320610a |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 73617620 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 73656420 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 43002e73 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 6e6f6963 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 63656c6f |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 63207361 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 62656420 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 7a65760a |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 72747865 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 6e657274 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 6e650a6e |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 75207261 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 72657075 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 73206c61 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 72657563 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 796d6961 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 736f2061 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 4300616c |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 6e6f4320 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 736f7469 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 62a1c348 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 6e756a20 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 74754b20 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 746e6f43 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 74757473 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 72207965 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 72206c45 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-03-18 |
MIPSCompileOp: Invalid instruction 7020726f |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.11.3 |
2026-03-12 |
Bad bounding box data: fb0000 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.11.3 |
2026-03-12 |
Bad vertex address 04af2c71! |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.11.3 |
2026-03-12 |
Unknown GE command : 4ffb00af |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.2 |
2026-03-11 |
sceDmacMemcpy(dest=0414e000, src=093fa300, size=202336): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.11.3 |
2026-03-10 |
Jump to invalid address: 07064400 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2026-03-01 |
sceDmacMemcpy(dest=0414e000, src=09601bb0, size=181328): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1-362-g01b4eb41be |
2026-02-24 |
__KernelStopThread: thread 362 does not exist (ApctlThread stopped) |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.15.4 |
2026-02-15 |
sceDmacMemcpy(dest=0414e000, src=095dc370, size=286176): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2026-02-15 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2026-02-15 |
Render to area containing texture at 040cc000 +64x0 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2026-02-10 |
sceDmacMemcpy(dest=0414e000, src=096f09e0, size=215232): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17 |
2026-02-05 |
sceDmacMemcpy(dest=0414e000, src=09410930, size=227984): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.19.3 |
2026-02-02 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:00000002 Tex FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000002 Tex FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 00000000:00000900 HWX T
|
| MONSTER HUNTER FREEDOM UNITE™ |
v1.19.3 |
2026-02-02 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10190000:003e0002 Tex Fog FragUber TFuncMod ColorTest0 != TestDiscardToZero
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10190000:003e0002 Tex Fog FragUber TFuncMod ColorTest0 != TestDiscardToZero
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
uvec3 unpackUVec3(highp uint x) {
return uvec3(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu);
}
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0;
fragColor0 = v;
}
vs: 00000000:00000900 HWX T
|
| MONSTER HUNTER FREEDOM UNITE™ |
v1.19.3 |
2026-02-02 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00200002 Tex Fog FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:00000900 HWX T
|
| MONSTER HUNTER FREEDOM UNITE™ |
v1.19.3 |
2026-02-02 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:0020f002 Tex Fog FragUber TFuncMod AlphaTest >=
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0020f002 Tex Fog FragUber TFuncMod AlphaTest >=
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) < int(u_alphacolorref >> 0x18u)) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000900 HWX T
|
| MONSTER HUNTER FREEDOM UNITE™ |
v1.19.3 |
2026-02-02 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10190000:003ef002 Tex Fog FragUber TFuncMod AlphaTest >= ColorTest0 != TestDiscardToZero
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10190000:003ef002 Tex Fog FragUber TFuncMod AlphaTest >= ColorTest0 != TestDiscardToZero
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
uvec3 unpackUVec3(highp uint x) {
return uvec3(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu);
}
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) < int(u_alphacolorref >> 0x18u)) v.a = 0.0;
if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0;
fragColor0 = v;
}
vs: 00000000:00000900 HWX T
|
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2026-02-01 |
sceDmacMemcpy(dest=0414e000, src=096b5790, size=211808): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.13.2 |
2026-01-28 |
sceDmacMemcpy(dest=0414e000, src=095d3210, size=267856): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.19.3 |
2026-03-18 |
MIPSCompileOp 69727563 failed |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.19.3 |
2026-03-18 |
MIPSCompileOp 6962a1c3 failed |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.19.3 |
2026-03-18 |
MIPSCompileOp 69726373 failed |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1 |
2026-01-22 |
sceDmacMemcpy(dest=09d63100, src=08476800, size=1408): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1 |
2026-01-22 |
WriteToHardware: Invalid address 0000012c near PC 08890de8 LR 09ff805c |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.11.3 |
2026-01-22 |
sceDmacMemcpy(dest=0414e000, src=095d4a10, size=231056): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.13.2 |
2026-01-21 |
sceDmacMemcpy(dest=0414e000, src=0950c430, size=254544): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18 |
2025-12-29 |
sceDmacMemcpy(dest=0414e000, src=09531200, size=261840): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.15.3 |
2025-12-29 |
sceDmacMemcpy(dest=0414e000, src=09512ad0, size=292704): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1 |
2025-12-28 |
__KernelStopThread: thread 576 does not exist (ApctlThread stopped) |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1 |
2025-12-28 |
__KernelStopThread: thread 576 does not exist (ApctlThread deleted) |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18 |
2025-12-27 |
sceDmacMemcpy(dest=0414e000, src=0952b960, size=159504): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1 |
2025-12-26 |
sceDmacMemcpy(dest=0414e000, src=09529900, size=282864): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.19.3 |
2025-12-24 |
Bad bounding box data: 0006a0 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2025-12-18 |
sceDmacMemcpy(dest=0414e000, src=095d2300, size=253424): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2025-12-16 |
sceDmacMemcpy(dest=0414e000, src=095cea60, size=266768): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2025-12-13 |
sceDmacMemcpy(dest=0414e000, src=095ce8f0, size=244976): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2025-12-13 |
sceDmacMemcpy(dest=0414e000, src=095d7200, size=237168): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2025-12-12 |
sceDmacMemcpy(dest=041ce680, src=09597a70, size=7920): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18 |
2025-12-11 |
sceDmacMemcpy(dest=0414e000, src=09506170, size=162400): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2025-12-10 |
sceDmacMemcpy(dest=0414e000, src=095d11a0, size=162400): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.19.3 |
2025-12-06 |
Error in shader compilation: info: 0:35: L0001: Expected token ';', found 'end of file'
05730000:41800b20 HWX T N Bones:7 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 WScale 2 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 05730000:41800b20 HWX T N Bones:7 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 WScale 2 Cull
attribute mediump vec4 w1;
attribute mediump vec3 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.999969482421875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2025-12-02 |
sceDmacMemcpy(dest=0414e000, src=095b0c40, size=250624): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2025-12-01 |
sceDmacMemcpy(dest=0414e000, src=095e1af0, size=230096): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.19.3 |
2025-12-01 |
__KernelStopThread: thread 468 does not exist (ApctlThread stopped) |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.19.3 |
2025-12-01 |
__KernelStopThread: thread 468 does not exist (ApctlThread deleted) |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2026-03-27 |
sceDmacMemcpy(dest=0414e000, src=095ab150, size=234704): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2025-11-25 |
sceDmacMemcpy(dest=0414e000, src=095d10f0, size=222016): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2025-11-23 |
sceDmacMemcpy(dest=0414e000, src=09593280, size=252128): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2025-11-22 |
sceDmacMemcpy(dest=0414e000, src=095d6a00, size=309472): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.8.0 |
2025-11-21 |
sceDmacMemcpy(dest=0414e000, src=095d3950, size=211232): overlapping read |