Message #2031205 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: Grand Theft Auto: Vice City Stories (ULES00502_1.02)

Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'texcoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'fog' to match BindAttributeLocation request.
ERROR: Input of fragment shader 'v_color1' not written by vertex shader

fs: 00000000:0000d800 LM AlphaTest > 
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Apple A13 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D testtex;
 in lowp vec4 v_color0;
 in lowp vec3 v_color1;
out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 v = v_color0  + s;
  float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
  if (aResult < 0.5) DISCARD;
  fragColor0 = v;
}

vs: 00000000:0000000a THR C 
#version 300 es
// Apple A13 GPU - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
}

Status: new. 1 hits from 2022-02-01 18:20:08 to 2022-02-01 18:20:08 UTC. Message #2031205.

Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.