Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.8.0 2024-10-21 avcodec_decode_audio4: Error decoding audigth: 119 Content-Transfer-Encoding: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Errorgth: 119 Content-Transfer-Encoding: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Grand Theft Auto: Vice City Stories v1.8.0 2024-10-21 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 --NATI�%�1�t��f�jY3}ћ�P���C&+Q.rEH�Z<B �9 ��a�{n>0vv�9w��2f�� 6 �PH⍈xxG�ndz] B�w�E�*� �2�x���ۑ}�D�Ǝ�i�R���ր�������King: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-21 MIPSCompileOp: Invalid instruction b0bbb000
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-21 MIPSCompileOp: Invalid instruction 7e777e33
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-21 MIPSCompileOp: Invalid instruction eeeebeb7
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-21 MIPSCompileOp: Invalid instruction b70bbbbb
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-21 MIPSCompileOp: Invalid instruction 7eebbbbe
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-21 MIPSCompileOp: Invalid instruction ee7e3eee
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-21 MIPSCompileOp: Invalid instruction eebbb7bb
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-21 MIPSCompileOp: Invalid instruction 07070040
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-20 Branch in branch delay slot at 08aac1cc with different target
Grand Theft Auto: Vice City Stories v1.11.3 2024-10-19 Unknown GE command : b7320fc2
Grand Theft Auto: Vice City Stories v1.17.1-460-g8fdb6e16b 2024-10-14 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
Grand Theft Auto: Vice City Stories v1.17.1-1143-g0f909051ee 2024-10-13 AT3 header map lacks entry for bpf: 0 channels: 0
Grand Theft Auto: Vice City Stories v1.14.2 2024-10-13 Unknown GetPointer 00000000 PC 00000000 LR 08891b1c
Grand Theft Auto: Vice City Stories v1.11.3 2024-10-11 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
Grand Theft Auto: Vice City Stories v1.8.0 2024-10-11 avcodec_decode_audio4: Errfy" Content-Length: 119 Content-Transfer-Encoding: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decofy" Content-Length: 119 Content-Transfer-Encoding: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-11 __KernelStopThread: thread 297 does not exist (ApctlThread deleted)
Grand Theft Auto: Vice City Stories v1.16.6 2024-10-11 Unknown GetPointer 00000000 PC 088160d8 LR 088160ec
Grand Theft Auto: Vice City Stories v1.16.6 2024-10-11 Unknown GetPointerWrite 00000000 PC 088160d8 LR 088160ec
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-11 ReadFromHardware: Invalid address 1fd1f00e near PC 08a317a4 LR 08a31774
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-11 ReadFromHardware: Invalid address 4b5e12e0 near PC 08a317ac LR 089567f4
Grand Theft Auto: Vice City Stories v1.11.3-883-g720d115b8 2024-10-07 WriteToHardware: Invalid address 3e8005d4 near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.9.4 2024-10-05 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 --NATIV�/�Bd���05pN���ݢ_��`�ظ���H\^<��+���<��'��fN���/RNm-�o4�2���pT�Y� �+�H�y8�ՅJm�*xA�N3oI�{���n7ߨ;�ng: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-03 MIPSCompileOp: Invalid instruction 452b0001
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-03 MIPSCompileOp: Invalid instruction 442b0001
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-03 MIPSCompileOp: Invalid instruction 412b0001
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-03 MIPSCompileOp: Invalid instruction 402b0001
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-02 WriteToHardware: Invalid address 0000027c near PC 088628d4 LR 088628e8
Grand Theft Auto: Vice City Stories v1.9.4 2024-10-02 avcodec_decode_audio4:a�.���*�~xͳ�-�y���ψ!�-� �QLkF�Ő'�M� Ln8��ny��VmƜ�Ȝ!����܉��>a6�N� .��j�vp��>9v9o���cf�iNw�J��fw�s�0����Oi�t/] verify" Content-Length: 119 Content-Transfer-Encoding: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-30 WriteToHardware: Invalid address 0000022c near PC 089360e0 LR 089360e0
Grand Theft Auto: Vice City Stories v1.6.3 2024-09-28 WriteToHardware: Invalid address 02e0dbd8 near PC 08a09660 LR 08a09588
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-27 MIPSCompileOp: Invalid instruction 71c45090
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-26 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:150: 'outerProduct' : no matching overloaded function found ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b08 HWX C T N Bezier #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 80000000:00000b08 HWX C T N Bezier in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-26 80630006=sceAtracSetHalfwayBufferAndGetID(08de3a80, 00000800, 00040000): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.16.6 2024-09-25 ReadFromHardware: Invalid address 38e097eb near PC 08a317a4 LR 08a31774
Grand Theft Auto: Vice City Stories v1.17.4-1 2024-09-21 Unknown GetPointerWrite 00000000 PC 08ab9fc0 LR 08a89150
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-19 sceKernelCreateThread(name=sceSAScore): unsupported attributes 00001006
Grand Theft Auto: Vice City Stories v1.9.4 2024-09-18 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 --NATding: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decoding audio -1094995529 / bding: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-16 WriteToHardware: Invalid address 000005d4 near PC 08b65f54 LR 08807cac
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-14 WriteToHardware: Invalid address 0000027c near PC 0895dd2c LR 0895dd00
Grand Theft Auto: Vice City Stories v1.5.4 2024-09-12 sceKernelLoadModuleByID: unsupportedosition: form-data; name="verify" Content-Length: 210 Content-Transfer-Encoding: binary sceKernelLoadModuleByID: unsupporteosition: form-data; name="verify" Content-Length: 210 Content-Transfer-Encoding: binary sceKernelLoadModuleByID: unsupported options size=%08x, flags=%08x, pos=%d, access=%d, data=%d, text=%dsceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-12 ReadFromHardware: Invalid address 00000000 near PC 08a1a4d0 LR 08a1a4d0
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-12 Branch in branch delay slot at 0880a72c with different target
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-12 MIPSCompileOp: Invalid instruction 6e64ad8d
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-12 MIPSCompileOp: Invalid instruction 6e64a54a
Grand Theft Auto: Vice City Stories v1.5.4 2024-09-12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 --NATIVE-DATA-BOUNDARY-2254f6dc401ARY-2254f6dc401919a1-136--019form-data; name="verify" Content-Length: 119 Content-Transfer-Encoding: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-10 MIPSCompileOp: Invalid instruction 9c5b22a8
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-10 MIPSCompileOp: Invalid instruction 9c5b251e
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-10 MIPSCompileOp: Invalid instruction 9ef72839
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-10 MIPSCompileOp: Invalid instruction 9ddd2839
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-10 Jump to invalid address: 0164d114
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-10 Unknown GE command : 294c39a8
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-09 WriteToHardware: Invalid address d0326bc0 near PC 0893a7c4 LR 0893a7c4
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-06 WriteToHardware: Invalid address 000004e4 near PC 08821590 LR 088212d0
Grand Theft Auto: Vice City Stories v1.10-6-g8ac4efd3c 2024-09-03 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-02 80630007=sceAtracSetData(2, 08d4b1c0, 00001cd0): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-01 WriteToHardware: Invalid address 06037d8e near PC 08a3d0fc LR 08a3d13c
Grand Theft Auto: Vice City Stories v1.9.4 2024-10-21 avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-31 WriteToHardware: Invalid address 0000031c near PC 08afeb94 LR 08afeb94
Grand Theft Auto: Vice City Stories v1.10.3 2024-08-29 avcodec_decode_audio4: Error decoding audio -10949 Content-Transfer-Encoding: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decodi9 Content-Transfer-Encoding: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Grand Theft Auto: Vice City Stories v1.15 2024-08-28 __KernelStopThread: thread 287 does not exist (helper deleted)
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-26 WriteToHardware: Invalid address 0000022c near PC 089b7bc4 LR 089b9658
Grand Theft Auto: Vice City Stories v1.11.3 2024-08-22 avcodec_decode_au'_��*��Z����GC�o��U�`�k,D1St': o ����8=9� �W�8�q��*��ۈy�7�{<�&÷�a|�mî�a�sFs(x�b�8J�ωz~�N��. f�{$ � �+��o l�� ��'ame="verify" Content-Length: 119 Content-Transfer-Encoding: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Grand Theft Auto: Vice City Stories v1.16.6 2024-08-22 Trying to compile instruction 000404b0 that can't be interpreted
Grand Theft Auto: Vice City Stories v1.16.6 2024-08-22 Trying to compile instruction 00000033 that can't be interpreted
Grand Theft Auto: Vice City Stories v1.16.6 2024-08-22 Trying to compile instruction 00000030 that can't be interpreted
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-22 WriteToHardware: Invalid address 000004e4 near PC 089308d0 LR 08a6fa10
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-21 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000929 HWX C T LM Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000929 HWX C T LM Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-20 sceSasSetADSRMode(08beefc0, 2, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.11.3-1233-g9de942087 2024-08-18 WriteToHardware: Invalid address 000004e4 near PC 08afea78 LR 08afea78
Grand Theft Auto: Vice City Stories v1.6.3 2024-08-17 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2024-08-17 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2024-08-17 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0020d800 LM Fog AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2024-08-16 ReadFromHardware: Invalid address 0dde6663 near PC 0895668c LR 08956600
Grand Theft Auto: Vice City Stories v1.6.3 2024-08-16 ReadFromHardware: Invalid address 0dde6661 near PC 08956624 LR 08956600
Grand Theft Auto: Vice City Stories v1.6.3 2024-08-16 ReadFromHardware: Invalid address 26687a72 near PC 08a317a4 LR 089567f4
Grand Theft Auto: Vice City Stories v1.6.3 2024-08-16 WriteToHardware: Invalid address 26687a72 near PC 08a317a4 LR 089567f4
Grand Theft Auto: Vice City Stories v1.9.0 2024-08-16 MIPSCompileOp: Invalid instruction 0000cbbb
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-13 __KernelStopThread: thread 762 does not exist (ApctlThread deleted)
Grand Theft Auto: Vice City Stories v1.6.3 2024-08-12 ReadFromHardware: Invalid address 2b6154b3 near PC 08ad6f2c LR 08a31774
Grand Theft Auto: Vice City Stories v1.16.3 2024-08-08 WriteToHardware: Invalid address dd70087c near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-07 Jump to invalid address: 00f82f90
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-07 WriteToHardware: Invalid address ffffaa4f near PC 08c3f880 LR 08c3f880
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-07 MIPSCompileOp: Invalid instruction 02bcffe8
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-07 MIPSCompileOp: Invalid instruction 009cfb79
Grand Theft Auto: Vice City Stories v1.17.1-823-g0b76d443e2 2024-08-07 WriteToHardware: Invalid address 0000022c near PC 08b62c48 LR 08b61f58
Grand Theft Auto: Vice City Stories v1.9.4 2024-08-06 ReadFromHardware: Invalid address ba085ce0 near PC ba085ce0 LR 08000018
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-05 sceNetAdhocMatchingInit(65536) at 08864640
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-05 MIPSCompileOp: Invalid instruction 0015bbbe
Grand Theft Auto: Vice City Stories v1.10.3 2024-08-03 80630007=sceAtracSetData(2, 08bd6108, 00004900): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.10.3 2024-08-03 80630007=sceAtracSetData(2, 08bd6108, 0000b400): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.10.3 2024-08-03 80630007=sceAtracSetData(2, 08bd6108, 00000c00): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.10.3 2024-08-03 80630007=sceAtracSetData(2, 08bd6108, 00000800): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.10.3 2024-08-03 80630007=sceAtracSetData(2, 08bd6108, 00004600): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.10.3 2024-08-03 80630007=sceAtracSetData(2, 08bd6108, 00000d00): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-03 MIPSCompileOp: Invalid instruction 71c91bb0
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-03 Jump to invalid address: 039eff60
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-03 Branch in Jump delay slot at 098c0460 in block starting at 098c0420
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-03 Jump to invalid address: 068f1540