Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-24 WriteToHardware: Invalid address 00000030 near PC 088e1b3c LR 08afe9b8
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-24 WriteToHardware: Invalid address 0000022c near PC 08aabf8c LR 08aabf8c
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-24 WriteToHardware: Invalid address 000004e4 near PC 08a8e708 LR 08a8e708
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-23 WriteToHardware: Invalid address 0000022c near PC 08ab9fc0 LR 08ab9f78
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-22 WriteToHardware: Invalid address 0000022c near PC 088b1a04 LR 088b1968
Grand Theft Auto: Vice City Stories v1.11.2 2021-07-21 ReadFromHardware: Invalid address 2222aaac near PC 0895668c LR 08956600
Grand Theft Auto: Vice City Stories v1.11.2 2021-07-21 ReadFromHardware: Invalid address 2222aaaa near PC 08956624 LR 08956600
Grand Theft Auto: Vice City Stories v1.11.2 2021-07-21 WriteToHardware: Invalid address 079b9cf1 near PC 08a317a4 LR 089567f4
Grand Theft Auto: Vice City Stories v1.11.2 2021-07-21 ReadFromHardware: Invalid address 079b9cf1 near PC 08a317a4 LR 089567f4
Grand Theft Auto: Vice City Stories v1.10.3 2021-07-20 WriteToHardware: Invalid address 000004e4 near PC 08aa900c LR 08903260
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-20 WriteToHardware: Invalid address 42c8031c near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.7.5 2021-07-20 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: postshader (failed) // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark li
Grand Theft Auto: Vice City Stories v1.7.5 2021-07-20 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: Expected literal or '(', got 'else' postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scre
Grand Theft Auto: Vice City Stories v1.10.3 2021-07-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148119992
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-18 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-17 __KernelStopThread: thread 302 does not exist
Grand Theft Auto: Vice City Stories v1.11.2 2021-07-17 ReadFromHardware: Invalid address 37788bb3 near PC 0895668c LR 08956600
Grand Theft Auto: Vice City Stories v1.11.2 2021-07-17 ReadFromHardware: Invalid address 37788bb1 near PC 08956624 LR 08956600
Grand Theft Auto: Vice City Stories v1.11.2 2021-07-17 WriteToHardware: Invalid address 11ad9ce8 near PC 08a317a8 LR 089567f4
Grand Theft Auto: Vice City Stories v1.11.2 2021-07-17 ReadFromHardware: Invalid address 11ad9ce8 near PC 08a317a8 LR 089567f4
Grand Theft Auto: Vice City Stories v1.9.4 2021-07-16 WriteToHardware: Invalid address 000004e4 near PC 088b0b8c LR 088b0b68
Grand Theft Auto: Vice City Stories v1.9.0 2021-07-16 Render to area containing texture at 04088000 +128x32
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-15 MIPSCompileOp: Invalid instruction 0068afbf
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-15 MIPSCompileOp: Invalid instruction 004827bd
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-15 MIPSCompileOp: Invalid instruction 00088fbf
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-15 Jump to invalid address: 02780880
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-15 MIPSCompileOp: Invalid instruction 783e4ff9
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-15 MIPSCompileOp: Invalid instruction 703e2645
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-15 MIPSCompileOp: Invalid instruction 02304501
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-15 MIPSCompileOp: Invalid instruction 703e4485
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-15 MIPSCompileOp: Invalid instruction 73813485
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-15 MIPSCompileOp: Invalid instruction b5864680
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-15 MIPSCompileOp: Invalid instruction 6b604680
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-15 WriteToHardware: Invalid address 0000022c near PC 08a0a030 LR 0895c54c
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-13 WriteToHardware: Invalid address 00000228 near PC 088b316c LR 088b43c4
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-23 Jump to invalid address: 02efee10
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-23 MIPSCompileOp: Invalid instruction 0056aaf5
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-23 MIPSCompileOp: Invalid instruction b00c47b7
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-23 MIPSCompileOp: Invalid instruction b3c58a55
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-23 MIPSCompileOp: Invalid instruction 7508bc01
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-23 MIPSCompileOp: Invalid instruction ec000000
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-23 MIPSCompileOp: Invalid instruction 0008bc01
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-23 MIPSCompileOp: Invalid instruction 000000c5
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-23 MIPSCompileOp: Invalid instruction 000000f8
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-23 MIPSCompileOp: Invalid instruction 0000003e
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-23 MIPSCompileOp: Invalid instruction 4b00003e
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-23 MIPSCompileOp: Invalid instruction 4b040000
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 Branch in RSRTComp delay slot at 08fbf948 in block starting at 08fbf940
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 MIPSCompileOp: Invalid instruction 6ccc6666
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 Jump to invalid address: 0a92f840
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 MIPSCompileOp: Invalid instruction 46372ccd
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 MIPSCompileOp: Invalid instruction 482f2b1e
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 MIPSCompileOp: Invalid instruction 4ec72147
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 MIPSCompileOp: Invalid instruction eeeecfce
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 ReadFromHardware: Invalid address ef9bf3de near PC 08c7f14c LR 08c82948
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 WriteToHardware: Invalid address 00000d2e near PC 08c7f168 LR 08c82948
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 An uneaten prefix at end of block: 08c7f130
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 Jump to invalid address: 0ffc3f80
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 MIPSCompileOp: Invalid instruction 42231111
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 MIPSCompileOp: Invalid instruction 003e023e
Grand Theft Auto: Vice City Stories v1.8.0 2021-07-11 MIPSCompileOp: Invalid instruction 013f0e0e
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-10 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-10 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-10 sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-10 sceKernelCreateThread(name=PGE System): unsupported attributes 00000006
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-10 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-10 FBO using existing buffer as depthbuffer, 04154000/04000000 and 04000000/04110000
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-10 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-10 sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-10 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction 01ff0101
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction 00ff0001
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction 01ff0001
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-09 Trying to compile instruction 06ff0101 that can't be interpreted
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-09 Jump to invalid address: 07fc0000 PC 04745865 LR 08891d5c
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction b4d931c0
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction b6ffba9e
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction b4b331d5
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction b51a2e85
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction b73f0000
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-09 ReadFromHardware: Invalid address 00000010 near PC 08891d44 LR 089346b4
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-09 ReadFromHardware: Invalid address 000183c8 near PC 0893468c LR 089346a0
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-09 ReadFromHardware: Invalid address 00018276 near PC 0893468c LR 089346a0
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-11 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Grand Theft Auto: Vice City Stories v1.10.3 2021-07-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162456
Grand Theft Auto: Vice City Stories v1.10.3 2021-07-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076
Grand Theft Auto: Vice City Stories v1.10.3 2021-07-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568
Grand Theft Auto: Vice City Stories v1.10.3 2021-07-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
Grand Theft Auto: Vice City Stories v1.10.3 2021-07-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162800
Grand Theft Auto: Vice City Stories v1.10.3 2021-07-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464
Grand Theft Auto: Vice City Stories v1.10.3 2021-07-08 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
Grand Theft Auto: Vice City Stories v1.10.3 2021-07-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477420
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-07 WriteToHardware: Invalid address 000005bc near PC 08861c04 LR 08861cb8
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-07 sceKernelLoadModule: unsupported options size=00000014, flags=08be9e40, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-07 sceKernelLoadModule: unsupported options size=00000014, flags=08be9e40, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-06 Unknown GetPointer 00000000 PC 089397b4 LR 089397b4
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-06 Error in shader program link: info: (unknown reason) fs: thin3d vs: thin3d #version 300 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-06 WriteToHardware: Invalid address 0000022c near PC 088b0a84 LR 088b0adc
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-06 WriteToHardware: Invalid address 0000022c near PC 08960674 LR 08960644
Grand Theft Auto: Vice City Stories v1.11.3 2021-07-06 Jump to invalid address: 0567e460