To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Grand Theft Auto: Vice City Stories |
v1.11.3 |
2023-12-01 |
WriteToHardware: Invalid address 00150383 near PC 08a3da0c LR 08a3d724 |
Grand Theft Auto: Vice City Stories |
v1.12.2 |
2023-12-01 |
ReadFromHardware: Invalid address 0000023b near PC 08c58a70 LR 08c3f880 |
Grand Theft Auto: Vice City Stories |
v1.12.2 |
2023-12-01 |
An uneaten prefix at end of block: 08c58a88 |
Grand Theft Auto: Vice City Stories |
v1.12.2 |
2023-12-01 |
Jump to invalid address: 0f944fc0 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-26 |
WriteToHardware: Invalid address 0000027c near PC 08a3bda8 LR 08a3bda8 |
Grand Theft Auto: Vice City Stories |
v1.8.0 |
2023-11-25 |
Unknown GE command : 03f33b30 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-24 |
Unaligned icache invalidation of 086ccd78 (086ccd78 + 0) at PC=089741fc |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-24 |
Unknown GE command : 4e7f4ae6 |
Grand Theft Auto: Vice City Stories |
v1.9.0 |
2023-11-23 |
Branch in Jump delay slot at 083ffed0 in block starting at 083fe688 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-20 |
__KernelStopThread: thread 344 does not exist (helper deleted) |
Grand Theft Auto: Vice City Stories |
v1.16.4 |
2023-11-19 |
__KernelStopThread: thread 320 does not exist (helper deleted) |
Grand Theft Auto: Vice City Stories |
v1.16.6-330-g74a13b0ca |
2023-11-19 |
WriteToHardware: Invalid address 000005bc near PC 08865aec LR 08865aec |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2023-11-18 |
WriteToHardware: Invalid address 000004e4 near PC 088b3354 LR 088b4e34 |
Grand Theft Auto: Vice City Stories |
v1.11 |
2023-11-14 |
Jump to invalid address: 01fffce0 |
Grand Theft Auto: Vice City Stories |
v1.11 |
2023-11-14 |
Branch in Jump delay slot at 08bc7630 in block starting at 08bc7630 |
Grand Theft Auto: Vice City Stories |
v1.11 |
2023-11-14 |
Jump to invalid address: 01fffcb0 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-14 |
Jump to invalid address: 02688b20 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-14 |
80420014=__sceSasCore(08b63700, 4d0f06c0): invalid address |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-14 |
MIPSCompileOp: Invalid instruction 707406f8 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-14 |
MIPSCompileOp: Invalid instruction 9fa26f96 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-12 |
WriteToHardware: Invalid address 38d49244 near PC 08a317b8 LR 08a31774 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-12 |
ReadFromHardware: Invalid address 38d49244 near PC 08a317ac LR 08a31774 |
Grand Theft Auto: Vice City Stories |
v1.11.3 |
2023-11-04 |
WriteToHardware: Invalid address 000004e4 near PC 088e2798 LR 0893ec40 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-02 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-02 |
80630007=sceAtracSetData(2, 08bd5600, 00002820): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-02 |
80630007=sceAtracSetData(2, 08bd5600, 00003ea0): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-02 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-02 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-11-02 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-30 |
WriteToHardware: Invalid address 000004e4 near PC 08a3ac78 LR 08a3c300 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-29 |
WriteToHardware: Invalid address 0000022c near PC 08abbd20 LR 08abbcf4 |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-26 |
An uneaten prefix at end of block: 08bbc6b8 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-24 |
Failed decrypting the PRX (ret = -4, size = 4046305, psp_size = 4046656)! |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-24 |
MIPSCompileOp: Invalid instruction 00056039 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-24 |
MIPSCompileOp: Invalid instruction 00056029 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-24 |
MIPSCompileOp: Invalid instruction 00055b78 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-24 |
MIPSCompileOp: Invalid instruction 0005593f |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-24 |
MIPSCompileOp: Invalid instruction 0005593e |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-24 |
MIPSCompileOp: Invalid instruction 000553b7 |
Grand Theft Auto: Vice City Stories |
v1.16.1 |
2023-10-21 |
WriteToHardware: Invalid address 002604e4 near PC 08a09fd8 LR 08a0a00c |
Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2023-10-21 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000000
#version 300 es
precision lowp float;
in vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Grand Theft Auto: Vice City Stories |
v1.10-6-g8ac4efd3c |
2023-10-20 |
WriteToHardware: Invalid address 000004e4 near PC 08973d4c LR 08973d2c |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-19 |
Jump to invalid address: 039eee80 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-19 |
Branch in Jump delay slot at 098c38a0 in block starting at 098c3860 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-19 |
Jump to invalid address: 068b7c00 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-19 |
WriteToHardware: Invalid address 0000022c near PC 088b7f9c LR 088b7f9c |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-10-18 |
__KernelStopThread: thread 764 does not exist (ApctlThread deleted) |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-10-17 |
Unknown GE command : 037973cb |
Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2023-10-13 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00200800 LM Fog
#version 300 es
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01170000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-13 |
WriteToHardware: Invalid address 3db998fa near PC 08000000 LR 08000000 |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-11 |
WriteToHardware: Invalid address 0000027c near PC 089cb77c LR 089cb6d0 |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-08 |
WriteToHardware: Invalid address 00000030 near PC 08b65f54 LR 08807cac |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-05 |
__KernelStopThread: thread 369 does not exist (helper deleted) |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-04 |
WriteToHardware: Invalid address 0000022c near PC 08a8e1bc LR 08a8e1bc |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-10-02 |
__KernelStopThread: thread 325 does not exist (helper deleted) |
Grand Theft Auto: Vice City Stories |
v1.11.3 |
2023-10-02 |
WriteToHardware: Invalid address 000004e4 near PC 089776c0 LR 08977624 |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-01 |
Jump to invalid address: 0240a090 |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-01 |
Branch in Jump delay slot at 0890a294 in block starting at 0890a098 |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-01 |
Jump to invalid address: 0240a040 |
Grand Theft Auto: Vice City Stories |
v1.16.3 |
2023-09-30 |
MIPSCompileOp: Invalid instruction 00e9520e |
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2023-09-30 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01070000:00000b15 HWX T N LM Fog Tex Light: MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2023-09-30 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:0020d800 LM Fog AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01070000:00000b05 HWX T N LM Fog Light: MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2023-09-30 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:00200800 LM Fog
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01070000:00000b05 HWX T N LM Fog Light: MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2023-09-30 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01070000:00000b15 HWX T N LM Fog Tex Light: MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2023-12-02 |
Can't draw: No current render step. Step count: 0 |
Grand Theft Auto: Vice City Stories |
v1.16.1 |
2023-09-25 |
WriteToHardware: Invalid address 0000022c near PC 08a0a030 LR 08a0a00c |
Grand Theft Auto: Vice City Stories |
v1.16.3 |
2023-09-23 |
WriteToHardware: Invalid address 00430504 near PC 08b64fd4 LR 08b64e7c |
Grand Theft Auto: Vice City Stories |
v1.16.3 |
2023-09-23 |
WriteToHardware: Invalid address 0000022c near PC 088b180c LR 088b3a08 |
Grand Theft Auto: Vice City Stories |
v1.16.1 |
2023-09-23 |
Unknown GE command : 35737b4c |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-01 |
Jump to invalid address: 02434f40 |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-01 |
Jump to invalid address: 0242e9c0 |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-01 |
Branch in Jump delay slot at 0890b438 in block starting at 0890a098 |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-01 |
Jump to invalid address: 0243b500 |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-01 |
Branch in Jump delay slot at 0890b434 in block starting at 0890a098 |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-01 |
Jump to invalid address: 0243b4c0 |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-01 |
Jump to invalid address: 0246c840 |
Grand Theft Auto: Vice City Stories |
v1.16.5 |
2023-10-01 |
Jump to invalid address: 0244c740 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-09-22 |
Unknown GetPointer 7f800001 PC 7f800001 LR 7f800001 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2023-09-22 |
FBO created from existing depthbuffer as color, 04120000/00000000 and 04090000/04120000 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-09-21 |
Jump to invalid address: 0647f300 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-09-21 |
Branch in Jump delay slot at 08bfa190 in block starting at 08bfa178 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-09-21 |
Jump to invalid address: 06442180 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-09-21 |
Branch in Jump delay slot at 08bfa180 in block starting at 08bfa178 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-09-21 |
Jump to invalid address: 06842f10 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-09-21 |
Branch in Jump delay slot at 08bfa17c in block starting at 08bfa178 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-09-21 |
Jump to invalid address: 067e2e00 |
Grand Theft Auto: Vice City Stories |
v1.16.1 |
2023-09-20 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000382:12180000) |
Grand Theft Auto: Vice City Stories |
v1.16.1 |
2023-09-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001e, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-09-17 |
__KernelStopThread: thread 362 does not exist (helper deleted) |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-09-17 |
80630006=sceAtracSetDataAndGetID(09a9d580, 00014000): invalid RIFF header |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-09-17 |
80630006=sceAtracSetDataAndGetID(09a9ddc0, 00014000): invalid RIFF header |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2023-09-17 |
Unexpected mpeg first timestamp: ffe93ad40c / 1099129607180 |
Grand Theft Auto: Vice City Stories |
v1.16.1 |
2023-09-14 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0020d802:12180000) |
Grand Theft Auto: Vice City Stories |
v1.16.1 |
2023-09-14 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00200800:12180000) |
Grand Theft Auto: Vice City Stories |
v1.16.1 |
2023-09-16 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0020d800:12180000) |
Grand Theft Auto: Vice City Stories |
v1.16.1 |
2023-09-20 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0000d000:12190000) |
Grand Theft Auto: Vice City Stories |
v1.16.1 |
2023-09-20 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000802:12182a82) |
Grand Theft Auto: Vice City Stories |
v1.16.1 |
2023-09-20 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000082:12180000) |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-09-09 |
Unknown GetPointerWrite 001a8400 PC 08a074f4 LR 08a074f4 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-09-09 |
Unknown GE command : faaaaf4b |