Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-01-17 WriteToHardware: Invalid address 0004e9c0 near PC 08ab7834 LR 08ab7834
Grand Theft Auto: Vice City Stories v1.7.5-363-ge3dd1533f 2019-01-15 Unknown GetPointer 00000000 PC 08b54db8 LR 08000030
Grand Theft Auto: Vice City Stories v1.7.5 2019-01-15 BREAK instruction hit
Grand Theft Auto: Vice City Stories v1.7.5 2019-01-15 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2019-01-14 Error in shader program link: info: (unknown reason) fs: 00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2019-01-14 Error in shader program link: info: (unknown reason) fs: 00000000:0000d000 AlphaTest > #version 300 es precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:00000908 HWX C T #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-01-13 WriteToHardware: Invalid address 0042e4a8 near PC 08ab7834 LR 08ab7834
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000e28
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000040
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000037
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000d74
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000e1c
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000011
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000021
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000dc0
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000ca8
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000a88
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 000009d0
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000032
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000518
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000017
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000c4c
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000b0c
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number ff003131
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000a48
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00300038
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000b98
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000031
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 00000c24
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 0000000b
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 0b470438
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-12 Wrong magic number 0b31e038
Grand Theft Auto: Vice City Stories v1.7.5 2019-01-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.7.5 2019-01-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.7.5 2019-01-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013e, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.7.5 2019-01-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.7.5 2019-01-11 WriteToHardware: Invalid address 000004e4 near PC 08aabf8c LR 08aabf8c
Grand Theft Auto: Vice City Stories v1.5.3 2019-01-11 ReadFromHardware: Invalid address 1354e8d8 near PC 08b58568 LR 08a65e00
Grand Theft Auto: Vice City Stories v1.5.3 2019-01-11 ReadFromHardware: Invalid address 1354e8d0 near PC 08a65e10 LR 08a65e00
Grand Theft Auto: Vice City Stories v1.7.5 2019-01-10 WriteToHardware: Invalid address 00000004 near PC 08b54dc0 LR 00000000
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-06 ReadFromHardware: Invalid address 00000480 near PC 08ad42a0 LR 089604cc
Grand Theft Auto: Vice City Stories v1.4.2 2019-01-06 WriteToHardware: Invalid address 00000048 near PC 08a29280 LR 08a29280
Grand Theft Auto: Vice City Stories v1.7.5 2019-01-01 WriteToHardware: Invalid address 000004e4 near PC 08a093a4 LR 08a0a00c
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-01-15 Error in shader program link: info: (unknown reason) fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2018-12-31 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-01-15 Error in shader program link: info: (unknown reason) fs: 00000000:000003a2 Tex TexAlpha TClampST TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.7.5 2018-12-27 WriteToHardware: Invalid address 00000fe0 near PC 08aafbbc LR 08aafbbc
Grand Theft Auto: Vice City Stories v1.7.1 2018-12-26 WriteToHardware: Invalid address ffffcd49 near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.7.5-312-g00051fd62 2018-12-25 Error in shader compilation: info: 0:6: P0001: Error parsing constant expression, unknown identifier 'GL_FRAGMENT_PRECISION_HIGH' 0:7: P0004: High precision not supported, instead compiling high precision as medium precision stencil #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES #if GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; // just hope it's enough.. #endif #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec2 v_texcoord0; uniform float u_stencilValue; uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } void main() { vec4 index = texture2D(tex, v_texcoord0); gl_FragColor = vec4(index.a); float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(u_stencilValue); if (mod(floor(shifted), 2.0) < 0.99) discard; }
Grand Theft Auto: Vice City Stories v1.4.2 2018-12-23 ReadFromHardware: Invalid address 46f0ffff near PC 46f0ffff LR 089274cc
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2018-12-24 Error in shader program link: info: (unknown reason) fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-01-10 Error in shader program link: info: (unknown reason) fs: 00000000:00000082 Tex TClamp TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.7.5 2018-12-21 MIPSCompileOp: Invalid instruction 719e8038
Grand Theft Auto: Vice City Stories v1.7.5 2018-12-20 MFIC instruction hit (719e8064) at 08a07ee4
Grand Theft Auto: Vice City Stories v1.7.5 2018-12-20 MIPSCompileOp: Invalid instruction 719e82d8
Grand Theft Auto: Vice City Stories v1.4.2 2018-12-19 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.6.3 2018-12-19 Branch in RSRTComp delay slot at 08a08030 in block starting at 08a0802c
Grand Theft Auto: Vice City Stories v1.6.3 2018-12-19 MIPSCompileOp: Invalid instruction 9d9d5df8
Grand Theft Auto: Vice City Stories v1.7.4 2018-12-17 WriteToHardware: Invalid address 000004e4 near PC 08ab9fc0 LR 08ab9f78
Grand Theft Auto: Vice City Stories v1.4-2-g648bc5d 2018-12-16 ReadFromHardware: Invalid address 113c735c near PC 08b61290 LR 0891bbbc
Grand Theft Auto: Vice City Stories v1.4-2-g648bc5d 2018-12-16 WriteToHardware: Invalid address 0000022c near PC 08b61290 LR 0891bbbc
Grand Theft Auto: Vice City Stories v1.4-2-g648bc5d 2018-12-16 ReadFromHardware: Invalid address 113c735c near PC 08a3d668 LR 08a3d13c
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2018-12-16 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b31914
Grand Theft Auto: Vice City Stories v1.7.5 2018-12-14 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ad9adc
Grand Theft Auto: Vice City Stories v1.6.3 2018-12-12 Error in shader program link: info: No vertex shader attached. fs: 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000b14 HWX T N Fog Tex #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2018-12-12 Error in shader program link: info: No vertex shader attached. fs: 00000000:0d20d022 Tex TexAlpha Fog StenToAlpha StenKeep TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, 0.0); } vs: 00000000:0000091c HWX C T Fog Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2018-12-12 Error in shader program link: info: No vertex shader attached. fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000910 HWX T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2018-12-12 Error in shader program link: info: No vertex shader attached. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.7.5 2018-12-10 WriteToHardware: Invalid address 06037d8e near PC 08b469bc LR 0883c344
Grand Theft Auto: Vice City Stories v1.6.3 2018-12-09 Error in shader program link: info: L0008 The fragment floating-point variable v_color0 does not match the v_color0 variable declared in earlier shader stages. The qualifier does not match. fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:00000b10 HWX T N Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Grand Theft Auto: Vice City Stories v1.6.3 2018-12-07 80630006=sceAtracSetHalfwayBufferAndGetID(08bff040, 00001000, 00040000): fmt definition too small (20)
Grand Theft Auto: Vice City Stories v1.7.4 2018-12-06 WriteToHardware: Invalid address 002604e4 near PC 08a3bca8 LR 08a3bda8
Grand Theft Auto: Vice City Stories v1.5.4 2018-12-05 Unknown GetPointer 00000000 PC 08964a68 LR 08a53ce4
Grand Theft Auto: Vice City Stories v1.4.2 2018-12-03 Wrong magic number 90d6178c
Grand Theft Auto: Vice City Stories v1.7.4 2018-12-03 Unexpected mpeg first timestamp: cfe5e41bf92 / 14286642593682
Grand Theft Auto: Vice City Stories v1.7.2 2018-12-03 WriteToHardware: Invalid address 0107dc5d near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.7.4 2018-12-02 An uneaten prefix at end of block: 08816a84
Grand Theft Auto: Vice City Stories v1.7.4 2018-12-02 vwbn not implemented for size 2
Grand Theft Auto: Vice City Stories v1.7.4 2018-12-02 MIPSCompileOp: Invalid instruction 460cc612
Grand Theft Auto: Vice City Stories v1.6.3 2018-12-01 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00001000, 00040000): too small for WAVE chunk at 5909600
Grand Theft Auto: Vice City Stories v1.7.1 2018-11-26 WriteToHardware: Invalid address 0000022c near PC 08a3d0fc LR 08a7a3a8
Grand Theft Auto: Vice City Stories v1.6.3 2018-11-25 WriteToHardware: Invalid address 1008037d near PC 08869a7c LR 08869a04
Grand Theft Auto: Vice City Stories v1.6.3 2018-11-24 WriteToHardware: Invalid address 0000022c near PC 08b0c484 LR 08b0c484
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-28 GE Interrupt: newState might be 6
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-28 GE Interrupt: newState might be 1
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-28 GE Interrupt: newState might be 5
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-28 GE Interrupt: newState might be 4
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-28 GE Interrupt: newState might be 7
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-28 GE Interrupt: newState might be 0
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-28 GE Interrupt: newState might be 3
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.7.1 2018-11-23 WriteToHardware: Invalid address 0000022c near PC 08a09f78 LR 08a0a00c
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-22 __KernelStopThread: thread 690 does not exist
Grand Theft Auto: Vice City Stories v1.7.1 2018-11-20 WriteToHardware: Invalid address 15aee529 near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-19 __KernelStopThread: thread 418 does not exist
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-19 __KernelStopThread: thread 464 does not exist
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-19 __KernelStopThread: thread 586 does not exist
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-19 __KernelStopThread: thread 561 does not exist
Grand Theft Auto: Vice City Stories v1.7.2 2018-11-18 __KernelStopThread: thread 453 does not exist