Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.11.3 2023-12-01 WriteToHardware: Invalid address 00150383 near PC 08a3da0c LR 08a3d724
Grand Theft Auto: Vice City Stories v1.12.2 2023-12-01 ReadFromHardware: Invalid address 0000023b near PC 08c58a70 LR 08c3f880
Grand Theft Auto: Vice City Stories v1.12.2 2023-12-01 An uneaten prefix at end of block: 08c58a88
Grand Theft Auto: Vice City Stories v1.12.2 2023-12-01 Jump to invalid address: 0f944fc0
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-26 WriteToHardware: Invalid address 0000027c near PC 08a3bda8 LR 08a3bda8
Grand Theft Auto: Vice City Stories v1.8.0 2023-11-25 Unknown GE command : 03f33b30
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-24 Unaligned icache invalidation of 086ccd78 (086ccd78 + 0) at PC=089741fc
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-24 Unknown GE command : 4e7f4ae6
Grand Theft Auto: Vice City Stories v1.9.0 2023-11-23 Branch in Jump delay slot at 083ffed0 in block starting at 083fe688
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-20 __KernelStopThread: thread 344 does not exist (helper deleted)
Grand Theft Auto: Vice City Stories v1.16.4 2023-11-19 __KernelStopThread: thread 320 does not exist (helper deleted)
Grand Theft Auto: Vice City Stories v1.16.6-330-g74a13b0ca 2023-11-19 WriteToHardware: Invalid address 000005bc near PC 08865aec LR 08865aec
Grand Theft Auto: Vice City Stories v1.9.4 2023-11-18 WriteToHardware: Invalid address 000004e4 near PC 088b3354 LR 088b4e34
Grand Theft Auto: Vice City Stories v1.11 2023-11-14 Jump to invalid address: 01fffce0
Grand Theft Auto: Vice City Stories v1.11 2023-11-14 Branch in Jump delay slot at 08bc7630 in block starting at 08bc7630
Grand Theft Auto: Vice City Stories v1.11 2023-11-14 Jump to invalid address: 01fffcb0
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-14 Jump to invalid address: 02688b20
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-14 80420014=__sceSasCore(08b63700, 4d0f06c0): invalid address
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-14 MIPSCompileOp: Invalid instruction 707406f8
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-14 MIPSCompileOp: Invalid instruction 9fa26f96
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-12 WriteToHardware: Invalid address 38d49244 near PC 08a317b8 LR 08a31774
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-12 ReadFromHardware: Invalid address 38d49244 near PC 08a317ac LR 08a31774
Grand Theft Auto: Vice City Stories v1.11.3 2023-11-04 WriteToHardware: Invalid address 000004e4 near PC 088e2798 LR 0893ec40
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-02 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-02 80630007=sceAtracSetData(2, 08bd5600, 00002820): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-02 80630007=sceAtracSetData(2, 08bd5600, 00003ea0): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-02 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-02 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
Grand Theft Auto: Vice City Stories v1.16.6 2023-11-02 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-30 WriteToHardware: Invalid address 000004e4 near PC 08a3ac78 LR 08a3c300
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-29 WriteToHardware: Invalid address 0000022c near PC 08abbd20 LR 08abbcf4
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-26 An uneaten prefix at end of block: 08bbc6b8
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-24 Failed decrypting the PRX (ret = -4, size = 4046305, psp_size = 4046656)!
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-24 MIPSCompileOp: Invalid instruction 00056039
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-24 MIPSCompileOp: Invalid instruction 00056029
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-24 MIPSCompileOp: Invalid instruction 00055b78
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-24 MIPSCompileOp: Invalid instruction 0005593f
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-24 MIPSCompileOp: Invalid instruction 0005593e
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-24 MIPSCompileOp: Invalid instruction 000553b7
Grand Theft Auto: Vice City Stories v1.16.1 2023-10-21 WriteToHardware: Invalid address 002604e4 near PC 08a09fd8 LR 08a0a00c
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2023-10-21 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.10-6-g8ac4efd3c 2023-10-20 WriteToHardware: Invalid address 000004e4 near PC 08973d4c LR 08973d2c
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-19 Jump to invalid address: 039eee80
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-19 Branch in Jump delay slot at 098c38a0 in block starting at 098c3860
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-19 Jump to invalid address: 068b7c00
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-19 WriteToHardware: Invalid address 0000022c near PC 088b7f9c LR 088b7f9c
Grand Theft Auto: Vice City Stories v1.15.4 2023-10-18 __KernelStopThread: thread 764 does not exist (ApctlThread deleted)
Grand Theft Auto: Vice City Stories v1.16.6 2023-10-17 Unknown GE command : 037973cb
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2023-10-13 Error in shader program link: info: (unknown reason) fs: 00000000:00200800 LM Fog #version 300 es precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01170000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-13 WriteToHardware: Invalid address 3db998fa near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-11 WriteToHardware: Invalid address 0000027c near PC 089cb77c LR 089cb6d0
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-08 WriteToHardware: Invalid address 00000030 near PC 08b65f54 LR 08807cac
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-05 __KernelStopThread: thread 369 does not exist (helper deleted)
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-04 WriteToHardware: Invalid address 0000022c near PC 08a8e1bc LR 08a8e1bc
Grand Theft Auto: Vice City Stories v1.15.4 2023-10-02 __KernelStopThread: thread 325 does not exist (helper deleted)
Grand Theft Auto: Vice City Stories v1.11.3 2023-10-02 WriteToHardware: Invalid address 000004e4 near PC 089776c0 LR 08977624
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-01 Jump to invalid address: 0240a090
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-01 Branch in Jump delay slot at 0890a294 in block starting at 0890a098
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-01 Jump to invalid address: 0240a040
Grand Theft Auto: Vice City Stories v1.16.3 2023-09-30 MIPSCompileOp: Invalid instruction 00e9520e
Grand Theft Auto: Vice City Stories v1.6.3 2023-09-30 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:00000b15 HWX T N LM Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2023-09-30 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0020d800 LM Fog AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:00000b05 HWX T N LM Fog Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2023-09-30 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00200800 LM Fog #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:00000b05 HWX T N LM Fog Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2023-09-30 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:00000b15 HWX T N LM Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.16.6 2023-12-02 Can't draw: No current render step. Step count: 0
Grand Theft Auto: Vice City Stories v1.16.1 2023-09-25 WriteToHardware: Invalid address 0000022c near PC 08a0a030 LR 08a0a00c
Grand Theft Auto: Vice City Stories v1.16.3 2023-09-23 WriteToHardware: Invalid address 00430504 near PC 08b64fd4 LR 08b64e7c
Grand Theft Auto: Vice City Stories v1.16.3 2023-09-23 WriteToHardware: Invalid address 0000022c near PC 088b180c LR 088b3a08
Grand Theft Auto: Vice City Stories v1.16.1 2023-09-23 Unknown GE command : 35737b4c
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-01 Jump to invalid address: 02434f40
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-01 Jump to invalid address: 0242e9c0
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-01 Branch in Jump delay slot at 0890b438 in block starting at 0890a098
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-01 Jump to invalid address: 0243b500
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-01 Branch in Jump delay slot at 0890b434 in block starting at 0890a098
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-01 Jump to invalid address: 0243b4c0
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-01 Jump to invalid address: 0246c840
Grand Theft Auto: Vice City Stories v1.16.5 2023-10-01 Jump to invalid address: 0244c740
Grand Theft Auto: Vice City Stories v1.14.4 2023-09-22 Unknown GetPointer 7f800001 PC 7f800001 LR 7f800001
Grand Theft Auto: Vice City Stories v1.12.3 2023-09-22 FBO created from existing depthbuffer as color, 04120000/00000000 and 04090000/04120000
Grand Theft Auto: Vice City Stories v1.15.4 2023-09-21 Jump to invalid address: 0647f300
Grand Theft Auto: Vice City Stories v1.15.4 2023-09-21 Branch in Jump delay slot at 08bfa190 in block starting at 08bfa178
Grand Theft Auto: Vice City Stories v1.15.4 2023-09-21 Jump to invalid address: 06442180
Grand Theft Auto: Vice City Stories v1.15.4 2023-09-21 Branch in Jump delay slot at 08bfa180 in block starting at 08bfa178
Grand Theft Auto: Vice City Stories v1.15.4 2023-09-21 Jump to invalid address: 06842f10
Grand Theft Auto: Vice City Stories v1.15.4 2023-09-21 Branch in Jump delay slot at 08bfa17c in block starting at 08bfa178
Grand Theft Auto: Vice City Stories v1.15.4 2023-09-21 Jump to invalid address: 067e2e00
Grand Theft Auto: Vice City Stories v1.16.1 2023-09-20 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000382:12180000)
Grand Theft Auto: Vice City Stories v1.16.1 2023-09-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001e, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.15.4 2023-09-17 __KernelStopThread: thread 362 does not exist (helper deleted)
Grand Theft Auto: Vice City Stories v1.15.4 2023-09-17 80630006=sceAtracSetDataAndGetID(09a9d580, 00014000): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.15.4 2023-09-17 80630006=sceAtracSetDataAndGetID(09a9ddc0, 00014000): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.12.3 2023-09-17 Unexpected mpeg first timestamp: ffe93ad40c / 1099129607180
Grand Theft Auto: Vice City Stories v1.16.1 2023-09-14 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0020d802:12180000)
Grand Theft Auto: Vice City Stories v1.16.1 2023-09-14 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00200800:12180000)
Grand Theft Auto: Vice City Stories v1.16.1 2023-09-16 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0020d800:12180000)
Grand Theft Auto: Vice City Stories v1.16.1 2023-09-20 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0000d000:12190000)
Grand Theft Auto: Vice City Stories v1.16.1 2023-09-20 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000802:12182a82)
Grand Theft Auto: Vice City Stories v1.16.1 2023-09-20 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000082:12180000)
Grand Theft Auto: Vice City Stories v1.15.4 2023-09-09 Unknown GetPointerWrite 001a8400 PC 08a074f4 LR 08a074f4
Grand Theft Auto: Vice City Stories v1.15.4 2023-09-09 Unknown GE command : faaaaf4b