Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-10-14 Error in shader program link: info: (unknown reason) fs: 00000000:00200800 LM Fog #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3 2019-10-12 WriteToHardware: Invalid address 000004e4 near PC 08ac5218 LR 08ac5218
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-10-11 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0000d000 AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3 2019-10-10 WriteToHardware: Invalid address 0000022c near PC 088b1940 LR 088b1940
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-10-09 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00200802 Tex LM Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7 (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-10-09 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0020d800 LM Fog AlphaTest > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 01170000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 MatUp:7 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-10-09 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00010000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 01070000:00000919 HWX C T LM Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.9.2 2019-10-08 __KernelStopThread: thread 322 does not exist
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-10-07 Error in shader program link: info: (unknown reason) fs: 00000000:000003a2 Tex TexAlpha TClampST TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-10-07 Error in shader program link: info: (unknown reason) fs: 00000000:00a0f802 Tex LM Fog 2x TFuncMod AlphaTest >= #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3 2019-10-04 ReadFromHardware: Invalid address 00000008 near PC 0893468c LR 089346fc
Grand Theft Auto: Vice City Stories v1.6.3 2019-10-04 Unknown GetPointer 00001600 PC 00001600 LR 00001600
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-10-04 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:0000d000 AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:00000908 HWX C T #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-10-04 WriteToHardware: Invalid address 00169900 near PC 08ab7834 LR 08ab7834
Grand Theft Auto: Vice City Stories v1.9.2 2019-10-03 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff
Grand Theft Auto: Vice City Stories v1.7.4 2019-10-03 Unexpected mpeg first timestamp: 1a33c00f437 / 1800597992503
Grand Theft Auto: Vice City Stories v1.9.2 2019-10-02 MFIC instruction hit (70020024) at 0896d2c8
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-10-02 WriteToHardware: Invalid address 000d5960 near PC 08ab7834 LR 08ab7834
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-10-02 WriteToHardware: Invalid address 000b3d78 near PC 08ab7834 LR 08ab7834
Grand Theft Auto: Vice City Stories v1.9.2 2019-10-01 Trying to relocate non-loaded section (null)
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-10-01 WriteToHardware: Invalid address 0005d490 near PC 08ab7834 LR 08ab7834
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-09-30 WriteToHardware: Invalid address 0002ab50 near PC 08ab7834 LR 08ab7834
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-29 WriteToHardware: Invalid address 0000022c near PC 08a909b0 LR 088b1940
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-09-28 WriteToHardware: Invalid address 00077838 near PC 08ab7834 LR 08ab7834
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-09-28 WriteToHardware: Invalid address 00044a80 near PC 08ab7834 LR 08ab7834
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-28 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08919564
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-09-28 WriteToHardware: Invalid address 0004ab30 near PC 08ab7834 LR 08ab7834
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-09-27 WriteToHardware: Invalid address 0003e898 near PC 08ab7834 LR 08ab7834
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-26 __KernelStopThread: thread 491 does not exist
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-26 __KernelStopThread: thread 440 does not exist
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-26 __KernelStopThread: thread 982 does not exist
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-09-25 Error in shader program link: info: (unknown reason) fs: 00000000:0000d002 Tex TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-10-03 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08891b1c
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-23 An uneaten prefix at end of block: 0885ffd4
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-22 WriteToHardware: Invalid address 06037d8e near PC 088623d0 LR 0886299c
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-20 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-15 ReadFromHardware: Invalid address 00000600 near PC 00000600 LR 00000600
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-09-15 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ad76ac
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-12 WriteToHardware: Invalid address 0000022c near PC 08ad0eb0 LR 08ad0eb0
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-11 WriteToHardware: Invalid address 00000224 near PC 08afe97c LR 08afe97c
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-10 ReadFromHardware: Invalid address 0000f9b0 near PC 0000f9b0 LR 0000f9b0
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-10 WriteToHardware: Invalid address 000004e4 near PC 08b21bd4 LR 0895c4ec
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-08 Branch in Jump delay slot at 0889353c in block starting at 088934f4
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-05 ReadFromHardware: Invalid address 00000008 near PC 08aaf6e0 LR 08a53be4
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-05 ReadFromHardware: Invalid address 1e128010 near PC 08aecca8 LR 08a53d50
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-05 ReadFromHardware: Invalid address 00d84130 near PC 08aeccb4 LR 08a53d50
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-05 Unknown GetPointer 00000000 PC 00000000 LR 08aecccc
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-02 Branch in RSRTComp delay slot at 08b3cba4 in block starting at 08b3cb64
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-02 MIPSCompileOp: Invalid instruction 77800002
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-02 MIPSCompileOp: Invalid instruction 0040c935
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-02 MIPSCompileOp: Invalid instruction 00202ff5
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-02 MIPSCompileOp: Invalid instruction b1800000
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-02 ReadFromHardware: Invalid address dead8a3f near PC 08b3cbb4 LR 08b3cb64
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-02 WriteToHardware: Invalid address 0107147c near PC 08974474 LR 08973c98
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-02 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088c3965
Grand Theft Auto: Vice City Stories v1.8.0 2019-09-03 Jump to invalid address: 0c0400e0
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-30 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-30 Rendering to framebuffer offset: 04162000 +256x0
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-28 ReadFromHardware: Invalid address 05f60d63 near PC 08800844 LR 0886dad0
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-24 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 00000001
Grand Theft Auto: Vice City Stories v1.5.4-987-g30c3fd63e 2019-08-23 sceKernelLoadModuleByID: unsupported options size=1091d300, flags=1091d304, pos=0, access=1, data=277992200, text=277992204
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-23 An uneaten prefix at end of block for 0898e7d0
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 001e0024: pc = 001d0024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 001d0024: pc = 001c0024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 001c0024: pc = 001b0024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 001b0024: pc = 001a0024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 001a0024: pc = 00190024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00190024: pc = 00180024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00180024: pc = 00170024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00170024: pc = 00160024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00160024: pc = 00150024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00150024: pc = 00140024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00140024: pc = 00130024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00130024: pc = 00120024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00120024: pc = 00110024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00110024: pc = 00100024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00100024: pc = 000f0024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 000f0024: pc = 000e0024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 000e0024: pc = 000d0024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 000d0024: pc = 000c0024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 000c0024: pc = 000b0024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 000b0024: pc = 000a0024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 000a0024: pc = 00090024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00090024: pc = 00080024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00080024: pc = 00070024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00070024: pc = 00060024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00060024: pc = 00050024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00050024: pc = 00040024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00040024: pc = 00030024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00030024: pc = 00020024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 Trying to write block exit to illegal destination 00020024: pc = 00010024
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-11 ReadFromHardware: Invalid address 00000024 near PC 00000024 LR 089274cc
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-08 WriteToHardware: Invalid address 00150383 near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-05 WriteToHardware: Invalid address 0000022c near PC 08a093a4 LR 08a0a00c
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2019-08-03 WriteToHardware: Invalid address 000defb0 near PC 08ab7834 LR 08ab7834
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-03 Jump to invalid address: 024e0950
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-03 Jump to invalid address: 024db9b0
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-03 Jump to invalid address: 024dfcf0
Grand Theft Auto: Vice City Stories v1.8.0 2019-08-03 Jump to invalid address: 02ecfe60