Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-05 WriteToHardware: Invalid address 000004e4 near PC 088b485c LR 088b485c
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-04 Branch in Jump delay slot at 08e95620 in block starting at 08e955c4
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-04 Branch in Jump delay slot at 08e9561c in block starting at 08e955c4
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-04 Branch in Jump delay slot at 08e95618 in block starting at 08e955c4
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-04 Branch in Jump delay slot at 08e95600 in block starting at 08e955c4
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-05 MIPSCompileOp: Invalid instruction 0015bbbb
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148581032
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147171884
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-02 Jump to invalid address: 06814080
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-02 Branch in Jump delay slot at 08b0dbf0 in block starting at 08b0a8b0
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-02 Jump to invalid address: 068ba880
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-02 Jump to invalid address: 02fe84c0
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-02 Jump to invalid address: 02fe8440
Grand Theft Auto: Vice City Stories v1.13.2 2022-10-02 Jump to invalid address: 02fe7fe0
Grand Theft Auto: Vice City Stories v1.13.1-657-g8447ede98 2022-09-30 80630006=sceAtracSetDataAndGetID(09c70ac0, 00014000): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-30 Could not setup streams, unexpected stream count: 46230
Grand Theft Auto: Vice City Stories v1.13.1-438-g15f51c306 2022-09-30 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512 Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:1484 C:04000000/64 Z:04128000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-29 WriteToHardware: Invalid address 00000008 near PC 0893982c LR 089392f8
Grand Theft Auto: Vice City Stories v1.7.1 2022-09-29 WriteToHardware: Invalid address 000005bc near PC 08ad540c LR 08ad5480
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-28 Branch in Jump delay slot at 098c1e8c in block starting at 098c1e40
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-28 Jump to invalid address: 039eec40
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-28 Jump to invalid address: 0690b480
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-28 MIPSCompileOp: Invalid instruction 412962da
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-29 Unknown GetPointerWrite 00000000 PC 08964a68 LR 08a53ce4
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-24 MIPSCompileOp: Invalid instruction 7057bab4
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-23 __KernelStopThread: thread 3037 does not exist
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-23 WriteToHardware: Invalid address 000005bc near PC 089399b4 LR 08939984
Grand Theft Auto: Vice City Stories v1.10.3 2022-09-23 WriteToHardware: Invalid address 0000022c near PC 088b0dcc LR 088b0b68
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147071048
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146131120
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146122760
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4259907
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145512184
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147039492
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.13.1 2022-09-22 Truncating vertex count from 24576 to 21845
Grand Theft Auto: Vice City Stories v1.13.1-664-gdf624d865 2022-09-22 Using texture with rendered CLUT: texfmt=5, clutfmt=3
Grand Theft Auto: Vice City Stories v1.13.1-664-gdf624d865 2022-09-22 Attempting to texture from current render target (src=04110000 / target=04110000 / flags=7), making a copy
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-21 Truncating vertex count from 26460 to 21845
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-20 WriteToHardware: Invalid address 00430504 near PC 08a934c0 LR 0894aaf4
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-20 Jump to invalid address: 0694cc00
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-20 Jump to invalid address: 0696d000
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-20 Jump to invalid address: 0698b780
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-20 WriteToHardware: Invalid address 007e0504 near PC 088b1820 LR 0889614c
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-19 WriteToHardware: Invalid address 000004e4 near PC 08afdbf8 LR 08afdba8
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-18 sceDmacMemcpy(dest=49d3d500, src=49cf54c0, size=2048): overlapping read
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-18 Unknown GetPointerWrite 00000098 PC 089f8fe4 LR 08a08734
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-18 Unknown instruction 6b440004 at 08a08260
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-18 ReadFromHardware: Invalid address 599e2016 near PC 089566a4 LR 08956600
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-18 ReadFromHardware: Invalid address 599e2014 near PC 08956630 LR 08956600
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-18 WriteToHardware: Invalid address bb29855e near PC 08a317b8 LR 089567f4
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-18 ReadFromHardware: Invalid address bb29855e near PC 08a317ac LR 089567f4
Grand Theft Auto: Vice City Stories v1.8.0 2022-09-18 WriteToHardware: Invalid address 3d758257 near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-16 WriteToHardware: Invalid address 000008c4 near PC 08ad9a80 LR 08ad9ac0
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-16 ReadFromHardware: Invalid address 000001cc near PC 08ad9a64 LR 08ad9a80
Grand Theft Auto: Vice City Stories v1.12.3 2022-09-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 1953718637
Grand Theft Auto: Vice City Stories v1.13.1-438-g15f51c306 2022-09-15 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512 Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:158 C:04000000/64 Z:04128000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-15 Could not setup streams, unexpected stream count: 65535
Grand Theft Auto: Vice City Stories v1.13.1-438-g15f51c306 2022-09-15 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512 Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:156 C:04000000/64 Z:04128000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-13 MIPSCompileOp: Invalid instruction 46806334
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-13 MIPSCompileOp: Invalid instruction 4680632a
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-13 MIPSCompileOp: Invalid instruction 017010bc
Grand Theft Auto: Vice City Stories v1.13.1 2022-09-12 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040de000 offset: 0 (256x128 stride 256, 565): [C:040ce000/256 Z:04088000/512 X:0 Y:128 reint: false] [C:040de000/256 Z:04088000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Vice City Stories v1.13.1 2022-09-12 WriteToHardware: Invalid address 0000022c near PC 08969058 LR 08969058
Grand Theft Auto: Vice City Stories v1.13.2 2022-09-12 WriteToHardware: Invalid address 000005bc near PC 08b65180 LR 08b64e1c
Grand Theft Auto: Vice City Stories v1.10-6-g8ac4efd3c 2022-09-12 WriteToHardware: Invalid address 000004e4 near PC 08b66048 LR 08b2742c
Grand Theft Auto: Vice City Stories v1.13.1-438-g15f51c306 2022-09-11 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512 Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:3210 C:04000000/64 Z:04128000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Vice City Stories v1.12.3 2022-09-11 GetIndexBounds: Index outside 16-bit range
Grand Theft Auto: Vice City Stories v1.13.1 2022-09-11 WriteToHardware: Invalid address ff06027e near PC 08a6ec7c LR 08a71550
Grand Theft Auto: Vice City Stories v1.13.1 2022-09-10 Error in shader program link: info: (unknown reason) fs: thin3d #version 300 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d
Grand Theft Auto: Vice City Stories v1.13.1 2022-09-10 Error in shader program link: info: (unknown reason) fs: thin3d #version 300 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d
Grand Theft Auto: Vice City Stories v1.13.1 2022-09-09 WriteToHardware: Invalid address 0000022c near PC 08ab8ee4 LR 08ab8eac
Grand Theft Auto: Vice City Stories v1.10.3 2022-09-09 MIPSCompileOp: Invalid instruction 4de9b485
Grand Theft Auto: Vice City Stories v1.13.1-438-g15f51c306 2022-09-09 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512 Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:3697 C:04000000/64 Z:04128000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Vice City Stories v1.13.1 2022-09-08 GE Interrupt: newState might be 17
Grand Theft Auto: Vice City Stories v1.13.1-438-g15f51c306 2022-09-08 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512 Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:154 C:04000000/64 Z:04128000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Vice City Stories v1.13.1 2022-09-07 WriteToHardware: Invalid address 0000022c near PC 0895b4cc LR 0895acf4
Grand Theft Auto: Vice City Stories v1.12.3 2022-09-06 Suspicious address 0120278d, skipping reloc, type = 7
Grand Theft Auto: Vice City Stories v1.9.4 2022-09-04 WriteToHardware: Invalid address 000004e4 near PC 08a71574 LR 08a71550
Grand Theft Auto: Vice City Stories v1.13.1-130-g714afb46a 2022-09-04 Error in shader compilation: info: Compile failed. ERROR: 0:22: 'assign' : cannot convert from '2-component vector of int' to '2-component vector of float' 1 compilation errors. No code generated. 00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8320 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in highp vec3 v_texcoord; out vec4 fragColor0; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffse
Grand Theft Auto: Vice City Stories v1.13.1 2022-09-03 WriteToHardware: Invalid address bb228427 near PC 08a093a4 LR 08a0a00c
Grand Theft Auto: Vice City Stories v1.9.4 2022-09-02 WriteToHardware: Invalid address 0000022c near PC 08a93564 LR 08977624
Grand Theft Auto: Vice City Stories v1.13.1 2022-09-02 sceKernelCreateThread(name=exception): unsupported attributes 00001007
Grand Theft Auto: Vice City Stories v1.13.1 2022-09-02 Unimplemented HLE function scePowerLock
Grand Theft Auto: Vice City Stories v1.13.1-547-g9f4a84945 2022-09-02 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512(8888) Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:158 C:04000000/64(565) Z:04128000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Vice City Stories v1.12.3 2022-09-01 WriteToHardware: Invalid address 000004e4 near PC 08a714d8 LR 08a714d8
Grand Theft Auto: Vice City Stories v1.13.1 2022-08-31 WriteToHardware: Invalid address 0000027c near PC 0895a3a8 LR 0895a3a8
Grand Theft Auto: Vice City Stories v1.13.1-623-gdaa62beb3 2022-08-31 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512(8888) Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:95 C:04000000/64(565) Z:04128000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Vice City Stories v1.10.3 2022-08-30 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
Grand Theft Auto: Vice City Stories v1.12.3 2022-08-30 WriteToHardware: Invalid address 000004e4 near PC 08a09484 LR 08a0a00c
Grand Theft Auto: Vice City Stories v1.13.1-475-g853a2df06 2022-08-30 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512(8888) Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:9968 C:04000000/64(565) Z:04128000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Vice City Stories v1.13.1-130-g714afb46a 2022-08-30 Ignoring possible texturing from framebuffer at 0416c000 +0x64 / 64x272
Grand Theft Auto: Vice City Stories v1.13.1-130-g714afb46a 2022-08-30 FBO using existing buffer as depthbuffer, 04174000/04000000 and 04000000/04110000
Grand Theft Auto: Vice City Stories v1.13.1 2022-08-30 Unknown GetPointerWrite 00000000 PC 088de398 LR 088de3b8
Grand Theft Auto: Vice City Stories v1.13.1-547-g9f4a84945 2022-08-29 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512(8888) Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:7514 C:04000000/64(565) Z:04128000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Vice City Stories v1.13.1-547-g9f4a84945 2022-08-29 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512(8888) Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:9687 C:04000000/64(565) Z:04128000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Vice City Stories v1.13.1-522-g90c58ae9b 2022-08-29 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512(8888) Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:5577 C:04000000/64(565) Z:04128000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Vice City Stories v1.13.1-475-g853a2df06 2022-08-26 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512(8888) Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:4638 C:04000000/64(565) Z:04128000/512 X:0 Y:0 reint: false]