Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.17.1 2024-03-19 WriteToHardware: Invalid address 00000030 near PC 08896678 LR 088965fc
Grand Theft Auto: Vice City Stories v1.15.4 2024-03-12 WriteToHardware: Invalid address b1dccf85 near PC 08a09fd8 LR 08a0a00c
Grand Theft Auto: Vice City Stories v1.17.1 2024-03-10 WriteToHardware: Invalid address 06037d8e near PC 089baaf0 LR 089baab4
Grand Theft Auto: Vice City Stories v1.17.1 2024-03-10 Branch in branch delay slot at 08800880 with different target
Grand Theft Auto: Vice City Stories v1.17.1 2024-03-10 WriteToHardware: Invalid address 000004e4 near PC 08a3d0fc LR 08a3d13c
Grand Theft Auto: Vice City Stories v1.14.2 2024-03-05 UI scissor out of bounds in GameSettingsScreen: 447,0-1876,1080 / 2219,1080
Grand Theft Auto: Vice City Stories v1.17.1 2024-03-04 __KernelStopThread: thread 302 does not exist (ApctlThread stopped)
Grand Theft Auto: Vice City Stories v1.14.1 2024-03-04 UI scissor out of bounds in GamePauseScreen: 650,40-401,1992 / 2033,1080
Grand Theft Auto: Vice City Stories v1.14.1 2024-03-04 UI scissor out of bounds in GamePauseScreen: 0,40-631,1992 / 2033,1080
Grand Theft Auto: Vice City Stories v1.16.6 2024-02-28 Unexpected mpeg first timestamp: c0068000001 / 13195884363777
Grand Theft Auto: Vice City Stories v1.12.3 2024-02-27 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.10.3-387-g6ca01d588 2024-02-25 __KernelStopThread: thread 275 does not exist
Grand Theft Auto: Vice City Stories v1.16.2 2024-02-25 WriteToHardware: Invalid address 000004e4 near PC 08a3da0c LR 08a3d724
Grand Theft Auto: Vice City Stories v1.9.0 2024-02-26 Error in shader compilation: info: ERROR: 0:19: '#extension' : 'GL_EXT_blend_func_extended' is not supported 00000000:0220d002 Tex Fog StenToAlphaDual StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_EXT_blend_func_extended : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Grand Theft Auto: Vice City Stories v1.9.0 2024-02-28 Error in shader compilation: info: ERROR: 0:19: '#extension' : 'GL_EXT_blend_func_extended' is not supported 00000000:02200002 Tex Fog StenToAlphaDual StenUniform TFuncMod #version 300 es #extension GL_EXT_blend_func_extended : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-24 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42202-DATA01/DATA01, 09fb7cf0, 00000002)
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-22 WriteToHardware: Invalid address 000004e4 near PC 0893a628 LR 0893a628
Grand Theft Auto: Vice City Stories v1.12.3 2024-02-22 Jump to invalid address: 027c58c0
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08be95c0, 000046e0): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08be95c0, 00003360): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08be95c0, 00001300): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08be95c0, 00001200): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08be95c0, 00001100): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08be95c0, 00010000): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-21 80630007=sceAtracSetData(2, 08bb1580, 00038000): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.9.4 2024-02-20 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08a376b8, type=13 : lui a0, 0x2
Grand Theft Auto: Vice City Stories v1.15.3 2024-02-20 Unknown GetPointer ffffffff PC 08a07820 LR 08a07804
Grand Theft Auto: Vice City Stories v1.15.3 2024-02-20 Unknown GetPointerWrite 00000000 PC 08a07820 LR 08a07804
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-20 MIPSCompileOp: Invalid instruction 7c7b4088
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 MIPSCompileOp: Invalid instruction 7c7a49d4
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 ReadFromHardware: Invalid address 00000010 near PC 08891d4c LR 08934630
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 ReadFromHardware: Invalid address 00009370 near PC 08910b3c LR 0890c7ac
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08908e60
Grand Theft Auto: Vice City Stories v1.16.6 2024-02-17 Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150
Grand Theft Auto: Vice City Stories v1.17.1 2024-02-19 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Mobility Radeon HD 3430 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Grand Theft Auto: Vice City Stories v1.16.6 2024-02-03 WriteToHardware: Invalid address 38e76a7c near PC 088b1bc8 LR 088b1968
Grand Theft Auto: Vice City Stories v1.10.3 2024-02-02 Unknown GetPointer 001fd800 PC 001fd800 LR 001fd800
Grand Theft Auto: Vice City Stories v1.10.3 2024-01-31 Module linking debug info: IoFileMgrForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=19, nidData=08b7426c, firstSym=08b739f4, varData=00000000, extra=00000000 Kernel_Library ver=0011, flags=0001, size=5, numVars=0, numFuncs=2, nidData=08b74264, firstSym=08b739e4, varData=00000000, extra=00000000 LoadExecForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=2, nidData=08b7425c, firstSym=08b739d4, varData=00000000, extra=00000000 ModuleMgrForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=7, nidData=08b74240, firstSym=08b7399c, varData=00000000, extra=00000000 sceSuspendForUser ver=0011, flags=4000, size=5, numVars=0, numFuncs=5, nidData=08b7422c, firstSym=08b73974, varData=00000000, extra=00000000 StdioForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b74220, firstSym=08b7395c, varData=00000000, extra=00000000 SysMemUserForUser ver=0011, flags=4000, size=5, numVars=0, numFuncs=7, nidData=08b74204, firstSym=08b73924, varData=00000000, extra=00000000 ThreadManForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=39, nidData=08b74168, firstSym=08b737ec, varData=00000000, extra=00000000 UtilsForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=6, nidData=08b74150, firstSym=08b737bc, varData=00000000, extra=00000000 sceAudio ver=0011, flags=4001, size=5, numVars=0, numFuncs=11, nidData=08b74124, firstSym=08b73764, varData=00000000, extra=00000000 sceSasCore ver=0011, flags=4009, size=5, numVars=0, numFuncs=21, nidData=08b740d0, firstSym=08b736bc, varData=00000000, extra=00000000 sceAtrac3plus ver=0011, flags=0009, size=5, numVars=0, numFuncs=13, nidData=08b7409c, firstSym=08b73654, varData=00000000, extra=00000000 sceGe_user ver=0011, flags=4001, size=5, numVars=0, numFuncs=6, nidData=08b74084, firstSym=08b73624, varData=00000000, extra=00000000 sceCtrl ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b74078, firstSym=08b7360c, varData=00000000, extra=00000000 sceDisplay ver=0011, flags=4001, size=5, numVars=0, numFuncs=6, nidData=08b74060, firstSym=08b735dc, varData=00000000, extra=00000000 (invalidname) ver=0011, flags=0009, size=5, numVars=0, numFuncs=24, nidData=08b74000, firstSym=08b7351c, varData=00000000, extra=00000000 sceUmdUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=8, nidData=08b73fe0, firstSym=08b734dc, varData=00000000, extra=00000000 sceUtility ver=0011, flags=4001, size=5, numVars=0, numFuncs=13, nidData=08b73fac, firstSym=08b73474, varData=00000000, extra=00000000 scePower ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b73fa0, firstSym=08b7345c, varData=00000000, extra=00000000 sceNet ver=0011, flags=0009, size=5, numVars=0, numFuncs=4, nidData=08b73f90, firstSym=08b7343c, varData=00000000, extra=00000000 sceNetAdhoc ver=0011, flags=0009, size=5, numVars=0, numFuncs=14, nidData=08b73f58, firstSym=08b733cc, varData=00000000, extra=00000000 sceNetAdhocctl ver=0011, flags=0009, size=5, numVars=0, numFuncs=10, nidData=08b73f30, firstSym=08b7337c, varData=00000000, extra=00000000 sceNetAdhocMatching ver=0011, flags=0009, size=5, numVars=0, numFuncs=9, nidData=08b73f0c, firstSym=08b73334, varData=00000000, extra=00000000 sceRtc ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b73f00, firstSym=08b7331c, varData=00000000, extra=00000000 sceWlanDrv ver=0011, flags=4001, size=5, numVars=0, numFuncs=1, nidData=08b73efc, firstSym=08b73314, varData=00000000, extra=00000000 InterruptManager ver=0011, flags=4000, size=5, numVars=0, numFuncs=3, nidData=08b73ef0, firstSym=08b732fc, varData=00000000, extra=00000000
Grand Theft Auto: Vice City Stories v1.17 2024-02-04 Unknown GetPointerWrite deadbeef PC 08b5852c LR 0886946c
Grand Theft Auto: Vice City Stories v1.17 2024-01-29 WriteToHardware: Invalid address fa02487f near PC 088b1940 LR 088b1940
Grand Theft Auto: Vice City Stories v1.13.1 2024-01-29 WriteToHardware: Invalid address a4e20281 near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.14.2 2024-01-28 UI scissor out of bounds in GameSettingsScreen: 282,0-1307,721 / 1600,720
Grand Theft Auto: Vice City Stories v1.10.3 2024-01-28 ReadFromHardware: Invalid address beee26ae near PC beee26ae LR 088626a4
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction b5555596
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction b55555b9
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction b555555b
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction 4b55dddb
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction 4bb55555
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction b44bbbbb
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction 44b55d5b
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction b494b44b
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 ReadFromHardware: Invalid address 010054fe near PC 491c301c LR 08891d5c
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction ce95171b
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 Branch in branch delay slot at 491bb324 with different target
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 Branch in branch delay slot at 491bb320 with different target
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 Branch in branch delay slot at 491bb318 with different target
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 Branch in branch delay slot at 491bb314 with different target
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction 779aaaaa
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction b3f3fa55
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction b333bfaa
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction b63bb3af
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction f333ab33
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-27 MIPSCompileOp: Invalid instruction 40f10000
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 02a026c0
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Branch in Jump delay slot at 08e210b0 in block starting at 08e20580
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 03883da0
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 038ced00
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Branch in Jump delay slot at 08e210a0 in block starting at 08e20580
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 02a0bd20
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 05c98a20
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Branch in Jump delay slot at 08e21090 in block starting at 08e20580
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 02cac940
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Branch in Jump delay slot at 08e21084 in block starting at 08e20580
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Branch in Jump delay slot at 08e21080 in block starting at 08e20580
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 030de400
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 03884220
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 05c98820
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 MIPSCompileOp: Invalid instruction 00000101
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Branch in Jump delay slot at 08e20ff0 in block starting at 08e20580
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 03886320
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 03884060
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Branch in Jump delay slot at 08e20fa0 in block starting at 08e20580
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 02a02800
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 057137a0
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-26 Jump to invalid address: 0567d660
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-25 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-22 sceNetAdhocMatchingInit(3000) at 088c66f4
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-21 WriteToHardware: Invalid address bb228427 near PC 08a9924c LR 08a9924c
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-20 ReadFromHardware: Invalid address deadb8cf near PC 098b5a84 LR feb40000
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-20 Jump to invalid address: 04e9ab40
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-20 MIPSCompileOp: Invalid instruction 000e267a
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-20 MIPSCompileOp: Invalid instruction 4266167c
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-20 ReadFromHardware: Invalid address deae097d near PC 098b5a84 LR fffc0000
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-20 MIPSCompileOp: Invalid instruction 000d9001
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-20 MIPSCompileOp: Invalid instruction 000d90bc
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-20 MIPSCompileOp: Invalid instruction 000d90b8
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-20 Jump to invalid address: 05059680
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-20 Branch in Jump delay slot at 098b5b34 in block starting at 098b5a50
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-20 Jump to invalid address: 04e98200
Grand Theft Auto: Vice City Stories v1.16.6 2024-01-20 MIPSCompileOp: Invalid instruction 000d8ffc