Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.10.3 2020-12-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000194, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-30 WriteToHardware: Invalid address 0000022c near PC 08861aa8 LR 088623e0
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-30 80630006=sceAtracSetDataAndGetID(08b2b500, 00020000): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-30 Render to area containing texture at 04150000 +320x0
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-30 sceKernelLoadModule: unsupported options size=00000014, flags=08f1c1b8, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-30 MFIC instruction hit (70020024) at 08933650
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-29 WriteToHardware: Invalid address f588087c near PC 08a3d0e4 LR 08a7a3a8
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-28 WriteToHardware: Invalid address 000004e4 near PC 089bdc8c LR 089bdc7c
Grand Theft Auto: Vice City Stories v1.9.4 2020-11-28 WriteToHardware: Invalid address 0000022c near PC 088b0bd0 LR 088b0adc
Grand Theft Auto: Vice City Stories v1.6.3 2020-11-28 Error in shader program link: info: No vertex shader attached. fs: 00000000:00a0d802 Tex LM Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01170000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2020-11-28 Error in shader program link: info: No vertex shader attached. fs: 00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.6.3 2020-11-28 Error in shader program link: info: No vertex shader attached. fs: 00000000:00200800 LM Fog #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01170000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-27 WriteToHardware: Invalid address bef2c104 near PC 0881110c LR 088110fc
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-27 Normal projection mapping without normal?
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-26 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-26 Unknown syscall in known module 'IoFileMgrForUser': 0x05572a5f
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-26 MIPSCompileOp: Invalid instruction b668c180
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-26 MIPSCompileOp: Invalid instruction b5d5c114
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-26 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-25 MIPSCompileOp: Invalid instruction 428799c4
Grand Theft Auto: Vice City Stories v1.10.3 2020-12-01 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-23 80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-23 sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid)
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-23 WriteToHardware: Invalid address 0000022c near PC 0880edfc LR 088169f8
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-22 WriteToHardware: Invalid address 00000030 near PC 08aafa78 LR 08afeb7c
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-22 WriteToHardware: Invalid address 0000027c near PC 08aafa78 LR 08afeb7c
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-22 sceIoIoctl(disc0:/UMD_DATA.BIN, 01020001, 00000000, 0, 08b84800, 800)
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Ignoring func export sceUsbGps/934ec2b2, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Ignoring func export sceUsbGps/7c16ac3a, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Ignoring func export sceUsbGps/6eed4811, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Ignoring func export sceUsbGps/69e4aaa8, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Ignoring func export sceUsbGps/54d26aa4, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Ignoring func export sceUsbGps/31f95cde, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Ignoring func export sceUsbGps/268f95ca, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Unknown syscall in known module 'ThreadManForKernel': 0xcd203292
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Unknown syscall in known module 'ThreadManForKernel': 0x30fd48f0
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Unknown syscall in known module 'SysclibForKernel': 0x7dee14de
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Unknown syscall in known module 'SysclibForKernel': 0x5e8e5f42
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 sceKernelCreateThread(name=sceUSB_Acc_Driver): unsupported attributes 00001006
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Ignoring func export sceUsbAcc/79a1c743, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Ignoring func export sceUsbAcc/0cd7d4aa, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 MFIC instruction hit (70020024) at 08a36e3c
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 sceKernelCreateThread(name=sceUSBGps_Driver): unsupported attributes 00001006
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Ignoring func export sceUsbGps/a259cd67, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Ignoring func export sceUsbGps/9f267d34, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Ignoring func export sceUsbGps/9d8f99e8, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-21 Failed decrypting the PRX (ret = -1, size = 4580536, psp_size = 4580880)!
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-20 __KernelStopThread: thread 3423 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-20 __KernelStopThread: thread 624 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-20 sceKernelLoadModule: unsupported options size=00000014, flags=08987780, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-19 ReadFromHardware: Invalid address 129464b4 near PC 129464b4 LR 129464b4
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-19 Unknown GetPointer 00000000 PC 089e3840 LR 089e3840
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-18 Render to area containing texture at 04158200 +128x0
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-18 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=3 NRM=1 WT=1 NW=1 IDX=0 MC=7
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-18 Unknown syscall in known module 'sceNpService': 0xa01443aa
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-18 Unknown syscall in known module 'sceNpService': 0x90e4db6a
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-18 Unknown syscall in known module 'sceNpService': 0x506c318d
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-18 WriteToHardware: Invalid address bb228427 near PC 08a3d9a8 LR 08a3d724
Grand Theft Auto: Vice City Stories v1.6.3 2020-11-16 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013f, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-15 WriteToHardware: Invalid address 000004e4 near PC 08b025c8 LR 088382ec
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-14 sceGeBreak(mode=1, unknown=09f9af80): unknown ptr (valid)
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-13 ReadFromHardware: Invalid address 00001500 near PC 00001500 LR 089274cc
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-29 Unexpected mpeg first timestamp: a3a44a2aa17 / 11245375891991
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-10 WriteToHardware: Invalid address 000004e4 near PC 08862524 LR 0886252c
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-10 WriteToHardware: Invalid address fd92b0e7 near PC 08b64ff8 LR 08b64e7c
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-10 WriteToHardware: Invalid address 0000022c near PC 08990728 LR 08990728
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-09 WriteToHardware: Invalid address 000004e4 near PC 088dfa70 LR 08a7c37c
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-08 Render to texture with different strides 256 != 64
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142966544
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-08 Render to area containing texture at 040c4000 +0x12
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-06 sceKernelLoadModule: unsupported options size=00000014, flags=64696f72, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-06 sceKernelLoadModule: unsupported options size=00000014, flags=64696f72, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-06 Unknown GetPointer 00000000 PC 08a07bec LR 08a07bec
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-04 WriteToHardware: Invalid address 0000022c near PC 088b0b98 LR 088b4948
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-04 Unknown GetPointer 00000000 PC 08818684 LR 08818684
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-04 __KernelStopThread: thread 501 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-04 __KernelStopThread: thread 531 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-04 __KernelStopThread: thread 588 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-04 __KernelStopThread: thread 528 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-04 __KernelStopThread: thread 426 does not exist
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-04 MFIC instruction hit (70020024) at 089941c4
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-02 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-02 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-02 ReadFromHardware: Invalid address 00003f8b near PC 088008fc LR 0886dad0
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-02 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-02 WriteToHardware: Invalid address 00000224 near PC 08a0a12c LR 08a96004
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-01 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-01 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-01 Ignoring func export sceCcc/6f82ee03, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-01 Ignoring func export sceCcc/67bf0d19, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-01 WriteToHardware: Invalid address 00020383 near PC 08982788 LR 08982814
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2020-11-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-30 Ignoring func export scePsmfPlayer/58b83577, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-30 Ignoring func export scePsmfPlayer/46f61f8b, already implemented in HLE.
Grand Theft Auto: Vice City Stories v1.10.3 2020-10-29 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read