Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.20.3 2026-05-15 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10184000:0000d002 Tex Flat FragUber TFuncMod AlphaTest > vs: 40000000:0000000a THR C Flat #version 320 es // Driver: PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:0000000a THR C Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.8.0 2026-05-15 ReadFromHardware: Invalid address 00018044 near PC 00018044 LR 00018044
Grand Theft Auto: Vice City Stories v1.20.3 2026-05-05 Bad bounding box data: 000101
Grand Theft Auto: Vice City Stories v1.20.3 2026-05-05 Truncating vertex count from 65486 to 21845
Grand Theft Auto: Vice City Stories v1.20.3 2026-05-05 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=0 NRM=1 WT=0 NW=1 IDX=0 MC=5
Grand Theft Auto: Vice City Stories v1.20.3 2026-05-05 Drawing region rate add non-zero: 04e8, 013f of 0003, 0000
Grand Theft Auto: Vice City Stories v1.6.3 2026-05-02 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000382 Tex TClampST TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.11.2-917-g89e70c319 2026-04-30 Unexpected mpeg first timestamp: bcc32cefb20 / 12971653659424
Grand Theft Auto: Vice City Stories v1.6.3 2026-04-29 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000914 HWX T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.9.4 2026-04-26 Jump to invalid address: 051a0014
Grand Theft Auto: Vice City Stories v1.14.1 2026-04-19 UI scissor out of bounds in GameSettingsScreen: 279,0-991,544 / 1217,544
Grand Theft Auto: Vice City Stories v1.14.1 2026-04-19 UI scissor out of bounds in GameSettingsScreen: 352,0-1247,720 / 1532,720
Grand Theft Auto: Vice City Stories v1.9.4 2026-04-18 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
Grand Theft Auto: Vice City Stories v1.20.3 2026-04-15 Error in shader compilation: info: INTERNAL ERROR: no main() function! ERROR: 0 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: Adreno (TM) 510 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000920 HWX T Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.12.3 2026-04-05 WriteToHardware: Invalid address 42c8082c near PC 0884d330 LR 08b19d64
Grand Theft Auto: Vice City Stories v1.20.3 2026-04-03 Branch in Jump delay slot at 098cb170 in block starting at 098cb130
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-28 Branch in RSZeroComp delay slot at 4440002c in block starting at 4440002c
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-28 Branch in Jump delay slot at 44400024 in block starting at 443fb478
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-28 MIPSCompileOp: Invalid instruction 9e128000
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-28 MIPSCompileOp: Invalid instruction 44baa4af
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-28 MIPSCompileOp: Invalid instruction 4aa555bf
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790f8 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79114 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790fc in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79110 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79100 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79108 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79104 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79118 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b7910c in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790f4 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790e0 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790d0 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790ec in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790e4 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790d4 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790e8 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790c8 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790f0 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790c4 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790cc in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790c0 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790bc in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790b0 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790a8 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790b8 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790ac in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790a0 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b7909c in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79070 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b7907c in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79088 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79094 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79090 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790a4 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79064 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79098 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b7908c in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79078 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79068 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79054 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79074 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79060 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b7905c in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79050 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79058 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b7904c in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b790b4 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b7906c in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79084 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.20.3 2026-03-27 Branch in Jump delay slot at 08b79080 in block starting at 08b78f80
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-25 MIPSCompileOp: Invalid instruction 43b08800
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-25 MIPSCompileOp: Invalid instruction 4377f000
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-25 MIPSCompileOp: Invalid instruction 43c6e800
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-25 MIPSCompileOp: Invalid instruction 431a0000
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-25 MIPSCompileOp: Invalid instruction 43932000
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-25 MIPSCompileOp: Invalid instruction 42e2c000
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-25 MIPSCompileOp: Invalid instruction 43797000
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-25 MIPSCompileOp: Invalid instruction 434f6000
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-25 Jump to invalid address: 022b5450
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-25 MIPSCompileOp: Invalid instruction 437f0000
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-25 Branch in Jump delay slot at 09ff6c60 in block starting at 09ff6c40
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-25 Jump to invalid address: 02185e60
Grand Theft Auto: Vice City Stories v1.10.3 2026-03-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34536
Grand Theft Auto: Vice City Stories v1.19.3 2026-03-06 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:0000d000 FragUber AlphaTest > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0000d000 FragUber AlphaTest > uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in highp float v_fogdepth; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 v = v_color0; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = v; } vs: 00000000:00000b20 HWX T N Cull
Grand Theft Auto: Vice City Stories v1.19.3 2026-03-06 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:00200002 Tex Fog FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00200002 Tex Fog FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b20 HWX T N Cull
Grand Theft Auto: Vice City Stories v1.19.3 2026-03-06 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10190000:0000d002 Tex FragUber TFuncMod AlphaTest > TestDiscardToZero #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10190000:0000d002 Tex FragUber TFuncMod AlphaTest > TestDiscardToZero uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in highp float v_fogdepth; in highp vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) v.a = 0.0; fragColor0 = v; } vs: 00000000:00000b20 HWX T N Cull
Grand Theft Auto: Vice City Stories v1.19.3 2026-03-06 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:0000d002 Tex FragUber TFuncMod AlphaTest > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0000d002 Tex FragUber TFuncMod AlphaTest > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in highp float v_fogdepth; in highp vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = v; } vs: 00000000:00000b20 HWX T N Cull
Grand Theft Auto: Vice City Stories v1.19.3 2026-03-06 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:0020d002 Tex Fog FragUber TFuncMod AlphaTest > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0020d002 Tex Fog FragUber TFuncMod AlphaTest > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = v; } vs: 00000000:00000b20 HWX T N Cull
Grand Theft Auto: Vice City Stories v1.9.0 2026-03-04 ReadFromHardware: Invalid address 113c735c near PC 08abc870 LR 08abc818
Grand Theft Auto: Vice City Stories v1.9.0 2026-03-04 WriteToHardware: Invalid address 0000022c near PC 08abc870 LR 08abc818
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-01 Jump to invalid address: 0ecc0080
Grand Theft Auto: Vice City Stories v1.19.3 2026-02-26 Branch in Jump delay slot at 09a64444 in block starting at 09a63d60
Grand Theft Auto: Vice City Stories v1.19.3 2026-02-26 Branch in Jump delay slot at 09a63fc8 in block starting at 09a63d60
Grand Theft Auto: Vice City Stories v1.19.3 2026-02-26 Branch in Jump delay slot at 09a641dc in block starting at 09a63d60
Grand Theft Auto: Vice City Stories v1.19.3 2026-02-26 Branch in Jump delay slot at 09a63dcc in block starting at 09a63d60
Grand Theft Auto: Vice City Stories v1.19.3 2026-02-26 Branch in Jump delay slot at 09a63f0c in block starting at 09a63d60
Grand Theft Auto: Vice City Stories v1.19.3 2026-02-26 Branch in Jump delay slot at 09a6409c in block starting at 09a63d60
Grand Theft Auto: Vice City Stories v1.19.3 2026-02-26 Branch in Jump delay slot at 09a64458 in block starting at 09a63d60
Grand Theft Auto: Vice City Stories v1.19.3 2026-02-26 Branch in Jump delay slot at 09a64448 in block starting at 09a63d60