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Game title |
Version |
Latest Report |
Message |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-03-19 |
WriteToHardware: Invalid address 00000030 near PC 08896678 LR 088965fc |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2024-03-12 |
WriteToHardware: Invalid address b1dccf85 near PC 08a09fd8 LR 08a0a00c |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-03-10 |
WriteToHardware: Invalid address 06037d8e near PC 089baaf0 LR 089baab4 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-03-10 |
Branch in branch delay slot at 08800880 with different target |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-03-10 |
WriteToHardware: Invalid address 000004e4 near PC 08a3d0fc LR 08a3d13c |
Grand Theft Auto: Vice City Stories |
v1.14.2 |
2024-03-05 |
UI scissor out of bounds in GameSettingsScreen: 447,0-1876,1080 / 2219,1080 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-03-04 |
__KernelStopThread: thread 302 does not exist (ApctlThread stopped) |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2024-03-04 |
UI scissor out of bounds in GamePauseScreen: 650,40-401,1992 / 2033,1080 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2024-03-04 |
UI scissor out of bounds in GamePauseScreen: 0,40-631,1992 / 2033,1080 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-02-28 |
Unexpected mpeg first timestamp: c0068000001 / 13195884363777 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2024-02-27 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.10.3-387-g6ca01d588 |
2024-02-25 |
__KernelStopThread: thread 275 does not exist |
Grand Theft Auto: Vice City Stories |
v1.16.2 |
2024-02-25 |
WriteToHardware: Invalid address 000004e4 near PC 08a3da0c LR 08a3d724 |
Grand Theft Auto: Vice City Stories |
v1.9.0 |
2024-02-26 |
Error in shader compilation: info: ERROR: 0:19: '#extension' : 'GL_EXT_blend_func_extended' is not supported
00000000:0220d002 Tex Fog StenToAlphaDual StenUniform TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_blend_func_extended : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
|
Grand Theft Auto: Vice City Stories |
v1.9.0 |
2024-02-28 |
Error in shader compilation: info: ERROR: 0:19: '#extension' : 'GL_EXT_blend_func_extended' is not supported
00000000:02200002 Tex Fog StenToAlphaDual StenUniform TFuncMod
#version 300 es
#extension GL_EXT_blend_func_extended : require
precision lowp float;
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
|
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-24 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULAS42202-DATA01/DATA01, 09fb7cf0, 00000002) |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-22 |
WriteToHardware: Invalid address 000004e4 near PC 0893a628 LR 0893a628 |
Grand Theft Auto: Vice City Stories |
v1.12.3 |
2024-02-22 |
Jump to invalid address: 027c58c0 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-21 |
80630007=sceAtracSetData(2, 08be95c0, 000046e0): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-21 |
80630007=sceAtracSetData(2, 08be95c0, 00003360): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-21 |
80630007=sceAtracSetData(2, 08be95c0, 00001300): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-21 |
80630007=sceAtracSetData(2, 08be95c0, 00001200): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-21 |
80630007=sceAtracSetData(2, 08be95c0, 00001100): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-21 |
80630007=sceAtracSetData(2, 08be95c0, 00010000): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-21 |
80630007=sceAtracSetData(2, 08bb1580, 00038000): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2024-02-20 |
ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08a376b8, type=13 : lui a0, 0x2 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2024-02-20 |
Unknown GetPointer ffffffff PC 08a07820 LR 08a07804 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2024-02-20 |
Unknown GetPointerWrite 00000000 PC 08a07820 LR 08a07804 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-20 |
MIPSCompileOp: Invalid instruction 7c7b4088 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-19 |
MIPSCompileOp: Invalid instruction 7c7a49d4 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-19 |
ReadFromHardware: Invalid address 00000010 near PC 08891d4c LR 08934630 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-19 |
ReadFromHardware: Invalid address 00009370 near PC 08910b3c LR 0890c7ac |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-19 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08908e60 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-02-17 |
Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-02-19 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: ATI Mobility Radeon HD 3430 - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-02-03 |
WriteToHardware: Invalid address 38e76a7c near PC 088b1bc8 LR 088b1968 |
Grand Theft Auto: Vice City Stories |
v1.10.3 |
2024-02-02 |
Unknown GetPointer 001fd800 PC 001fd800 LR 001fd800 |
Grand Theft Auto: Vice City Stories |
v1.10.3 |
2024-01-31 |
Module linking debug info:
IoFileMgrForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=19, nidData=08b7426c, firstSym=08b739f4, varData=00000000, extra=00000000
Kernel_Library ver=0011, flags=0001, size=5, numVars=0, numFuncs=2, nidData=08b74264, firstSym=08b739e4, varData=00000000, extra=00000000
LoadExecForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=2, nidData=08b7425c, firstSym=08b739d4, varData=00000000, extra=00000000
ModuleMgrForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=7, nidData=08b74240, firstSym=08b7399c, varData=00000000, extra=00000000
sceSuspendForUser ver=0011, flags=4000, size=5, numVars=0, numFuncs=5, nidData=08b7422c, firstSym=08b73974, varData=00000000, extra=00000000
StdioForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b74220, firstSym=08b7395c, varData=00000000, extra=00000000
SysMemUserForUser ver=0011, flags=4000, size=5, numVars=0, numFuncs=7, nidData=08b74204, firstSym=08b73924, varData=00000000, extra=00000000
ThreadManForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=39, nidData=08b74168, firstSym=08b737ec, varData=00000000, extra=00000000
UtilsForUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=6, nidData=08b74150, firstSym=08b737bc, varData=00000000, extra=00000000
sceAudio ver=0011, flags=4001, size=5, numVars=0, numFuncs=11, nidData=08b74124, firstSym=08b73764, varData=00000000, extra=00000000
sceSasCore ver=0011, flags=4009, size=5, numVars=0, numFuncs=21, nidData=08b740d0, firstSym=08b736bc, varData=00000000, extra=00000000
sceAtrac3plus ver=0011, flags=0009, size=5, numVars=0, numFuncs=13, nidData=08b7409c, firstSym=08b73654, varData=00000000, extra=00000000
sceGe_user ver=0011, flags=4001, size=5, numVars=0, numFuncs=6, nidData=08b74084, firstSym=08b73624, varData=00000000, extra=00000000
sceCtrl ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b74078, firstSym=08b7360c, varData=00000000, extra=00000000
sceDisplay ver=0011, flags=4001, size=5, numVars=0, numFuncs=6, nidData=08b74060, firstSym=08b735dc, varData=00000000, extra=00000000
(invalidname) ver=0011, flags=0009, size=5, numVars=0, numFuncs=24, nidData=08b74000, firstSym=08b7351c, varData=00000000, extra=00000000
sceUmdUser ver=0011, flags=4001, size=5, numVars=0, numFuncs=8, nidData=08b73fe0, firstSym=08b734dc, varData=00000000, extra=00000000
sceUtility ver=0011, flags=4001, size=5, numVars=0, numFuncs=13, nidData=08b73fac, firstSym=08b73474, varData=00000000, extra=00000000
scePower ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b73fa0, firstSym=08b7345c, varData=00000000, extra=00000000
sceNet ver=0011, flags=0009, size=5, numVars=0, numFuncs=4, nidData=08b73f90, firstSym=08b7343c, varData=00000000, extra=00000000
sceNetAdhoc ver=0011, flags=0009, size=5, numVars=0, numFuncs=14, nidData=08b73f58, firstSym=08b733cc, varData=00000000, extra=00000000
sceNetAdhocctl ver=0011, flags=0009, size=5, numVars=0, numFuncs=10, nidData=08b73f30, firstSym=08b7337c, varData=00000000, extra=00000000
sceNetAdhocMatching ver=0011, flags=0009, size=5, numVars=0, numFuncs=9, nidData=08b73f0c, firstSym=08b73334, varData=00000000, extra=00000000
sceRtc ver=0011, flags=4001, size=5, numVars=0, numFuncs=3, nidData=08b73f00, firstSym=08b7331c, varData=00000000, extra=00000000
sceWlanDrv ver=0011, flags=4001, size=5, numVars=0, numFuncs=1, nidData=08b73efc, firstSym=08b73314, varData=00000000, extra=00000000
InterruptManager ver=0011, flags=4000, size=5, numVars=0, numFuncs=3, nidData=08b73ef0, firstSym=08b732fc, varData=00000000, extra=00000000
|
Grand Theft Auto: Vice City Stories |
v1.17 |
2024-02-04 |
Unknown GetPointerWrite deadbeef PC 08b5852c LR 0886946c |
Grand Theft Auto: Vice City Stories |
v1.17 |
2024-01-29 |
WriteToHardware: Invalid address fa02487f near PC 088b1940 LR 088b1940 |
Grand Theft Auto: Vice City Stories |
v1.13.1 |
2024-01-29 |
WriteToHardware: Invalid address a4e20281 near PC 08000000 LR 08000000 |
Grand Theft Auto: Vice City Stories |
v1.14.2 |
2024-01-28 |
UI scissor out of bounds in GameSettingsScreen: 282,0-1307,721 / 1600,720 |
Grand Theft Auto: Vice City Stories |
v1.10.3 |
2024-01-28 |
ReadFromHardware: Invalid address beee26ae near PC beee26ae LR 088626a4 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction b5555596 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction b55555b9 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction b555555b |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction 4b55dddb |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction 4bb55555 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction b44bbbbb |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction 44b55d5b |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction b494b44b |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
ReadFromHardware: Invalid address 010054fe near PC 491c301c LR 08891d5c |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction ce95171b |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
Branch in branch delay slot at 491bb324 with different target |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
Branch in branch delay slot at 491bb320 with different target |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
Branch in branch delay slot at 491bb318 with different target |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
Branch in branch delay slot at 491bb314 with different target |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction 779aaaaa |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction b3f3fa55 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction b333bfaa |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction b63bb3af |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction f333ab33 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-27 |
MIPSCompileOp: Invalid instruction 40f10000 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 02a026c0 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Branch in Jump delay slot at 08e210b0 in block starting at 08e20580 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 03883da0 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 038ced00 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Branch in Jump delay slot at 08e210a0 in block starting at 08e20580 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 02a0bd20 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 05c98a20 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Branch in Jump delay slot at 08e21090 in block starting at 08e20580 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 02cac940 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Branch in Jump delay slot at 08e21084 in block starting at 08e20580 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Branch in Jump delay slot at 08e21080 in block starting at 08e20580 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 030de400 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 03884220 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 05c98820 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
MIPSCompileOp: Invalid instruction 00000101 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Branch in Jump delay slot at 08e20ff0 in block starting at 08e20580 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 03886320 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 03884060 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Branch in Jump delay slot at 08e20fa0 in block starting at 08e20580 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 02a02800 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 057137a0 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-26 |
Jump to invalid address: 0567d660 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-25 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-22 |
sceNetAdhocMatchingInit(3000) at 088c66f4 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-21 |
WriteToHardware: Invalid address bb228427 near PC 08a9924c LR 08a9924c |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-20 |
ReadFromHardware: Invalid address deadb8cf near PC 098b5a84 LR feb40000 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-20 |
Jump to invalid address: 04e9ab40 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-20 |
MIPSCompileOp: Invalid instruction 000e267a |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-20 |
MIPSCompileOp: Invalid instruction 4266167c |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-20 |
ReadFromHardware: Invalid address deae097d near PC 098b5a84 LR fffc0000 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-20 |
MIPSCompileOp: Invalid instruction 000d9001 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-20 |
MIPSCompileOp: Invalid instruction 000d90bc |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-20 |
MIPSCompileOp: Invalid instruction 000d90b8 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-20 |
Jump to invalid address: 05059680 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-20 |
Branch in Jump delay slot at 098b5b34 in block starting at 098b5a50 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-20 |
Jump to invalid address: 04e98200 |
Grand Theft Auto: Vice City Stories |
v1.16.6 |
2024-01-20 |
MIPSCompileOp: Invalid instruction 000d8ffc |