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Game title |
Version |
Latest Report |
Message |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-06-03 |
WriteToHardware: Invalid address 00000000 near PC 08a31830 LR 08a31774 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-06-03 |
ReadFromHardware: Invalid address eedba7b0 near PC 08a317a4 LR 08a31774 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-06-02 |
UI scissor out of bounds in GameSettingsScreen: 131,0-823,611 / 960,562 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-31 |
ReadFromHardware: Invalid address 00002f03 near PC 08c58a70 LR 08c448c0 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-31 |
Branch in branch delay slot at 08c47120 with different target |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-31 |
MIPSCompileOp: Invalid instruction 02b40368 |
Grand Theft Auto: Vice City Stories |
v1.14.2 |
2023-05-30 |
UI scissor out of bounds in GameSettingsScreen: 0,68-330,1492 / 562,960 |
Grand Theft Auto: Vice City Stories |
v1.14.2 |
2023-05-30 |
UI scissor out of bounds in GameSettingsScreen: 0,23-961,512 / 960,562 |
Grand Theft Auto: Vice City Stories |
v1.14.2 |
2023-05-30 |
UI scissor out of bounds in GameSettingsScreen: 0,0-961,24 / 960,562 |
Grand Theft Auto: Vice City Stories |
v1.14.2 |
2023-05-30 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1404,330 / 960,562 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-05-29 |
UNIMPL sceUtilityGameSharingInitStart(090d3494) |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-05-29 |
UNIMPL sceUtilityGameSharingInitStart(08f957f4) |
Grand Theft Auto: Vice City Stories |
v1.8.0 |
2023-05-27 |
Unknown GetPointer bf6d5bf4 PC 0896931c LR 08969330 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-05-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-05-27 |
MIPSCompileOp: Invalid instruction 4029f0d7 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-05-26 |
WriteToHardware: Invalid address 3f28dd7b near PC 08000000 LR 08000000 |
Grand Theft Auto: Vice City Stories |
v1.11.3-1233-g9de942087 |
2023-05-26 |
WriteToHardware: Invalid address 42c8082c near PC 08000000 LR 08000000 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-05-25 |
Could not setup streams, unexpected stream count: 13464 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-24 |
__KernelStopThread: thread 345 does not exist (helper deleted) |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=08993c74, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbf920, pos=0, access=1, data=1, text=1 |
Grand Theft Auto: Vice City Stories |
v1.14 |
2023-05-24 |
Unknown GetPointer 00000000 PC 00000000 LR 08ad00ec |
Grand Theft Auto: Vice City Stories |
v1.6.3 |
2023-05-24 |
WriteToHardware: Invalid address 000005bc near PC 08861bc0 LR 08865908 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-05-24 |
__KernelStopThread: thread 324 does not exist (helper deleted) |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-24 |
Jump to invalid address: 069cd080 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-24 |
Branch in Jump delay slot at 08a3affc in block starting at 08a3affc |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-24 |
Jump to invalid address: 0698e7c0 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffd10, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=088dbfc8, pos=0, access=1, data=1, text=1 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-17 |
WriteToHardware: Invalid address 00000224 near PC 088b4878 LR 088b4878 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-15 |
Jump to invalid address: 06a9ad10 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-15 |
Branch in Jump delay slot at 09aa6bfc in block starting at 09aa6bb0 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-15 |
Jump to invalid address: 06a9abf0 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-15 |
Branch in Jump delay slot at 09aa6bf8 in block starting at 09aa6bb0 |
Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-05-15 |
Jump to invalid address: 06a9ac20 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-05-14 |
sceKernelCreateThread(name=sceMpegbase_Driver): unsupported attributes 00001006 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-05-14 |
sceKernelCreateThread(name=sceVideocodec_Driver): unsupported attributes 00001006 |
Grand Theft Auto: Vice City Stories |
v1.7.5 |
2023-05-14 |
Bad bounding box data: cdec94 |
Grand Theft Auto: Vice City Stories |
v1.7.5 |
2023-05-14 |
Unknown GE command : 11e0c01d |
Grand Theft Auto: Vice City Stories |
v1.7.5 |
2023-05-14 |
Bad vertex address 01a3005a! |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-05-13 |
WriteToHardware: Invalid address 0000022c near PC 0895c2b4 LR 0895c4ec |
Grand Theft Auto: Vice City Stories |
v1.15.2 |
2023-05-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d53e0, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Vice City Stories |
v1.15.2 |
2023-05-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa31c4, pos=0, access=1, data=1, text=1 |
Grand Theft Auto: Vice City Stories |
v1.9.0 |
2023-05-10 |
MIPSCompileOp: Invalid instruction b1535347 |
Grand Theft Auto: Vice City Stories |
v1.9.0 |
2023-05-10 |
MIPSCompileOp: Invalid instruction ee9f998b |
Grand Theft Auto: Vice City Stories |
v1.9.0 |
2023-05-10 |
MIPSCompileOp: Invalid instruction ef908367 |
Grand Theft Auto: Vice City Stories |
v1.9.0 |
2023-05-10 |
MIPSCompileOp: Invalid instruction 4c39d099 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-05-08 |
WriteToHardware: Invalid address bedb4448 near PC 0884d084 LR 08b19d64 |
Grand Theft Auto: Vice City Stories |
v1.12.2 |
2023-05-08 |
WriteToHardware: Invalid address 000004e4 near PC 08aef38c LR 08aef340 |
Grand Theft Auto: Vice City Stories |
v1.13.1 |
2023-05-07 |
Jump to invalid address: 0568c360 |
Grand Theft Auto: Vice City Stories |
v1.13.1 |
2023-05-07 |
Branch in Jump delay slot at 08e21f20 in block starting at 08e21580 |
Grand Theft Auto: Vice City Stories |
v1.13.1 |
2023-05-07 |
Jump to invalid address: 03885360 |
Grand Theft Auto: Vice City Stories |
v1.15.2 |
2023-05-06 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-05-05 |
UI scissor out of bounds in MainScreen: 1267,7-658,422 / 1184,720 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-05-05 |
UI scissor out of bounds in MainScreen: 0,50-1246,379 / 1184,720 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-05-05 |
UI scissor out of bounds in MainScreen: 0,0-1246,51 / 1184,720 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-05-05 |
UI scissor out of bounds in MainScreen: 0,0-1246,430 / 1184,720 |
Grand Theft Auto: Vice City Stories |
v1.13.2 |
2023-05-02 |
WriteToHardware: Invalid address 00000228 near PC 088b1a60 LR 088b1a60 |
Grand Theft Auto: Vice City Stories |
v1.12.2 |
2023-05-02 |
Branch in Jump delay slot at 08e215c0 in block starting at 08e21580 |
Grand Theft Auto: Vice City Stories |
v1.14 |
2023-05-01 |
UI scissor out of bounds in GamePauseScreen: 265,20-200,940 / 960,480 |
Grand Theft Auto: Vice City Stories |
v1.14 |
2023-05-01 |
UI scissor out of bounds in GamePauseScreen: 0,20-255,940 / 960,480 |
Grand Theft Auto: Vice City Stories |
v1.14 |
2023-05-01 |
UI scissor out of bounds in GamePauseScreen: 645,20-300,460 / 480,960 |
Grand Theft Auto: Vice City Stories |
v1.14 |
2023-05-01 |
UI scissor out of bounds in GamePauseScreen: 0,20-635,460 / 480,960 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-04-30 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:65: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:67: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:125: '!=' : wrong o
01000000:80000919 HWX C T LM Tex Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000919 HWX C T LM Tex Light: LightUberShader
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(to |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-04-30 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:125: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:128: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:174: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:177: '==' : wron
01000000:80120b11 HWX T N LM Tex UVEnv Light: LightUberShader 0: c:0 t:0 1: c:0 t:0
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80120b11 HWX T N LM Tex UVEnv Light: LightUberShader 0: c:0 t:0 1: c:0 t:0
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
|
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-04-30 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:73: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:76: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:122: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:125: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:171: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:174: '==' : wron
01000000:80000b01 HWX T N LM Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b01 HWX T N LM Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp( |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-04-30 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:125: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:128: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:174: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:177: '==' : wron
01000000:80000b11 HWX T N LM Tex Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 330 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b11 HWX T N LM Tex Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspec |
Grand Theft Auto: Vice City Stories |
v1.12.2 |
2023-04-30 |
WriteToHardware: Invalid address 000004e4 near PC 08a3d668 LR 08a3d5e0 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-28 |
ReadFromHardware: Invalid address 30e62c2a near PC 89350015 LR 08898e50 |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2023-04-25 |
WriteToHardware: Invalid address fffff217 near PC 0896976c LR 089696a8 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-25 |
Unexpected mpeg first timestamp: fd7f9e84d9f / 17420285136287 |
Grand Theft Auto: Vice City Stories |
v1.15.4 |
2023-05-25 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-24 |
Branch in Jump delay slot at 0890a290 in block starting at 0890a098 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-24 |
Jump to invalid address: 02409ff0 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-24 |
Jump to invalid address: 02428460 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-23 |
sceNetAdhocMatchingInit(32768) at 08812dc8 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-23 |
UNIMPL sceIoDevctl("ms0:/", 02425818, 0bfbfae8, 4, 00000000, 0) |
Grand Theft Auto: Vice City Stories |
v1.10.3-1207-ge01d53870 |
2023-04-23 |
ReadFromHardware: Invalid address 1e57cf0f near PC 1e57cf0f LR 08ae2464 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-22 |
80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-22 |
80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-22 |
80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-22 |
80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-22 |
80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-04-22 |
UI scissor out of bounds in MainScreen: 702,10-325,470 / 960,480 |
Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-04-22 |
sceNetAdhocMatchingInit(13620) at 08a0a384 |
Grand Theft Auto: Vice City Stories |
v1.10.3 |
2023-04-22 |
WriteToHardware: Invalid address 000004e4 near PC 08a3d128 LR 08a3d5e0 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-04-22 |
UI scissor out of bounds in MainScreen: 0,154-1134,566 / 720,1560 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-04-22 |
UI scissor out of bounds in MainScreen: 0,69-1134,651 / 720,1560 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-04-22 |
UI scissor out of bounds in MainScreen: 0,69-1134,86 / 720,1560 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2023-04-20 |
UI scissor out of bounds in GameSettingsScreen: 299,0-1209,720 / 1494,720 |
Grand Theft Auto: Vice City Stories |
v1.13.2 |
2023-04-19 |
Jump to invalid address: 07864f00 |
Grand Theft Auto: Vice City Stories |
v1.13.2 |
2023-04-19 |
Branch in Jump delay slot at 09e32bac in block starting at 09e32b60 |
Grand Theft Auto: Vice City Stories |
v1.13.2 |
2023-04-19 |
Jump to invalid address: 078b7d40 |
Grand Theft Auto: Vice City Stories |
v1.13.2 |
2023-04-19 |
MIPSCompileOp: Invalid instruction 0000001e |
Grand Theft Auto: Vice City Stories |
v1.13.2 |
2023-04-19 |
Jump to invalid address: 02d91720 |
Grand Theft Auto: Vice City Stories |
v1.13.2 |
2023-04-19 |
Jump to invalid address: 079b6d00 |
Grand Theft Auto: Vice City Stories |
v1.13.2 |
2023-04-19 |
Branch in Jump delay slot at 09e32b8c in block starting at 09e32b60 |
Grand Theft Auto: Vice City Stories |
v1.13.2 |
2023-04-19 |
Jump to invalid address: 02cf45e0 |
Grand Theft Auto: Vice City Stories |
v1.13.2 |
2023-04-19 |
Jump to invalid address: 078b7dc0 |
Grand Theft Auto: Vice City Stories |
v1.13.2 |
2023-04-19 |
Branch in Jump delay slot at 09e32b80 in block starting at 09e32b60 |