Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.14.4 2023-06-03 WriteToHardware: Invalid address 00000000 near PC 08a31830 LR 08a31774
Grand Theft Auto: Vice City Stories v1.14.4 2023-06-03 ReadFromHardware: Invalid address eedba7b0 near PC 08a317a4 LR 08a31774
Grand Theft Auto: Vice City Stories v1.14.1 2023-06-02 UI scissor out of bounds in GameSettingsScreen: 131,0-823,611 / 960,562
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-31 ReadFromHardware: Invalid address 00002f03 near PC 08c58a70 LR 08c448c0
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-31 Branch in branch delay slot at 08c47120 with different target
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-31 MIPSCompileOp: Invalid instruction 02b40368
Grand Theft Auto: Vice City Stories v1.14.2 2023-05-30 UI scissor out of bounds in GameSettingsScreen: 0,68-330,1492 / 562,960
Grand Theft Auto: Vice City Stories v1.14.2 2023-05-30 UI scissor out of bounds in GameSettingsScreen: 0,23-961,512 / 960,562
Grand Theft Auto: Vice City Stories v1.14.2 2023-05-30 UI scissor out of bounds in GameSettingsScreen: 0,0-961,24 / 960,562
Grand Theft Auto: Vice City Stories v1.14.2 2023-05-30 UI scissor out of bounds in GameSettingsScreen: 224,0-1404,330 / 960,562
Grand Theft Auto: Vice City Stories v1.15.4 2023-05-29 UNIMPL sceUtilityGameSharingInitStart(090d3494)
Grand Theft Auto: Vice City Stories v1.14.4 2023-05-29 UNIMPL sceUtilityGameSharingInitStart(08f957f4)
Grand Theft Auto: Vice City Stories v1.8.0 2023-05-27 Unknown GetPointer bf6d5bf4 PC 0896931c LR 08969330
Grand Theft Auto: Vice City Stories v1.15.4 2023-05-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.15.4 2023-05-27 MIPSCompileOp: Invalid instruction 4029f0d7
Grand Theft Auto: Vice City Stories v1.15.4 2023-05-26 WriteToHardware: Invalid address 3f28dd7b near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.11.3-1233-g9de942087 2023-05-26 WriteToHardware: Invalid address 42c8082c near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.15.4 2023-05-25 Could not setup streams, unexpected stream count: 13464
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-24 __KernelStopThread: thread 345 does not exist (helper deleted)
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-24 sceKernelLoadModule: unsupported options size=00000014, flags=08993c74, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-24 sceKernelLoadModule: unsupported options size=00000014, flags=09fbf920, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.14 2023-05-24 Unknown GetPointer 00000000 PC 00000000 LR 08ad00ec
Grand Theft Auto: Vice City Stories v1.6.3 2023-05-24 WriteToHardware: Invalid address 000005bc near PC 08861bc0 LR 08865908
Grand Theft Auto: Vice City Stories v1.14.4 2023-05-24 __KernelStopThread: thread 324 does not exist (helper deleted)
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-24 Jump to invalid address: 069cd080
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-24 Branch in Jump delay slot at 08a3affc in block starting at 08a3affc
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-24 Jump to invalid address: 0698e7c0
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=09fffd10, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=088dbfc8, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-17 WriteToHardware: Invalid address 00000224 near PC 088b4878 LR 088b4878
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-15 Jump to invalid address: 06a9ad10
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-15 Branch in Jump delay slot at 09aa6bfc in block starting at 09aa6bb0
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-15 Jump to invalid address: 06a9abf0
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-15 Branch in Jump delay slot at 09aa6bf8 in block starting at 09aa6bb0
Grand Theft Auto: Vice City Stories v1.15.3 2023-05-15 Jump to invalid address: 06a9ac20
Grand Theft Auto: Vice City Stories v1.14.4 2023-05-14 sceKernelCreateThread(name=sceMpegbase_Driver): unsupported attributes 00001006
Grand Theft Auto: Vice City Stories v1.14.4 2023-05-14 sceKernelCreateThread(name=sceVideocodec_Driver): unsupported attributes 00001006
Grand Theft Auto: Vice City Stories v1.7.5 2023-05-14 Bad bounding box data: cdec94
Grand Theft Auto: Vice City Stories v1.7.5 2023-05-14 Unknown GE command : 11e0c01d
Grand Theft Auto: Vice City Stories v1.7.5 2023-05-14 Bad vertex address 01a3005a!
Grand Theft Auto: Vice City Stories v1.14.4 2023-05-13 WriteToHardware: Invalid address 0000022c near PC 0895c2b4 LR 0895c4ec
Grand Theft Auto: Vice City Stories v1.15.2 2023-05-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d53e0, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.15.2 2023-05-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa31c4, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.9.0 2023-05-10 MIPSCompileOp: Invalid instruction b1535347
Grand Theft Auto: Vice City Stories v1.9.0 2023-05-10 MIPSCompileOp: Invalid instruction ee9f998b
Grand Theft Auto: Vice City Stories v1.9.0 2023-05-10 MIPSCompileOp: Invalid instruction ef908367
Grand Theft Auto: Vice City Stories v1.9.0 2023-05-10 MIPSCompileOp: Invalid instruction 4c39d099
Grand Theft Auto: Vice City Stories v1.14.4 2023-05-08 WriteToHardware: Invalid address bedb4448 near PC 0884d084 LR 08b19d64
Grand Theft Auto: Vice City Stories v1.12.2 2023-05-08 WriteToHardware: Invalid address 000004e4 near PC 08aef38c LR 08aef340
Grand Theft Auto: Vice City Stories v1.13.1 2023-05-07 Jump to invalid address: 0568c360
Grand Theft Auto: Vice City Stories v1.13.1 2023-05-07 Branch in Jump delay slot at 08e21f20 in block starting at 08e21580
Grand Theft Auto: Vice City Stories v1.13.1 2023-05-07 Jump to invalid address: 03885360
Grand Theft Auto: Vice City Stories v1.15.2 2023-05-06 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
Grand Theft Auto: Vice City Stories v1.14.1 2023-05-05 UI scissor out of bounds in MainScreen: 1267,7-658,422 / 1184,720
Grand Theft Auto: Vice City Stories v1.14.1 2023-05-05 UI scissor out of bounds in MainScreen: 0,50-1246,379 / 1184,720
Grand Theft Auto: Vice City Stories v1.14.1 2023-05-05 UI scissor out of bounds in MainScreen: 0,0-1246,51 / 1184,720
Grand Theft Auto: Vice City Stories v1.14.1 2023-05-05 UI scissor out of bounds in MainScreen: 0,0-1246,430 / 1184,720
Grand Theft Auto: Vice City Stories v1.13.2 2023-05-02 WriteToHardware: Invalid address 00000228 near PC 088b1a60 LR 088b1a60
Grand Theft Auto: Vice City Stories v1.12.2 2023-05-02 Branch in Jump delay slot at 08e215c0 in block starting at 08e21580
Grand Theft Auto: Vice City Stories v1.14 2023-05-01 UI scissor out of bounds in GamePauseScreen: 265,20-200,940 / 960,480
Grand Theft Auto: Vice City Stories v1.14 2023-05-01 UI scissor out of bounds in GamePauseScreen: 0,20-255,940 / 960,480
Grand Theft Auto: Vice City Stories v1.14 2023-05-01 UI scissor out of bounds in GamePauseScreen: 645,20-300,460 / 480,960
Grand Theft Auto: Vice City Stories v1.14 2023-05-01 UI scissor out of bounds in GamePauseScreen: 0,20-635,460 / 480,960
Grand Theft Auto: Vice City Stories v1.14.1 2023-04-30 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:65: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:67: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '!=' : wrong o 01000000:80000919 HWX C T LM Tex Light: LightUberShader #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000919 HWX C T LM Tex Light: LightUberShader in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(to
Grand Theft Auto: Vice City Stories v1.14.1 2023-04-30 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:128: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:174: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:177: '==' : wron 01000000:80120b11 HWX T N LM Tex UVEnv Light: LightUberShader 0: c:0 t:0 1: c:0 t:0 #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80120b11 HWX T N LM Tex UVEnv Light: LightUberShader 0: c:0 t:0 1: c:0 t:0 in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0;
Grand Theft Auto: Vice City Stories v1.14.1 2023-04-30 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:73: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:76: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:122: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:171: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:174: '==' : wron 01000000:80000b01 HWX T N LM Light: LightUberShader #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b01 HWX T N LM Light: LightUberShader in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(
Grand Theft Auto: Vice City Stories v1.14.1 2023-04-30 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:128: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:174: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:177: '==' : wron 01000000:80000b11 HWX T N LM Tex Light: LightUberShader #version 300 es // Driver: Adreno (TM) 330 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b11 HWX T N LM Tex Light: LightUberShader in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspec
Grand Theft Auto: Vice City Stories v1.12.2 2023-04-30 WriteToHardware: Invalid address 000004e4 near PC 08a3d668 LR 08a3d5e0
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-28 ReadFromHardware: Invalid address 30e62c2a near PC 89350015 LR 08898e50
Grand Theft Auto: Vice City Stories v1.9.4 2023-04-25 WriteToHardware: Invalid address fffff217 near PC 0896976c LR 089696a8
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-25 Unexpected mpeg first timestamp: fd7f9e84d9f / 17420285136287
Grand Theft Auto: Vice City Stories v1.15.4 2023-05-25 __KernelStopThread: thread 308 does not exist (helper deleted)
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-24 Branch in Jump delay slot at 0890a290 in block starting at 0890a098
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-24 Jump to invalid address: 02409ff0
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-24 Jump to invalid address: 02428460
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-23 sceNetAdhocMatchingInit(32768) at 08812dc8
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-23 UNIMPL sceIoDevctl("ms0:/", 02425818, 0bfbfae8, 4, 00000000, 0)
Grand Theft Auto: Vice City Stories v1.10.3-1207-ge01d53870 2023-04-23 ReadFromHardware: Invalid address 1e57cf0f near PC 1e57cf0f LR 08ae2464
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-22 80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-22 80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-22 80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-22 80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-22 80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.14.1 2023-04-22 UI scissor out of bounds in MainScreen: 702,10-325,470 / 960,480
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-22 sceNetAdhocMatchingInit(13620) at 08a0a384
Grand Theft Auto: Vice City Stories v1.10.3 2023-04-22 WriteToHardware: Invalid address 000004e4 near PC 08a3d128 LR 08a3d5e0
Grand Theft Auto: Vice City Stories v1.14.1 2023-04-22 UI scissor out of bounds in MainScreen: 0,154-1134,566 / 720,1560
Grand Theft Auto: Vice City Stories v1.14.1 2023-04-22 UI scissor out of bounds in MainScreen: 0,69-1134,651 / 720,1560
Grand Theft Auto: Vice City Stories v1.14.1 2023-04-22 UI scissor out of bounds in MainScreen: 0,69-1134,86 / 720,1560
Grand Theft Auto: Vice City Stories v1.14.1 2023-04-20 UI scissor out of bounds in GameSettingsScreen: 299,0-1209,720 / 1494,720
Grand Theft Auto: Vice City Stories v1.13.2 2023-04-19 Jump to invalid address: 07864f00
Grand Theft Auto: Vice City Stories v1.13.2 2023-04-19 Branch in Jump delay slot at 09e32bac in block starting at 09e32b60
Grand Theft Auto: Vice City Stories v1.13.2 2023-04-19 Jump to invalid address: 078b7d40
Grand Theft Auto: Vice City Stories v1.13.2 2023-04-19 MIPSCompileOp: Invalid instruction 0000001e
Grand Theft Auto: Vice City Stories v1.13.2 2023-04-19 Jump to invalid address: 02d91720
Grand Theft Auto: Vice City Stories v1.13.2 2023-04-19 Jump to invalid address: 079b6d00
Grand Theft Auto: Vice City Stories v1.13.2 2023-04-19 Branch in Jump delay slot at 09e32b8c in block starting at 09e32b60
Grand Theft Auto: Vice City Stories v1.13.2 2023-04-19 Jump to invalid address: 02cf45e0
Grand Theft Auto: Vice City Stories v1.13.2 2023-04-19 Jump to invalid address: 078b7dc0
Grand Theft Auto: Vice City Stories v1.13.2 2023-04-19 Branch in Jump delay slot at 09e32b80 in block starting at 09e32b60