Message #2156249 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: クロヒョウ2 龍が如く 阿修羅編 (NPJH50562_1.01)

Error in shader compilation: info: ERROR: 0:25: '=' : Syntax error:  syntax error
ERROR: 1 compilation errors.  No code generated.


00100000:000003c2 Tex Depal TClampST TFuncMod 
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 650 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
 in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
  vec2 uv = fixedcoord.xy;
  vec2 uv_round;
  vec4 t = texture(tex, fixedcoord.xy);
  uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
  uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
  float index0 = t.r;
  float mul = 32.0 / 256.0;
  if (depalFmt == 0) {
    if (depalShift == 5) { index0 = t.g; mul = 64.0 / 256.0; }
    else if (depalShift == 11) { index0 = t.b; }
  } else {
    if (depalShift == 5) { index0 = t.g; }
    else if (depalShift == 10) { index0 = t.b; }
  }
  t = texture(pal, vec2(index0 * mul, 0.0));
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}

Status: new. 14 hits from 2022-08-24 02:11:19 to 2022-08-24 07:33:53 UTC. Message #2156249.

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