Recent logs - クロヒョウ2 龍が如く 阿修羅編

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-06-29 sceDmacMemcpy(dest=08500000, src=08f80c80, size=131840): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-06-12 sceDmacMemcpy(dest=04156400, src=09ae4460, size=1792): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-04-03 sceDmacMemcpy(dest=08700000, src=08f80c80, size=131840): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-03-22 FBO using existing buffer as depthbuffer, 040dc000/04088000 and 04088000/04110000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2019-12-22 sceDmacMemcpy(dest=08540600, src=08f80c80, size=131840): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2019-12-22 Unknown GetPointer 00000000 PC 089d54e0 LR 08000020
クロヒョウ2 龍が如く 阿修羅編 v1.9.2 2019-12-04 Unknown GetPointer 00000000 PC 08000000 LR 08000000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2019-12-02 Unknown GetPointer 00000001 PC 0880b828 LR 0880b380
クロヒョウ2 龍が如く 阿修羅編 v1.8.0 2019-12-01 MIPSCompileOp: Invalid instruction 0000003c
クロヒョウ2 龍が如く 阿修羅編 v1.9.3 2019-10-18 sceDmacMemcpy(dest=04176400, src=09ab6710, size=4824): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.3 2019-10-12 sceDmacMemcpy(dest=04136400, src=09929130, size=4824): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.8.0 2019-09-15 sceDmacMemcpy(dest=04156400, src=0986f5c0, size=360): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.8.0 2019-09-14 sceDmacMemcpy(dest=04156400, src=09ab83a0, size=4824): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.8.0 2019-09-14 sceDmacMemcpy(dest=04176400, src=099dacd0, size=4824): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.8.0 2019-09-13 sceDmacMemcpy(dest=04156400, src=09a56a20, size=4572): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.8.0 2019-09-11 sceDmacMemcpy(dest=04136400, src=099a8cd0, size=4824): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-06-11 sceDmacMemcpy(dest=04116400, src=0986c590, size=360): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-06-18 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04110000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-06-20 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
クロヒョウ2 龍が如く 阿修羅編 v1.8.0 2019-07-28 Unknown GetPointer 00000000 PC 08a22a5c LR 08a22bb4
クロヒョウ2 龍が如く 阿修羅編 v1.8.0 2019-07-07 sceDmacMemcpy(dest=04136400, src=09a49760, size=1728): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2019-12-31 Unknown GetPointer 00000000 PC 089f5930 LR 08000030
クロヒョウ2 龍が如く 阿修羅編 v1.6.3 2019-06-15 sceDmacMemcpy(dest=04116400, src=097f2310, size=2808): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.2 2020-03-03 GL ran out of GPU memory; switching to low memory mode
クロヒョウ2 龍が如く 阿修羅編 v1.6.3-492-g9fddfff66 2019-05-31 WriteToHardware: Invalid address 00000008 near PC 08000000 LR 08000000
クロヒョウ2 龍が如く 阿修羅編 v1.6.3-492-g9fddfff66 2019-05-31 WriteToHardware: Invalid address 00000054 near PC 08000000 LR 08000000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-06-28 FBO created from existing depthbuffer as color, 04088000/04110000 and 040f0000/04088000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-06-28 FBO created from existing depthbuffer as color, 04088000/04110000 and 040ec000/04088000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-07-07 FBO created from existing depthbuffer as color, 04088000/04110000 and 040dc000/04088000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-06-28 FBO created from existing depthbuffer as color, 04088000/04110000 and 040cc000/04088000
クロヒョウ2 龍が如く 阿修羅編 v1.8.0 2019-04-09 sceDmacMemcpy(dest=08689000, src=08f80c80, size=115456): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-06-23 Unknown GetPointer 00000000 PC 08a0c1e8 LR 08a0c1e8
クロヒョウ2 龍が如く 阿修羅編 v1.8.0 2019-11-11 sceDmacMemcpy(dest=0874a580, src=08f80c80, size=131776): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.7.4 2019-03-11 sceDmacMemcpy(dest=04136400, src=09a69e60, size=1760): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.7.4 2019-02-16 sceDmacMemcpy(dest=04136400, src=099d27e0, size=1728): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.6.3-492-g9fddfff66 2019-02-07 sceDmacMemcpy(dest=04136400, src=0989e6d0, size=4572): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.7.5 2019-01-10 80020190=sceKernelCreateThread(user_main, 089f5a50, 00000020, 65536, 80004000, 00000000): out of memory, 00010000 stack requested
クロヒョウ2 龍が如く 阿修羅編 v1.7.5 2019-01-10 Returned from deleted module start/stop func
クロヒョウ2 龍が如く 阿修羅編 v1.7.4 2018-12-17 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.g * 7.998750, 256.0) * 0.003906) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
クロヒョウ2 龍が如く 阿修羅編 v1.7.4 2018-12-17 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
クロヒョウ2 龍が如く 阿修羅編 v1.7.4 2018-12-17 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
クロヒョウ2 龍が如く 阿修羅編 v1.7.4 2018-12-17 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
クロヒョウ2 龍が如く 阿修羅編 v1.7.4 2018-12-17 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.r * 15.995000, 16.0) * 0.003906) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
クロヒョウ2 龍が如く 阿修羅編 v1.7.4 2018-12-17 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-07-09 FBO using existing buffer as depthbuffer, 04116200/04088000 and 04088000/04110000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-07-09 FBO using existing buffer as depthbuffer, 04156900/04088000 and 04088000/04110000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-07-09 FBO using existing buffer as depthbuffer, 040cc000/04088000 and 04088000/04110000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-07-09 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-07-09 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-07-09 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-07-07 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-07-09 FBO using existing buffer as depthbuffer, 04116200/04088000 and 04088000/04088000
クロヒョウ2 龍が如く 阿修羅編 v1.7.1-243-g80e7f083e 2018-12-10 Attempting to texture from target (src=040dc000 / target=040dc000 / flags=7)
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-07-09 FBO using existing buffer as depthbuffer, 040cc000/04088000 and 04088000/04088000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-07-10 FBO using existing buffer as depthbuffer, 04156900/04088000 and 04088000/04088000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-02-08 sceDmacMemcpy(dest=0874a580, src=08f80c80, size=131840): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.6.3 2018-09-30 sceDmacMemcpy(dest=04156400, src=09a33610, size=4824): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2019-11-11 sceDmacMemcpy(dest=08500000, src=08f80c80, size=131776): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.6.3 2018-07-06 sceDmacMemcpy(dest=0876a000, src=08f80c80, size=13504): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.8.0 2019-05-20 sceDmacMemcpy(dest=0871f000, src=08f80c80, size=123648): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.8.0 2019-11-13 Render to texture with different formats 0 != 3
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-04-27 sceDmacMemcpy(dest=08680000, src=08f80c80, size=131840): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-06-11 00000000=sceUtilityScreenshotInitStart(09072210)
クロヒョウ2 龍が如く 阿修羅編 v1.4.2 2018-04-26 sceDmacMemcpy(dest=08500000, src=08f80c80, size=131840): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2019-11-11 sceDmacMemcpy(dest=08689000, src=08f80c80, size=119616): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.5.4 2018-03-13 sceDmacMemcpy(dest=08689000, src=08f80c80, size=119552): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-06-19 sceDmacMemcpy(dest=04044000, src=04000000, size=278528): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-06-25 sceDmacMemcpy(dest=04000000, src=04044000, size=278528): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.7.4 2019-06-24 Attempting to texture from target (src=000dc000 / target=000dc000 / flags=0)
クロヒョウ2 龍が如く 阿修羅編 v1.5.4 2018-01-21 WriteToHardware: Invalid address 0000048c near PC 08000000 LR 08000000
クロヒョウ2 龍が如く 阿修羅編 v1.7.5 2020-05-22 Attempting to texture from target (src=000dc000 / target=000dc000 / flags=7)
クロヒョウ2 龍が如く 阿修羅編 v1.4.2 2017-10-28 sceDmacMemcpy(dest=0867f300, src=08f80c80, size=131840): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.3 2017-10-24 sceDmacMemcpy(dest=04176400, src=09b94ce0, size=1540): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.4.2 2017-07-25 sceDmacMemcpy(dest=04136400, src=09a6e5a0, size=1624): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.4.2 2017-07-25 sceDmacMemcpy(dest=0871f000, src=08f80c80, size=123648): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.4.2 2017-06-11 sceDmacMemcpy(dest=08680000, src=08f80c80, size=131840): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.3.0.1 2017-05-31 sceDmacMemcpy(dest=04136400, src=0958ebb0, size=1792): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-03-19 00000000=sceDisplaySetHoldMode(00000001): unsupported
クロヒョウ2 龍が如く 阿修羅編 v1.4-109-g2c6161c 2017-05-10 sceDmacMemcpy(dest=04136400, src=099b5d10, size=4824): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.7.5 2020-03-07 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00110000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-06-29 Attempted or for logic op: 7
クロヒョウ2 龍が如く 阿修羅編 v1.2.2 2016-05-25 sceDmacMemcpy(dest=08689000, src=08f80c80, size=119616): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.2.1-36-ga8907cb 2016-05-01 Game install with no files / data
クロヒョウ2 龍が如く 阿修羅編 v1.2.2 2016-04-17 sceDmacMemcpy(dest=04136400, src=09a0e5e0, size=1792): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.1.1-66-g5ebd7bf 2016-03-20 MIPSCompileOp: Invalid instruction cccd0000
クロヒョウ2 龍が如く 阿修羅編 v1.0-33-ge6af3cf 2016-03-05 sceKernelChangeThreadPriority(2844, 31): thread is dormant
クロヒョウ2 龍が如く 阿修羅編 v1.0-33-ge6af3cf 2016-03-05 sceKernelChangeThreadPriority(422, 31): thread is dormant
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-07-10 Using rendered texture with rendered CLUT: texfmt=6, clutfmt=3
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2020-07-10 Using texture with rendered CLUT: texfmt=6, clutfmt=3
クロヒョウ2 龍が如く 阿修羅編 v1.1.1-543-g614eff1 2016-01-05 Using rendered CLUT for texture decode at 04116200 (256x1x0)
クロヒョウ2 龍が如く 阿修羅編 v1.0-33-ge6af3cf 2015-11-13 sceKernelChangeThreadPriority(2110, 31): thread is dormant
クロヒョウ2 龍が如く 阿修羅編 v1.0-33-ge6af3cf 2015-11-13 sceKernelChangeThreadPriority(1489, 31): thread is dormant
クロヒョウ2 龍が如く 阿修羅編 v1.0-33-ge6af3cf 2015-11-13 sceKernelChangeThreadPriority(371, 31): thread is dormant
クロヒョウ2 龍が如く 阿修羅編 v1.0-33-ge6af3cf 2015-09-04 sceKernelChangeThreadPriority(389, 31): thread is dormant
クロヒョウ2 龍が如く 阿修羅編 v1.0.1-769-gc4ea4e3 2015-08-10 sceKernelChangeThreadPriority(400, 31): thread is dormant
クロヒョウ2 龍が如く 阿修羅編 v1.0-33-ge6af3cf 2015-05-24 sceKernelChangeThreadPriority(377, 31): thread is dormant
クロヒョウ2 龍が如く 阿修羅編 v1.0-33-ge6af3cf 2015-05-23 sceKernelChangeThreadPriority(373, 31): thread is dormant
クロヒョウ2 龍が如く 阿修羅編 v1.0-33-ge6af3cf 2015-05-07 sceKernelChangeThreadPriority(942, 31): thread is dormant
クロヒョウ2 龍が如く 阿修羅編 v1.0-33-ge6af3cf 2015-05-07 sceKernelChangeThreadPriority(685, 31): thread is dormant
クロヒョウ2 龍が如く 阿修羅編 v1.0-33-ge6af3cf 2015-05-07 sceKernelChangeThreadPriority(459, 31): thread is dormant