Message #2156262 - Vulkan error in shader compilation: info: %s / code: %s

Kind #880: Vulkan error in shader compilation: info: %s / code: %s

Game: 戦場のヴァルキュリア3 (ULJM05781_1.01)

Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:43: 'ERROR' : undeclared identifier 
ERROR: 0:43: '' : compilation terminated 
ERROR: 2 compilation errors.  No code generated.

 / code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 0) in vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  discard;
  v.rgb = v.rgb * ERROR;
  fragColor0 = v;
}

Status: new. 2 hits from 2022-08-24 02:43:07 to 2022-08-24 04:56:51 UTC. Message #2156262.

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