Recent logs - 戦場のヴァルキュリア3

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Game title Version Latest Report Message
戦場のヴァルキュリア3 v1.7.4 2019-03-17 00000000=sceUtilityScreenshotInitStart(08fd1b40)
戦場のヴァルキュリア3 v1.6.3-492-g9fddfff66 2019-03-15 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
戦場のヴァルキュリア3 v1.6.3-492-g9fddfff66 2019-03-04 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
戦場のヴァルキュリア3 v1.6.3-492-g9fddfff66 2019-03-03 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:0000091c HWX C T Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
戦場のヴァルキュリア3 v1.6.3-492-g9fddfff66 2019-02-28 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0d200000 Fog StenToAlpha StenKeep #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); } vs: 01070000:00000104 HWX Fog Light: MatUp:7 #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
戦場のヴァルキュリア3 v1.6.3-492-g9fddfff66 2019-03-05 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
戦場のヴァルキュリア3 v1.6.3-492-g9fddfff66 2019-03-10 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000008 C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
戦場のヴァルキュリア3 v1.6.3-492-g9fddfff66 2019-03-05 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
戦場のヴァルキュリア3 v1.6.3-492-g9fddfff66 2019-03-10 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:00000b14 HWX T N Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
戦場のヴァルキュリア3 v1.6.3-492-g9fddfff66 2019-02-25 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:00000b14 HWX T N Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
戦場のヴァルキュリア3 v1.7.5-533-gbd71af24d 2019-03-17 FBO using existing buffer as depthbuffer, 04090000/04088000 and 04088000/04088000
戦場のヴァルキュリア3 v1.5.4 2018-10-25 Unknown GetPointer 0003739d PC 08c6f7bc LR 08c6f3e8
戦場のヴァルキュリア3 v1.6.2 2018-10-15 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
戦場のヴァルキュリア3 v1.6.2 2018-10-15 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
戦場のヴァルキュリア3 v1.6.2 2018-10-15 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
戦場のヴァルキュリア3 v1.6.2 2018-10-15 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000001 Clear #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
戦場のヴァルキュリア3 v1.7.5 2019-03-10 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
戦場のヴァルキュリア3 v1.6.3 2018-09-06 Direct3D9: Failed to get the device caps!
戦場のヴァルキュリア3 v1.6.3 2018-09-06 DrawActiveTexture() failed: 8876086c
戦場のヴァルキュリア3 v1.5.4 2018-03-13 ReadFromHardware: Invalid address 00ffffff near PC 00ffffff LR 08b7c110
戦場のヴァルキュリア3 v1.3 2017-11-30 00000000=sceUtilityScreenshotInitStart(08fd1ef0)
戦場のヴァルキュリア3 v1.6.3-221-g06340bfa9 2018-10-10 00000000=sceUtilityScreenshotInitStart(08fd1b90)
戦場のヴァルキュリア3 v1.7.2 2018-11-13 Branch in RSRTComp delay slot at 0887dc10 in block starting at 0887dbfc
戦場のヴァルキュリア3 v1.4-177-g032e21b 2017-05-07 Unsupported texture lod slope: 0.015000 + -2.000000
戦場のヴァルキュリア3 v1.6.3 2018-12-14 00000000=sceUtilityScreenshotInitStart(08fd32f0)
戦場のヴァルキュリア3 v1.2.2 2016-06-26 00000000=sceUtilityScreenshotInitStart(08fcbd30)
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d550ec, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0882d70c, type=13 : lui a2, 0x47
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 088283dc, type=13 : lui a0, 0x4F
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d5793c, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0881b47c, type=12 : jal ->$0001512c
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08813ef8, type=14 : lw a1, 0x4D9C(a0)
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d52a7c, type=13 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08831910, type=13 : bc1f ->$00000084
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d58d80, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08815a64, type=14 : addiu a3, a3, -0x3560
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 09181fe8, type=13 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d6209c, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 Bad segment number 33
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 488240e8, type=12 : sw s7, 0xCC(sp)
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 4881f378, type=14 : addiu sp, sp, 0x10
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 4882c2dc, type=13 : sra a1, a1, 0x10
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08821d1c, type=12 : jal ->$0001d29c
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d2baf0, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d2d8cc, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d545a0, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 088154ac, type=14 : lw t0, 0x4E60(a1)
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d5bc6c, type=13 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d649f4, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d2f630, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d2f274, type=14 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0881fa84, type=12 : jal ->$0002a428
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d65434, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0881810c, type=12 : jal ->$003ade50
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0881bc1c, type=13 : lui a1, 0x49
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08c70da4, type=12 : jal ->$003a9bf4
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 48817100, type=12 : jr ->ra
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08818a58, type=13 : sw t3, 0xC(t0)
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08815098, type=12 : jal ->$003a9bf4
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08814f7c, type=12 : jal ->$00010e7c
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d505a0, type=14 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d586a8, type=14 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d50504, type=14 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d5db58, type=14 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d53e5c, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0881c968, type=12 : sw s2, 0x8(sp)
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 4882ca98, type=13 : lui a1, 0x434E
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d55310, type=14 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 488155c8, type=12 : lw a0, 0x4(t2)
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d55170, type=14 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 48813dbc, type=12 : addiu a1, a1, 0x1
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08829bbc, type=12 : jal ->$003a5c54
戦場のヴァルキュリア3 v1.2.2 2016-06-21 Suspicious address 0104ef9e, skipping reloc, type = 6
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 4882c8dc, type=14 : sw a0, 0x48(s0)
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 04002fe0, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0882b004, type=12 : jal ->$003ada10
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0882c418, type=12 : jal ->$003be61c
戦場のヴァルキュリア3 v1.2.2 2016-06-21 Suspicious address 0a910f90, skipping reloc, type = 5
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d65f00, type=13 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d687e8, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08824088, type=12 : jal ->$0001b46c
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d66c34, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 488631d8, type=12 : sll a0, a0, 0x4
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0885ea88, type=12 : jal ->$0005a90c
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08e6fa04, type=14 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 48865044, type=14 : li a0, 0x110
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 4885dd30, type=12 : beq a0, zero, ->$0000001c
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08da4bdc, type=13 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d5ae3c, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d9b878, type=12 : nop
戦場のヴァルキュリア3 v1.2.2 2016-06-21 Suspicious address 0000cf68, skipping reloc, type = 4
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 48822874, type=13 : mov.s f12, f20
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0885a860, type=14 : lw t1, -0x552C(a0)
戦場のヴァルキュリア3 v1.2.2 2016-06-21 Suspicious address 0000cf44, skipping reloc, type = 5
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 4885b260, type=13 : b ->$00000008
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 488649e8, type=12 : lw t1, -0x4FFC(a1)
戦場のヴァルキュリア3 v1.2.2 2016-06-21 Bad segment number 128
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08866a80, type=12 : jal ->$003a9afc
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08864ed4, type=12 : jal ->$00045398
戦場のヴァルキュリア3 v1.2.2 2016-06-21 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08d9d058, type=12 : nop