Kind #970: Error in shader compilation: info: %s
%s
%s
Game: Manhunt 2 (ULES00756_1.02)
Error in shader compilation: info: ERROR: 0:27: '=' : Syntax error: syntax error
ERROR: 1 compilation errors. No code generated.
00102a82:000000ce Tex Depal TClamp ReplaceBlend_2A:10_B:10_Eq:0 TFuncRepl
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec3 u_blendFixA;
uniform vec3 u_blendFixB;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec4 t = texture(tex, fixedcoord.xy);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
float index0 = t.r;
float mul = 32.0 / 256.0;
if (depalFmt == 0) {
if (depalShift == 5) { index0 = t.g; mul = 64.0 / 256.0; }
else if (depalShift == 11) { index0 = t.b; }
} else {
if (depalShift == 5) { index0 = t.g; }
else if (depalShift == 10) { index0 = t.b; }
}
t = texture(pal, vec2(index0 * mul, 0.0));
vec4 p = v_color0;
vec4 v = vec4(t.rgb, p.a);
v.rgb = v.rgb * u_blendFixA;
fragColor0 = v;
}
Status: new. 1 hits from 2022-10-06 05:55:37 to 2022-10-06 05:55:37 UTC. Message #2182903.
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