Recent logs - Manhunt 2

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Game title Version Latest Report Message
Manhunt 2 v1.7.5 2019-02-18 Failed decrypting the PRX (ret = -1, size = 4180673, psp_size = 4181024)!
Manhunt 2 v1.6.2 2019-02-06 Error in shader program link: info: fs: 00000000:0020d002 Tex Fog TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b1c HWX C T N Fog Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Manhunt 2 v1.6.2 2019-02-06 Error in shader program link: info: fs: 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01010000:00000b1d HWX C T N LM Fog Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Manhunt 2 v1.7.5-368-g90a45deab 2019-02-12 Render to texture with incompatible formats 3 != 1 at 040cc000
Manhunt 2 v1.6.3 2018-10-15 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 089e5ccc
Manhunt 2 v1.4.2 2018-09-20 fbo_blit_color failed in blit (000cc000 -> 000cc000)
Manhunt 2 v1.6.3-492-g9fddfff66 2019-01-22 WriteToHardware: Invalid address 00000000 near PC 089cd12c LR 089cd12c
Manhunt 2 v1.6.3 2018-07-04 GL ran out of GPU memory; switching to low memory mode
Manhunt 2 v1.5.4 2018-03-30 MIPSCompileOp: Invalid instruction eddda89d
Manhunt 2 v1.5.4 2018-03-30 MIPSCompileOp: Invalid instruction 76555445
Manhunt 2 v1.4.2 2017-11-08 WriteToHardware: Invalid address 3f0000b2 near PC 0892c164 LR 0892be1c
Manhunt 2 v1.6.1 2018-05-31 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089e5ccc
Manhunt 2 v1.6.1 2018-05-31 ReadFromHardware: Invalid address 000000ab near PC 000000ab LR 089e5ccc
Manhunt 2 v1.4.2-391-g393b3697c 2017-08-23 Unknown GetPointer 0acbfc01 PC 08a38258 LR 08a35668
Manhunt 2 v1.7.1 2018-11-04 Unexpected mpeg first timestamp: 0 / 0
Manhunt 2 v1.7.1 2018-11-26 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Manhunt 2 v1.1.0 2016-06-22 DrawActiveTexture() failed: 8876086c
Manhunt 2 v1.7.5 2019-02-23 Render to texture with incompatible formats 3 != 1 at 000cc000