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Game title Version Latest Report Message
Manhunt 2 v1.13.2 2022-12-04 MIPSCompileOp: Invalid instruction 01000ffe
Manhunt 2 v1.13.2 2022-11-16 Unknown GetPointer 00000000 PC 08c16348 LR 08c16364
Manhunt 2 v1.13.1-438-g15f51c306 2022-10-06 Error in shader compilation: info: ERROR: 0:27: '=' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. 00102a82:000000ce Tex Depal TClamp ReplaceBlend_2A:10_B:10_Eq:0 TFuncRepl #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec4 t = texture(tex, fixedcoord.xy); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; float index0 = t.r; float mul = 32.0 / 256.0; if (depalFmt == 0) { if (depalShift == 5) { index0 = t.g; mul = 64.0 / 256.0; } else if (depalShift == 11) { index0 = t.b; } } else { if (depalShift == 5) { index0 = t.g; } else if (depalShift == 10) { index0 = t.b; } } t = texture(pal, vec2(index0 * mul, 0.0)); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); v.rgb = v.rgb * u_blendFixA; fragColor0 = v; }
Manhunt 2 v1.10.3-258-g61fa4453d 2022-09-30 __KernelStopThread: thread 306 does not exist
Manhunt 2 v1.13.1 2022-08-23 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
Manhunt 2 v1.13.1-130-g714afb46a 2022-08-06 Error in shader compilation: info: Compile failed. ERROR: 0:22: 'assign' : cannot convert from '2-component vector of int' to '2-component vector of float' 1 compilation errors. No code generated. 00000000:000000ce Tex Depal TClamp TFuncRepl #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in highp vec3 v_texcoord; out vec4 fragColor0; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(mymod(v_texcoord.x, u_texclamp.x), mymod(v_texcoord.y, u_texclamp.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
Manhunt 2 v1.13.1-130-g714afb46a 2022-08-06 Error in shader compilation: info: Compile failed. ERROR: 0:24: 'assign' : cannot convert from '2-component vector of int' to '2-component vector of float' 1 compilation errors. No code generated. 00002a82:000000ce Tex Depal TClamp ReplaceBlend_2A:10_B:10_Eq:0 TFuncRepl #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8322 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in highp vec3 v_texcoord; out vec4 fragColor0; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(mymod(v_texcoord.x, u_texclamp.x), mymod(v_texcoord.y, u_texclamp.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask)
Manhunt 2 v1.11.3 2022-06-25 Unexpected mpeg first timestamp: 2202020202 / 146062574082
Manhunt 2 v1.5.4 2022-05-24 Rendering to framebuffer offset: 00000000 +128x0
Manhunt 2 v1.10.3 2022-04-23 Failed to allocate memory for ELF!
Manhunt 2 v1.10.3 2022-04-23 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Manhunt 2 v1.10.3 2022-04-23 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
Manhunt 2 v1.11.3 2022-04-25 sceKernelCreateThread(name=MAN2STRA): unsupported attributes 00001007
Manhunt 2 v1.10.3 2022-04-14 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Manhunt 2 v1.10.3 2022-04-14 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Manhunt 2 v1.10.3 2022-02-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
Manhunt 2 v1.10.3 2022-02-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
Manhunt 2 v1.10.3 2022-02-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Manhunt 2 v1.10.3 2022-02-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Manhunt 2 v1.12.3 2022-03-23 Error in shader compilation: info: ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:41: 'col' : undeclared identifier ERROR: 0:41: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:41: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:42: 'index0' : undeclared identifier ERROR: 0:42: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:42: 'g' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:42: 'r' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:44: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:44: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:45: 'index1' : undeclared identifier ERROR: 0:45: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:45: '<<' : wrong operand types no operation '<<' exists that takes a
Manhunt 2 v1.9.0 2021-11-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Manhunt 2 v1.9.0 2021-11-22 Render to texture using CLUT with different strides 512 != 64
Manhunt 2 v1.11.3 2021-11-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
Manhunt 2 v1.9.4 2021-10-27 WriteToHardware: Invalid address 3f0000b2 near PC 08a4ce58 LR 08a51758
Manhunt 2 v1.12.3 2022-03-23 Error in shader compilation: info: ERROR: 0:24: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:24: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:24: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:38: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:38: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:38: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:38: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:38: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:38: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:39: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:39: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:39: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:43: 'col' : undeclared identifier ERROR: 0:43: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:43: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:44: 'index0' : undeclared identifier ERROR: 0:44: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:44: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:44: 'g' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:44: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:44: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:44: 'r' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:44: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:46: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:46: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:47: 'index1' : undeclared identifier ERROR: 0:47: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:47: '<<' : wrong operand types no operation '<<' exists that takes a
Manhunt 2 v1.11.3 2021-10-02 Unknown GetPointer 00000000 PC 00000000 LR 089e5ccc
Manhunt 2 v1.10.3 2021-09-19 Savedata version requested: 3
Manhunt 2 v1.11.3 2021-08-06 WriteToHardware: Invalid address 00000008 near PC 088d9b98 LR 088d9b98
Manhunt 2 v1.11.3 2021-08-06 ReadFromHardware: Invalid address 00000020 near PC 089d8098 LR 089d8098
Manhunt 2 v1.11.3 2021-08-06 ReadFromHardware: Invalid address 00000013 near PC 08a3f1b0 LR 08a99084
Manhunt 2 v1.11.3 2021-08-06 ReadFromHardware: Invalid address 00000099 near PC 089060dc LR 088fdb88
Manhunt 2 v1.11.3 2021-08-02 ReadFromHardware: Invalid address 00000000 near PC 08a7e954 LR 08a7f0bc
Manhunt 2 v1.11.3 2021-05-13 Unknown GetPointer 00000000 PC 08a8006c LR 08a8006c
Manhunt 2 v1.9.0 2021-04-24 Render to texture with different strides 1024 != 512
Manhunt 2 v1.11.3 2021-08-02 BREAK instruction hit
Manhunt 2 v1.11.3 2021-03-19 ReadFromHardware: Invalid address 9b088c67 near PC 9b088c67 LR 9b088c67
Manhunt 2 v1.11.3 2021-03-19 ReadFromHardware: Invalid address a659c307 near PC a659c307 LR a659c307
Manhunt 2 v1.13.2 2022-10-16 Rendering to framebuffer offset: 04000000 +128x0
Manhunt 2 v1.10.2 2021-02-19 RET: Stack empty!
Manhunt 2 v1.10.3 2021-02-13 80630006=sceAtracSetHalfwayBufferAndGetID(08dda440, 00000800, 00040000): invalid RIFF header
Manhunt 2 v1.10.3 2021-01-27 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Manhunt 2 v1.10.3 2021-01-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2021-01-23 Video out requested, not supported: mode=0 size=0,0
Manhunt 2 v1.10.3 2021-01-23 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/68d42328, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/5f457515, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/7491c438, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/28240568, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2021-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Manhunt 2 v1.10.3 2021-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Manhunt 2 v1.10.3 2020-12-05 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2020-12-05 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
Manhunt 2 v1.10.3 2020-12-05 Crazy varData address 01011006, skipping rest of module
Manhunt 2 v1.10.3 2020-12-05 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Manhunt 2 v1.10.3 2020-10-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2021-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Manhunt 2 v1.10.3 2020-10-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2020-10-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=1, text=1
Manhunt 2 v1.10.3 2021-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Manhunt 2 v1.10.3 2021-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2020-10-12 Render to texture using CLUT with offset at 04000000 +0x152
Manhunt 2 v1.10.3 2020-10-12 Render to texture with incompatible formats 7 != 0 at 0404c000
Manhunt 2 v1.10.3 2020-10-12 Render to texture using CLUT with different strides 512 != 1024
Manhunt 2 v1.10.3 2022-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2022-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Manhunt 2 v1.9.0 2021-04-24 Render to area containing texture at 04162000 +256x0
Manhunt 2 v1.9.0 2021-04-24 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Manhunt 2 v1.9.0 2021-04-24 Rendering to framebuffer offset: 04162000 +256x0
Manhunt 2 v1.10.3 2021-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Manhunt 2 v1.10.3 2020-08-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
Manhunt 2 v1.10.3 2020-08-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
Manhunt 2 v1.10.3 2020-08-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
Manhunt 2 v1.10.3 2020-08-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
Manhunt 2 v1.10.3 2020-08-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
Manhunt 2 v1.10.3 2020-08-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
Manhunt 2 v1.10.3 2020-08-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2