Recent logs - Manhunt 2

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Manhunt 2 v1.9.0 2021-11-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Manhunt 2 v1.9.0 2021-11-22 Render to texture using CLUT with different strides 512 != 64
Manhunt 2 v1.12.3 2021-11-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f14440:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Manhunt 2 v1.11.3 2021-11-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
Manhunt 2 v1.9.4 2021-10-27 WriteToHardware: Invalid address 3f0000b2 near PC 08a4ce58 LR 08a51758
Manhunt 2 v1.11.3 2021-10-09 Error in shader compilation: info: ERROR: 0:24: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:24: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:24: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:38: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:38: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:38: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:38: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:38: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:38: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:39: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:39: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:39: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:43: 'col' : undeclared identifier ERROR: 0:43: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:43: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:44: 'index0' : undeclared identifier ERROR: 0:44: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:44: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:44: 'g' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:44: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:44: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:44: 'r' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:44: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:46: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:46: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:47: 'index1' : undeclared identifier ERROR: 0:47: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:47: '<<' : wrong operand types no operation '<<' exists that takes a
Manhunt 2 v1.11.3 2021-10-02 Unknown GetPointer 00000000 PC 00000000 LR 089e5ccc
Manhunt 2 v1.10.3 2021-09-19 Savedata version requested: 3
Manhunt 2 v1.11.3 2021-08-06 WriteToHardware: Invalid address 00000008 near PC 088d9b98 LR 088d9b98
Manhunt 2 v1.11.3 2021-08-06 ReadFromHardware: Invalid address 00000020 near PC 089d8098 LR 089d8098
Manhunt 2 v1.11.3 2021-08-06 ReadFromHardware: Invalid address 00000013 near PC 08a3f1b0 LR 08a99084
Manhunt 2 v1.11.3 2021-08-06 ReadFromHardware: Invalid address 00000099 near PC 089060dc LR 088fdb88
Manhunt 2 v1.11.3 2021-08-02 ReadFromHardware: Invalid address 00000000 near PC 08a7e954 LR 08a7f0bc
Manhunt 2 v1.11.3 2021-05-12 Unknown GetPointer 00000000 PC 08a8006c LR 08a8006c
Manhunt 2 v1.9.0 2021-04-24 Render to texture with different formats 0 != 3
Manhunt 2 v1.9.0 2021-04-24 Render to texture with different strides 1024 != 512
Manhunt 2 v1.10.3 2021-03-30 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
Manhunt 2 v1.11.3 2021-08-02 BREAK instruction hit
Manhunt 2 v1.11.3 2021-03-19 ReadFromHardware: Invalid address 9b088c67 near PC 9b088c67 LR 9b088c67
Manhunt 2 v1.11.3 2021-03-19 ReadFromHardware: Invalid address a659c307 near PC a659c307 LR a659c307
Manhunt 2 v1.11.3 2021-03-07 Rendering to framebuffer offset: 04000000 +128x0
Manhunt 2 v1.10.2 2021-02-18 RET: Stack empty!
Manhunt 2 v1.10.3 2021-02-13 80630006=sceAtracSetHalfwayBufferAndGetID(08dda440, 00000800, 00040000): invalid RIFF header
Manhunt 2 v1.10.3 2021-01-27 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Manhunt 2 v1.10.3 2021-01-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2021-01-23 Video out requested, not supported: mode=0 size=0,0
Manhunt 2 v1.10.3 2021-01-23 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/68d42328, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/5f457515, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/7491c438, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/28240568, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
Manhunt 2 v1.10.3 2021-01-23 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2021-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Manhunt 2 v1.10.3 2021-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2020-12-09 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Manhunt 2 v1.10.3 2020-12-05 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2020-12-05 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
Manhunt 2 v1.10.3 2020-12-05 Crazy varData address 01011006, skipping rest of module
Manhunt 2 v1.10.3 2020-12-05 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Manhunt 2 v1.10.3 2020-10-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2021-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Manhunt 2 v1.10.3 2020-10-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2020-10-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=1, text=1
Manhunt 2 v1.10.3 2021-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Manhunt 2 v1.10.3 2021-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2020-10-12 Render to texture using CLUT with offset at 04000000 +0x152
Manhunt 2 v1.10.3 2020-10-12 Render to texture with incompatible formats 7 != 0 at 0404c000
Manhunt 2 v1.10.3 2020-10-12 Render to texture using CLUT with different strides 512 != 1024
Manhunt 2 v1.10.3 2020-10-12 Render to texture with different formats 3 != 0
Manhunt 2 v1.10.3 2021-04-16 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2021-04-16 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Manhunt 2 v1.9.0 2021-04-24 Render to area containing texture at 04162000 +256x0
Manhunt 2 v1.9.0 2021-04-24 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Manhunt 2 v1.9.0 2021-04-24 Rendering to framebuffer offset: 04162000 +256x0
Manhunt 2 v1.10.3 2021-11-03 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2020-12-05 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Manhunt 2 v1.10.3 2020-08-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
Manhunt 2 v1.10.3 2020-08-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
Manhunt 2 v1.10.3 2020-08-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
Manhunt 2 v1.10.3 2020-08-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
Manhunt 2 v1.10.3 2020-08-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
Manhunt 2 v1.10.3 2020-08-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
Manhunt 2 v1.10.3 2020-08-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Manhunt 2 v1.10.3 2021-04-16 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Manhunt 2 v1.10.3 2021-04-16 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Manhunt 2 v1.10.3 2021-04-16 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Manhunt 2 v1.10.3 2021-04-16 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Manhunt 2 v1.10.3 2021-04-16 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Manhunt 2 v1.10.3 2021-04-16 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Manhunt 2 v1.10.3 2021-04-16 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Manhunt 2 v1.10.3 2021-04-16 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Manhunt 2 v1.11.3 2021-04-16 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Manhunt 2 v1.10.3 2020-11-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Manhunt 2 v1.11.3 2021-04-06 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Manhunt 2 v1.10.3 2020-08-10 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Manhunt 2 v1.10.3 2020-08-10 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Manhunt 2 v1.10.3 2021-06-08 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Manhunt 2 v1.10.3 2020-08-10 Unknown syscall in known module 'ThreadManForKernel': 0x39810265