Message #2257226 - Ignoring possible texturing from framebuffer at %08x +%dx%d / %dx%d

Kind #1083: Ignoring possible texturing from framebuffer at %08x +%dx%d / %dx%d

Game: DRAGON BALL Z SHIN BUDOKAI 2 (ULES00789_1.00)

Ignoring possible texturing from framebuffer at 04176000 +0x191 / 512x272

Status: new. 1 hits from 2023-01-06 00:45:57 to 2023-01-06 00:45:57 UTC. Message #2257226.

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