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Game title |
Version |
Latest Report |
Message |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.16.6 |
2024-07-26 |
Unknown GE command : fdb40000 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.16.6 |
2024-07-26 |
Unknown GetPointerWrite 0a002368 PC 089a0f8c LR 089a0f94 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.16.6 |
2024-07-26 |
Imm vertex used clip value, flags=f0c000 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.16.6 |
2024-07-26 |
Unknown GetPointerWrite 0a002c36 PC 089a0f8c LR 089a0f94 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.16.6 |
2024-07-26 |
Unknown GE command : ef188819 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-24 |
Unknown GE command : fd930000 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.16.6 |
2024-07-24 |
Unknown GetPointerWrite 0a004f8a PC 089a0f8c LR 089a0f94 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
__KernelStopThread: thread 919 does not exist (ApctlThread deleted) |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
WriteToHardware: Invalid address 000004ec near PC 08996a8c LR 0893f308 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
Jump to invalid address: 03bfb400 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
Jump to invalid address: 03bfb000 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b3c2ab74 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b400bef8 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b42c4426 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
Jump to invalid address: 03bfac00 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b0e58328 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b3c2ab64 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b4570e4c |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b0f6bcec |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b0e58366 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b3c2ab98 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b08a322e |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b36a6eaa |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b1613bba |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b43f0a43 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction 0000001e |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
Jump to invalid address: 03bfa800 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b5400000 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction 425922d1 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
MIPSCompileOp: Invalid instruction b0e5833b |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-21 |
Unknown GetPointerWrite 37c25da0 PC 08996a8c LR 0893f308 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-16 |
Branch in RSRTComp delay slot at 0886bc98 in block starting at 0886bc94 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-13 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2024-07-12 |
__KernelStopThread: thread 302 does not exist (ApctlThread deleted) |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17 |
2024-07-12 |
WriteToHardware: Invalid address 0000042c near PC 0893f308 LR 0893f308 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.10.2 |
2024-07-08 |
ReadFromHardware: Invalid address 1c8df8d2 near PC 1c8df8d2 LR 1c8df8d2 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-06 |
ReadFromHardware: Invalid address 1b1b1b1b near PC 089309c0 LR 089309c0 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-05 |
WriteToHardware: Invalid address 0000042c near PC 08818368 LR 08818368 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-07-02 |
WriteToHardware: Invalid address 00000006 near PC 088eb150 LR 088eb1a8 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-29 |
ReadFromHardware: Invalid address 00020009 near PC 0893ee78 LR 0893ee78 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-29 |
WriteToHardware: Invalid address 00020005 near PC 0893f23c LR 0893f250 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-28 |
Jump to invalid address: 05b78c20 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-28 |
Jump to invalid address: 055ed620 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-28 |
Jump to invalid address: 0388bd20 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-28 |
Jump to invalid address: 038f9120 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-28 |
Jump to invalid address: 063e0de0 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-28 |
Jump to invalid address: 0571cba0 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-28 |
Jump to invalid address: 029a0e80 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-28 |
Branch in Jump delay slot at 08e21f5c in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1-669-gd298c6f6f5 |
2024-06-27 |
Unimplemented HLE function printf |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1-669-gd298c6f6f5 |
2024-06-27 |
sceKernelCreateThread(name=VramExt): unsupported attributes 00001006 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-25 |
WriteToHardware: Invalid address 0000042c near PC 0892380c LR 0892380c |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.6.3 |
2024-06-24 |
Error in shader compilation: info: Compile failed.
ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float'
ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:484: '+' : Wrong operand types
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from her |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.6.3 |
2024-06-24 |
Error in shader program link: info: Link Error: Fragment shader was not successfully compiled.
fs: postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines
#defi |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.16.6 |
2024-06-24 |
__KernelStopThread: thread 410 does not exist (helper deleted) |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.16.6 |
2024-06-24 |
Branch in Jump delay slot at 09b33644 in block starting at 09b33620 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.16.6 |
2024-06-24 |
Branch in Jump delay slot at 09b33640 in block starting at 09b33620 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.16.6 |
2024-06-24 |
ReadFromHardware: Invalid address 128c60f7 near PC 08895444 LR 08894de8 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-23 |
WriteToHardware: Invalid address 15af7540 near PC 08888720 LR 08888720 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14 |
2024-06-21 |
UI scissor out of bounds in GameSettingsScreen: 358,0-1384,810 / 1661,810 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-24 |
WriteToHardware: Invalid address 0000041c near PC 08996a8c LR 0893f308 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-17 |
WriteToHardware: Invalid address 00000024 near PC 08955528 LR 0895836c |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b03308, pos=0, access=1, data=2, text=2 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a34c80, pos=0, access=1, data=1, text=1 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-12 |
Unexpected mpeg first timestamp: 4df9524586b / 5358326405227 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-12 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1-669-gd298c6f6f5 |
2024-06-12 |
WriteToHardware: Invalid address 00000000 near PC 08996a8c LR 0886bca0 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1-817-g13506d3d02 |
2024-07-07 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-09 |
Unknown GetPointer 00000002 PC 08996a4c LR 089a0f94 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.2 |
2024-06-05 |
ReadFromHardware: Invalid address 00000000 near PC 0892b6b4 LR 0894558c |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.9.4 |
2024-06-04 |
WriteToHardware: Invalid address 15875500 near PC 0892e9f4 LR 0892ea28 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-06-02 |
sceDmacMemcpy(dest=04154000, src=08df6650, size=557056): overlapping read |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14 |
2024-05-31 |
UI scissor out of bounds in GamePauseScreen: 1904,40-643,1048 / 2425,1088 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.11.3 |
2024-05-29 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-29 |
MIPSCompileOp: Invalid instruction 00001294 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-29 |
MIPSCompileOp: Invalid instruction 62646565 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-29 |
MIPSCompileOp: Invalid instruction 74686769 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-29 |
MIPSCompileOp: Invalid instruction 74730039 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-29 |
MIPSCompileOp: Invalid instruction 00657a69 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-29 |
MIPSCompileOp: Invalid instruction 746f6f72 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-29 |
Jump to invalid address: 02b7fbe0 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-29 |
WriteToHardware: Invalid address d261eda3 near PC 089436d4 LR 08943764 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-29 |
Unknown GetPointerWrite 0a0072c4 PC 08996a4c LR 089a0f94 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.10-6-g8ac4efd3c |
2024-05-26 |
ReadFromHardware: Invalid address 2124cbcb near PC 2124cbcb LR 2124cbcb |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.16.6 |
2024-05-19 |
sceNetAdhocMatchingInit(204800) at 08a171a0 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-19 |
Failed decrypting the PRX (ret = -1, size = 7890472, psp_size = 7890816)! |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-19 |
Unknown GE command : fd74ff41 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-15 |
ReadFromHardware: Invalid address 1299453f near PC 08895230 LR 08894de8 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14 |
2024-05-15 |
UI scissor out of bounds in GameSettingsScreen: 279,0-1231,721 / 1520,720 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-15 |
Branch in Jump delay slot at 08020400 in block starting at 08020000 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.4 |
2024-05-15 |
Wrong magic number 719f7832 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.4 |
2024-05-15 |
Wrong magic number 7369442d |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.4 |
2024-05-15 |
Wrong magic number 2c313639 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.4 |
2024-05-15 |
Wrong magic number 3f000000 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.4 |
2024-05-15 |
Wrong magic number 00003606 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.4 |
2024-05-15 |
Wrong magic number e0324300 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14 |
2024-05-14 |
UI scissor out of bounds in MainScreen: 55,0-1124,721 / 1520,720 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-13 |
__KernelStopThread: thread 321 does not exist (ApctlThread deleted) |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-12 |
WriteToHardware: Invalid address 00000000 near PC 0893f0a8 LR 0893f23c |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-05-12 |
WriteToHardware: Invalid address 0c000000 near PC 0893f0a8 LR 0893f23c |