Recent logs - DRAGON BALL Z SHIN BUDOKAI 2

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DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3 2019-10-16 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right op postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-10-12 Wrong magic number 56e86000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-10-12 Wrong magic number 5afd6000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-10-12 Wrong magic number 56e52000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-10-12 Wrong magic number 00002fbd
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-10-12 Wrong magic number 000030ef
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-10-12 Wrong magic number 5f266000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-10-12 Wrong magic number 000030f1
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-10-12 Wrong magic number 56044000
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-432-gfd6c3145d 2019-10-08 ReadFromHardware: Invalid address 12acc33f near PC 08895230 LR 08894de8
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.2 2019-10-05 WriteToHardware: Invalid address 15875500 near PC 08891780 LR 0894a96c
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-10-05 Unknown GE command : fbfd0e24
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-456-g6d0ed4a 2019-10-04 ReadFromHardware: Invalid address 12b6a3bf near PC 08895230 LR 08894de8
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.2 2019-09-29 ReadFromHardware: Invalid address ffffffec near PC ffffffec LR 089790b8
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-27 Unknown GE command : efe74c38
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-21 ReadFromHardware: Invalid address 8c901559 near PC 8c901559 LR 8c901559
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-20 ReadFromHardware: Invalid address 1c66a922 near PC 1c66a922 LR 1c66a922
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-19 Unknown GE command : fb00001a
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-18 MIPSCompileOp: Invalid instruction 47e55fe2
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-18 MIPSCompileOp: Invalid instruction 41e55fb0
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-18 MIPSCompileOp: Invalid instruction 4ae55fb0
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-18 MIPSCompileOp: Invalid instruction 40e55fb0
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-18 MIPSCompileOp: Invalid instruction 46e55fb1
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-18 MIPSCompileOp: Invalid instruction 40e83800
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-18 MIPSCompileOp: Invalid instruction 4be55fb0
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-18 Branch in Jump delay slot at 08020200 in block starting at 0801acfc
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-18 MIPSCompileOp: Invalid instruction 4fe55fb0
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-18 MIPSCompileOp: Invalid instruction 47e55fb0
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-09-17 WriteToHardware: Invalid address 01010115 near PC 08877010 LR 08876fc4
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-09-17 ReadFromHardware: Invalid address 12944594 near PC 088954e8 LR 08894de8
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-09-17 ReadFromHardware: Invalid address 12944590 near PC 08894de8 LR 08894db4
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-09-16 ReadFromHardware: Invalid address 11f57f77 near PC 08895408 LR 08894de8
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-09-16 ReadFromHardware: Invalid address 11f57f14 near PC 08895520 LR 08894de8
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-09-16 ReadFromHardware: Invalid address 11f57f10 near PC 08894de8 LR 08894db4
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-09-16 ReadFromHardware: Invalid address 120a5577 near PC 088951f4 LR 08894de8
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-09-12 Wrong magic number 661461f5
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2019-09-08 WriteToHardware: Invalid address 00000000 near PC 08950f08 LR 08950e14
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2019-09-08 WriteToHardware: Invalid address 0c000000 near PC 08950f08 LR 08950e14
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-04 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-04 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-09-01 Wrong magic number 62df3000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-09-01 Wrong magic number 62def8e8
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-09-01 Wrong magic number 64245000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-09-01 Wrong magic number 64248718
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-09-01 Wrong magic number 6421e000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-09-01 Wrong magic number 6425a000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-09-01 Wrong magic number 65476000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-09-01 Wrong magic number 641ef658
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-09-01 Wrong magic number 63ef5038
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-09-01 Wrong magic number 63ee9c18
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-09-01 WriteToHardware: Invalid address 0000042c near PC 08963f74 LR 08963f64
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-30 WriteToHardware: Invalid address 4a536f37 near PC 089436d4 LR 08943764
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2019-08-25 ReadFromHardware: Invalid address 3c000000 near PC 0894a7cc LR 0894a740
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2019-08-25 ReadFromHardware: Invalid address 3c000014 near PC 08947d90 LR 0880fe14
DRAGON BALL Z SHIN BUDOKAI 2 v1.5.4 2019-08-23 Texture with unexpected bufw (full=24448)
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-22 WriteToHardware: Invalid address 0000041c near PC 08000104 LR 09fb1ac0
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-21 Unknown GE command : ed750000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-21 Unknown GE command : ed520000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-20 Unknown GetPointer 00000018 PC 088e6604 LR 089a0f94
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-18 Unknown GE command : fa510000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-17 WriteToHardware: Invalid address 435a8f8f near PC 08943534 LR 08943764
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0-454-g492df41b7 2019-10-08 Bad vertex address 01c8c610!
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-11 ReadFromHardware: Invalid address 5aeb5eaa near PC 5aeb5eaa LR 5aeb5eaa
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96e7670
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96db680
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96c2860
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96cef70
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96d2350
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96f6320
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b969c168
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96f0328
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b9696170
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96c0858
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b928c010
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-06 ReadFromHardware: Invalid address 38ed2d80 near PC 0894b574 LR 0894b574
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-05 An uneaten prefix at end of block: 08c3a5e8
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-05 sceKernelCreateThread(name=CRI ADX File): bogus priority 00000000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-05 sceKernelCreateThread(name=CRI ADX Audio): bogus priority 00000000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-05 Unknown GetPointer 68000000 PC 0892f8e8 LR 0892f8fc
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-05 80020190=sceKernelCreateThread(SceWaveMain, 08950db4, 00000010, 4096, 00000000, 00000000): out of memory, 00001000 stack requested
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-432-gfd6c3145d 2019-08-03 Error in shader program link: info: (unknown reason) fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000914 HWX T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-08-03 Error in shader compilation: info: (unknown reason) 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-08-03 Error in shader program link: info: (unknown reason) fs: 00000000:00000032 Tex TexAlpha TFuncAdd (failed) #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-08-03 Error in shader compilation: info: (unknown reason) 00000000:00000032 Tex TexAlpha TFuncAdd #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); fragColor0 = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.4.2 2019-08-02 ReadFromHardware: Invalid address 1ac57eb4 near PC 0894bac4 LR 0894bac4
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-01 ReadFromHardware: Invalid address 421378fc near PC 421378fc LR 421378fc
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-01 Wrong magic number 5cd1a000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-01 Wrong magic number 59ad0a88
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-01 Wrong magic number 5cc1d990
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-07-30 Wrong magic number 8c820024
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-25 Unknown GetPointer 00000000 PC 0892ed7c LR 0892ed7c
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 58ea1200
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 57844a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 5982aff0
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 59806000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 597f0d20
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 5d6b6718
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 5d6b3000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 5d9d2000