Recent logs - DRAGON BALL Z SHIN BUDOKAI 2

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Game title Version Latest Report Message
DRAGON BALL Z SHIN BUDOKAI 2 v1.16.6 2024-07-24 Unknown GetPointerWrite 0a004f8a PC 089a0f8c LR 089a0f94
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 __KernelStopThread: thread 919 does not exist (ApctlThread deleted)
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 WriteToHardware: Invalid address 000004ec near PC 08996a8c LR 0893f308
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 Jump to invalid address: 03bfb400
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 Jump to invalid address: 03bfb000
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b3c2ab74
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b400bef8
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b42c4426
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 Jump to invalid address: 03bfac00
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b0e58328
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b3c2ab64
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b4570e4c
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b0f6bcec
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b0e58366
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b3c2ab98
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b08a322e
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b36a6eaa
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b1613bba
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b43f0a43
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction 0000001e
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 Jump to invalid address: 03bfa800
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b5400000
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction 425922d1
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 MIPSCompileOp: Invalid instruction b0e5833b
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-21 Unknown GetPointerWrite 37c25da0 PC 08996a8c LR 0893f308
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-16 Branch in RSRTComp delay slot at 0886bc98 in block starting at 0886bc94
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-13 sceNetAdhocMatchingInit(32768) at 08a719b8
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2024-07-12 __KernelStopThread: thread 302 does not exist (ApctlThread deleted)
DRAGON BALL Z SHIN BUDOKAI 2 v1.17 2024-07-12 WriteToHardware: Invalid address 0000042c near PC 0893f308 LR 0893f308
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.2 2024-07-08 ReadFromHardware: Invalid address 1c8df8d2 near PC 1c8df8d2 LR 1c8df8d2
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-06 ReadFromHardware: Invalid address 1b1b1b1b near PC 089309c0 LR 089309c0
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-05 WriteToHardware: Invalid address 0000042c near PC 08818368 LR 08818368
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-07-02 WriteToHardware: Invalid address 00000006 near PC 088eb150 LR 088eb1a8
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-29 ReadFromHardware: Invalid address 00020009 near PC 0893ee78 LR 0893ee78
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-29 WriteToHardware: Invalid address 00020005 near PC 0893f23c LR 0893f250
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-28 Jump to invalid address: 05b78c20
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-28 Jump to invalid address: 055ed620
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-28 Jump to invalid address: 0388bd20
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-28 Jump to invalid address: 038f9120
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-28 Jump to invalid address: 063e0de0
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-28 Jump to invalid address: 0571cba0
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-28 Jump to invalid address: 029a0e80
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-28 Branch in Jump delay slot at 08e21f5c in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1-669-gd298c6f6f5 2024-06-27 Unimplemented HLE function printf
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1-669-gd298c6f6f5 2024-06-27 sceKernelCreateThread(name=VramExt): unsupported attributes 00001006
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-25 WriteToHardware: Invalid address 0000042c near PC 0892380c LR 0892380c
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2024-06-24 Error in shader compilation: info: Compile failed. ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float' ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from her
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2024-06-24 Error in shader program link: info: Link Error: Fragment shader was not successfully compiled. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines #defi
DRAGON BALL Z SHIN BUDOKAI 2 v1.16.6 2024-06-24 __KernelStopThread: thread 410 does not exist (helper deleted)
DRAGON BALL Z SHIN BUDOKAI 2 v1.16.6 2024-06-24 Branch in Jump delay slot at 09b33644 in block starting at 09b33620
DRAGON BALL Z SHIN BUDOKAI 2 v1.16.6 2024-06-24 Branch in Jump delay slot at 09b33640 in block starting at 09b33620
DRAGON BALL Z SHIN BUDOKAI 2 v1.16.6 2024-06-24 ReadFromHardware: Invalid address 128c60f7 near PC 08895444 LR 08894de8
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-23 WriteToHardware: Invalid address 15af7540 near PC 08888720 LR 08888720
DRAGON BALL Z SHIN BUDOKAI 2 v1.14 2024-06-21 UI scissor out of bounds in GameSettingsScreen: 358,0-1384,810 / 1661,810
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-24 WriteToHardware: Invalid address 0000041c near PC 08996a8c LR 0893f308
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-17 WriteToHardware: Invalid address 00000024 near PC 08955528 LR 0895836c
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-14 sceKernelLoadModule: unsupported options size=00000014, flags=08b03308, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-14 sceKernelLoadModule: unsupported options size=00000014, flags=08a34c80, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-12 Unexpected mpeg first timestamp: 4df9524586b / 5358326405227
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-12 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1-669-gd298c6f6f5 2024-06-12 WriteToHardware: Invalid address 00000000 near PC 08996a8c LR 0886bca0
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1-817-g13506d3d02 2024-07-07 AT3 header map lacks entry for bpf: 0 channels: 0
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-09 Unknown GetPointer 00000002 PC 08996a4c LR 089a0f94
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.2 2024-06-05 ReadFromHardware: Invalid address 00000000 near PC 0892b6b4 LR 0894558c
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.4 2024-06-04 WriteToHardware: Invalid address 15875500 near PC 0892e9f4 LR 0892ea28
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-06-02 sceDmacMemcpy(dest=04154000, src=08df6650, size=557056): overlapping read
DRAGON BALL Z SHIN BUDOKAI 2 v1.14 2024-05-31 UI scissor out of bounds in GamePauseScreen: 1904,40-643,1048 / 2425,1088
DRAGON BALL Z SHIN BUDOKAI 2 v1.11.3 2024-05-29 80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-29 MIPSCompileOp: Invalid instruction 00001294
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-29 MIPSCompileOp: Invalid instruction 62646565
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-29 MIPSCompileOp: Invalid instruction 74686769
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-29 MIPSCompileOp: Invalid instruction 74730039
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-29 MIPSCompileOp: Invalid instruction 00657a69
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-29 MIPSCompileOp: Invalid instruction 746f6f72
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-29 Jump to invalid address: 02b7fbe0
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-29 WriteToHardware: Invalid address d261eda3 near PC 089436d4 LR 08943764
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-29 Unknown GetPointerWrite 0a0072c4 PC 08996a4c LR 089a0f94
DRAGON BALL Z SHIN BUDOKAI 2 v1.10-6-g8ac4efd3c 2024-05-26 ReadFromHardware: Invalid address 2124cbcb near PC 2124cbcb LR 2124cbcb
DRAGON BALL Z SHIN BUDOKAI 2 v1.16.6 2024-05-19 sceNetAdhocMatchingInit(204800) at 08a171a0
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-19 Failed decrypting the PRX (ret = -1, size = 7890472, psp_size = 7890816)!
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-19 Unknown GE command : fd74ff41
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-15 ReadFromHardware: Invalid address 1299453f near PC 08895230 LR 08894de8
DRAGON BALL Z SHIN BUDOKAI 2 v1.14 2024-05-15 UI scissor out of bounds in GameSettingsScreen: 279,0-1231,721 / 1520,720
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-15 Branch in Jump delay slot at 08020400 in block starting at 08020000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2024-05-15 Wrong magic number 719f7832
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2024-05-15 Wrong magic number 7369442d
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2024-05-15 Wrong magic number 2c313639
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2024-05-15 Wrong magic number 3f000000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2024-05-15 Wrong magic number 00003606
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2024-05-15 Wrong magic number e0324300
DRAGON BALL Z SHIN BUDOKAI 2 v1.14 2024-05-14 UI scissor out of bounds in MainScreen: 55,0-1124,721 / 1520,720
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-13 __KernelStopThread: thread 321 does not exist (ApctlThread deleted)
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-12 WriteToHardware: Invalid address 00000000 near PC 0893f0a8 LR 0893f23c
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-12 WriteToHardware: Invalid address 0c000000 near PC 0893f0a8 LR 0893f23c
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-09 WriteToHardware: Invalid address 35588405 near PC 08877048 LR 08876fc4
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-09 ReadFromHardware: Invalid address 129463f7 near PC 08895444 LR 08894de8
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-07 ReadFromHardware: Invalid address 129172e8 near PC 08895520 LR 08894de8
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-08 ReadFromHardware: Invalid address 129172bc near PC 088951cc LR 08894db4
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-08 ReadFromHardware: Invalid address 129172bf near PC 08895230 LR 08894de8
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-05-05 Unknown GE command : fb3970d3