Recent logs - DRAGON BALL Z SHIN BUDOKAI 2

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Game title Version Latest Report Message
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-12-02 ReadFromHardware: Invalid address 00000010 near PC 08946f80 LR 08946998
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-12-02 ReadFromHardware: Invalid address 5a566263 near PC 089309c8 LR 089309c0
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-12-01 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-11-30 __KernelStopThread: thread 326 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-11-30 __KernelStopThread: thread 365 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-11-29 __KernelStopThread: thread 407 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-11-29 __KernelStopThread: thread 332 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-11-29 __KernelStopThread: thread 445 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-11-29 __KernelStopThread: thread 315 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2020-11-28 WriteToHardware: Invalid address 0001a340 near PC 0892583c LR 0892583c
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-11-28 __KernelStopThread: thread 305 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-11-27 __KernelStopThread: thread 461 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-11-27 __KernelStopThread: thread 1048 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-11-27 __KernelStopThread: thread 3250 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-20 ReadFromHardware: Invalid address e47884b2 near PC e47884b2 LR e47884b2
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-16 D3D error in shader compilation: info: E:\games\Tekken 6 - (Www.ApunKaGames.Net)\ppsspp64\[email protected](95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[7] = tess_data[index].pos; index = (2 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[8] = tess_d
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-21 Failed decrypting the PRX (ret = -1, size = 2419085, psp_size = 2419424)!
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-13 ReadFromHardware: Invalid address 75b2737e near PC 75b2737e LR 75b2737e
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-13 GE Interrupt: newState might be 0
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-14 GE Interrupt: newState might be 7
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-14 GE Interrupt: newState might be 6
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-14 GE Interrupt: newState might be 5
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-13 GE Interrupt: newState might be 4
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-13 GE Interrupt: newState might be 3
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-10 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-10 WriteToHardware: Invalid address 4a000004 near PC 08936aec LR 08936a64
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-08 Inter-buffer memcpy 04088000 -> 04000000
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-08 Unknown syscall in known module 'sceAudio': 0x46ebb729
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-08 Unknown syscall in known module 'sceAudio': 0x20628e6f
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-07 sceDmacMemcpy(dest=04154000, src=08d9fb90, size=557056): overlapping read
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-06 Unknown GetPointer 00000000 PC 0892aee4 LR 08000030
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-06 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-05 WriteToHardware: Invalid address c62d3020 near PC 089436d4 LR 08943764
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-06 Unknown GetPointer 00000000 PC 08815f14 LR 08000020
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-04 Render to texture with different formats 0 != 1
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-04 Render to texture with different strides 128 != 256
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-04 Ignoring possible render to texture at 04156000 +0x128 / 128x272
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-02 Unknown GetPointer 00000000 PC 089e3840 LR 089e3840
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-11-01 Unknown GE command : fae80000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2020-10-31 ReadFromHardware: Invalid address 1e406368 near PC 1e406368 LR 1e406368
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-31 __KernelStopThread: thread 516 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-11-29 __KernelStopThread: thread 476 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-31 __KernelStopThread: thread 310 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-31 __KernelStopThread: thread 522 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-31 __KernelStopThread: thread 1826 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-31 __KernelStopThread: thread 450 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-31 __KernelStopThread: thread 591 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-11-27 __KernelStopThread: thread 455 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-31 __KernelStopThread: thread 526 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-31 __KernelStopThread: thread 602 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3-1044-ga4a0b4ba0 2020-10-30 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:0000f022 Tex TexAlpha TFuncMod AlphaTest >= #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3-1044-ga4a0b4ba0 2020-10-30 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000022 Tex TexAlpha TFuncMod #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3-1044-ga4a0b4ba0 2020-10-30 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00010000:0000f022 Tex TexAlpha TFuncMod AlphaTest >= #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-30 sceSasSetSimpleADSR(08b2aa40, 10, 30303830, a3031): Invalid ADSREnv2
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-30 Unknown GetPointer 00000000 PC 0880997c LR 0880997c
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-29 sceKernelLoadModule: unsupported options size=00000014, flags=08806498, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-24 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-23 __KernelStopThread: thread 942 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-23 __KernelStopThread: thread 893 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-23 __KernelStopThread: thread 645 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-23 __KernelStopThread: thread 553 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-23 __KernelStopThread: thread 558 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-31 __KernelStopThread: thread 540 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-80-g73bf6098e 2020-10-23 __KernelStopThread: thread 513 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-23 Unknown GE command : efb10028
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.4 2020-10-22 ReadFromHardware: Invalid address aec64181 near PC aec64181 LR aec64181
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-22 Render to texture using CLUT with different strides 128 != 512
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-22 ReadFromHardware: Invalid address 000401cc near PC 000401cc LR 0892f494
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-21 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-21 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-20 sceMpegRingbufferPut(): invalid mpeg data
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-20 Render to texture using CLUT with different strides 1024 != 512
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-19 Texture with unexpected bufw (full=8264)
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144920332
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144908724
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153294704
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316352
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-18 sceKernelLoadModule: unsupported options size=00000014, flags=08987780, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-18 sceKernelLoadModule: unsupported options size=00000014, flags=08987780, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-18 Unknown GE command : fb5819fe
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-17 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-339-g27447cc43 2020-10-15 __KernelStopThread: thread 811 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.3-339-g27447cc43 2020-10-15 __KernelStopThread: thread 841 does not exist
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-15 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-15 Unknown syscall in known module 'sceNpCommerce2': 0xdd6758fa
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2020-10-15 Unknown syscall in known module 'sceNpCommerce2': 0xceab1829