Recent logs - DRAGON BALL Z SHIN BUDOKAI 2

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Game title Version Latest Report Message
DRAGON BALL Z SHIN BUDOKAI 2 v1.5.4 2019-08-23 Texture with unexpected bufw (full=24448)
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-22 WriteToHardware: Invalid address 0000041c near PC 08000104 LR 09fb1ac0
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-21 Unknown GE command : ed750000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-21 Unknown GE command : ed520000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-20 Unknown GetPointer 00000018 PC 088e6604 LR 089a0f94
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-18 Unknown GE command : fa510000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-17 WriteToHardware: Invalid address 435a8f8f near PC 08943534 LR 08943764
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-14 Bad vertex address 01c8c610!
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-11 ReadFromHardware: Invalid address 5aeb5eaa near PC 5aeb5eaa LR 5aeb5eaa
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96e7670
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96db680
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96c2860
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96cef70
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96d2350
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96f6320
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b969c168
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96f0328
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b9696170
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b96c0858
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-06 Wrong magic number b928c010
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-06 ReadFromHardware: Invalid address 38ed2d80 near PC 0894b574 LR 0894b574
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-05 An uneaten prefix at end of block: 08c3a5e8
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-05 sceKernelCreateThread(name=CRI ADX File): bogus priority 00000000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-05 sceKernelCreateThread(name=CRI ADX Audio): bogus priority 00000000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-05 Unknown GetPointer 68000000 PC 0892f8e8 LR 0892f8fc
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-05 80020190=sceKernelCreateThread(SceWaveMain, 08950db4, 00000010, 4096, 00000000, 00000000): out of memory, 00001000 stack requested
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-432-gfd6c3145d 2019-08-03 Error in shader program link: info: (unknown reason) fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000914 HWX T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-08-03 Error in shader compilation: info: (unknown reason) 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-08-03 Error in shader program link: info: (unknown reason) fs: 00000000:00000032 Tex TexAlpha TFuncAdd (failed) #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-08-03 Error in shader compilation: info: (unknown reason) 00000000:00000032 Tex TexAlpha TFuncAdd #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); fragColor0 = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.4.2 2019-08-02 ReadFromHardware: Invalid address 1ac57eb4 near PC 0894bac4 LR 0894bac4
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-08-01 ReadFromHardware: Invalid address 421378fc near PC 421378fc LR 421378fc
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-01 Wrong magic number 5cd1a000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-01 Wrong magic number 59ad0a88
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-08-01 Wrong magic number 5cc1d990
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-07-30 Wrong magic number 8c820024
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-25 Unknown GetPointer 00000000 PC 0892ed7c LR 0892ed7c
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 58ea1200
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 57844a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 5982aff0
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 59806000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 597f0d20
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 5d6b6718
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 5d6b3000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 5d9d2000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 5d7b7000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 5d8ba898
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 5d7b0000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 5c371550
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-07-23 Wrong magic number 5c369000
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-07-23 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 40000000:00000012 THR Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2019-07-22 Failed to truncate file.
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-07-22 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00004000:00000002 Tex Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 40000000:00000018 C Tex Flat (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-07-22 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00004000:00000002 Tex Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 40000000:00000012 THR Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-19 ReadFromHardware: Invalid address 0a020540 near PC 0894b574 LR 0894b574
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-30 ReadFromHardware: Invalid address 38e753c4 near PC 08875ad8 LR 08875ae0
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-30 ReadFromHardware: Invalid address 38e753c0 near PC 0894b574 LR 0894b574
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-18 Bad vertex address 02680190!
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-18 WriteToHardware: Invalid address 00000750 near PC 08932e00 LR 08932e00
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-18 Bad vertex address 025a0110!
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.2 2019-07-14 ReadFromHardware: Invalid address 00000054 near PC 089366d8 LR 08936664
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-14 ReadFromHardware: Invalid address 00000000 near PC 0882ba4c LR 08995bf8
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-14 ReadFromHardware: Invalid address 0637cd4d near PC 0882ba2c LR 0882ba2c
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-07-09 Wrong magic number 6d4ccc00
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-08 Bad vertex address 025b1910!
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-08 Failed to reschedule: out of threads on queue (-1, -1)
DRAGON BALL Z SHIN BUDOKAI 2 v1.5.4 2019-07-06 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-05 ReadFromHardware: Invalid address 6b03dfc7 near PC 6b03dfc7 LR 6b03dfc7
DRAGON BALL Z SHIN BUDOKAI 2 v1.4.2 2019-07-05 Wrong magic number b31c0150
DRAGON BALL Z SHIN BUDOKAI 2 v1.4.2 2019-07-05 Wrong magic number b31b9a10
DRAGON BALL Z SHIN BUDOKAI 2 v1.4.2 2019-07-05 Wrong magic number 2072614d
DRAGON BALL Z SHIN BUDOKAI 2 v1.4.2 2019-07-05 Wrong magic number b31975e0
DRAGON BALL Z SHIN BUDOKAI 2 v1.4.2 2019-07-05 Wrong magic number 4c55444f
DRAGON BALL Z SHIN BUDOKAI 2 v1.4.2 2019-07-05 Wrong magic number b3187520
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2019-07-04 Error in shader compilation: info: 00000000:00000914 HWX T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2019-07-04 Error in shader compilation: info: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2019-07-04 Error in shader compilation: info: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2019-07-04 Error in shader compilation: info: 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2019-07-04 Error in shader compilation: info: 00000000:00000b18 HWX C T N Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-07-02 Unknown GetPointer 00000000 PC 0898bad8 LR 0898bad8
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2019-06-30 Error in shader program link: info: L0001 Vertex shader corrupt, unannounced version mismatch between compiler and linker? fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 40000000:0000001a THR C Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2019-06-30 Error in shader program link: info: L0001 Vertex shader corrupt, unannounced version mismatch between compiler and linker? fs: 00004000:00000002 Tex Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 40000000:0000001a THR C Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 An uneaten prefix at end of block: 08931224
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 MIPSCompileOp: Invalid instruction 00001f38
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 MIPSCompileOp: Invalid instruction 0000007f
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 MIPSCompileOp: Invalid instruction 00000038
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 Jump to invalid address: 46285e80
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 MIPSCompileOp: Invalid instruction 4e545050
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 Jump to invalid address: 46286000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 MIPSCompileOp: Invalid instruction 424d4121
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 Jump to invalid address: 464ebf00
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 Jump to invalid address: 46285e00
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 Jump to invalid address: 46285f80
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 Jump to invalid address: 4628f300
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 Jump to invalid address: 46205d00
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 Jump to invalid address: 44e2d880
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-30 Jump to invalid address: 46205d80
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-28 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-28 Render to texture with different strides 832 != 512