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| Game title |
Version |
Latest Report |
Message |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4-479-gd82b795f6a |
2026-08-17 |
Error in shader program link: info: L0001 The fragment matrix variable WorldViewProj does not match the vertex variable WorldViewProj.
The matrix stride does not match.
fs: thin3d
#version 320 es
// Driver: Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
in lowp vec4 oColor0; // COLOR0
in highp vec2 oTexCoord0; // TEXCOORD0
out vec4 fragColor0;
void main() {
vec4 col = texture(tex, oTexCoord0).zyxw * oColor0;
col.rgb *= oColor0.a;
fragColor0 = col;
}
vs: thin3d
#version 320 es
// Driver: Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
in vec3 Position;
in vec4 Color0;
in vec2 TexCoord0;
out lowp vec4 oColor0; // COLOR0 (0)
out highp vec2 oTexCoord0; // TEXCOORD0 (1)
void main() {
gl_Position = mul(WorldViewProj, vec4(Position, 1.0));
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
}
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4-479-gd82b795f6a |
2026-08-17 |
Error in shader program link: info: L0001 The fragment matrix variable WorldViewProj does not match the vertex variable WorldViewProj.
The matrix stride does not match.
fs: thin3d
#version 320 es
// Driver: Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
in lowp vec4 oColor0; // COLOR0
out vec4 fragColor0;
void main() {
vec4 col = oColor0;
col.rgb *= oColor0.a;
fragColor0 = col;
}
vs: thin3d
#version 320 es
// Driver: Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
in vec3 Position;
in vec4 Color0;
in vec2 TexCoord0;
out lowp vec4 oColor0; // COLOR0 (0)
void main() {
gl_Position = mul(WorldViewProj, vec4(Position, 1.0));
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
}
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4-479-gd82b795f6a |
2026-08-17 |
Error in shader program link: info: L0001 The fragment matrix variable WorldViewProj does not match the vertex variable WorldViewProj.
The matrix stride does not match.
fs: thin3d
#version 320 es
// Driver: Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
in lowp vec4 oColor0; // COLOR0
in highp vec2 oTexCoord0; // TEXCOORD0
out vec4 fragColor0;
void main() {
vec4 col = texture(tex, oTexCoord0) * oColor0;
col.rgb *= oColor0.a;
fragColor0 = col;
}
vs: thin3d
#version 320 es
// Driver: Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
in vec3 Position;
in vec4 Color0;
in vec2 TexCoord0;
out lowp vec4 oColor0; // COLOR0 (0)
out highp vec2 oTexCoord0; // TEXCOORD0 (1)
void main() {
gl_Position = mul(WorldViewProj, vec4(Position, 1.0));
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
}
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4 |
2026-08-10 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000382 Tex Flat FragUber TClampST TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000382 Tex Flat FragUber TClampST TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4 |
2026-08-10 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000286 Tex Flat FragUber TClampT TFuncDecal
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000286 Tex Flat FragUber TClampT TFuncDecal
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = vec4(mix(p.rgb, t.rgb, t.a), p.a);
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4 |
2026-08-10 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000002 Tex Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4 |
2026-08-10 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000282 Tex Flat FragUber TClampT TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000282 Tex Flat FragUber TClampT TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4 |
2026-08-10 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000000 Flat FragUber
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000000 Flat FragUber
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4 |
2026-08-10 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000012 Tex Flat FragUber TFuncAdd
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000012 Tex Flat FragUber TFuncAdd
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = vec4(p.rgb + t.rgb, p.a * t.a);
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4 |
2026-08-10 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000386 Tex Flat FragUber TClampST TFuncDecal
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000386 Tex Flat FragUber TClampST TFuncDecal
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = vec4(mix(p.rgb, t.rgb, t.a), p.a);
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
MIPSCompileOp: Invalid instruction 00000015 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
MIPSCompileOp: Invalid instruction 00000537 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
MIPSCompileOp: Invalid instruction 0002273b |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
Jump to invalid address: 0302fe40 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
Jump to invalid address: 02feb800 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
Jump to invalid address: 03802540 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
Jump to invalid address: 039e6480 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
Jump to invalid address: 0302f140 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
MIPSCompileOp: Invalid instruction 411767e9 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
Jump to invalid address: 0557c300 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
Jump to invalid address: 0557bcd0 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
Jump to invalid address: 0557bad0 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
Jump to invalid address: 0557cd40 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
Jump to invalid address: 05577840 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2026-08-09 |
Jump to invalid address: 05577800 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4 |
2026-07-31 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
#version 310 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Driver: Mali-T720 - GLSL 310
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 40000000:00000908 HWX C T Flat
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4 |
2026-07-31 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
#version 310 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Driver: Mali-T720 - GLSL 310
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000002 Tex Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000908 HWX C T Flat
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4 |
2026-07-27 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:0000000a Tex FragUber TFuncBlend
vs: 00000000:00000002 THR
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4-479-gd82b795f6a |
2026-07-23 |
sceDisplayWaitVblankCB: could not find waiting thread info. |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4 |
2026-08-01 |
PerformMemorySet with invalid range: 04000000, size 503452960 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1-353-gcc9a25cffa |
2026-07-11 |
Unknown GetPointer 00000040 PC 08996a4c LR 089a0f94 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.11.3 |
2026-05-01 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.12.2 |
2026-03-26 |
Ignoring possible texturing from framebuffer at 041a0000 +192x256 / 256x272 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2026-01-06 |
Trying to set immediate 08d66e88 to r0 at 08d66e7c |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2026-01-06 |
Jump to invalid address: 0359ba80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2026-01-06 |
Branch in branch delay slot at 08d66e78 with different target |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2025-12-13 |
WriteToHardware: Invalid address 2f61e260 near PC 08943534 LR 08943764 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2025-12-11 |
WriteToHardware: Invalid address 0c000000 near PC 0893cd38 LR 0893cd38 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2025-12-11 |
WriteToHardware: Invalid address 00000000 near PC 0893cd38 LR 0893cd38 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-09 |
Error in shader compilation: info: Compile failed.
ERROR: Unexpected end of source found
1 compilation errors. No code generated.
00000000:00000b08 HWX C T N
|
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afaa30 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afbf00 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afc260 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afaeb0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afba80 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afcda0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afaac0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afce30 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afc2f0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afc5c0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afc410 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afc770 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afc6e0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afc4a0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afc650 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afc920 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afc890 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afcad0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afca40 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afc020 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afcbf0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afcc80 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afb7b0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afb8d0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afbba0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa910 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa6d0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afb330 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afb9f0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afbd50 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afc140 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afb720 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afb690 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afac70 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afb3c0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afae20 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afbb10 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afb570 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afb450 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa130 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa9a0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa5b0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afaf40 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa400 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afb2a0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afb600 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa880 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa760 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afad90 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa2e0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afad00 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa1c0 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa250 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa370 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa490 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afb210 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afa010 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08af9b90 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08af9f80 in block starting at 08af9a80 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-11-07 |
Branch in Jump delay slot at 08afb060 in block starting at 08af9a80 |