Recent logs - DRAGON BALL Z SHIN BUDOKAI 2

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Game title Version Latest Report Message
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4-479-gd82b795f6a 2026-08-17 Error in shader program link: info: L0001 The fragment matrix variable WorldViewProj does not match the vertex variable WorldViewProj. The matrix stride does not match. fs: thin3d #version 320 es // Driver: Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in lowp vec4 oColor0; // COLOR0 in highp vec2 oTexCoord0; // TEXCOORD0 out vec4 fragColor0; void main() { vec4 col = texture(tex, oTexCoord0).zyxw * oColor0; col.rgb *= oColor0.a; fragColor0 = col; } vs: thin3d #version 320 es // Driver: Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in vec3 Position; in vec4 Color0; in vec2 TexCoord0; out lowp vec4 oColor0; // COLOR0 (0) out highp vec2 oTexCoord0; // TEXCOORD0 (1) void main() { gl_Position = mul(WorldViewProj, vec4(Position, 1.0)); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4-479-gd82b795f6a 2026-08-17 Error in shader program link: info: L0001 The fragment matrix variable WorldViewProj does not match the vertex variable WorldViewProj. The matrix stride does not match. fs: thin3d #version 320 es // Driver: Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in lowp vec4 oColor0; // COLOR0 out vec4 fragColor0; void main() { vec4 col = oColor0; col.rgb *= oColor0.a; fragColor0 = col; } vs: thin3d #version 320 es // Driver: Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in vec3 Position; in vec4 Color0; in vec2 TexCoord0; out lowp vec4 oColor0; // COLOR0 (0) void main() { gl_Position = mul(WorldViewProj, vec4(Position, 1.0)); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); }
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4-479-gd82b795f6a 2026-08-17 Error in shader program link: info: L0001 The fragment matrix variable WorldViewProj does not match the vertex variable WorldViewProj. The matrix stride does not match. fs: thin3d #version 320 es // Driver: Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in lowp vec4 oColor0; // COLOR0 in highp vec2 oTexCoord0; // TEXCOORD0 out vec4 fragColor0; void main() { vec4 col = texture(tex, oTexCoord0) * oColor0; col.rgb *= oColor0.a; fragColor0 = col; } vs: thin3d #version 320 es // Driver: Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in vec3 Position; in vec4 Color0; in vec2 TexCoord0; out lowp vec4 oColor0; // COLOR0 (0) out highp vec2 oTexCoord0; // TEXCOORD0 (1) void main() { gl_Position = mul(WorldViewProj, vec4(Position, 1.0)); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4 2026-08-10 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:00000382 Tex Flat FragUber TClampST TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000382 Tex Flat FragUber TClampST TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000002 THR Flat
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4 2026-08-10 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:00000286 Tex Flat FragUber TClampT TFuncDecal #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000286 Tex Flat FragUber TClampT TFuncDecal uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = vec4(mix(p.rgb, t.rgb, t.a), p.a); v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000002 THR Flat
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4 2026-08-10 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:00000002 Tex Flat FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000002 Tex Flat FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000002 THR Flat
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4 2026-08-10 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:00000282 Tex Flat FragUber TClampT TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000282 Tex Flat FragUber TClampT TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000002 THR Flat
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4 2026-08-10 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:00000000 Flat FragUber #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000000 Flat FragUber flat in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 40000000:00000002 THR Flat
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4 2026-08-10 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:00000012 Tex Flat FragUber TFuncAdd #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000012 Tex Flat FragUber TFuncAdd uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000002 THR Flat
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4 2026-08-10 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:00000386 Tex Flat FragUber TClampST TFuncDecal #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000386 Tex Flat FragUber TClampST TFuncDecal uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = vec4(mix(p.rgb, t.rgb, t.a), p.a); v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000002 THR Flat
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 MIPSCompileOp: Invalid instruction 00000015
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 MIPSCompileOp: Invalid instruction 00000537
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 MIPSCompileOp: Invalid instruction 0002273b
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 Jump to invalid address: 0302fe40
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 Jump to invalid address: 02feb800
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 Jump to invalid address: 03802540
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 Jump to invalid address: 039e6480
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 Jump to invalid address: 0302f140
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 MIPSCompileOp: Invalid instruction 411767e9
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 Jump to invalid address: 0557c300
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 Jump to invalid address: 0557bcd0
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 Jump to invalid address: 0557bad0
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 Jump to invalid address: 0557cd40
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 Jump to invalid address: 05577840
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2026-08-09 Jump to invalid address: 05577800
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4 2026-07-31 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > #version 310 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-T720 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000908 HWX C T Flat
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4 2026-07-31 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:00000002 Tex Flat FragUber TFuncMod #version 310 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-T720 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000002 Tex Flat FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000908 HWX C T Flat
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4 2026-07-27 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:0000000a Tex FragUber TFuncBlend vs: 00000000:00000002 THR #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4-479-gd82b795f6a 2026-07-23 sceDisplayWaitVblankCB: could not find waiting thread info.
DRAGON BALL Z SHIN BUDOKAI 2 v1.20.4 2026-08-01 PerformMemorySet with invalid range: 04000000, size 503452960
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1-353-gcc9a25cffa 2026-07-11 Unknown GetPointer 00000040 PC 08996a4c LR 089a0f94
DRAGON BALL Z SHIN BUDOKAI 2 v1.11.3 2026-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
DRAGON BALL Z SHIN BUDOKAI 2 v1.12.2 2026-03-26 Ignoring possible texturing from framebuffer at 041a0000 +192x256 / 256x272
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2026-01-06 Trying to set immediate 08d66e88 to r0 at 08d66e7c
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2026-01-06 Jump to invalid address: 0359ba80
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2026-01-06 Branch in branch delay slot at 08d66e78 with different target
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2025-12-13 WriteToHardware: Invalid address 2f61e260 near PC 08943534 LR 08943764
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2025-12-11 WriteToHardware: Invalid address 0c000000 near PC 0893cd38 LR 0893cd38
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2025-12-11 WriteToHardware: Invalid address 00000000 near PC 0893cd38 LR 0893cd38
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-09 Error in shader compilation: info: Compile failed. ERROR: Unexpected end of source found 1 compilation errors. No code generated. 00000000:00000b08 HWX C T N
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afaa30 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afbf00 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afc260 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afaeb0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afba80 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afcda0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afaac0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afce30 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afc2f0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afc5c0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afc410 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afc770 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afc6e0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afc4a0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afc650 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afc920 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afc890 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afcad0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afca40 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afc020 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afcbf0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afcc80 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afb7b0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afb8d0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afbba0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa910 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa6d0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afb330 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afb9f0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afbd50 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afc140 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afb720 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afb690 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afac70 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afb3c0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afae20 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afbb10 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afb570 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afb450 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa130 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa9a0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa5b0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afaf40 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa400 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afb2a0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afb600 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa880 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa760 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afad90 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa2e0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afad00 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa1c0 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa250 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa370 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa490 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afb210 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afa010 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08af9b90 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08af9f80 in block starting at 08af9a80
DRAGON BALL Z SHIN BUDOKAI 2 v1.19.3 2025-11-07 Branch in Jump delay slot at 08afb060 in block starting at 08af9a80