Recent logs - DRAGON BALL Z SHIN BUDOKAI 2

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Game title Version Latest Report Message
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-24 Replacement rowPitch=256, but w=4096 (level=0)
DRAGON BALL Z SHIN BUDOKAI 2 v1.12.3-3403-g1c6f491db 2023-03-20 UI scissor out of bounds in GameSettingsScreen: 367,0-1941,1080 / 2200,1080
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.2 2023-03-21 UI scissor out of bounds in MainScreen: 0,0-1099,721 / 1440,720
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.2 2023-03-21 UI scissor out of bounds in GameSettingsScreen: 224,0-1206,721 / 1440,720
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-19 00000400=sceGeEdramSetAddrTranslation(00000400)
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.2 2023-03-22 UI scissor out of bounds in GamePauseScreen: 656,13-134,1267 / 1280,800
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.2 2023-03-22 UI scissor out of bounds in GamePauseScreen: 0,13-650,1267 / 1280,800
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.2 2023-03-22 UI scissor out of bounds in GamePauseScreen: 1712,8-321,492 / 1280,800
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-18 Unknown GetPointerWrite 0a00497a PC 089a0f8c LR 089a0f94
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-17 UI scissor out of bounds in GameSettingsScreen: 331,0-1457,811 / 1800,810
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-17 UI scissor out of bounds in MainScreen: 1428,12-360,799 / 1800,810
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-17 UI scissor out of bounds in MainScreen: 78,0-1337,811 / 1800,810
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-17 UI scissor out of bounds in GamePauseScreen: 1422,24-360,787 / 1800,810
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-17 UI scissor out of bounds in GamePauseScreen: 78,24-1331,787 / 1800,810
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-17 UI scissor out of bounds in ReportFinishScreen: 1422,24-360,787 / 1800,810
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-17 WriteToHardware: Invalid address 157a3640 near PC 08000000 LR 08000000
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.2 2023-03-16 UI scissor out of bounds in MainScreen: 46,0-1213,721 / 1600,720
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-15 00000400=sceGeEdramSetAddrTranslation(00001000)
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-15 __KernelStopThread: thread 336 does not exist (helper deleted)
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-14 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.2 2023-03-22 UI scissor out of bounds in GamePauseScreen: 0,8-1702,492 / 1280,800
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.2 2023-03-12 UI scissor out of bounds in GamePauseScreen: 169,40-128,1679 / 544,967
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.2 2023-03-12 UI scissor out of bounds in GamePauseScreen: 0,40-163,1679 / 544,967
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-10 Replacement rowPitch=1024, but w=4096 (level=0)
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:150: 'outerProduct' : no matching overloaded function found ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b18 HWX C T N Tex Bezier #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 80000000:00000b18 HWX C T N Tex Bezier in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-08 WriteToHardware: Invalid address 0000042c near PC 08996b50 LR 08923e48
DRAGON BALL Z SHIN BUDOKAI 2 v1.12.3 2023-03-07 FBO created from existing depthbuffer as color, 04110000/00000000 and 04174000/04110000
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 012a0b00
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e2214c in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 0129d040
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e22148 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 MIPSCompileOp: Invalid instruction 42e80000
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 0129f5c0
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e22134 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 0129cc40
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e22130 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 0129edc0
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e2211c in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 0129cb40
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e22118 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 0129e5c0
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e22104 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 0129ca40
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e22100 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 0129ddc0
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e220ec in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 0129c940
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e220e8 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 01299980
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 029a18c0
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 03fd5660
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e220a0 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 03fd0a60
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 03888100
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e22088 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e22080 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 03e50d20
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 03887e20
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 03887f20
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e21f90 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 05e6b3a0
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e21f58 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 03887f00
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e21f48 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e21f44 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 03888240
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Branch in Jump delay slot at 08e21f40 in block starting at 08e21580
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 03888200
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-06 Jump to invalid address: 05dd5260
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-05 sceNetAdhocMatchingInit(3000) at 088c66f4
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.4 2023-03-05 Unknown GE command : fb5a3bb6
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 816,1059-0,55 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 816,978-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 816,897-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 816,815-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 816,734-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 816,653-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 832,1059-0,55 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 832,978-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 832,897-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 832,815-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 832,734-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 832,653-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 849,1059-0,55 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 849,978-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 849,897-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 849,815-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 849,734-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 849,653-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 881,1059-0,55 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 881,978-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 881,897-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 881,815-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 881,734-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 881,653-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 940,1059-0,55 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 940,978-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 940,897-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 940,815-0,76 / 810,1114
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2023-03-04 UI scissor out of bounds in MainScreen: 940,734-0,76 / 810,1114