Recent logs - DRAGON BALL Z SHIN BUDOKAI 2

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-25 Bad vertex address 025b7910!
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-24 sceDmacMemcpy(dest=04154000, src=08f2ae20, size=557056): overlapping read
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-24 ReadFromHardware: Invalid address 00000020 near PC 0894690c LR 08933b68
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-24 ReadFromHardware: Invalid address 00000010 near PC 08946f5c LR 08946998
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-23 Bad vertex address 01c99e50!
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-358-g17de6ad 2019-06-23 Unknown GE command : fb4037b6
DRAGON BALL Z SHIN BUDOKAI 2 v1.5.4 2019-06-22 WriteToHardware: Invalid address 157b94c0 near PC 08000000 LR 08000000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-19 Wrong magic number 000031d3
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-19 Wrong magic number 000031d2
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-19 Wrong magic number b8b80de0
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-19 Wrong magic number b8b79618
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-19 Wrong magic number b6d02f60
DRAGON BALL Z SHIN BUDOKAI 2 v1.7.5 2019-06-19 ReadFromHardware: Invalid address 997fc812 near PC 997fc812 LR 997fc812
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-06-19 Wrong magic number f9819ff7
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-19 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader program link: info: (unknown reason) fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000910 HWX T Tex (failed) #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000910 HWX T Tex (failed) #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 40000000:00000918 HWX C T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader program link: info: (unknown reason) fs: 00000000:00200000 Fog (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000010c HWX C Fog (failed) #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 00000000:00000910 HWX T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader program link: info: (unknown reason) fs: 00004000:00000002 Tex Flat TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 00000000:0000010c HWX C Fog #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader program link: info: (unknown reason) fs: 00000000:00200002 Tex Fog TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000914 HWX T Fog Tex (failed) #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 00000000:00000914 HWX T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 00004000:00200002 Tex Fog Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 00004000:00000000 Flat #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 00000000:00200000 Fog #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-492-g9fddfff66 2019-06-18 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-314-g9cb58ef 2019-06-15 Unknown GE command : ef0211aa
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3 2019-06-15 ReadFromHardware: Invalid address 23e3e7eb near PC 08916200 LR 08916200
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-15 sceDmacMemcpy(dest=04154000, src=08d26e80, size=557056): overlapping read
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-13 Wrong magic number 5904a000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-13 Wrong magic number 00003026
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-13 Wrong magic number 5cbd8220
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-13 Wrong magic number 5cac7000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-13 Wrong magic number 6e755f7a
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-13 Wrong magic number 5cbc9000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-13 Wrong magic number 5907ad98
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-13 Wrong magic number 59644190
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-13 Wrong magic number 001a06b0
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-13 Wrong magic number 59655bf0
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-13 Wrong magic number 5cac4000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-13 Wrong magic number 5962e000
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-06-13 Wrong magic number 5cac8000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-12 Unknown GetPointer 00000000 PC 089316f4 LR 089316f4
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-11 ReadFromHardware: Invalid address 2832a29d near PC 2832a29d LR 2832a29d
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2019-06-09 Wrong magic number 50ffffff
DRAGON BALL Z SHIN BUDOKAI 2 v1.7.4 2019-06-08 ReadFromHardware: Invalid address 00000000 near PC 088084a0 LR 0889ef8c
DRAGON BALL Z SHIN BUDOKAI 2 v1.7.4 2019-06-08 WriteToHardware: Invalid address 00000000 near PC 088084e0 LR 0889ef8c
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 07c40000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 06d90000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 42206e69
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 4e49422e
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 0000e3bd
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 Jump to invalid address: 00600000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 0000e6fb
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 0000e95e
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 Jump to invalid address: 05140000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 Jump to invalid address: 05200000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 6b6f6475
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 0000e035
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 Jump to invalid address: 03900000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 00000039
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 000003fd
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 74614420
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 Jump to invalid address: 01bc0000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 6b63694e
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 42206e6f
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 0000e568
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 Jump to invalid address: 01a00000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 Jump to invalid address: 031a2700
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 Jump to invalid address: 04a80000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 077d0000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 Jump to invalid address: 049c0000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 Jump to invalid address: 03d40000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 Jump to invalid address: 02cc0000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 0000e637
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 MIPSCompileOp: Invalid instruction 073b0000
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-08 Jump to invalid address: 04d5a5a0
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-06 ReadFromHardware: Invalid address 000000a1 near PC 000000a1 LR 089776e8
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-06-14 ReadFromHardware: Invalid address e18acaf5 near PC e18acaf5 LR e18acaf5
DRAGON BALL Z SHIN BUDOKAI 2 v1.8.0 2019-05-30 ReadFromHardware: Invalid address f46cd6ac near PC f46cd6ac LR f46cd6ac
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-05-29 ReadFromHardware: Invalid address 3fadb123 near PC 089436d8 LR 08943764
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-05-29 WriteToHardware: Invalid address 3fadb12b near PC 08876fc4 LR 08876fc4
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-05-29 WriteToHardware: Invalid address 00000084 near PC 0887703c LR 08876fc4
DRAGON BALL Z SHIN BUDOKAI 2 v1.7.1 2019-05-28 Unknown GE command : ed720000
DRAGON BALL Z SHIN BUDOKAI 2 v1.6.3-312-g31646d6c8 2019-05-28 Unknown GetPointer 0000001a PC 08934764 LR 08934774
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-05-28 Wrong magic number 000029af
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-05-28 Wrong magic number 65745f54
DRAGON BALL Z SHIN BUDOKAI 2 v1.4-2-g648bc5d 2019-05-28 Wrong magic number 47206c6f