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Game title |
Version |
Latest Report |
Message |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-24 |
Replacement rowPitch=256, but w=4096 (level=0) |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.12.3-3403-g1c6f491db |
2023-03-20 |
UI scissor out of bounds in GameSettingsScreen: 367,0-1941,1080 / 2200,1080 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.2 |
2023-03-21 |
UI scissor out of bounds in MainScreen: 0,0-1099,721 / 1440,720 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.2 |
2023-03-21 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1206,721 / 1440,720 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-19 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.2 |
2023-03-22 |
UI scissor out of bounds in GamePauseScreen: 656,13-134,1267 / 1280,800 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.2 |
2023-03-22 |
UI scissor out of bounds in GamePauseScreen: 0,13-650,1267 / 1280,800 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.2 |
2023-03-22 |
UI scissor out of bounds in GamePauseScreen: 1712,8-321,492 / 1280,800 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-18 |
Unknown GetPointerWrite 0a00497a PC 089a0f8c LR 089a0f94 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-17 |
UI scissor out of bounds in GameSettingsScreen: 331,0-1457,811 / 1800,810 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-17 |
UI scissor out of bounds in MainScreen: 1428,12-360,799 / 1800,810 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-17 |
UI scissor out of bounds in MainScreen: 78,0-1337,811 / 1800,810 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-17 |
UI scissor out of bounds in GamePauseScreen: 1422,24-360,787 / 1800,810 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-17 |
UI scissor out of bounds in GamePauseScreen: 78,24-1331,787 / 1800,810 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-17 |
UI scissor out of bounds in ReportFinishScreen: 1422,24-360,787 / 1800,810 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-17 |
WriteToHardware: Invalid address 157a3640 near PC 08000000 LR 08000000 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.2 |
2023-03-16 |
UI scissor out of bounds in MainScreen: 46,0-1213,721 / 1600,720 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-15 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-15 |
__KernelStopThread: thread 336 does not exist (helper deleted) |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-14 |
Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.2 |
2023-03-22 |
UI scissor out of bounds in GamePauseScreen: 0,8-1702,492 / 1280,800 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.2 |
2023-03-12 |
UI scissor out of bounds in GamePauseScreen: 169,40-128,1679 / 544,967 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.2 |
2023-03-12 |
UI scissor out of bounds in GamePauseScreen: 0,40-163,1679 / 544,967 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-10 |
Replacement rowPitch=1024, but w=4096 (level=0) |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:150: 'outerProduct' : no matching overloaded function found
ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
80000000:00000b18 HWX C T N Tex Bezier
#version 300 es
// Driver: Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 80000000:00000b18 HWX C T N Tex Bezier
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z) * 3;
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (2 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (3 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (0 + point_pos.x);
index_v = (1 + point_pos.y);
_pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-08 |
WriteToHardware: Invalid address 0000042c near PC 08996b50 LR 08923e48 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.12.3 |
2023-03-07 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04174000/04110000 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 012a0b00 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e2214c in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0129d040 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e22148 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
MIPSCompileOp: Invalid instruction 42e80000 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0129f5c0 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e22134 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0129cc40 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e22130 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0129edc0 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e2211c in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0129cb40 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e22118 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0129e5c0 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e22104 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0129ca40 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e22100 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0129ddc0 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e220ec in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 0129c940 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e220e8 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 01299980 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 029a18c0 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03fd5660 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e220a0 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03fd0a60 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03888100 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e22088 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e22080 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03e50d20 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03887e20 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03887f20 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e21f90 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 05e6b3a0 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e21f58 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03887f00 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e21f48 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e21f44 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03888240 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Branch in Jump delay slot at 08e21f40 in block starting at 08e21580 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 03888200 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-06 |
Jump to invalid address: 05dd5260 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-05 |
sceNetAdhocMatchingInit(3000) at 088c66f4 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.4 |
2023-03-05 |
Unknown GE command : fb5a3bb6 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 816,1059-0,55 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 816,978-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 816,897-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 816,815-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 816,734-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 816,653-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 832,1059-0,55 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 832,978-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 832,897-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 832,815-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 832,734-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 832,653-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 849,1059-0,55 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 849,978-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 849,897-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 849,815-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 849,734-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 849,653-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 881,1059-0,55 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 881,978-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 881,897-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 881,815-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 881,734-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 881,653-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 940,1059-0,55 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 940,978-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 940,897-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 940,815-0,76 / 810,1114 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2023-03-04 |
UI scissor out of bounds in MainScreen: 940,734-0,76 / 810,1114 |