Message #2259997 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: eFootball By TM ARTS (TM ARTS23_1.01)

Error in shader program link: info: Link Error: Vertex shader is missing.

fs: #version 320 es
precision mediump float;
precision highp int;

layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;

in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;

void main()
{
    vec3 color = texture(sampler0, v_texcoord0).xyz;
    float sat = 1.7999999523162841796875;
    float brt = 1.2999999523162841796875;
    float con = 0.800000011920928955078125;
    float AvgLumR = 1.2999999523162841796875;
    float AvgLumG = 1.10000002384185791015625;
    float AvgLumB = 1.2999999523162841796875;
    vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
    vec3 conRGB = vec3(0.5);
    vec3 brtColor = color * brt;
    vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
    vec3 satColor = mix(intensity, brtColor, vec3(sat));
    vec3 conColor = mix(conRGB, satColor, vec3(con));
    vec3 mixColor = AvgLumin * conColor;
    color = mixColor;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w);
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}



vs: #version 320 es

out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;

void main()
{
    v_texcoord0 = a_texcoord0;
    gl_Position = a_position;
}


Status: new. 1 hits from 2023-01-08 15:17:29 to 2023-01-08 15:17:29 UTC. Message #2259997.

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