Kind #967: Error in shader program link: info: %s
fs: %s
%s
vs: %s
%s
Game: eFootball By TM ARTS (TM ARTS23_1.01)
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: #version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec3 color = texture(sampler0, v_texcoord0).xyz;
float sat = 1.7999999523162841796875;
float brt = 1.2999999523162841796875;
float con = 0.800000011920928955078125;
float AvgLumR = 1.2999999523162841796875;
float AvgLumG = 1.10000002384185791015625;
float AvgLumB = 1.2999999523162841796875;
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w);
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: #version 320 es
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}
Status: new. 1 hits from 2023-01-08 15:17:29 to 2023-01-08 15:17:29 UTC. Message #2259997.
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