Recent logs - eFootball By TM ARTS

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Game title Version Latest Report Message
eFootball By TM ARTS v1.13.1 2022-08-11 sceDmacMemcpy(dest=040cc000, src=0927e240, size=557056): overlapping read
eFootball By TM ARTS v1.5.3 2022-08-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00004000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball By TM ARTS v1.5.3 2022-08-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball By TM ARTS v1.10-6-g8ac4efd3c 2022-08-11 Jump to invalid address: 07512100
eFootball By TM ARTS v1.10-6-g8ac4efd3c 2022-08-11 Jump to invalid address: 073855c0
eFootball By TM ARTS v1.10-6-g8ac4efd3c 2022-08-11 Jump to invalid address: 07384f00
eFootball By TM ARTS v1.10-6-g8ac4efd3c 2022-08-11 Jump to invalid address: 07384840
eFootball By TM ARTS v1.12.3 2022-08-11 Jump to invalid address: 07509b00
eFootball By TM ARTS v1.12.3 2022-08-11 Branch in Jump delay slot at 09d42758 in block starting at 09d42738
eFootball By TM ARTS v1.12.3 2022-08-11 Branch in Jump delay slot at 09d42754 in block starting at 09d42738
eFootball By TM ARTS v1.12.3 2022-08-11 Branch in Jump delay slot at 09d42750 in block starting at 09d42738
eFootball By TM ARTS v1.12.3 2022-08-11 Branch in Jump delay slot at 09d4274c in block starting at 09d42738
eFootball By TM ARTS v1.12.3 2022-08-11 Branch in Jump delay slot at 09d42740 in block starting at 09d42738
eFootball By TM ARTS v1.12.3 2022-08-11 Branch in Jump delay slot at 09d4273c in block starting at 09d42738
eFootball By TM ARTS v1.12.3 2022-08-11 Jump to invalid address: 07509ce0
eFootball By TM ARTS v1.12.3 2022-08-10 Unknown GetPointer bc6a2d8a PC 0884d5a0 LR 0884d7c4
eFootball By TM ARTS v1.13.1 2022-08-10 WriteToHardware: Invalid address 00002308 near PC 08a3d4a4 LR 08a3d4a4
eFootball By TM ARTS v1.13.1 2022-08-10 Unknown GetPointerWrite 00002308 PC 08a54c58 LR 08a54c60
eFootball By TM ARTS v1.7.4 2022-08-10 sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read
eFootball By TM ARTS v1.12.3 2022-08-08 Jump to invalid address: 0497cd90
eFootball By TM ARTS v1.12.3 2022-08-08 Branch in Jump delay slot at 08edf818 in block starting at 08edc508
eFootball By TM ARTS v1.12.3 2022-08-08 Jump to invalid address: 0497cd80
eFootball By TM ARTS v1.12.3 2022-08-08 Jump to invalid address: 03b7e000
eFootball By TM ARTS v1.9.4 2022-08-08 Jump to invalid address: 07528c00
eFootball By TM ARTS v1.9.4 2022-08-08 MIPSCompileOp: Invalid instruction 02024a3e
eFootball By TM ARTS v1.9.4 2022-08-08 Jump to invalid address: 003c3c20
eFootball By TM ARTS v1.9.4 2022-08-08 Branch in Jump delay slot at 00010004 in block starting at 00010000
eFootball By TM ARTS v1.9.4 2022-08-08 Branch in RSZeroComp delay slot at 00011990 in block starting at 0001198c
eFootball By TM ARTS v1.9.4 2022-08-08 Jump to invalid address: 00203cd0
eFootball By TM ARTS v1.9.4 2022-08-08 Jump to invalid address: 00203c3c
eFootball By TM ARTS v1.9.4 2022-08-08 Jump to invalid address: 0c3c203c
eFootball By TM ARTS v1.9.4 2022-08-08 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088681bc
eFootball By TM ARTS v1.9.4 2022-08-08 Jump to invalid address: 0c202020
eFootball By TM ARTS v1.9.4 2022-08-08 Jump to invalid address: 00202020
eFootball By TM ARTS v1.9.4 2022-08-08 Jump to invalid address: 003c3cd0
eFootball By TM ARTS v1.9.4 2022-08-08 Jump to invalid address: 073acb40
eFootball By TM ARTS v1.9.4 2022-08-08 Jump to invalid address: 0c203c3c
eFootball By TM ARTS v1.9.4 2022-08-08 MIPSCompileOp: Invalid instruction 4a3e0202
eFootball By TM ARTS v1.9.4 2022-08-08 Jump to invalid address: 0c3c3c3c
eFootball By TM ARTS v1.9.4 2022-08-08 Jump to invalid address: 0c3c3c60
eFootball By TM ARTS v1.9.4 2022-08-08 Branch in RSZeroComp delay slot at 00011984 in block starting at 00011908
eFootball By TM ARTS v1.12.1 2022-08-07 Jump to invalid address: 07365300
eFootball By TM ARTS v1.12.1 2022-08-07 Jump to invalid address: 0752f340
eFootball By TM ARTS v1.12.1 2022-08-07 Jump to invalid address: 0752ec80
eFootball By TM ARTS v1.12.1 2022-08-07 Jump to invalid address: 0752e5c0
eFootball By TM ARTS v1.12.3 2022-08-06 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball By TM ARTS v1.12.2 2022-08-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
eFootball By TM ARTS v1.12.2 2022-08-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
eFootball By TM ARTS v1.10-6-g8ac4efd3c 2022-08-05 Jump to invalid address: 02319360
eFootball By TM ARTS v1.10-6-g8ac4efd3c 2022-08-11 Jump to invalid address: 02c06c00
eFootball By TM ARTS v1.10-6-g8ac4efd3c 2022-08-05 Jump to invalid address: 0750f380
eFootball By TM ARTS v1.10-6-g8ac4efd3c 2022-08-05 Jump to invalid address: 07383c00
eFootball By TM ARTS v1.10-6-g8ac4efd3c 2022-08-05 Jump to invalid address: 07383540
eFootball By TM ARTS v1.10-6-g8ac4efd3c 2022-08-05 Jump to invalid address: 07382e80
eFootball By TM ARTS v1.13.1 2022-08-05 Jump to invalid address: 074432c0
eFootball By TM ARTS v1.13.1 2022-08-09 Unknown GetPointer 00000140 PC 08824ce4 LR 088113c4
eFootball By TM ARTS v1.13.1 2022-08-09 Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4
eFootball By TM ARTS v1.12.3 2022-08-03 Jump to invalid address: 073f7a40
eFootball By TM ARTS v1.12.3 2022-08-02 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
eFootball By TM ARTS v1.9.4 2022-08-02 Unknown GetPointer 00000000 PC 0913f09c LR 0913f0ac
eFootball By TM ARTS v1.12.3 2022-07-31 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
eFootball By TM ARTS v1.12.3 2022-07-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
eFootball By TM ARTS v1.12.3 2022-07-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
eFootball By TM ARTS v1.13.1 2022-08-10 Unknown GetPointer 00000020 PC 08815f70 LR 08815fbc
eFootball By TM ARTS v1.13.1 2022-08-10 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 07444f00
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 07444840
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 07444180
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 07443ac0
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 0742c780
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 0742c0c0
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 0742ba00
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 0742b340
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 073ef040
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 073ee980
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 073ee2c0
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 073edc00
eFootball By TM ARTS v1.11.3 2022-07-31 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
eFootball By TM ARTS v1.12.3 2022-07-30 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball By TM ARTS v1.13.1 2022-08-12 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
eFootball By TM ARTS v1.13.1 2022-08-12 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball By TM ARTS v1.13.1 2022-08-04 MIPSCompileOp: Invalid instruction 460c0014
eFootball By TM ARTS v1.12.3 2022-07-30 Jump to invalid address: 07362ac0
eFootball By TM ARTS v1.12.3 2022-07-30 Jump to invalid address: 07362400
eFootball By TM ARTS v1.12.3 2022-07-30 Jump to invalid address: 07361d40
eFootball By TM ARTS v1.11.3 2022-07-29 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
eFootball By TM ARTS v1.11.3 2022-07-29 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
eFootball By TM ARTS v1.12.3 2022-07-28 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
eFootball By TM ARTS v1.8.0 2022-07-28 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //D
eFootball By TM ARTS v1.12.3 2022-07-27 Jump to invalid address: 0736fec0
eFootball By TM ARTS v1.12.3 2022-07-27 Jump to invalid address: 0736f800
eFootball By TM ARTS v1.12.3 2022-07-27 Jump to invalid address: 0736f140
eFootball By TM ARTS v1.12.3 2022-07-27 Jump to invalid address: 0736ea80
eFootball By TM ARTS v1.13.1 2022-07-31 Branch in JumpReg delay slot at 08b0e850 in block starting at 08b0a8b0
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 06814040
eFootball By TM ARTS v1.13.1 2022-07-31 Branch in Jump delay slot at 08b0dc04 in block starting at 08b0a8b0
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 0733d000
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 06814080
eFootball By TM ARTS v1.13.1 2022-07-31 Branch in Jump delay slot at 08b0dbf0 in block starting at 08b0a8b0
eFootball By TM ARTS v1.13.1 2022-07-31 Jump to invalid address: 068ba880