Message #2284387 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: E FOOTBALL ASIA 2021 "By TRMD" (EFOOTBALLASIA_1.01)

Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders
cannot find a matched output for input v_color0

fs: 00000000:00000000 ReplaceLogic 
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8320 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000000 ReplaceLogic 
uniform sampler2D fbotex;
 in lowp vec4 v_color0;
in highp float v_fogdepth;
out vec4 fragColor0;
void main() {
  lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
  vec4 v = v_color0 ;
  fragColor0 = v;
  highp uint v32 = packUnorm4x8(fragColor0);
  highp uint d32 = packUnorm4x8(destColor);
  v32 &= 0xFF000000u;
  fragColor0 = unpackUnorm4x8(v32);
}

vs: 40000000:00000012 THR Tex Flat 
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000012 THR Tex Flat 
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  v_fogdepth = fog;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
}

Status: new. 20 hits from 2023-02-15 06:01:02 to 2023-02-16 17:29:50 UTC. Message #2284387.

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