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Game title |
Version |
Latest Report |
Message |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.16.6 |
2023-11-26 |
Unknown GetPointer 00000140 PC 088113bc LR 088113c4 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.16.6 |
2023-11-26 |
Unknown GetPointerWrite 00000140 PC 088113bc LR 088113c4 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.10.2 |
2023-11-25 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.11.2 |
2023-11-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-09-24 |
Replacement rowPitch=512, but w=3000 (level=0) |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.10.3 |
2023-08-11 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0002 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-07-13 |
BREAK instruction hit |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-07-04 |
MIPSCompileOp: Invalid instruction 9ff7000a |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-07-04 |
MIPSCompileOp: Invalid instruction efa4027f |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-07-04 |
MIPSCompileOp: Invalid instruction 4efa0000 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-07-04 |
MIPSCompileOp: Invalid instruction 0000009f |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-07-04 |
MIPSCompileOp: Invalid instruction 000006f5 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-07-04 |
MIPSCompileOp: Invalid instruction 4ff70000 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-07-04 |
MIPSCompileOp: Invalid instruction 00008ff9 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-07-04 |
MIPSCompileOp: Invalid instruction 06f90000 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-07-04 |
MIPSCompileOp: Invalid instruction 02bfa1bf |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.2 |
2023-06-28 |
UI scissor out of bounds in GameSettingsScreen: 342,0-1471,817 / 1826,816 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-06-25 |
ReadFromHardware: Invalid address deadbeef near PC 080f7270 LR 08000020 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-06-25 |
Branch in RSRTComp delay slot at 080f72e0 in block starting at 080f7204 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-06-25 |
MIPSCompileOp: Invalid instruction 41000000 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-06-25 |
MIPSCompileOp: Invalid instruction 04dddddd |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-06-25 |
MIPSCompileOp: Invalid instruction 00bfffff |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-06-25 |
An uneaten prefix at end of block: 080f71e8 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-06-25 |
MIPSCompileOp: Invalid instruction 001edede |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-06-25 |
WriteToHardware: Invalid address 00000000 near PC 080f7190 LR 08000020 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.3 |
2023-06-03 |
Unknown GetPointer 5c654911 PC 0884d5a0 LR 0884d7c4 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.16.3 |
2023-09-25 |
Unknown GetPointer 00000080 PC 0884d7a4 LR 0884d7c4 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.3 |
2023-05-23 |
Jump to invalid address: 02e2cf90 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8aee8 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02604870 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8aed8 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8aed4 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02e2b420 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8aed0 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02e2b3b0 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8aecc in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8aec8 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8aec4 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8aec0 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8aebc in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02e2bb70 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8ae90 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 0269b540 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8ae7c in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02e2b190 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8ae78 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02e29da0 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8ae74 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02e26cd0 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02e29c80 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8ae68 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8ae64 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02e29eb0 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8ae60 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02e29790 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02e2ba00 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8ae34 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02e2b720 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 0267aa60 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02e2b890 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Branch in Jump delay slot at 08b8add8 in block starting at 08b8ad68 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.3 |
2023-05-23 |
Jump to invalid address: 02e269a0 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-07-13 |
MIPSCompileOp: Invalid instruction 00000001 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.3 |
2023-05-23 |
Jump to invalid address: 026a3030 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.13.2 |
2023-05-17 |
Jump to invalid address: 02e2e520 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-05-07 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.2 |
2023-05-06 |
Unknown GetPointer 3beb30bc PC 0884d5a0 LR 0884d7c4 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-05-03 |
Replacement rowPitch=256, but w=4096 (level=0) |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-05-02 |
MIPSCompileOp: Invalid instruction 01010101 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-05-02 |
MIPSCompileOp: Invalid instruction 000005fc |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-05-02 |
MIPSCompileOp: Invalid instruction 00004cff |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-05-02 |
MIPSCompileOp: Invalid instruction 000000bf |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-05-11 |
Replacement rowPitch=128, but w=256 (level=0) |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.10.3 |
2023-04-15 |
Error in shader program link: info: (unknown reason)
fs: thin3d
vs: thin3d
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-04-10 |
sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-04-08 |
Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-04-08 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.9.4 |
2023-11-13 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.2 |
2023-04-05 |
sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.2 |
2023-04-05 |
sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-04-03 |
__KernelStopThread: thread 337 does not exist (helper deleted) |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.2 |
2023-08-31 |
UI scissor out of bounds in GamePauseScreen: 1528,15-712,390 / 1280,720 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.2 |
2023-08-31 |
UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.2 |
2023-03-31 |
UI scissor out of bounds in MainScreen: 0,556-720,724 / 1280,720 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.2 |
2023-03-31 |
UI scissor out of bounds in MainScreen: 0,641-720,639 / 1280,720 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.2 |
2023-03-31 |
UI scissor out of bounds in MainScreen: 0,966-720,67 / 1280,720 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.2 |
2023-03-31 |
UI scissor out of bounds in MainScreen: 200,966-520,67 / 1280,720 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-03-26 |
Replacement rowPitch=512, but w=2800 (level=0) |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.9.4 |
2023-03-25 |
Unknown GetPointer 00000000 PC 08815f14 LR 08000020 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-03-27 |
Replacement rowPitch=128, but w=1200 (level=0) |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.6.3 |
2023-03-14 |
Error in shader compilation: info: Compile failed.
ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'float' to '3-component vector of float'
2 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#d |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.6.3 |
2023-03-14 |
Error in shader program link: info: Link Error: Fragment shader was not successfully compiled.
fs: postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = dar |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-03-12 |
Unknown GetPointer 33973028 PC 0884d5a0 LR 0884d7c4 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-03-10 |
Replacement rowPitch=256, but w=1012 (level=0) |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-03-09 |
Replacement rowPitch=1024, but w=3416 (level=0) |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.11.3 |
2023-03-07 |
Unimplemented HLE function Kprintf |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.11.3 |
2023-03-07 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.2 |
2023-04-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.2 |
2023-04-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.15.4 |
2023-06-17 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000c |