Kind #687: D3D error in shader compilation: info: %s / code: %s
Game: eFootball PES 2021 T. Bendezu "C19" (B26P21598_1.01)
D3D error in shader compilation: info: No hay suficientes recursos de memoria disponibles para completar esta operación.
/ code: #define vec2 float2
#define vec3 float3
#define vec4 float4
#define uvec3 uint3
#define uvec4 uint4
#define ivec3 int3
#define ivec4 int4
#define mat4 float4x4
#define mat3x4 float4x3
#define splat3(x) float3(x, x, x)
#define mix lerp
#define lowp
#define mediump
#define highp
#define mod(x, y) fmod(x, y)
#define DISCARD clip(-1)
#define DISCARD_BELOW(x) clip(x)
sampler tex : register(s0);
vec4 u_alphacolorref : register(c1);
vec4 u_alphacolormask : register(c2);
float roundAndScaleTo255f(float x) { return floor(x * 255.0f + 0.5f); }
struct PS_IN {
vec3 v_texcoord: TEXCOORD0;
vec4 v_color0: COLOR0;
};
vec4 main( PS_IN In ) : COLOR {
vec4 target;
vec4 v_color0 = In.v_color0;
vec3 v_texcoord = In.v_texcoord;
vec4 t = tex2D(tex, v_texcoord.xy).bgra;
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) DISCARD;
target = v;
return target;
}
Status: new. 1 hits from 2023-03-05 23:31:26 to 2023-03-05 23:31:26 UTC. Message #2295602.
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