Kind #970: Error in shader compilation: info: %s
%s
%s
Game: God of War: Chains of Olympus (UCES00842_1.00)
Error in shader compilation: info: Compile failed.
00180000:0180d822 Tex TexAlpha LM 2x StenToAlpha StenUniform TFuncMod AlphaTest >
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:0180d822 Tex TexAlpha LM 2x StenToAlpha StenUniform TFuncMod AlphaTest >
uniform sampler2D tex;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD;
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
}
Status: new. 4 hits from 2023-03-07 00:42:04 to 2023-03-14 22:15:25 UTC. Message #2296113.
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