Message #2311896 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: Mortal Kombat: Unchained (ULUS10102_1.03)

Error in shader compilation: info: Fragment shader compilation failed.
ERROR: 0:16: '>>' :  wrong operand types  no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 1 compilation errors.  No code generated.


reinterpret
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp float;
uniform sampler2D tex;
uint packColor(vec2 val) {
  return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u);
}
vec4 unpackColor(uint color) {
  vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);
  outColor.rgb *= 1.0 / 31.0;
  outColor.a = float(color >> 15);
  return outColor;
}
in highp vec2 v_texcoord;  // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
out vec4 fragColor0;

void main() {
  vec4 val = texture(tex, v_texcoord.xy);
  float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0);
  vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));
  fragColor0 = outColor;
}

Status: new. 1 hits from 2023-04-03 20:55:50 to 2023-04-03 20:55:50 UTC. Message #2311896.

Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.