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Game title |
Version |
Latest Report |
Message |
Mortal Kombat: Unchained |
v1.18.1 |
2025-06-06 |
Unknown GetPointerWrite ffffffff PC 08a00114 LR 08000020 |
Mortal Kombat: Unchained |
v1.18.1 |
2025-06-06 |
Unknown GetPointer 00000000 PC 08000204 LR 08000038 |
Mortal Kombat: Unchained |
v1.18.1 |
2025-06-06 |
Unknown GetPointerWrite ffffffff PC 08a02cd4 LR 08a02cd4 |
Mortal Kombat: Unchained |
v1.18 |
2025-06-02 |
Unexpected mpeg first timestamp: 43000004091 / 4604204957841 |
Mortal Kombat: Unchained |
v1.18 |
2025-05-31 |
Unexpected mpeg first timestamp: 3000009038 / 206158467128 |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-28 |
sceMpegGetAtracAu: invalid audio stream fdf6d950 |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-28 |
__KernelStopThread: thread 939 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-26 |
Unknown GetPointerWrite 0a002bc0 PC 08a4da8c LR 088df7dc |
Mortal Kombat: Unchained |
v1.18 |
2025-05-26 |
__KernelStopThread: thread 580 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2025-05-25 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: ATI Radeon 3100 Graphics - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-22 |
__KernelStopThread: thread 1170 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-21 |
__KernelStopThread: thread 3732 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-21 |
Jump to invalid address: 076d8640 |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-21 |
__KernelStopThread: thread 1616 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-21 |
__KernelStopThread: thread 3147 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-20 |
__KernelStopThread: thread 860 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.6.3 |
2025-05-19 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00002a82:0021d022 Tex TexAlpha Fog ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixA;
uniform vec3 u_blendFixB;
uniform sampler2D testtex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
v.rgb = v.rgb * u_blendFixA;
gl_FragColor = v;
}
vs: 00000000:00000914 HWX T Fog Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Mortal Kombat: Unchained |
v1.6.3 |
2025-05-19 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00002a82:0021d022 Tex TexAlpha Fog ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixA;
uniform vec3 u_blendFixB;
uniform sampler2D testtex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
v.rgb = v.rgb * u_blendFixA;
gl_FragColor = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Mortal Kombat: Unchained |
v1.6.3 |
2025-05-19 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:0901d000 StenToAlpha Sten1 AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D testtex;
varying vec4 v_color0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
gl_FragColor = vec4(v.rgb, 1.0);
}
vs: 00000000:0000000a THR C
#version 100
precision highp float;
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Mortal Kombat: Unchained |
v1.6.3 |
2025-05-19 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:0021d3a2 Tex TexAlpha Fog TClampST TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D testtex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec4 t = texture2D(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 00000000:00000914 HWX T Fog Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Mortal Kombat: Unchained |
v1.6.3 |
2025-05-19 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:0021d000 Fog AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D testtex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 01010000:0000010c HWX C Fog Light: MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Mortal Kombat: Unchained |
v1.6.3 |
2025-05-19 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:00200000 Fog
#version 100
precision lowp float;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
void main() {
vec4 v = v_color0 ;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 01300000:00000304 HWX N Fog Light: 0: c:0 t:0 1: c:0 t:0
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Mortal Kombat: Unchained |
v1.6.3 |
2025-05-19 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:09000000 StenToAlpha Sten1
#version 100
precision lowp float;
varying vec4 v_color0;
void main() {
vec4 v = v_color0 ;
gl_FragColor = vec4(v.rgb, 1.0);
}
vs: 00000000:0000000a THR C
#version 100
precision highp float;
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Mortal Kombat: Unchained |
v1.6.3 |
2025-05-19 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:01000000 StenToAlpha StenUniform
#version 100
precision lowp float;
uniform float u_stencilReplaceValue;
varying vec4 v_color0;
void main() {
vec4 v = v_color0 ;
gl_FragColor = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 00000000:0000000a THR C
#version 100
precision highp float;
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-18 |
__KernelStopThread: thread 425 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-28 |
sceMpegGetAtracAu: invalid audio stream ffffffff |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-28 |
Unknown GetPointerWrite 00000000 PC 08a06774 LR 08a06774 |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-28 |
Unknown GetPointer 00000000 PC 08a06774 LR 08a06774 |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-16 |
sceMpegGetAtracAu: invalid audio stream 0a2c2010 |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-11 |
__KernelStopThread: thread 640 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-10 |
sceMpegGetAtracAu: invalid audio stream cbd286b0 |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-07 |
__KernelStopThread: thread 2140 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2025-05-06 |
__KernelStopThread: thread 1082 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-05 |
Unknown GetPointerWrite 40be0d8c PC 08a4da8c LR 088df7dc |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-04 |
__KernelStopThread: thread 1889 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2025-05-03 |
__KernelStopThread: thread 1093 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2025-05-03 |
__KernelStopThread: thread 725 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-04-28 |
Unknown GetPointer 9126fdf8 PC 08a4da8c LR 088df7dc |
Mortal Kombat: Unchained |
v1.18.1 |
2025-04-27 |
WriteToHardware: Invalid address 04800000 near PC 08a4db60 LR 0894f5bc |
Mortal Kombat: Unchained |
v1.18.1 |
2025-04-26 |
Unexpected mpeg first timestamp: 5300000006b / 5703716569195 |
Mortal Kombat: Unchained |
v1.18.1 |
2025-04-26 |
__KernelStopThread: thread 1362 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2025-04-23 |
__KernelStopThread: thread 957 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.10 |
2025-04-23 |
FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000 |
Mortal Kombat: Unchained |
v1.18.1 |
2025-04-21 |
__KernelStopThread: thread 2037 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-04-18 |
WriteToHardware: Invalid address 00000050 near PC 08939868 LR 08939854 |
Mortal Kombat: Unchained |
v1.18.1 |
2025-04-18 |
ReadFromHardware: Invalid address ff000012 near PC ff000012 LR 08912a78 |
Mortal Kombat: Unchained |
v1.18.1-362-g01b4eb41be |
2025-04-18 |
80630008=sceAtracSetDataAndGetID(0923bcc0, 000046cc): loop starts after it ends |
Mortal Kombat: Unchained |
v1.18.1-362-g01b4eb41be |
2025-04-18 |
80630006=sceAtracSetDataAndGetID(0923bcc0, 00016fcc): invalid RIFF header |
Mortal Kombat: Unchained |
v1.18.1-362-g01b4eb41be |
2025-04-18 |
80630006=sceAtracSetDataAndGetID(0923bcc0, 00006dcc): invalid RIFF header |
Mortal Kombat: Unchained |
v1.18.1-362-g01b4eb41be |
2025-04-18 |
80630006=sceAtracSetDataAndGetID(0923bcc0, 0000bbcc): invalid RIFF header |
Mortal Kombat: Unchained |
v1.18 |
2025-04-15 |
__KernelStopThread: thread 1071 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18 |
2025-04-14 |
__KernelStopThread: thread 786 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18 |
2025-04-14 |
__KernelStopThread: thread 697 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.16.6 |
2025-04-11 |
Jump to invalid address: 079a2540 PC 09e68324 LR 089ed29c |
Mortal Kombat: Unchained |
v1.16.6 |
2025-04-11 |
Branch in Jump delay slot at 09e68320 in block starting at 09e68310 |
Mortal Kombat: Unchained |
v1.16.6 |
2025-04-11 |
Jump to invalid address: 02eb9640 PC 09e68320 LR 089ed29c |
Mortal Kombat: Unchained |
v1.16.6 |
2025-04-11 |
Jump to invalid address: 079a0cc0 PC 09e68314 LR 089ed29c |
Mortal Kombat: Unchained |
v1.16.6 |
2025-04-11 |
Branch in Jump delay slot at 09e68310 in block starting at 09e68310 |
Mortal Kombat: Unchained |
v1.16.6 |
2025-04-11 |
Jump to invalid address: 079a0bc0 PC 09e68310 LR 089ed29c |
Mortal Kombat: Unchained |
v1.18.1 |
2025-04-01 |
__KernelStopThread: thread 2124 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18 |
2025-03-31 |
__KernelStopThread: thread 1090 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-24 |
__KernelStopThread: thread 403 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-22 |
__KernelStopThread: thread 547 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-05-07 |
__KernelStopThread: thread 1540 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-21 |
__KernelStopThread: thread 1561 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-21 |
Unknown GetPointer 6bb21f00 PC 08a4da8c LR 08842468 |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-22 |
__KernelStopThread: thread 935 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-20 |
__KernelStopThread: thread 1360 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-14 |
Unknown GetPointerWrite f8c13420 PC 08a4da8c LR 088df7dc |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-13 |
__KernelStopThread: thread 1330 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-13 |
__KernelStopThread: thread 915 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-13 |
__KernelStopThread: thread 657 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-12 |
__KernelStopThread: thread 1966 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-12 |
__KernelStopThread: thread 1526 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-12 |
__KernelStopThread: thread 666 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-09 |
__KernelStopThread: thread 1177 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-09 |
__KernelStopThread: thread 1035 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-12 |
__KernelStopThread: thread 886 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-07 |
__KernelStopThread: thread 893 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.18.1 |
2025-03-12 |
__KernelStopThread: thread 833 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2025-03-07 |
MIPSCompileOp: Invalid instruction 4579a058 |
Mortal Kombat: Unchained |
v1.17.1 |
2025-03-07 |
MIPSCompileOp: Invalid instruction 67abbab0 |
Mortal Kombat: Unchained |
v1.17.1 |
2025-03-07 |
Jump to invalid address: 0497cd90 PC 08edf81c LR 088e9b84 |
Mortal Kombat: Unchained |
v1.17.1 |
2025-03-07 |
Branch in Jump delay slot at 08edf818 in block starting at 08edf810 |
Mortal Kombat: Unchained |
v1.17.1 |
2025-03-07 |
Jump to invalid address: 0497cd80 PC 08edf818 LR 088e9b84 |
Mortal Kombat: Unchained |
v1.11.3-1679-g195662497 |
2025-03-07 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 08c5c068, 00000002) |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
scePsmfPlayerStart(0946d040, 09fff4b0, 0): unable to change video stream to 0 |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE. |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE. |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE. |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
Ignoring func export scePsmfPlayer/df089680, already implemented in HLE. |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE. |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE. |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
Ignoring func export scePsmfPlayer/a72db4f9, already implemented in HLE. |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE. |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE. |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
Ignoring func export scePsmfPlayer/9ff2b2e7, already implemented in HLE. |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
Ignoring func export scePsmfPlayer/9b71a274, already implemented in HLE. |
Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE. |