Recent logs - Mortal Kombat: Unchained

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Game title Version Latest Report Message
Mortal Kombat: Unchained v1.12.3 2022-05-27 Branch in Jump delay slot at 08000050 in block starting at 08000020
Mortal Kombat: Unchained v1.12.3 2022-05-27 Branch in Jump delay slot at 0800004c in block starting at 08000020
Mortal Kombat: Unchained v1.12.3 2022-05-27 Branch in Jump delay slot at 08000048 in block starting at 08000020
Mortal Kombat: Unchained v1.12.3 2022-05-27 __KernelStopThread: thread 441 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-27 __KernelStopThread: thread 749 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-25 FBO using existing buffer as depthbuffer, 04154000/04000000 and 04000000/04110000
Mortal Kombat: Unchained v1.12.3 2022-05-25 sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006
Mortal Kombat: Unchained v1.12.3 2022-05-25 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Mortal Kombat: Unchained v1.12.3 2022-05-25 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
Mortal Kombat: Unchained v1.12.3 2022-05-25 Video out requested, not supported: mode=0 size=512,512
Mortal Kombat: Unchained v1.12.3 2022-05-25 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
Mortal Kombat: Unchained v1.12.3 2022-05-25 __KernelStopThread: thread 537 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-24 Unknown GetPointer c23c40cd PC 08a4da88 LR 08a8e2e0
Mortal Kombat: Unchained v1.10.3 2022-05-23 Unexpected mpeg first timestamp: 5300000c04e / 5703716618318
Mortal Kombat: Unchained v1.12.3 2022-05-22 __KernelStopThread: thread 1047 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-21 __KernelStopThread: thread 463 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-21 __KernelStopThread: thread 455 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-19 __KernelStopThread: thread 741 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-17 __KernelStopThread: thread 462 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-16 __KernelStopThread: thread 440 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-16 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
Mortal Kombat: Unchained v1.12.3 2022-05-15 __KernelStopThread: thread 1010 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-15 __KernelStopThread: thread 817 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-15 __KernelStopThread: thread 567 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-15 Error in shader program link: info: Fragment shader(s) failed to link, vertex shader(s) linked. fs: postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's 5xBR v3.5a Shader Copyright (C) 2011 Hyllian/Jararaca - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; const float coef = 2.0; const vec3 rgbw = vec3(16.163, 23.351, 8.4772); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); vec4 df(vec4 A, vec4 B) { return abs(A-B); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { return (df(a,b) + df(a,c) + df(d,e) + df(d,f) + 4.0*df(g,h)); } void main(){ bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { bvec4 edr, edr_left, edr_up, px; // px = pixel, edr = edge detection rule bvec4 interp_restriction_lv1, interp_restriction_lv2_left, interp_restriction_lv2_up; bvec4 nc; // new_color bvec4 fx, fx_left, fx_up; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz; vec3 B = texture2D(sampler0, TexCoord_0 -dy ).xyz; vec3 C = texture2D(sampler0, TexCoord_0 +dx -dy ).xyz; vec3 D = texture2D(sampler0, TexCoord_0 -dx ).xyz; vec3 E = texture2D(sampler0, TexCoord_0 ).xyz; vec3 F = texture2D(sampler0, TexCoord_0 +dx ).xyz; vec3 G = texture2D(sampler0, TexCoord_0 -dx +dy ).xyz; vec3 H = texture2D(sampler0, TexCoord_0 +dy ).xyz; vec3 I = texture2D(sampler0, TexCoord_0 +dx +dy ).xyz; vec3 A1 = texture2D(sampler0, TexCoord_0 -dx -y2).xyz; vec3 C1 = texture2D(sampler0, TexCoord_0 +dx -y2).xyz; vec3 A0 = texture2D(sampler0, TexCoord_0 -x2 -dy).xyz; vec3 G0 = texture2D(sampler0, TexCoord_0 -x2 +dy).xyz; vec3 C4 = texture2D(sampler0, TexCoord_0 +x2 -dy).xyz; vec3 I4 = texture2D(sampler0, TexCoord_0 +x2 +dy).xyz; vec3 G5 = texture2D(sampler0, TexCoord_0 -dx +y2).xyz; vec3 I5 = texture2D(sampler0, TexCoord_0 +dx +y2).xyz; vec3 B1 = texture2D(sampler0, TexCoord_0 -y2).xyz; vec3 D0 = texture2D(sampler0, TexCoord_0 -x2 ).xyz; vec3 H5 = texture2D(sampler0, TexCoord_0 +y2).xyz; vec3 F4 = texture2D(sampler0, TexCoord_0 +x2 ).xyz; vec4 b = vec4(dot(B ,rgbw), dot(D ,rgbw), dot(H ,rgbw), dot(F ,rgbw)); vec4 c = vec4(dot(C ,rgbw), dot(A ,rgbw), dot(G ,rgbw), dot(I ,rgbw)); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E,rgbw)); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4
Mortal Kombat: Unchained v1.12.3 2022-05-15 __KernelStopThread: thread 545 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-14 __KernelStopThread: thread 634 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-14 __KernelStopThread: thread 893 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-14 __KernelStopThread: thread 964 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-13 __KernelStopThread: thread 343 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-20 __KernelStopThread: thread 582 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-12 WriteToHardware: Invalid address 1047a29c near PC 08a04688 LR 08a04688
Mortal Kombat: Unchained v1.12.3 2022-05-12 Unknown GetPointer 1047a290 PC 08a04688 LR 08a04688
Mortal Kombat: Unchained v1.12.3 2022-05-10 Unexpected mpeg first timestamp: 4300000e0df / 4604204998879
Mortal Kombat: Unchained v1.12.3 2022-05-10 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
Mortal Kombat: Unchained v1.12.3 2022-05-10 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
Mortal Kombat: Unchained v1.12.3 2022-05-10 __KernelStopThread: thread 348 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-09 __KernelStopThread: thread 385 does not exist
Mortal Kombat: Unchained v1.12.2 2022-05-09 __KernelStopThread: thread 358 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-09 __KernelStopThread: thread 350 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-08 __KernelStopThread: thread 743 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-09 __KernelStopThread: thread 431 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-08 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=2, text=2
Mortal Kombat: Unchained v1.12.3 2022-05-08 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1
Mortal Kombat: Unchained v1.12.3 2022-05-07 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
Mortal Kombat: Unchained v1.12.3 2022-05-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149356544
Mortal Kombat: Unchained v1.12.3 2022-05-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
Mortal Kombat: Unchained v1.12.3 2022-05-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Mortal Kombat: Unchained v1.12.3 2022-05-06 __KernelStopThread: thread 2245 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-06 __KernelStopThread: thread 2359 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-06 __KernelStopThread: thread 2079 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-05 __KernelStopThread: thread 1960 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-05 __KernelStopThread: thread 1599 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-05 __KernelStopThread: thread 1595 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-05 __KernelStopThread: thread 1370 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-05 __KernelStopThread: thread 1223 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-05 __KernelStopThread: thread 372 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-04 __KernelStopThread: thread 527 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-03 __KernelStopThread: thread 543 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-03 WriteToHardware: Invalid address 0a1d166b near PC 089e66f0 LR 089e5c28
Mortal Kombat: Unchained v1.12.3 2022-05-03 ReadFromHardware: Invalid address 0a1d166b near PC 089e5eac LR 089e5e90
Mortal Kombat: Unchained v1.12.3 2022-05-03 WriteToHardware: Invalid address 00dbfcff near PC 089e5a94 LR 089e5bd4
Mortal Kombat: Unchained v1.11.3 2022-05-02 Unexpected mpeg first timestamp: 130000020fc / 1305670066428
Mortal Kombat: Unchained v1.12.3 2022-05-01 Failed decrypting the PRX (ret = -4, size = 4158144, psp_size = 4158480)!
Mortal Kombat: Unchained v1.12.3 2022-05-01 __KernelStopThread: thread 403 does not exist
Mortal Kombat: Unchained v1.11.3 2022-04-30 Unexpected mpeg first timestamp: 12000001073 / 1236950585459
Mortal Kombat: Unchained v1.11.3 2022-04-30 Unexpected mpeg first timestamp: 300000b0c9 / 206158475465
Mortal Kombat: Unchained v1.12.3 2022-04-28 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd61d0, 00000002)
Mortal Kombat: Unchained v1.11.3 2022-04-27 Jump to invalid address: 05689060
Mortal Kombat: Unchained v1.11.3 2022-04-27 Branch in Jump delay slot at 08e20f20 in block starting at 08e20580
Mortal Kombat: Unchained v1.11.3 2022-04-27 Jump to invalid address: 03881360
Mortal Kombat: Unchained v1.11.3 2022-04-27 Branch in Jump delay slot at 08e205c0 in block starting at 08e20580
Mortal Kombat: Unchained v1.11.3 2022-04-27 Jump to invalid address: 029d6b60
Mortal Kombat: Unchained v1.12.3 2022-04-22 __KernelStopThread: thread 913 does not exist
Mortal Kombat: Unchained v1.12.3 2022-05-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149518448
Mortal Kombat: Unchained v1.12.3 2022-05-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151465432
Mortal Kombat: Unchained v1.12.3 2022-05-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
Mortal Kombat: Unchained v1.12.3 2022-05-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
Mortal Kombat: Unchained v1.12.3 2022-05-06 __KernelStopThread: thread 438 does not exist
Mortal Kombat: Unchained v1.9.4 2022-04-21 Unknown GetPointer 00000000 PC 08ac0288 LR 08ac0288
Mortal Kombat: Unchained v1.12.3 2022-04-20 __KernelStopThread: thread 410 does not exist
Mortal Kombat: Unchained v1.12.3 2022-04-20 __KernelStopThread: thread 342 does not exist
Mortal Kombat: Unchained v1.12.3 2022-04-19 __KernelStopThread: thread 397 does not exist
Mortal Kombat: Unchained v1.12 2022-04-18 __KernelStopThread: thread 725 does not exist
Mortal Kombat: Unchained v1.12.3 2022-04-17 __KernelStopThread: thread 447 does not exist
Mortal Kombat: Unchained v1.12.3 2022-04-15 ReadFCR: Unexpected reg 21
Mortal Kombat: Unchained v1.12.3 2022-04-13 __KernelStopThread: thread 936 does not exist
Mortal Kombat: Unchained v1.12.3 2022-04-12 __KernelStopThread: thread 544 does not exist
Mortal Kombat: Unchained v1.12.3 2022-04-12 __KernelStopThread: thread 770 does not exist
Mortal Kombat: Unchained v1.12.3 2022-04-11 __KernelStopThread: thread 453 does not exist
Mortal Kombat: Unchained v1.12.3 2022-04-09 ReadFromHardware: Invalid address 12359fc4 near PC 12359fc4 LR 12359fc4
Mortal Kombat: Unchained v1.12.3 2022-04-09 __KernelStopThread: thread 905 does not exist
Mortal Kombat: Unchained v1.12.3 2022-04-08 __KernelStopThread: thread 645 does not exist
Mortal Kombat: Unchained v1.12.3 2022-04-08 80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data
Mortal Kombat: Unchained v1.12.3 2022-04-08 __KernelStopThread: thread 363 does not exist
Mortal Kombat: Unchained v1.10.3 2022-04-06 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089ed29c
Mortal Kombat: Unchained v1.12.3 2022-04-07 __KernelStopThread: thread 501 does not exist
Mortal Kombat: Unchained v1.12.3 2022-04-06 FBO using existing buffer as depthbuffer, 040a0000/04000000 and 04000000/00000000
Mortal Kombat: Unchained v1.12.3 2022-04-06 FBO using existing buffer as depthbuffer, 04060000/04000000 and 04000000/00000000
Mortal Kombat: Unchained v1.12.3 2022-04-06 FBO using existing buffer as depthbuffer, 04080000/04000000 and 04000000/00000000