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Game title |
Version |
Latest Report |
Message |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-25 |
Unknown GetPointerWrite be8c408c PC 08a4da8c LR 088df7dc |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-22 |
__KernelStopThread: thread 541 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-22 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-22 |
__KernelStopThread: thread 1103 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.9.4 |
2024-10-15 |
Jump to invalid address: 06409f00 |
Mortal Kombat: Unchained |
v1.9.4 |
2024-10-15 |
Jump to invalid address: 06407180 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-14 |
Jump to invalid address: 064576d0 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-14 |
Unknown GetPointerWrite 264757a0 PC 08a4da8c LR 088df7dc |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3637 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3636 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3635 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3634 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3633 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3632 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3631 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3630 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c362f |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c362e |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c362d |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c362c |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c362b |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c362a |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3629 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3628 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3627 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3626 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3625 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3624 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3623 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3622 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3621 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3620 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c361f |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c361e |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c361d |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c361c |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c361b |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c361a |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b086641 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-13 |
MIPSCompileOp: Invalid instruction 4b5c3619 |
Mortal Kombat: Unchained |
v1.17.4-1 |
2024-10-17 |
__KernelStopThread: thread 1106 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-10 |
__KernelStopThread: thread 542 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-10 |
__KernelStopThread: thread 1639 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-10 |
__KernelStopThread: thread 1852 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-10 |
__KernelStopThread: thread 1925 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-10 |
MIPSCompileOp: Invalid instruction 00000054 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-09 |
__KernelStopThread: thread 1533 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-08 |
__KernelStopThread: thread 1114 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-05 |
Unexpected mpeg first timestamp: 120000010f4 / 1236950585588 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-04 |
__KernelStopThread: thread 1243 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-04 |
__KernelStopThread: thread 999 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-10-04 |
__KernelStopThread: thread 647 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-30 |
Unknown GetPointerWrite 0ac41330 PC 08a4da8c LR 088df7dc |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-29 |
__KernelStopThread: thread 1839 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-29 |
__KernelStopThread: thread 1696 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.5.1 |
2024-09-28 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'u_proj' : undeclared identifier
1 compilation errors. No code generated.
/ code: #version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-25 |
__KernelStopThread: thread 1321 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-24 |
__KernelStopThread: thread 938 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-24 |
__KernelStopThread: thread 874 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-24 |
__KernelStopThread: thread 787 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-18 |
__KernelStopThread: thread 615 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-15 |
sceNetAdhocMatchingInit(131072) at 088c1474 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-15 |
VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=8 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-15 |
An uneaten prefix at end of block: 08a0d770 |
Mortal Kombat: Unchained |
v1.13.2 |
2024-09-13 |
__KernelStopThread: thread 378 does not exist |
Mortal Kombat: Unchained |
v1.14.3 |
2024-09-13 |
UI scissor out of bounds in GameSettingsScreen: 262,0-1645,1080 / 1440,816 |
Mortal Kombat: Unchained |
v1.17 |
2024-09-12 |
__KernelStopThread: thread 1225 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17 |
2024-09-12 |
__KernelStopThread: thread 901 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-09 |
Failed decrypting the PRX (ret = -4, size = 6370985, psp_size = 6371328)! |
Mortal Kombat: Unchained |
v1.14.4 |
2024-09-09 |
__KernelStopThread: thread 1338 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-07 |
WriteToHardware: Invalid address 417aeccc near PC 08a04688 LR 08a04688 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-07 |
Unknown GetPointerWrite 417aecc0 PC 08a04688 LR 08a04688 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-06 |
Unknown GetPointerWrite 816c4d40 PC 08a06774 LR 08a06774 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-06 |
sceMpegGetAtracAu: invalid audio stream 81496b50 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-06 |
Unknown GetPointer 816c4d40 PC 08a06774 LR 08a06774 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-05 |
Unexpected mpeg first timestamp: 43000005099 / 4604204961945 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-04 |
__KernelStopThread: thread 1003 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-02 |
__KernelStopThread: thread 3715 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-01 |
__KernelStopThread: thread 3623 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-01 |
__KernelStopThread: thread 3514 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-01 |
__KernelStopThread: thread 727 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-01 |
__KernelStopThread: thread 2545 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.14.4 |
2024-09-08 |
__KernelStopThread: thread 1409 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-08-31 |
__KernelStopThread: thread 3012 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.12.3 |
2024-08-31 |
80630006=sceAtracSetDataAndGetID(08e169e0, 00043000): invalid RIFF header |
Mortal Kombat: Unchained |
v1.17.1 |
2024-08-31 |
__KernelStopThread: thread 2527 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-08-31 |
__KernelStopThread: thread 2515 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-09-01 |
__KernelStopThread: thread 1859 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-08-30 |
__KernelStopThread: thread 1979 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1-975-g80e581a093 |
2024-09-30 |
__KernelStopThread: thread 380 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-08-30 |
__KernelStopThread: thread 1514 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.15.4 |
2024-08-30 |
__KernelStopThread: thread 934 does not exist (helper deleted) |
Mortal Kombat: Unchained |
v1.17.1 |
2024-08-28 |
80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data |
Mortal Kombat: Unchained |
v1.17.1 |
2024-08-27 |
Jump to invalid address: 0640b140 |
Mortal Kombat: Unchained |
v1.16.6 |
2024-08-27 |
__KernelStopThread: thread 611 does not exist (ApctlThread deleted) |
Mortal Kombat: Unchained |
v1.17.1-334-g1786a4ddb |
2024-08-24 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
Mortal Kombat: Unchained |
v1.17.1-975-g80e581a093 |
2024-08-23 |
Unknown GetPointerWrite ee7e9ff4 PC 08a4da8c LR 088df7dc |
Mortal Kombat: Unchained |
v1.17.1 |
2024-08-28 |
Could not setup streams, unexpected stream count: 53336 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-08-20 |
__KernelStopThread: thread 480 does not exist (ApctlThread deleted) |
Mortal Kombat: Unchained |
v1.11.3 |
2024-08-19 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f25595:00000b39 HWX C T N LM Tex Light: 0: c:1 t:1 1: c:1 t:2 2: c:1 t:1 3: c:1 t:1 MatUp:2 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distanc |