Recent logs - Mortal Kombat: Unchained

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Mortal Kombat: Unchained v1.9.4 2019-12-03 Unexpected mpeg first timestamp: 43000005095 / 4604204961941
Mortal Kombat: Unchained v1.9.3-80-g73bf6098e 2019-11-23 __KernelStopThread: thread 518 does not exist
Mortal Kombat: Unchained v1.9.3 2019-11-16 Could not setup streams, unexpected stream count: 4217
Mortal Kombat: Unchained v1.9.4 2019-11-13 Unknown GetPointer 00000000 PC 08a02cd4 LR 08a02cd4
Mortal Kombat: Unchained v1.8.0 2019-11-13 Render to area containing texture at 04161800 +64x0
Mortal Kombat: Unchained v1.8.0 2019-11-13 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Mortal Kombat: Unchained v1.8.0 2019-11-13 Rendering to framebuffer offset: 04161800 +64x0
Mortal Kombat: Unchained v1.9.4 2019-11-11 80020001=sceKernelCreateSema(): invanary false
Mortal Kombat: Unchained v1.9.4 2019-11-08 Unexpected mpeg first timestamp: 1300000c04c / 1305670107212
Mortal Kombat: Unchained v1.4-56-gb1a530b 2019-11-30 Wrong magic number 00000000
Mortal Kombat: Unchained v1.9.4 2019-11-20 Unexpected mpeg first timestamp: 1200000609b / 1236950605979
Mortal Kombat: Unchained v1.6.2 2019-11-03 Error in shader program link: info: fs: 00000000:0001d000 AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000300 HWX N #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Mortal Kombat: Unchained v1.9.3-80-g73bf6098e 2019-10-31 __KernelStopThread: thread 627 does not exist
Mortal Kombat: Unchained v1.9.3-80-g73bf6098e 2019-10-31 __KernelStopThread: thread 352 does not exist
Mortal Kombat: Unchained v1.9.3-80-g73bf6098e 2019-10-31 __KernelStopThread: thread 360 does not exist
Mortal Kombat: Unchained v1.9.3-80-g73bf6098e 2019-10-31 __KernelStopThread: thread 968 does not exist
Mortal Kombat: Unchained v1.9.4 2019-10-30 Unexpected mpeg first timestamp: 13000001077 / 1305670062199
Mortal Kombat: Unchained v1.6.3-492-g9fddfff66 2019-10-28 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 00000000:00000010 Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Mortal Kombat: Unchained v1.6.3-492-g9fddfff66 2019-10-28 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Mortal Kombat: Unchained v1.6.3-492-g9fddfff66 2019-10-28 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000010 Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Mortal Kombat: Unchained v1.6.3-492-g9fddfff66 2019-10-28 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Mortal Kombat: Unchained v1.6.3-492-g9fddfff66 2019-10-28 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000010 Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Mortal Kombat: Unchained v1.6.3-492-g9fddfff66 2019-10-28 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Mortal Kombat: Unchained v1.6.3-492-g9fddfff66 2019-10-28 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 00000000:00000018 C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Mortal Kombat: Unchained v1.6.3-492-g9fddfff66 2019-10-28 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 01010000:00000108 HWX C Light: MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Mortal Kombat: Unchained v1.6.3-492-g9fddfff66 2019-10-28 Error in shader compilation: info: 0:25: L0001: Expected token ')', found 'identifier' 01010000:00000108 HWX C Light: MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Mortal Kombat: Unchained v1.6.3-492-g9fddfff66 2019-10-28 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0001d000 AlphaTest0 > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 01010000:00000108 HWX C Light: MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Mortal Kombat: Unchained v1.9.3-80-g73bf6098e 2019-10-20 __KernelStopThread: thread 292 does not exist
Mortal Kombat: Unchained v1.8.0 2019-10-19 80630006=sceAtracSetDataAndGetID(0923bcc0, 0000e5cc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-10-19 80630006=sceAtracSetDataAndGetID(0923bcc0, 0000b74c): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-10-19 80630006=sceAtracSetDataAndGetID(0923bcc0, 00007fcc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-10-19 80630006=sceAtracSetDataAndGetID(0923bcc0, 0000cacc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-10-19 80630006=sceAtracSetDataAndGetID(0923bcc0, 00011ecc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-10-18 80630006=sceAtracSetDataAndGetID(0923bcc0, 0000dfcc): invalid RIFF header
Mortal Kombat: Unchained v1.9.3 2019-10-23 Unexpected mpeg first timestamp: 4300000b0c3 / 4604204986563
Mortal Kombat: Unchained v1.8.0 2019-10-15 Unexpected mpeg first timestamp: 200000d0d3 / 137439006931
Mortal Kombat: Unchained v1.9.2 2019-10-01 Unexpected mpeg first timestamp: 13000009038 / 1305670094904
Mortal Kombat: Unchained v1.8.0 2019-09-29 Unexpected mpeg first timestamp: 2000004010 / 137438969872
Mortal Kombat: Unchained v1.8.0 2019-09-25 sceDmacMemcpy(dest=04000000, src=09341230, size=557056): overlapping read
Mortal Kombat: Unchained v1.8.0 2019-11-25 Could not setup streams, unexpected stream count: 37045
Mortal Kombat: Unchained v1.8.0 2019-09-10 Unexpected mpeg first timestamp: 3000006020 / 206158454816
Mortal Kombat: Unchained v1.8.0 2019-09-08 Jump to invalid address: 066dd810
Mortal Kombat: Unchained v1.8.0 2019-09-06 Unexpected mpeg first timestamp: 120000080af / 1236950614191
Mortal Kombat: Unchained v1.8.0 2019-09-06 80630006=sceAtracSetDataAndGetID(0923bcc0, 000139cc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-10-19 80630006=sceAtracSetDataAndGetID(0923bcc0, 0001744c): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-06 80630006=sceAtracSetDataAndGetID(0923bcc0, 0000b8cc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-06 80630006=sceAtracSetDataAndGetID(0923bcc0, 0000544c): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-06 80630006=sceAtracSetDataAndGetID(0923bcc0, 000136cc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-04 80630006=sceAtracSetDataAndGetID(0923bcc0, 0001534c): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-10-18 80630006=sceAtracSetDataAndGetID(0923bcc0, 0000f64c): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-04 80630006=sceAtracSetDataAndGetID(0923bcc0, 0000cc4c): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-02 80630006=sceAtracSetDataAndGetID(0923bcc0, 0000d0cc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-02 80630006=sceAtracSetDataAndGetID(0923bcc0, 000034cc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-02 80630006=sceAtracSetDataAndGetID(0923bcc0, 000073cc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-02 80630006=sceAtracSetDataAndGetID(0923bcc0, 00012acc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-02 80630006=sceAtracSetDataAndGetID(0923bcc0, 00002d4c): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-02 80630006=sceAtracSetDataAndGetID(0923bcc0, 0001624c): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-10-19 80630006=sceAtracSetDataAndGetID(0923bcc0, 0000a0cc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-02 80630006=sceAtracSetDataAndGetID(0923bcc0, 0000cf4c): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-10-19 80630006=sceAtracSetDataAndGetID(0923bcc0, 00008ecc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-02 80630006=sceAtracSetDataAndGetID(0923bcc0, 00009c4c): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-10-19 80630006=sceAtracSetDataAndGetID(0923bcc0, 0000ed4c): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-09-02 80630006=sceAtracSetDataAndGetID(0923bcc0, 0000b2cc): invalid RIFF header
Mortal Kombat: Unchained v1.8.0 2019-08-29 WriteToHardware: Invalid address 00000048 near PC 089e2a40 LR 089e2a4c
Mortal Kombat: Unchained v1.8.0 2019-08-29 ReadFromHardware: Invalid address 0a000000 near PC 08a61b24 LR 08a61ac0
Mortal Kombat: Unchained v1.8.0 2019-08-23 __KernelStopThread: thread 375 does not exist
Mortal Kombat: Unchained v1.8.0 2019-08-14 Unexpected mpeg first timestamp: 3000003004 / 206158442500
Mortal Kombat: Unchained v1.8.0 2019-07-26 Jump to invalid address: 06bd8710
Mortal Kombat: Unchained v1.8.0 2019-07-14 Unexpected mpeg first timestamp: 5300000b044 / 5703716614212
Mortal Kombat: Unchained v1.8.0 2019-07-12 Unexpected mpeg first timestamp: 3000001077 / 206158434423
Mortal Kombat: Unchained v1.8.0 2019-07-06 ReadFromHardware: Invalid address 0a000000 near PC 09ff0114 LR 08000020
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNpService': 0xa01443aa
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNp': 0xbb069a87
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNpService': 0x506c318d
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNpService': 0x66c64821
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNpService': 0xbe22eea3
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNpService': 0x4e851b10
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNpService': 0x75dacb57
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNp': 0xa0be3c4b
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNpService': 0x174d0d24
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNp': 0x633b5f71
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNpService': 0x58251346
Mortal Kombat: Unchained v1.8.0 2019-07-02 Unknown syscall in known module 'sceNpService': 0x788f2b5e
Mortal Kombat: Unchained v1.8.0 2019-06-22 Jump to invalid address: 066eb720
Mortal Kombat: Unchained v1.8.0 2019-06-22 Jump to invalid address: 06c7d2b0
Mortal Kombat: Unchained v1.8.0 2019-09-18 Jump to invalid address: 06c32360
Mortal Kombat: Unchained v1.7.1 2019-06-03 Unexpected mpeg first timestamp: 120000000ee / 1236950581486
Mortal Kombat: Unchained v1.8.0 2019-08-29 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Mortal Kombat: Unchained v1.8.0 2019-06-03 Jump to invalid address: 0647f9c0
Mortal Kombat: Unchained v1.9.4 2019-11-09 Unexpected mpeg first timestamp: 12000009034 / 1236950618164
Mortal Kombat: Unchained v1.4-2-g648bc5d 2019-07-15 Wrong magic number 55555555
Mortal Kombat: Unchained v1.8.0 2019-05-28 Render to texture with incompatible formats 3 != 0 at 04000000
Mortal Kombat: Unchained v1.9.4 2019-11-11 sceDmacMemcpy(dest=04000000, src=092c23b0, size=557056): overlapping read
Mortal Kombat: Unchained v1.5.4 2019-05-16 ReadFromHardware: Invalid address 00000059 near PC 00000059 LR 08a2b85c
Mortal Kombat: Unchained v1.8.0 2019-05-15 Unexpected mpeg first timestamp: 1200000e0db / 1236950638811
Mortal Kombat: Unchained v1.6.2 2019-05-06 Unexpected mpeg first timestamp: 200000f0e3 / 137439015139