Recent logs - Mortal Kombat: Unchained

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Game title Version Latest Report Message
Mortal Kombat: Unchained v1.17.1 2024-10-25 Unknown GetPointerWrite be8c408c PC 08a4da8c LR 088df7dc
Mortal Kombat: Unchained v1.17.1 2024-10-22 __KernelStopThread: thread 541 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-10-22 Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0)
Mortal Kombat: Unchained v1.17.1 2024-10-22 __KernelStopThread: thread 1103 does not exist (helper deleted)
Mortal Kombat: Unchained v1.9.4 2024-10-15 Jump to invalid address: 06409f00
Mortal Kombat: Unchained v1.9.4 2024-10-15 Jump to invalid address: 06407180
Mortal Kombat: Unchained v1.17.1 2024-10-14 Jump to invalid address: 064576d0
Mortal Kombat: Unchained v1.17.1 2024-10-14 Unknown GetPointerWrite 264757a0 PC 08a4da8c LR 088df7dc
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3637
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3636
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3635
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3634
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3633
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3632
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3631
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3630
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c362f
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c362e
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c362d
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c362c
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c362b
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c362a
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3629
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3628
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3627
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3626
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3625
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3624
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3623
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3622
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3621
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3620
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c361f
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c361e
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c361d
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c361c
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c361b
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c361a
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b086641
Mortal Kombat: Unchained v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 4b5c3619
Mortal Kombat: Unchained v1.17.4-1 2024-10-17 __KernelStopThread: thread 1106 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-10-10 __KernelStopThread: thread 542 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-10-10 __KernelStopThread: thread 1639 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-10-10 __KernelStopThread: thread 1852 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-10-10 __KernelStopThread: thread 1925 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-10-10 MIPSCompileOp: Invalid instruction 00000054
Mortal Kombat: Unchained v1.17.1 2024-10-09 __KernelStopThread: thread 1533 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-10-08 __KernelStopThread: thread 1114 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-10-05 Unexpected mpeg first timestamp: 120000010f4 / 1236950585588
Mortal Kombat: Unchained v1.17.1 2024-10-04 __KernelStopThread: thread 1243 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-10-04 __KernelStopThread: thread 999 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-10-04 __KernelStopThread: thread 647 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-30 Unknown GetPointerWrite 0ac41330 PC 08a4da8c LR 088df7dc
Mortal Kombat: Unchained v1.17.1 2024-09-29 __KernelStopThread: thread 1839 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-29 __KernelStopThread: thread 1696 does not exist (helper deleted)
Mortal Kombat: Unchained v1.5.1 2024-09-28 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'u_proj' : undeclared identifier 1 compilation errors. No code generated. / code: #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Mortal Kombat: Unchained v1.17.1 2024-09-25 __KernelStopThread: thread 1321 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-24 __KernelStopThread: thread 938 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-24 __KernelStopThread: thread 874 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-24 __KernelStopThread: thread 787 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-18 __KernelStopThread: thread 615 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-15 sceNetAdhocMatchingInit(131072) at 088c1474
Mortal Kombat: Unchained v1.17.1 2024-09-15 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=8
Mortal Kombat: Unchained v1.17.1 2024-09-15 An uneaten prefix at end of block: 08a0d770
Mortal Kombat: Unchained v1.13.2 2024-09-13 __KernelStopThread: thread 378 does not exist
Mortal Kombat: Unchained v1.14.3 2024-09-13 UI scissor out of bounds in GameSettingsScreen: 262,0-1645,1080 / 1440,816
Mortal Kombat: Unchained v1.17 2024-09-12 __KernelStopThread: thread 1225 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17 2024-09-12 __KernelStopThread: thread 901 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-09 Failed decrypting the PRX (ret = -4, size = 6370985, psp_size = 6371328)!
Mortal Kombat: Unchained v1.14.4 2024-09-09 __KernelStopThread: thread 1338 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-07 WriteToHardware: Invalid address 417aeccc near PC 08a04688 LR 08a04688
Mortal Kombat: Unchained v1.17.1 2024-09-07 Unknown GetPointerWrite 417aecc0 PC 08a04688 LR 08a04688
Mortal Kombat: Unchained v1.17.1 2024-09-06 Unknown GetPointerWrite 816c4d40 PC 08a06774 LR 08a06774
Mortal Kombat: Unchained v1.17.1 2024-09-06 sceMpegGetAtracAu: invalid audio stream 81496b50
Mortal Kombat: Unchained v1.17.1 2024-09-06 Unknown GetPointer 816c4d40 PC 08a06774 LR 08a06774
Mortal Kombat: Unchained v1.17.1 2024-09-05 Unexpected mpeg first timestamp: 43000005099 / 4604204961945
Mortal Kombat: Unchained v1.17.1 2024-09-04 __KernelStopThread: thread 1003 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-02 __KernelStopThread: thread 3715 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-01 __KernelStopThread: thread 3623 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-01 __KernelStopThread: thread 3514 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-01 __KernelStopThread: thread 727 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-01 __KernelStopThread: thread 2545 does not exist (helper deleted)
Mortal Kombat: Unchained v1.14.4 2024-09-08 __KernelStopThread: thread 1409 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-08-31 __KernelStopThread: thread 3012 does not exist (helper deleted)
Mortal Kombat: Unchained v1.12.3 2024-08-31 80630006=sceAtracSetDataAndGetID(08e169e0, 00043000): invalid RIFF header
Mortal Kombat: Unchained v1.17.1 2024-08-31 __KernelStopThread: thread 2527 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-08-31 __KernelStopThread: thread 2515 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-09-01 __KernelStopThread: thread 1859 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-08-30 __KernelStopThread: thread 1979 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1-975-g80e581a093 2024-09-30 __KernelStopThread: thread 380 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-08-30 __KernelStopThread: thread 1514 does not exist (helper deleted)
Mortal Kombat: Unchained v1.15.4 2024-08-30 __KernelStopThread: thread 934 does not exist (helper deleted)
Mortal Kombat: Unchained v1.17.1 2024-08-28 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
Mortal Kombat: Unchained v1.17.1 2024-08-27 Jump to invalid address: 0640b140
Mortal Kombat: Unchained v1.16.6 2024-08-27 __KernelStopThread: thread 611 does not exist (ApctlThread deleted)
Mortal Kombat: Unchained v1.17.1-334-g1786a4ddb 2024-08-24 AT3 header map lacks entry for bpf: 0 channels: 0
Mortal Kombat: Unchained v1.17.1-975-g80e581a093 2024-08-23 Unknown GetPointerWrite ee7e9ff4 PC 08a4da8c LR 088df7dc
Mortal Kombat: Unchained v1.17.1 2024-08-28 Could not setup streams, unexpected stream count: 53336
Mortal Kombat: Unchained v1.17.1 2024-08-20 __KernelStopThread: thread 480 does not exist (ApctlThread deleted)
Mortal Kombat: Unchained v1.11.3 2024-08-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f25595:00000b39 HWX C T N LM Tex Light: 0: c:1 t:1 1: c:1 t:2 2: c:1 t:1 3: c:1 t:1 MatUp:2 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distanc