Message #2312997 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: Dragon Ball Z: Tenkaichi Tag Team (ULUS10537_1.00)

Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.

fs: 00002992:00800002 Tex 2x ReplaceBlend_2A:6_B:10_Eq:2 TFuncMod 
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixB;
 in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  v.rgb = v.rgb * 2.0;
  v.rgb = v.rgb * vec3(v.a * 2.0);
  fragColor0 = v;
}

vs: 00000000:00000918 HWX C T Tex 
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}

Status: new. 1 hits from 2023-04-06 03:23:05 to 2023-04-06 03:23:05 UTC. Message #2312997.

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