Message #2317594 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: NARUTO Shippuden: Ultimate Ninja Heroes 3 (ULUS10518_1.00)

Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file

reinterpret
#version 120
// Driver: Mesa Intel(R) G41 (ELK) - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uint packColor(vec2 val) {
  return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u);
}
vec4 unpackColor(uint color) {
  vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);
  outColor.rgb *= 1.0 / 31.0;
  outColor.a = float(color >> 15);
  return outColor;
}
varying highp vec2 v_texcoord;  // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;

void main() {
  vec4 val = texture2D(tex, v_texcoord.xy);
  float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0);
  vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));
  gl_FragColor = outColor;
}

Status: new. 1 hits from 2023-04-14 19:27:20 to 2023-04-14 19:27:20 UTC. Message #2317594.

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