Recent logs - NARUTO Shippuden: Ultimate Ninja Heroes 3

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Game title Version Latest Report Message
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-03 00000000=sceUtilityScreenshotInitStart(09a8ffd8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-02 00000000=sceUtilityScreenshotInitStart(09a90ac8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-29 00000000=sceUtilityScreenshotInitStart(09a82998)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-29 __KernelStopThread: thread 311 does not exist (helper deleted)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-29 sceKernelLoadModule: unsupported options size=00000014, flags=08b80000, pos=0, access=1, data=1, text=1
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000004, pos=0, access=1, data=2, text=2
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-26 00000000=sceUtilityScreenshotInitStart(09a828a8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-26 00000000=sceUtilityScreenshotInitStart(09a850d8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.5 2023-11-25 00000000=sceUtilityScreenshotInitStart(09a90828)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-23 00000000=sceUtilityScreenshotInitStart(09a7fd68)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-23 00000000=sceUtilityScreenshotInitStart(09a82a68)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-19 00000000=sceUtilityScreenshotInitStart(09a73b08)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-19 00000000=sceUtilityScreenshotInitStart(098854e8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-23 00000000=sceUtilityScreenshotInitStart(09a8e2e8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2023-11-15 Unexpected mpeg first timestamp: 5fa5a5a5a5a / 6572815833690
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-13 WriteToHardware: Invalid address 00000007 near PC 08837f38 LR 08837f38
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-13 WriteToHardware: Invalid address 00000084 near PC 08837f38 LR 08837f38
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-11-11 WriteToHardware: Invalid address 00000084 near PC 08935694 LR 08935688
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-10 00000000=sceUtilityScreenshotInitStart(0989b818)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-07 WriteToHardware: Invalid address 0000007c near PC 08807f94 LR 088083a4
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-07 00000000=sceUtilityScreenshotInitStart(09a8d288)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-06 WriteToHardware: Invalid address 0000007c near PC 08863a5c LR 088608e0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-11-05 00000000=sceUtilityScreenshotInitStart(09879128)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-04 00000000=sceUtilityScreenshotInitStart(09a8e1a8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.2 2023-11-02 00000000=sceUtilityScreenshotInitStart(09a8eaa8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.5 2023-11-01 Video out requested, not supported: mode=0 size=512,384
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6-252-g8e43a9a20 2023-11-01 00000000=sceUtilityScreenshotInitStart(09a80d98)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6-252-g8e43a9a20 2023-11-01 00000000=sceUtilityScreenshotInitStart(09a80ed8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-10-30 00000000=sceUtilityScreenshotInitStart(09a72698)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.13.2 2023-10-29 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.1 2023-10-23 00000000=sceUtilityScreenshotInitStart(09a8cc48)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.3 2023-10-23 00000000=sceUtilityScreenshotInitStart(09a73d08)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3 2023-10-21 sceDmacMemcpy(dest=09437cf0, src=092a7550, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-10-20 Unimplemented HLE function sceUtilityHtmlViewerGetStatus
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-10-20 00000000=sceUtilityScreenshotInitStart(09a75668)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2023-10-19 __KernelStopThread: thread 2187 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-10-18 00000000=sceUtilityScreenshotInitStart(09a90488)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-10-16 00000000=sceUtilityScreenshotInitStart(09a83d98)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.3 2023-10-13 00000000=sceUtilityScreenshotInitStart(09a833b8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.3 2023-10-13 00000000=sceUtilityScreenshotInitStart(09a82a38)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-10-09 80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-10-09 00000000=sceUtilityScreenshotInitStart(09a8e8d8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-10-08 00000000=sceUtilityScreenshotInitStart(09a8f398)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.5 2023-10-08 00000000=sceUtilityScreenshotInitStart(09a8d018)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.5 2023-10-10 00000000=sceUtilityScreenshotInitStart(09a729d8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16 2023-10-06 00000000=sceUtilityScreenshotInitStart(09a74968)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6-252-g8e43a9a20 2023-12-04 Can't draw: No current render step. Step count: 0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.5 2023-10-06 00000000=sceUtilityScreenshotInitStart(0989a868)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.5 2023-11-22 00000000=sceUtilityScreenshotInitStart(09a82118)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-10-04 sceDmacMemcpy(dest=09415b10, src=092a7ee0, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9 2023-10-01 00000000=sceUtilityScreenshotInitStart(09a843a8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.3 2023-10-01 00000000=sceUtilityScreenshotInitStart(09a71f98)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.5 2023-10-01 WriteToHardware: Invalid address 00000007 near PC 08880ea8 LR 08880af4
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.5 2023-10-01 WriteToHardware: Invalid address 00000080 near PC 08880ea8 LR 08880af4
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2023-09-29 __KernelStopThread: thread 2865 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2023-09-29 Unexpected mpeg first timestamp: 4ea4a4a4a4a / 5404315241034
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-29 00000000=sceUtilityScreenshotInitStart(0989a7d8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-29 00000000=sceUtilityScreenshotInitStart(09a745a8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10-6-g8ac4efd3c 2023-09-24 __KernelStopThread: thread 738 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.3 2023-09-23 00000000=sceUtilityScreenshotInitStart(09a73ee8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.1 2023-09-22 00000000=sceUtilityScreenshotInitStart(09a823a8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.2 2023-09-22 00000000=sceUtilityScreenshotInitStart(09a83de8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.1 2023-09-20 00000000=sceUtilityScreenshotInitStart(09a822d8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-12 00000000=sceUtilityScreenshotInitStart(09882668)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2023-09-11 00000000=sceUtilityScreenshotInitStart(09a8e418)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-10 __KernelStopThread: thread 305 does not exist (helper deleted)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-09 00000000=sceUtilityScreenshotInitStart(09a73a88)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-09-09 __KernelStopThread: thread 419 does not exist (helper deleted)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-08 00000000=sceUtilityScreenshotInitStart(09a73498)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2023-09-08 00000000=sceUtilityScreenshotInitStart(09882c98)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-08 00000000=sceUtilityScreenshotInitStart(09a8ce88)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-07 00000000=sceUtilityScreenshotInitStart(09a74818)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-07 00000000=sceUtilityScreenshotInitStart(09a82358)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-06 00000000=sceUtilityScreenshotInitStart(09a80cc8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-05 Error in shader compilation: info: Fragment shader compilation failed. Internal compiler error: unexpected operator 001c002e:00000002 Tex WriteMask ReplaceBlend_6A:0_B:0_Eq:5 TFuncMod #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 001c002e:00000002 Tex WriteMask ReplaceBlend_6A:0_B:0_Eq:5 TFuncMod precision highp int; uniform sampler2D tex; uniform float u_texNoAlpha; uniform float u_texMul; uniform sampler2D fbotex; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8R(vec4 v) { highp vec4 f = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * f); return u.x | (u.y << 0x8u) | (u.z << 0x10u) | (u.w << 0x18u); } vec4 unpackUnorm4x8R(highp uint x) { highp uvec4 u = uvec4(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu, (x >> 0x18u) & 0xFFu); highp vec4 f = vec4(u); return f * (1.0 / 255.0); } void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlpha); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texMul, 0.0, 1.0); v.rgb = abs(v.rgb - destColor.rgb); fragColor0 = v; highp uint v32 = packUnorm4x8R(fragColor0); highp uint d32 = packUnorm4x8R(destColor); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8R(v32); }
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-05 00000000=sceUtilityScreenshotInitStart(09a8fd18)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-03 00000000=sceUtilityScreenshotInitStart(09a91628)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-03 sceDmacMemcpy(dest=095db0b0, src=093278d0, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-01 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-09-01 00000000=sceUtilityScreenshotInitStart(09a8e5e8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-08-31 00000000=sceUtilityScreenshotInitStart(098810b8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-08-29 00000000=sceUtilityScreenshotInitStart(09a733d8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-07 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA (1).DNS, 09ee0058, 00000002)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-08-27 00000000=sceUtilityScreenshotInitStart(09a8cf18)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2023-08-26 00000000=sceUtilityScreenshotInitStart(0989db18)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.3 2023-08-25 Waiting thread for 12 that was already waiting for 0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-08-24 00000000=sceUtilityScreenshotInitStart(09a73568)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2023-08-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149648192
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2023-08-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149648608
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2023-08-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148617832
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-08-23 00000000=sceUtilityScreenshotInitStart(09a73318)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-08-23 00000000=sceUtilityScreenshotInitStart(09a81068)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.2 2023-08-21 Branch in Jump delay slot at 09387190 in block starting at 09387190
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-08-21 00000000=sceUtilityScreenshotInitStart(09a82128)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-08-20 00000000=sceUtilityScreenshotInitStart(09a8cf28)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.1 2023-10-22 00000000=sceUtilityScreenshotInitStart(09a8ce18)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-08-17 __KernelStopThread: thread 318 does not exist (helper deleted)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2023-08-16 Render to area containing texture at 04161800 +64x0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-08-14 80630007=sceAtracSetData(2, 08d4b180, 000086e8): atracID uses different codec type than data
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-08-14 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data