Recent logs - NARUTO Shippuden: Ultimate Ninja Heroes 3

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Game title Version Latest Report Message
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-18 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-16 00000000=sceUtilityScreenshotInitStart(09a8cc68)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2024-03-16 __KernelStopThread: thread 3554 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-15 00000000=sceUtilityScreenshotInitStart(0987ffe8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-14 00000000=sceUtilityScreenshotInitStart(09a8ec68)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 MIPSCompileOp: Invalid instruction 475f5053
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 MIPSCompileOp: Invalid instruction 63736964
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 Jump to invalid address: 03221180
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 Branch in Jump delay slot at 08c88370 in block starting at 08c88310
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 Jump to invalid address: 03221d80
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 Jump to invalid address: 02fb4ea0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 Branch in Jump delay slot at 08c88348 in block starting at 08c88310
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 Jump to invalid address: 03220e80
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 MIPSCompileOp: Invalid instruction 00030001
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 Jump to invalid address: 02add650
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 Branch in Jump delay slot at 08c88310 in block starting at 08c88310
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 Jump to invalid address: 02f62d10
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 Unknown GetPointerWrite 00000001 PC 0881421c LR 08819d28
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-13 00000000=sceUtilityScreenshotInitStart(098ab498)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-07 00000000=sceUtilityScreenshotInitStart(09a8e3f8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-07 sceDmacMemcpy(dest=0940d460, src=092a7ee0, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-04 00000000=sceUtilityScreenshotInitStart(09a71488)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-02 00000000=sceUtilityScreenshotInitStart(09a82318)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-01 WriteToHardware: Invalid address 0000007c near PC 08895e6c LR 08895e54
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=08806550, pos=0, access=1, data=2, text=2
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-02-29 00000000=sceUtilityScreenshotInitStart(098800e8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-02-28 sceKernelLoadModule: unsupported options size=00000014, flags=08806470, pos=0, access=1, data=2, text=2
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-02-23 00000000=sceUtilityScreenshotInitStart(09a75318)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-02-23 00000000=sceUtilityScreenshotInitStart(0989b458)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-02-22 WriteToHardware: Invalid address 00000084 near PC 08824618 LR 088be598
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-02-19 00000800=sceGeEdramSetAddrTranslation(00000800)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17 2024-02-19 00000000=sceUtilityScreenshotInitStart(09a820b8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-02-18 00000000=sceUtilityScreenshotInitStart(09a8e3d8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.1 2024-02-14 UI scissor out of bounds in GameSettingsScreen: 119,0-964,589 / 1088,544
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-02-13 00000000=sceUtilityScreenshotInitStart(09a8ecb8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-02-13 Unexpected mpeg first timestamp: dfbdbdbdbdb / 15375376571355
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-02-12 sceDmacMemcpy(dest=094a4170, src=092a76b0, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-02-11 00000000=sceUtilityScreenshotInitStart(09a82268)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.3 2024-02-11 00000000=sceUtilityScreenshotInitStart(0989a508)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-02-28 sceKernelLoadModule: unsupported options size=00000014, flags=08806498, pos=0, access=1, data=2, text=2
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-02-11 00000000=sceUtilityScreenshotInitStart(09a83f08)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-02-10 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-02-09 00000000=sceUtilityScreenshotInitStart(098790c8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.13.2 2024-02-09 Unexpected mpeg first timestamp: dba5249d3c7 / 15093895648199
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.13.2 2024-02-09 Unexpected mpeg first timestamp: 3b010803f7c / 4054725967740
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-02-09 00000000=sceUtilityScreenshotInitStart(09a71658)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-02-08 00000000=sceUtilityScreenshotInitStart(09a732a8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2024-02-07 Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.13.2 2024-02-06 sceSasSetADSRMode(089e0cc0, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.13.2 2024-02-06 sceSasSetADSRMode(089e0cc0, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.13.2 2024-02-06 sceSasSetADSRMode(089e0cc0, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.13.2 2024-02-06 sceSasSetADSRMode(089e0cc0, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.13.2 2024-02-06 sceSasSetADSRMode(089e0cc0, 22, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.13.2 2024-02-06 sceSasSetADSRMode(089e0cc0, 21, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.13.2 2024-02-06 sceSasSetADSRMode(089e0cc0, 20, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.13.2 2024-02-06 sceSasSetADSRMode(089e0cc0, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-02-03 00000000=sceUtilityScreenshotInitStart(09a90518)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17 2024-02-01 __KernelStopThread: thread 345 does not exist (ApctlThread deleted)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17 2024-02-01 sceDmacMemcpy(dest=09409c90, src=09299090, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2024-01-31 00000000=sceUtilityScreenshotInitStart(09a8cda8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-31 WriteToHardware: Invalid address 00000080 near PC 08878464 LR 088781d0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2024-01-29 sceDmacMemcpy(dest=094a7f00, src=092a8710, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.6.3 2024-01-25 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.5 2024-01-22 sceDmacMemcpy(dest=0941ab60, src=0931fee0, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-22 sceDmacMemcpy(dest=0947c6d0, src=0936c690, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-21 00000000=sceUtilityScreenshotInitStart(09888d58)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-15 00000000=sceUtilityScreenshotInitStart(09a83b28)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2024-01-14 __KernelStopThread: thread 3157 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-12 00000000=sceUtilityScreenshotInitStart(09a8ede8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-11 00000000=sceUtilityScreenshotInitStart(09a8d1e8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-07 00000000=sceUtilityScreenshotInitStart(09a8d068)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2024-01-06 00000000=sceUtilityScreenshotInitStart(09a74708)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2024-01-06 sceDmacMemcpy(dest=094350a0, src=0932f8d0, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-06 00000000=sceUtilityScreenshotInitStart(09a8ce98)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2024-01-05 00000000=sceUtilityScreenshotInitStart(0989cda8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-05 00000000=sceUtilityScreenshotInitStart(09a8d058)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-04 00000000=sceUtilityScreenshotInitStart(09a74858)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-03 00000000=sceUtilityScreenshotInitStart(09a82458)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-02 00000000=sceUtilityScreenshotInitStart(09890b88)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-02 sceDmacMemcpy(dest=095f6560, src=0928da80, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2024-01-01 00000000=sceUtilityScreenshotInitStart(0989c868)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2024-01-01 00000000=sceUtilityScreenshotInitStart(09a732b8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-31 __KernelStopThread: thread 391 does not exist (ApctlThread deleted)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-29 00000000=sceUtilityScreenshotInitStart(09a8cf68)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-29 WriteToHardware: Invalid address 00000007 near PC 088638b8 LR 088608e0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2023-12-29 __KernelStopThread: thread 3792 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-28 00000000=sceUtilityScreenshotInitStart(09a82908)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.15.4 2023-12-27 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-27 00000000=sceUtilityScreenshotInitStart(09a8cd98)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-27 00000000=sceUtilityScreenshotInitStart(09877ea8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-26 00000000=sceUtilityScreenshotInitStart(09881218)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-25 __KernelStopThread: thread 338 does not exist (helper deleted)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-25 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ff4ff0): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-25 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f85260): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-25 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f837b0): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-25 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f85400): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-25 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f837c0): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-24 00000000=sceUtilityScreenshotInitStart(09a8d008)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-24 00000000=sceUtilityScreenshotInitStart(09a81d98)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-12-24 00000000=sceUtilityScreenshotInitStart(09a82a58)