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Game title |
Version |
Latest Report |
Message |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-18 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-16 |
00000000=sceUtilityScreenshotInitStart(09a8cc68) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2024-03-16 |
__KernelStopThread: thread 3554 does not exist |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-15 |
00000000=sceUtilityScreenshotInitStart(0987ffe8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-14 |
00000000=sceUtilityScreenshotInitStart(09a8ec68) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
MIPSCompileOp: Invalid instruction 475f5053 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
MIPSCompileOp: Invalid instruction 63736964 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
Jump to invalid address: 03221180 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
Branch in Jump delay slot at 08c88370 in block starting at 08c88310 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
Jump to invalid address: 03221d80 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
Jump to invalid address: 02fb4ea0 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
Branch in Jump delay slot at 08c88348 in block starting at 08c88310 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
Jump to invalid address: 03220e80 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
MIPSCompileOp: Invalid instruction 00030001 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
Jump to invalid address: 02add650 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
Branch in Jump delay slot at 08c88310 in block starting at 08c88310 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
Jump to invalid address: 02f62d10 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
Unknown GetPointerWrite 00000001 PC 0881421c LR 08819d28 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-13 |
00000000=sceUtilityScreenshotInitStart(098ab498) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-07 |
00000000=sceUtilityScreenshotInitStart(09a8e3f8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-07 |
sceDmacMemcpy(dest=0940d460, src=092a7ee0, size=557056): overlapping read |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-04 |
00000000=sceUtilityScreenshotInitStart(09a71488) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-02 |
00000000=sceUtilityScreenshotInitStart(09a82318) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-01 |
WriteToHardware: Invalid address 0000007c near PC 08895e6c LR 08895e54 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806550, pos=0, access=1, data=2, text=2 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-29 |
00000000=sceUtilityScreenshotInitStart(098800e8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806470, pos=0, access=1, data=2, text=2 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-23 |
00000000=sceUtilityScreenshotInitStart(09a75318) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-02-23 |
00000000=sceUtilityScreenshotInitStart(0989b458) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-22 |
WriteToHardware: Invalid address 00000084 near PC 08824618 LR 088be598 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-02-19 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17 |
2024-02-19 |
00000000=sceUtilityScreenshotInitStart(09a820b8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-18 |
00000000=sceUtilityScreenshotInitStart(09a8e3d8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.1 |
2024-02-14 |
UI scissor out of bounds in GameSettingsScreen: 119,0-964,589 / 1088,544 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-13 |
00000000=sceUtilityScreenshotInitStart(09a8ecb8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-13 |
Unexpected mpeg first timestamp: dfbdbdbdbdb / 15375376571355 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-12 |
sceDmacMemcpy(dest=094a4170, src=092a76b0, size=557056): overlapping read |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-11 |
00000000=sceUtilityScreenshotInitStart(09a82268) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.3 |
2024-02-11 |
00000000=sceUtilityScreenshotInitStart(0989a508) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806498, pos=0, access=1, data=2, text=2 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-11 |
00000000=sceUtilityScreenshotInitStart(09a83f08) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-10 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-09 |
00000000=sceUtilityScreenshotInitStart(098790c8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.13.2 |
2024-02-09 |
Unexpected mpeg first timestamp: dba5249d3c7 / 15093895648199 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.13.2 |
2024-02-09 |
Unexpected mpeg first timestamp: 3b010803f7c / 4054725967740 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-02-09 |
00000000=sceUtilityScreenshotInitStart(09a71658) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-02-08 |
00000000=sceUtilityScreenshotInitStart(09a732a8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2024-02-07 |
Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.13.2 |
2024-02-06 |
sceSasSetADSRMode(089e0cc0, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.13.2 |
2024-02-06 |
sceSasSetADSRMode(089e0cc0, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.13.2 |
2024-02-06 |
sceSasSetADSRMode(089e0cc0, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.13.2 |
2024-02-06 |
sceSasSetADSRMode(089e0cc0, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.13.2 |
2024-02-06 |
sceSasSetADSRMode(089e0cc0, 22, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.13.2 |
2024-02-06 |
sceSasSetADSRMode(089e0cc0, 21, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.13.2 |
2024-02-06 |
sceSasSetADSRMode(089e0cc0, 20, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.13.2 |
2024-02-06 |
sceSasSetADSRMode(089e0cc0, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-02-03 |
00000000=sceUtilityScreenshotInitStart(09a90518) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17 |
2024-02-01 |
__KernelStopThread: thread 345 does not exist (ApctlThread deleted) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17 |
2024-02-01 |
sceDmacMemcpy(dest=09409c90, src=09299090, size=557056): overlapping read |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2024-01-31 |
00000000=sceUtilityScreenshotInitStart(09a8cda8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-31 |
WriteToHardware: Invalid address 00000080 near PC 08878464 LR 088781d0 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2024-01-29 |
sceDmacMemcpy(dest=094a7f00, src=092a8710, size=557056): overlapping read |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.6.3 |
2024-01-25 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00000002 Tex Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 40000000:0000001a THR C Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.5 |
2024-01-22 |
sceDmacMemcpy(dest=0941ab60, src=0931fee0, size=557056): overlapping read |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-22 |
sceDmacMemcpy(dest=0947c6d0, src=0936c690, size=557056): overlapping read |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-21 |
00000000=sceUtilityScreenshotInitStart(09888d58) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-15 |
00000000=sceUtilityScreenshotInitStart(09a83b28) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.3 |
2024-01-14 |
__KernelStopThread: thread 3157 does not exist |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-12 |
00000000=sceUtilityScreenshotInitStart(09a8ede8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-11 |
00000000=sceUtilityScreenshotInitStart(09a8d1e8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-07 |
00000000=sceUtilityScreenshotInitStart(09a8d068) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2024-01-06 |
00000000=sceUtilityScreenshotInitStart(09a74708) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2024-01-06 |
sceDmacMemcpy(dest=094350a0, src=0932f8d0, size=557056): overlapping read |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-06 |
00000000=sceUtilityScreenshotInitStart(09a8ce98) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.3 |
2024-01-05 |
00000000=sceUtilityScreenshotInitStart(0989cda8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-05 |
00000000=sceUtilityScreenshotInitStart(09a8d058) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-04 |
00000000=sceUtilityScreenshotInitStart(09a74858) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-03 |
00000000=sceUtilityScreenshotInitStart(09a82458) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-02 |
00000000=sceUtilityScreenshotInitStart(09890b88) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-02 |
sceDmacMemcpy(dest=095f6560, src=0928da80, size=557056): overlapping read |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2024-01-01 |
00000000=sceUtilityScreenshotInitStart(0989c868) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-01 |
00000000=sceUtilityScreenshotInitStart(09a732b8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-31 |
__KernelStopThread: thread 391 does not exist (ApctlThread deleted) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-29 |
00000000=sceUtilityScreenshotInitStart(09a8cf68) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-29 |
WriteToHardware: Invalid address 00000007 near PC 088638b8 LR 088608e0 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.8.0 |
2023-12-29 |
__KernelStopThread: thread 3792 does not exist |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-28 |
00000000=sceUtilityScreenshotInitStart(09a82908) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-12-27 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-27 |
00000000=sceUtilityScreenshotInitStart(09a8cd98) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-27 |
00000000=sceUtilityScreenshotInitStart(09877ea8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-26 |
00000000=sceUtilityScreenshotInitStart(09881218) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-25 |
__KernelStopThread: thread 338 does not exist (helper deleted) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-25 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ff4ff0): duplicate handler |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-25 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f85260): duplicate handler |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-25 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f837b0): duplicate handler |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-25 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f85400): duplicate handler |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-25 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f837c0): duplicate handler |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-24 |
00000000=sceUtilityScreenshotInitStart(09a8d008) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-24 |
00000000=sceUtilityScreenshotInitStart(09a81d98) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-24 |
00000000=sceUtilityScreenshotInitStart(09a82a58) |