Recent logs - NARUTO Shippuden: Ultimate Ninja Heroes 3

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Game title Version Latest Report Message
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-26 00000000=sceUtilityScreenshotInitStart(09a8cc98)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-26 00000000=sceUtilityScreenshotInitStart(09a8d2a8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-25 00000000=sceUtilityScreenshotInitStart(09a728a8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-26 00000000=sceUtilityScreenshotInitStart(09a73fd8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3-285-ge7ddc94fb 2020-02-23 WriteToHardware: Invalid address 00000080 near PC 0886379c LR 088608e0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-22 00000000=sceUtilityScreenshotInitStart(09a8e798)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3 2020-02-20 __KernelStopThread: thread 4108 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-20 __KernelStopThread: thread 3370 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-20 00000000=sceUtilityScreenshotInitStart(0989ba48)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-19 00000000=sceUtilityScreenshotInitStart(09a75208)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-18 00000000=sceUtilityScreenshotInitStart(09a84428)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-17 00000000=sceUtilityScreenshotInitStart(0988e4a8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-17 00000000=sceUtilityScreenshotInitStart(0988fbe8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-15 00000000=sceUtilityScreenshotInitStart(09a82418)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2020-02-15 00000000=sceUtilityScreenshotInitStart(09a84168)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-15 00000000=sceUtilityScreenshotInitStart(09a83888)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-15 00000000=sceUtilityScreenshotInitStart(09a72828)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-14 __KernelStopThread: thread 898 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-13 WriteToHardware: Invalid address 00000080 near PC 0885d798 LR 0885d798
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-11 00000000=sceUtilityScreenshotInitStart(09a90968)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-21 00000000=sceUtilityScreenshotInitStart(09a73fe8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-11 00000000=sceUtilityScreenshotInitStart(09a846e8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-10 00000000=sceUtilityScreenshotInitStart(09a82828)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-10 __KernelStopThread: thread 2442 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-09 __KernelStopThread: thread 2277 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2020-02-08 __KernelStopThread: thread 1990 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-08 00000000=sceUtilityScreenshotInitStart(09a72798)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3 2020-02-08 __KernelStopThread: thread 1742 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3 2020-02-08 __KernelStopThread: thread 1880 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2020-02-07 00000000=sceUtilityScreenshotInitStart(09a82298)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2020-02-07 __KernelStopThread: thread 861 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2020-02-07 __KernelStopThread: thread 794 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2020-02-06 __KernelStopThread: thread 2377 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-05 sceDmacMemcpy(dest=094ab750, src=09423730, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-05 __KernelStopThread: thread 889 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-04 sceDmacMemcpy(dest=0963a3b0, src=094a04f0, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-04 __KernelStopThread: thread 782 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-04 00000000=sceUtilityScreenshotInitStart(0988fa18)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-03 WriteToHardware: Invalid address 00000080 near PC 088b5548 LR 088b5194
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-03 WriteToHardware: Invalid address 00000007 near PC 088b5548 LR 088b5194
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-31 __KernelStopThread: thread 937 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-31 00000000=sceUtilityScreenshotInitStart(09a81158)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-30 sceDmacMemcpy(dest=093f9a10, src=092a7ee0, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-30 __KernelStopThread: thread 917 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-30 __KernelStopThread: thread 618 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-29 WriteToHardware: Invalid address 00000080 near PC 088adcf4 LR 088ad84c
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3-80-g73bf6098e 2020-01-28 __KernelStopThread: thread 347 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-02-05 WriteToHardware: Invalid address 0000007c near PC 088b555c LR 088b5194
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-28 sceDmacMemcpy(dest=093e9e10, src=092a0a20, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-28 WriteToHardware: Invalid address 00000080 near PC 088d5618 LR 088d5618
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-28 __KernelStopThread: thread 1314 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.4.2 2020-01-27 Wrong magic number 5caa8bc0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.4.2 2020-01-27 Wrong magic number 5d619000
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.4.2 2020-01-27 Wrong magic number 5cabe000
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.4.2 2020-01-27 Wrong magic number 5cab1000
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.4.2 2020-01-27 Wrong magic number 5caa8c10
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-27 __KernelStopThread: thread 2038 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-28 WriteToHardware: Invalid address 00000007 near PC 088b555c LR 088b5194
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.2 2020-01-29 00000000=sceUtilityScreenshotInitStart(09a73f78)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-25 __KernelStopThread: thread 4006 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-24 00000000=sceUtilityScreenshotInitStart(09a73ff8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-23 Vertices without position found: (00120000) P: s8 Morph: 5 (size: 15)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-23 Unknown GE command : 4fe20000
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-23 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=5
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-23 Render to texture with different formats 1 != 2
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-23 Bad bounding box data: fe4000
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-23 __KernelStopThread: thread 803 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-22 sceDmacMemcpy(dest=09646b20, src=092a90b0, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-21 00000000=sceUtilityScreenshotInitStart(09a72738)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-21 00000000=sceUtilityScreenshotInitStart(09879418)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-21 Unknown GetPointer 00000000 PC 08837f38 LR 08837f38
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3-80-g73bf6098e 2020-01-20 __KernelStopThread: thread 353 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-20 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right op postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3 2020-01-18 00000000=sceUtilityScreenshotInitStart(09895358)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-17 __KernelStopThread: thread 733 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3 2020-01-17 00000000=sceUtilityScreenshotInitStart(09a8f588)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-15 00000000=sceUtilityScreenshotInitStart(09a83208)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-14 00000000=sceUtilityScreenshotInitStart(09a73f58)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2020-01-10 00000000=sceUtilityScreenshotInitStart(09885568)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2020-01-10 00000000=sceUtilityScreenshotInitStart(098869e8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-10 __KernelStopThread: thread 853 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-10 00000000=sceUtilityScreenshotInitStart(09a638d8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-10 00000000=sceUtilityScreenshotInitStart(09a823c8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-10 00000000=sceUtilityScreenshotInitStart(09a83898)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-10 00000000=sceUtilityScreenshotInitStart(09a73f68)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-09 __KernelStopThread: thread 1613 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-09 00000000=sceUtilityScreenshotInitStart(09a72848)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-08 00000000=sceUtilityScreenshotInitStart(09a72a68)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-07 00000000=sceUtilityScreenshotInitStart(09a74068)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2020-01-06 __KernelStopThread: thread 559 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.4-56-gb1a530b 2020-01-06 Wrong magic number ed574db8
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-06 WriteToHardware: Invalid address 00000007 near PC 08863a94 LR 088608e0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-06 MIPSCompileOp: Invalid instruction 72635350
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-06 MIPSCompileOp: Invalid instruction 736e4961
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-06 MIPSCompileOp: Invalid instruction 42000100
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-06 MIPSCompileOp: Invalid instruction 44746f68
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-06 MIPSCompileOp: Invalid instruction 74616465
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-06 MIPSCompileOp: Invalid instruction 00000001
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-06 Jump to invalid address: 07b20000
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-01-06 MIPSCompileOp: Invalid instruction 00026169