To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2026-01-19 |
0=sceUtilityScreenshotInitStart(09a749e8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.2 |
2026-01-20 |
__KernelStopThread: thread 2546 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2026-01-09 |
0=sceUtilityScreenshotInitStart(09a8e2e8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2026-01-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:0001d382 Tex FragUber TClampST TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8320 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d382 Tex FragUber TClampST TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
float mymod(float a, float b) { return a - b * floor(a / b); }
void main() {
vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000b28 HWX C T N Cull
|
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2026-01-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:0021d382 Tex Fog FragUber TClampST TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8320 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0021d382 Tex Fog FragUber TClampST TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
float mymod(float a, float b) { return a - b * floor(a / b); }
void main() {
vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000b28 HWX C T N Cull
|
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2025-12-20 |
00000000=sceUtilityScreenshotInitStart(09a74608) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2025-12-16 |
Unexpected mpeg first timestamp: c0068000001 / 13195884363777 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2025-12-13 |
00000000=sceUtilityScreenshotInitStart(09a77f98) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.8.0 |
2025-12-11 |
__KernelStopThread: thread 934 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-12-10 |
0=sceUtilityScreenshotInitStart(09a8e568) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-12-08 |
0=sceUtilityScreenshotInitStart(09a83ee8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-11-21 |
0=sceUtilityScreenshotInitStart(09a72838) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.3 |
2025-11-11 |
__KernelStopThread: thread 3953 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.3 |
2025-11-11 |
__KernelStopThread: thread 2770 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.3 |
2025-11-10 |
__KernelStopThread: thread 2767 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2025-11-09 |
__KernelStopThread: thread 1399 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-11-05 |
0=sceUtilityScreenshotInitStart(09a713a8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-10-24 |
0=sceUtilityScreenshotInitStart(0989b8b8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-10-21 |
0=sceUtilityScreenshotInitStart(09a8d0e8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-10-20 |
0=sceUtilityScreenshotInitStart(09a8d758) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-10-20 |
0=sceUtilityScreenshotInitStart(09a8ce28) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.13.2 |
2025-10-19 |
sceDmacMemcpy(dest=09436200, src=092a7ee0, size=557056): overlapping read |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-10-19 |
0=sceUtilityScreenshotInitStart(09a8cd28) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-10-13 |
0=sceUtilityScreenshotInitStart(09a8cee8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.5.4-998-g08f26439c |
2025-10-13 |
sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=0, data=278000408, text=278000412 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-10-11 |
00000000=sceUtilityScreenshotInitStart(09a902d8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2025-10-11 |
sceDmacMemcpy(dest=095e51f0, src=093206a0, size=557056): overlapping read |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-09-30 |
0=sceUtilityScreenshotInitStart(09a823d8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-09-30 |
0=sceUtilityScreenshotInitStart(09a821a8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-09-30 |
0=sceUtilityScreenshotInitStart(09a82198) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2025-09-23 |
__KernelStopThread: thread 2418 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2025-09-20 |
00000000=sceUtilityScreenshotInitStart(0986ef68) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-09-17 |
0=sceUtilityScreenshotInitStart(09a82478) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-09-17 |
0=sceUtilityScreenshotInitStart(09a81a98) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-09-17 |
0=sceUtilityScreenshotInitStart(098810c8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1-1419-ga68e4292f9 |
2025-09-15 |
Unknown GetPointer 00000004 PC 088140f8 LR 088140cc |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1-1419-ga68e4292f9 |
2025-09-15 |
Unknown GetPointerWrite 00000006 PC 088140f8 LR 088140cc |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2025-09-13 |
__KernelStopThread: thread 2816 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.3 |
2025-09-11 |
00000000=sceUtilityScreenshotInitStart(09a732a8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2025-09-09 |
__KernelStopThread: thread 1647 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-09-09 |
00000000=sceUtilityScreenshotInitStart(09a8ea18) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2025-09-09 |
__KernelStopThread: thread 2271 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.12.3 |
2025-09-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b60000, pos=0, access=1, data=2, text=2 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-09-08 |
0=sceUtilityScreenshotInitStart(09a8f1a8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.2 |
2025-12-17 |
Unexpected mpeg first timestamp: 1f2481b2fb5 / 2140103454645 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2025-09-05 |
00000000=sceUtilityScreenshotInitStart(09a83298) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-09-01 |
00000000=sceUtilityScreenshotInitStart(09a754d8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1-334-g1786a4ddb |
2025-08-26 |
__KernelStopThread: thread 441 does not exist (ApctlThread deleted) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.8.0 |
2025-08-23 |
00000000=sceUtilityScreenshotInitStart(09a91518) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1-1024-gd5bd7d24aa |
2025-08-21 |
0=sceUtilityScreenshotInitStart(09a915e8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.3-601-g31f4caeb2 |
2025-08-21 |
__KernelStopThread: thread 298 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-08-21 |
00000000=sceUtilityScreenshotInitStart(098f6ae8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2025-08-19 |
00000000=sceUtilityScreenshotInitStart(09a84f98) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-08-18 |
00000000=sceUtilityScreenshotInitStart(09a68718) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-08-07 |
0=sceUtilityScreenshotInitStart(09a8e468) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-08-05 |
0=sceUtilityScreenshotInitStart(09a73c28) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-08-03 |
0=sceUtilityScreenshotInitStart(09a73ca8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2025-08-01 |
00000000=sceUtilityScreenshotInitStart(09881328) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-07-30 |
0=sceUtilityScreenshotInitStart(098832e8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.8.0 |
2025-07-26 |
__KernelStopThread: thread 539 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-10-12 |
0=sceUtilityScreenshotInitStart(09a8e388) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.13.1 |
2025-06-27 |
sceGeBreak(mode=0, unknown=08f6c8fc): unknown ptr (valid) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.8.0 |
2025-06-21 |
__KernelStopThread: thread 1206 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.1 |
2025-06-17 |
0=sceUtilityScreenshotInitStart(09a8e208) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.1 |
2025-06-17 |
0=sceUtilityScreenshotInitStart(09a80ee8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.1 |
2025-06-15 |
0=sceUtilityScreenshotInitStart(09a734e8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.1 |
2025-06-15 |
0=sceUtilityScreenshotInitStart(0987a4e8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.8.0 |
2025-06-14 |
00000000=sceUtilityScreenshotInitStart(09a739e8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-06-14 |
00000000=sceUtilityScreenshotInitStart(09a8d818) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-06-14 |
00000000=sceUtilityScreenshotInitStart(09a8d838) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-06-12 |
00000000=sceUtilityScreenshotInitStart(09895888) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-06-11 |
00000000=sceUtilityScreenshotInitStart(09a75448) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2025-06-11 |
__KernelStopThread: thread 1438 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2025-06-09 |
00000000=sceUtilityScreenshotInitStart(09a83228) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-06-09 |
sceDmacMemcpy(dest=0960ee30, src=09476070, size=557056): overlapping read |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-06-08 |
00000000=sceUtilityScreenshotInitStart(09a82468) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-06-07 |
00000000=sceUtilityScreenshotInitStart(09877d88) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-06-06 |
MIPSCompileOp: Invalid instruction 735f7830 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-06-05 |
sceDmacMemcpy(dest=093ff3e0, src=092a7ee0, size=557056): overlapping read |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-06-01 |
00000000=sceUtilityScreenshotInitStart(09a733a8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-31 |
00000000=sceUtilityScreenshotInitStart(09a8b998) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2025-05-29 |
00000000=sceUtilityScreenshotInitStart(09a781e8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-27 |
00000000=sceUtilityScreenshotInitStart(09a8bee8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-26 |
Savedata loading with detected hashmode 5 instead of file's 1 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-26 |
Unexpected SAVEDATA_PARAMS hash flag: be |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2025-05-23 |
sceDmacMemcpy(dest=09426200, src=09297ef0, size=557056): overlapping read |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-23 |
00000000=sceUtilityScreenshotInitStart(09a7fa28) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2025-05-23 |
Unknown GetPointerWrite 00000008 PC 08824dbc LR 08824fec |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-23 |
00000000=sceUtilityScreenshotInitStart(09a80e88) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2025-05-16 |
00000000=sceUtilityScreenshotInitStart(09a860e8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.1 |
2025-05-11 |
UI scissor out of bounds in GameSettingsScreen: 622,24-2904,300 / 1600,720 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.3 |
2025-05-08 |
__KernelStopThread: thread 2923 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.3 |
2025-05-08 |
__KernelStopThread: thread 2387 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18 |
2025-05-07 |
00000000=sceUtilityScreenshotInitStart(09a8ce38) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-06 |
00000000=sceUtilityScreenshotInitStart(09a8fba8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-03 |
00000000=sceUtilityScreenshotInitStart(0989cd28) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1-334-g1786a4ddb |
2025-05-02 |
00000000=sceUtilityScreenshotInitStart(09890da8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-02 |
00000000=sceUtilityScreenshotInitStart(09888c28) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10 |
2025-04-25 |
__KernelStopThread: thread 4276 does not exist |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-04-25 |
sceDmacMemcpy(dest=096e1af0, src=095d1ab0, size=557056): overlapping read |