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Game title |
Version |
Latest Report |
Message |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-03 |
00000000=sceUtilityScreenshotInitStart(09a8ffd8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-02 |
00000000=sceUtilityScreenshotInitStart(09a90ac8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-29 |
00000000=sceUtilityScreenshotInitStart(09a82998) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-29 |
__KernelStopThread: thread 311 does not exist (helper deleted) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b80000, pos=0, access=1, data=1, text=1 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000004, pos=0, access=1, data=2, text=2 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-26 |
00000000=sceUtilityScreenshotInitStart(09a828a8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-26 |
00000000=sceUtilityScreenshotInitStart(09a850d8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.5 |
2023-11-25 |
00000000=sceUtilityScreenshotInitStart(09a90828) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-23 |
00000000=sceUtilityScreenshotInitStart(09a7fd68) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-23 |
00000000=sceUtilityScreenshotInitStart(09a82a68) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-19 |
00000000=sceUtilityScreenshotInitStart(09a73b08) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-19 |
00000000=sceUtilityScreenshotInitStart(098854e8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-23 |
00000000=sceUtilityScreenshotInitStart(09a8e2e8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2023-11-15 |
Unexpected mpeg first timestamp: 5fa5a5a5a5a / 6572815833690 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-13 |
WriteToHardware: Invalid address 00000007 near PC 08837f38 LR 08837f38 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-13 |
WriteToHardware: Invalid address 00000084 near PC 08837f38 LR 08837f38 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-11-11 |
WriteToHardware: Invalid address 00000084 near PC 08935694 LR 08935688 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-10 |
00000000=sceUtilityScreenshotInitStart(0989b818) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-07 |
WriteToHardware: Invalid address 0000007c near PC 08807f94 LR 088083a4 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-07 |
00000000=sceUtilityScreenshotInitStart(09a8d288) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-06 |
WriteToHardware: Invalid address 0000007c near PC 08863a5c LR 088608e0 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-11-05 |
00000000=sceUtilityScreenshotInitStart(09879128) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-04 |
00000000=sceUtilityScreenshotInitStart(09a8e1a8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.2 |
2023-11-02 |
00000000=sceUtilityScreenshotInitStart(09a8eaa8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.5 |
2023-11-01 |
Video out requested, not supported: mode=0 size=512,384 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6-252-g8e43a9a20 |
2023-11-01 |
00000000=sceUtilityScreenshotInitStart(09a80d98) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6-252-g8e43a9a20 |
2023-11-01 |
00000000=sceUtilityScreenshotInitStart(09a80ed8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-10-30 |
00000000=sceUtilityScreenshotInitStart(09a72698) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.13.2 |
2023-10-29 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.1 |
2023-10-23 |
00000000=sceUtilityScreenshotInitStart(09a8cc48) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.3 |
2023-10-23 |
00000000=sceUtilityScreenshotInitStart(09a73d08) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.3 |
2023-10-21 |
sceDmacMemcpy(dest=09437cf0, src=092a7550, size=557056): overlapping read |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-10-20 |
Unimplemented HLE function sceUtilityHtmlViewerGetStatus |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-10-20 |
00000000=sceUtilityScreenshotInitStart(09a75668) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2023-10-19 |
__KernelStopThread: thread 2187 does not exist |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-10-18 |
00000000=sceUtilityScreenshotInitStart(09a90488) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-10-16 |
00000000=sceUtilityScreenshotInitStart(09a83d98) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.3 |
2023-10-13 |
00000000=sceUtilityScreenshotInitStart(09a833b8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.3 |
2023-10-13 |
00000000=sceUtilityScreenshotInitStart(09a82a38) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-10-09 |
80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-10-09 |
00000000=sceUtilityScreenshotInitStart(09a8e8d8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-10-08 |
00000000=sceUtilityScreenshotInitStart(09a8f398) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.5 |
2023-10-08 |
00000000=sceUtilityScreenshotInitStart(09a8d018) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.5 |
2023-10-10 |
00000000=sceUtilityScreenshotInitStart(09a729d8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16 |
2023-10-06 |
00000000=sceUtilityScreenshotInitStart(09a74968) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6-252-g8e43a9a20 |
2023-12-04 |
Can't draw: No current render step. Step count: 0 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.5 |
2023-10-06 |
00000000=sceUtilityScreenshotInitStart(0989a868) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.5 |
2023-11-22 |
00000000=sceUtilityScreenshotInitStart(09a82118) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-10-04 |
sceDmacMemcpy(dest=09415b10, src=092a7ee0, size=557056): overlapping read |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9 |
2023-10-01 |
00000000=sceUtilityScreenshotInitStart(09a843a8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.3 |
2023-10-01 |
00000000=sceUtilityScreenshotInitStart(09a71f98) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.5 |
2023-10-01 |
WriteToHardware: Invalid address 00000007 near PC 08880ea8 LR 08880af4 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.5 |
2023-10-01 |
WriteToHardware: Invalid address 00000080 near PC 08880ea8 LR 08880af4 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2023-09-29 |
__KernelStopThread: thread 2865 does not exist |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2023-09-29 |
Unexpected mpeg first timestamp: 4ea4a4a4a4a / 5404315241034 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-29 |
00000000=sceUtilityScreenshotInitStart(0989a7d8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-29 |
00000000=sceUtilityScreenshotInitStart(09a745a8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10-6-g8ac4efd3c |
2023-09-24 |
__KernelStopThread: thread 738 does not exist |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.3 |
2023-09-23 |
00000000=sceUtilityScreenshotInitStart(09a73ee8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.1 |
2023-09-22 |
00000000=sceUtilityScreenshotInitStart(09a823a8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.2 |
2023-09-22 |
00000000=sceUtilityScreenshotInitStart(09a83de8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.1 |
2023-09-20 |
00000000=sceUtilityScreenshotInitStart(09a822d8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-12 |
00000000=sceUtilityScreenshotInitStart(09882668) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.3 |
2023-09-11 |
00000000=sceUtilityScreenshotInitStart(09a8e418) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-10 |
__KernelStopThread: thread 305 does not exist (helper deleted) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-09 |
00000000=sceUtilityScreenshotInitStart(09a73a88) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-09-09 |
__KernelStopThread: thread 419 does not exist (helper deleted) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-08 |
00000000=sceUtilityScreenshotInitStart(09a73498) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2023-09-08 |
00000000=sceUtilityScreenshotInitStart(09882c98) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-08 |
00000000=sceUtilityScreenshotInitStart(09a8ce88) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-07 |
00000000=sceUtilityScreenshotInitStart(09a74818) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-07 |
00000000=sceUtilityScreenshotInitStart(09a82358) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-06 |
00000000=sceUtilityScreenshotInitStart(09a80cc8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-05 |
Error in shader compilation: info: Fragment shader compilation failed.
Internal compiler error: unexpected operator
001c002e:00000002 Tex WriteMask ReplaceBlend_6A:0_B:0_Eq:5 TFuncMod
#version 300 es
// Driver: Adreno (TM) 320 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 001c002e:00000002 Tex WriteMask ReplaceBlend_6A:0_B:0_Eq:5 TFuncMod
precision highp int;
uniform sampler2D tex;
uniform float u_texNoAlpha;
uniform float u_texMul;
uniform sampler2D fbotex;
uniform uint u_colorWriteMask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
uint packUnorm4x8R(vec4 v) {
highp vec4 f = clamp(v, 0.0, 1.0);
uvec4 u = uvec4(255.0 * f);
return u.x | (u.y << 0x8u) | (u.z << 0x10u) | (u.w << 0x18u);
}
vec4 unpackUnorm4x8R(highp uint x) {
highp uvec4 u = uvec4(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu, (x >> 0x18u) & 0xFFu);
highp vec4 f = vec4(u);
return f * (1.0 / 255.0);
}
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlpha);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texMul, 0.0, 1.0);
v.rgb = abs(v.rgb - destColor.rgb);
fragColor0 = v;
highp uint v32 = packUnorm4x8R(fragColor0);
highp uint d32 = packUnorm4x8R(destColor);
v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u));
fragColor0 = unpackUnorm4x8R(v32);
}
|
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-05 |
00000000=sceUtilityScreenshotInitStart(09a8fd18) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-03 |
00000000=sceUtilityScreenshotInitStart(09a91628) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-03 |
sceDmacMemcpy(dest=095db0b0, src=093278d0, size=557056): overlapping read |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-01 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-09-01 |
00000000=sceUtilityScreenshotInitStart(09a8e5e8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-08-31 |
00000000=sceUtilityScreenshotInitStart(098810b8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-08-29 |
00000000=sceUtilityScreenshotInitStart(09a733d8) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-07 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA (1).DNS, 09ee0058, 00000002) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-08-27 |
00000000=sceUtilityScreenshotInitStart(09a8cf18) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2023-08-26 |
00000000=sceUtilityScreenshotInitStart(0989db18) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.3 |
2023-08-25 |
Waiting thread for 12 that was already waiting for 0 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-08-24 |
00000000=sceUtilityScreenshotInitStart(09a73568) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2023-08-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149648192 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2023-08-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149648608 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2023-08-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148617832 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-08-23 |
00000000=sceUtilityScreenshotInitStart(09a73318) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-08-23 |
00000000=sceUtilityScreenshotInitStart(09a81068) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.2 |
2023-08-21 |
Branch in Jump delay slot at 09387190 in block starting at 09387190 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-08-21 |
00000000=sceUtilityScreenshotInitStart(09a82128) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-08-20 |
00000000=sceUtilityScreenshotInitStart(09a8cf28) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.1 |
2023-10-22 |
00000000=sceUtilityScreenshotInitStart(09a8ce18) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-08-17 |
__KernelStopThread: thread 318 does not exist (helper deleted) |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.2 |
2023-08-16 |
Render to area containing texture at 04161800 +64x0 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-08-14 |
80630007=sceAtracSetData(2, 08d4b180, 000086e8): atracID uses different codec type than data |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-08-14 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |