Recent logs - NARUTO Shippuden: Ultimate Ninja Heroes 3

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-08-02 WriteToHardware: Invalid address 0000007c near PC 088be7b8 LR 088be7b8
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-08-01 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-08-01 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 00000000=sceUtilityScreenshotInitStart(09a71668)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/beb47224, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/a2d5d209, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/92c05851, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/8406f469, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-08-01 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-31 sceDmacMemcpy(dest=095a6d60, src=0951ed40, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-08-01 80630006=sceAtracSetDataAndGetID(08e169e0, 00043000): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10 2020-07-30 00000000=sceUtilityScreenshotInitStart(0989bae8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-30 sceDmacMemcpy(dest=095ed2f0, src=0929f8b0, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-30 00000000=sceUtilityScreenshotInitStart(09879148)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-30 __KernelStopThread: thread 1598 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-30 __KernelStopThread: thread 989 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3-80-g73bf6098e 2020-07-29 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3-80-g73bf6098e 2020-07-29 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3-80-g73bf6098e 2020-07-29 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3-80-g73bf6098e 2020-07-29 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-29 WriteToHardware: Invalid address 00000007 near PC 08827790 LR 08826a74
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-29 WriteToHardware: Invalid address 00000080 near PC 08827790 LR 08826a74
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-29 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-29 00000000=sceUtilityScreenshotInitStart(0989cc18)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-29 00000000=sceUtilityScreenshotInitStart(09a73de8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-26 00000000=sceUtilityScreenshotInitStart(09893b98)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-25 __KernelStopThread: thread 1795 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-25 __KernelStopThread: thread 2411 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-24 Unknown GetPointer 00000000 PC 089c1634 LR 089c1634
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-24 __KernelStopThread: thread 2962 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-24 __KernelStopThread: thread 590 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-24 00000000=sceUtilityScreenshotInitStart(0987ff28)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3 2020-07-23 00000000=sceUtilityScreenshotInitStart(09a8e8a8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-23 00000000=sceUtilityScreenshotInitStart(09a73dd8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-23 __KernelStopThread: thread 2530 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-23 00000000=sceUtilityScreenshotInitStart(09a720e8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-23 __KernelStopThread: thread 1364 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-22 00000000=sceUtilityScreenshotInitStart(09a816b8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-22 00000000=sceUtilityScreenshotInitStart(09a80d38)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-22 00000000=sceUtilityScreenshotInitStart(09a71398)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-25 00000000=sceUtilityScreenshotInitStart(09a8bb18)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-22 __KernelStopThread: thread 4157 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-22 00000000=sceUtilityScreenshotInitStart(09a8fd98)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-22 00000000=sceUtilityScreenshotInitStart(09a90758)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-22 00000000=sceUtilityScreenshotInitStart(0988f7b8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-22 Unknown syscall in known module 'sceNpService': 0x78802d5f
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-22 00000000=sceUtilityScreenshotInitStart(09a90618)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-21 00000000=sceUtilityScreenshotInitStart(09a8e388)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-21 __KernelStopThread: thread 2321 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-21 Unknown GetPointer 00000000 PC 089b43e0 LR 08000030
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-21 WriteToHardware: Invalid address 00000080 near PC 08880f5c LR 08880af4
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-21 Render to texture with different formats 3 != 0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-21 Render to texture with different strides 512 != 256
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-21 sceDmacMemcpy(dest=09462340, src=09352300, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-21 00000000=sceUtilityScreenshotInitStart(09a8ea88)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-21 00000000=sceUtilityScreenshotInitStart(098b1ee8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-20 __KernelStopThread: thread 1059 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-20 00000000=sceUtilityScreenshotInitStart(09894d08)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-20 00000000=sceUtilityScreenshotInitStart(0987a958)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-20 WriteToHardware: Invalid address 0000007c near PC 088a62e8 LR 088bff38
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-20 WriteToHardware: Invalid address 00000007 near PC 088a62e8 LR 088bff38
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-20 __KernelStopThread: thread 1147 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-19 Unexpected mpeg first timestamp: df8eb0fd023 / 15362746732579
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-19 00000000=sceUtilityScreenshotInitStart(0989dc68)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-19 Unexpected mpeg first timestamp: d6fc20f0194 / 14773648294292
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-19 __KernelStopThread: thread 3999 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-19 __KernelStopThread: thread 3599 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-19 __KernelStopThread: thread 1772 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-19 00000000=sceUtilityScreenshotInitStart(09a80dc8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-19 __KernelStopThread: thread 892 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-18 00000000=sceUtilityScreenshotInitStart(09a8bbd8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-18 00000000=sceUtilityScreenshotInitStart(09a83a18)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2020-07-18 sceMpegRingbufferPut(): invalid mpeg data
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10 2020-07-17 WriteToHardware: Invalid address 00000007 near PC 08863990 LR 088608e0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-17 00000000=sceUtilityScreenshotInitStart(09a8fbb8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-07-17 00000000=sceUtilityScreenshotInitStart(09a8f018)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-17 00000000=sceUtilityScreenshotInitStart(09a8ff88)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.3 2020-07-17 __KernelStopThread: thread 4112 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2020-07-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488