Recent logs - NARUTO Shippuden: Ultimate Ninja Heroes 3

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Game title Version Latest Report Message
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-05-15 00000000=sceUtilityScreenshotInitStart(09a73208)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-05-14 00000000=sceUtilityScreenshotInitStart(09a66968)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2021-05-12 00000000=sceUtilityScreenshotInitStart(09a73168)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2021-05-12 00000000=sceUtilityScreenshotInitStart(09a745b8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2021-05-11 Error in shader compilation: info: Compile failed. ERROR: 0:452: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:452: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:452: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:452: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:456: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:456: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:456: 'assign' : cannot convert from 'int' to '3-component vector of float' ERROR: 0:487: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:487: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:487: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:487: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:501: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:501: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:501: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:501: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:505: 'mul' : undeclared identifier ERROR: 0:505: invalid function call ERROR: 17 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss f
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2021-05-11 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-05-11 00000000=sceUtilityScreenshotInitStart(09a73d58)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2021-05-10 00000000=sceUtilityScreenshotInitStart(09a8e338)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-05-09 00000000=sceUtilityScreenshotInitStart(09a8ecf8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-05-08 Could not setup streams, unexpected stream count: 46230
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-05-08 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-05-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000005, pos=0, access=1, data=1, text=1
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2021-05-07 __KernelStopThread: thread 3142 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-05-07 00000000=sceUtilityScreenshotInitStart(09a911d8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-05-06 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-05-02 00000000=sceUtilityScreenshotInitStart(09a7f988)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2021-04-29 __KernelStopThread: thread 1857 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b798a2c4
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b79256d9
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b78c0737
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 4103e294
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 9fc01494
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b785b332
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 41a56080
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b77ebe74
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 43596974
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 4235fe14
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b7658f4e
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b7a7ff93
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b79bffa2
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 41a5bb56
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b78fffb0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 407f807f
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 407e5d5d
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 407e5198
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 407ffdba
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 407ff718
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 407ff736
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 446eeeb7
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 44672faf
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b25a56c2
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 40618a60
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b1360d63
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 40598766
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b187b7fe
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 40684ec0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 446def96
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 4467601d
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b1bcc930
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 405db353
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 40255eaf
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 446dc8ea
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 44668a07
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 404a6b65
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 405e82a5
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 446da0f1
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 446804e7
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 404cf918
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 446d8eb6
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 446834eb
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 403df55d
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 402b6cc4
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 407fd60f
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 403e1e0b
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 446d251b
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 44687419
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 403df54c
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 402b6cd6
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 407fd60e
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 403e1dfb
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b6bffff6
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction b6bffff7
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 446d8000
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-29 MIPSCompileOp: Invalid instruction 44688000
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 Vertices without position found: (00200006) P: s8 C: ? T: u16 (size: 4)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 Vertices without position found: (00720009) P: s8 C: ? T: u8 Morph: 5 (size: 15)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 VTYPE with morph used: THRU=0 TC=1 COL=2 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=5
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 Vertices without position found: (00400014) P: s8 C: 5551 (size: 6)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 Vertices without position found: (0000001b) P: s8 C: 4444 T: f (size: 16)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 Vertices without position found: (00400037) P: s8 N: s8 C: 5551 T: f (size: 16)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 Vertices without position found: (0020001b) P: s8 C: 4444 T: f (size: 16)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 Vertices without position found: (00200020) P: s8 N: s8 (size: 6)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 Vertices without position found: (00000004) P: s8 C: ? (size: 3)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 Vertices without position found: (00200003) P: s8 T: f (size: 12)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 Vertices without position found: (00000017) P: s8 C: 5551 T: f (size: 16)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 Vertices without position found: (0000000e) P: s8 C: ? T: u16 (size: 4)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 Unknown GE command : 11c00005
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-27 00000000=sceUtilityScreenshotInitStart(09880168)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2021-04-26 00000000=sceUtilityScreenshotInitStart(09a71218)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-26 00000000=sceUtilityScreenshotInitStart(0987a8e8)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2021-04-26 __KernelStopThread: thread 602 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-25 sceDmacMemcpy(dest=093e5760, src=0927d810, size=557056): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-24 80630006=sceAtracSetDataAndGetID(08baccc0, 80020323): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-24 WriteToHardware: Invalid address 00000007 near PC 08a9296c LR 08a9296c
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3-603-g96c109e6c 2021-05-12 sceIoChstat: change attr to 0000 requested
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2021-04-23 __KernelStopThread: thread 1363 does not exist
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2021-04-23 sceDmacMemcpy(dest=093aa540, src=0928d830, size=557056): overlapping read