Kind #967: Error in shader program link: info: %s
fs: %s
%s
vs: %s
%s
Game: NARUTO SHIPPUDEN: Ultimate Ninja Impact (ULUS10582_1.00)
Error in shader program link: info: Compile failed.
ERROR: 0:23: ';' : syntax error;
ERROR: 1 compilation errors. No code generated.
WARNING: 0:21: 'function_call_constructor@vec3_vec3@0' : used without being initialised
WARNING: 1 compilation warnings.
Success.
WARNING: 0:16: 'function_call_constructor@vec4_vec4@0' : used without being initialised
WARNING: 1 compilation warnings.
fs: 00180000:00000000
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000000
in lowp vec4 v_color0;
in lowp vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_color1 = splat3(0.0);
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
Status: new. 1 hits from 2023-05-07 22:27:03 to 2023-05-07 22:27:03 UTC. Message #2328976.
Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.