Message #2328976 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: NARUTO SHIPPUDEN: Ultimate Ninja Impact (ULUS10582_1.00)

Error in shader program link: info: Compile failed.
ERROR: 0:23: ';' : syntax error;
ERROR: 1 compilation errors. No code generated.

WARNING: 0:21: 'function_call_constructor@vec3_vec3@0' : used without being initialised
WARNING: 1 compilation warnings.

Success.
WARNING: 0:16: 'function_call_constructor@vec4_vec4@0' : used without being initialised
WARNING: 1 compilation warnings.


fs: 00180000:00000000 
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000000 
 in lowp vec4 v_color0;
 in lowp vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 v = v_color0 + s;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}

vs: 00000000:0000000a THR C 
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C 
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  v_color1 = splat3(0.0);
  v_fogdepth = fog;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
}

Status: new. 1 hits from 2023-05-07 22:27:03 to 2023-05-07 22:27:03 UTC. Message #2328976.

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