Recent logs - NARUTO SHIPPUDEN: Ultimate Ninja Impact

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-26 sceDmacMemcpy(dest=04161c80, src=09319a60, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2024-07-26 sceDmacMemcpy(dest=04154040, src=0932d100, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-25 sceDmacMemcpy(dest=041c4b00, src=0949ccc0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-25 sceDmacMemcpy(dest=04172100, src=092ef060, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.6 2024-07-24 00000000=sceUtilityScreenshotInitStart(09ca94e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.6 2024-07-24 00000000=sceUtilityScreenshotInitStart(09ca94a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.3 2024-07-24 00000000=sceUtilityScreenshotInitStart(09cac688)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-24 00000000=sceUtilityScreenshotInitStart(09caab68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-24 80630006=sceAtracSetDataAndGetID(444566a3, e5108ed2): invalid RIFF header
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-24 80630006=sceAtracSetDataAndGetID(443edd23, e5108ed2): invalid RIFF header
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-24 Jump to invalid address: 07199280
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-24 Jump to invalid address: 071a7760
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-22 00000000=sceUtilityScreenshotInitStart(09d3d0a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2024-07-21 sceDmacMemcpy(dest=0416fa40, src=0912c3a0, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2024-07-21 80630011=sceAtracSetDataAndGetID(09ea4500, 00000000): buffer too small
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-21 WriteToHardware: Invalid address 000009d0 near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-19 Jump to invalid address: 0717be00
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2024-07-19 UI scissor out of bounds in MainScreen: 1206,4-320,371 / 960,600
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2024-07-19 UI scissor out of bounds in MainScreen: 0,0-1196,375 / 960,600
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2024-07-19 UI scissor out of bounds in MainScreen: 0,26-1196,349 / 960,600
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-17 00000000=sceUtilityScreenshotInitStart(09caad48)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.2 2024-07-16 sceDmacMemcpy(dest=0413b3c0, src=091117d0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-16 00000000=sceUtilityScreenshotInitStart(09caf108)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-16 WriteToHardware: Invalid address 000007bf near PC 0882eb30 LR 0882ea28
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2024-07-16 sceDmacMemcpy(dest=04168c80, src=092dba60, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-15 WriteToHardware: Invalid address 000007bf near PC 08832284 LR 08832284
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-15 00000000=sceUtilityScreenshotInitStart(09caede8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-13 00000000=sceUtilityScreenshotInitStart(09cf03e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.6 2024-07-13 sceDmacMemcpy(dest=0418c8c0, src=093db460, size=192): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-13 WriteToHardware: Invalid address 000007bf near PC 08955944 LR 08955944
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-13 ReadFromHardware: Invalid address 2fd05730 near PC 0899a48c LR 0899a4a4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.3 2024-07-12 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1-329-g7d46f5a0a 2024-07-11 00000000=sceUtilityScreenshotInitStart(09caafc8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2024-07-11 WriteToHardware: Invalid address 000007bf near PC 0882dd48 LR 0882dd70
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-10 MIPSCompileOp: Invalid instruction 01010001
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-10 MIPSCompileOp: Invalid instruction 00070037
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-10 MIPSCompileOp: Invalid instruction 00070028
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-10 MIPSCompileOp: Invalid instruction 0007001f
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-10 MIPSCompileOp: Invalid instruction 0007001e
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-10 00000000=sceUtilityScreenshotInitStart(09cf2868)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-08 sceDmacMemcpy(dest=04169fc0, src=0919b620, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-08 00000000=sceUtilityScreenshotInitStart(09caaa28)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.3 2024-07-07 sceDmacMemcpy(dest=0416dd00, src=092cd760, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13.2 2024-07-07 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2024-07-06 sceDmacMemcpy(dest=0415f200, src=092ae140, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2024-07-05 sceDmacMemcpy(dest=040cc080, src=08dd14d0, size=4096): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-05 sceDmacMemcpy(dest=04177b00, src=09307c80, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-05 00000000=sceUtilityScreenshotInitStart(09cad748)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-05 00000000=sceUtilityScreenshotInitStart(09ca9c08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-05 sceDmacMemcpy(dest=04171540, src=092b3ac0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2024-07-01 sceDmacMemcpy(dest=0416c980, src=093123a0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-07-01 sceDmacMemcpy(dest=0415dcc0, src=09318480, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13.2 2024-06-30 sceDmacMemcpy(dest=0416d6c0, src=091eeea0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2024-06-30 WriteToHardware: Invalid address 6ec21ae4 near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-30 00000000=sceUtilityScreenshotInitStart(09ca90e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-30 00000000=sceUtilityScreenshotInitStart(09ca90a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-30 00000000=sceUtilityScreenshotInitStart(09d36388)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-30 00000000=sceUtilityScreenshotInitStart(09d363c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-30 00000000=sceUtilityScreenshotInitStart(09d363a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2024-06-29 00000000=sceUtilityScreenshotInitStart(09cf0de8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-27 WriteToHardware: Invalid address 00000951 near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-25 WriteToHardware: Invalid address 000007bf near PC 08825b34 LR 08825b34
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-25 00000000=sceUtilityScreenshotInitStart(09caa728)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2024-06-24 sceDmacMemcpy(dest=0416c8c0, src=092cf020, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-24 sceDmacMemcpy(dest=0415b780, src=09432b50, size=192): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-23 sceDmacMemcpy(dest=04169b80, src=092e8f60, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-23 00000000=sceUtilityScreenshotInitStart(09d3f4a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-23 sceDmacMemcpy(dest=04172bc0, src=092f1120, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2024-06-23 sceDmacMemcpy(dest=0417c640, src=0932bb40, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2024-06-23 00000000=sceUtilityScreenshotInitStart(09cf3ee8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2024-06-23 00000000=sceUtilityScreenshotInitStart(09cf3ec8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-22 00000000=sceUtilityScreenshotInitStart(09cb1688)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-22 00000000=sceUtilityScreenshotInitStart(09cb1648)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-22 00000000=sceUtilityScreenshotInitStart(09cb0d68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-21 __KernelStopThread: thread 332 does not exist (helper deleted)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.6 2024-06-20 sceDmacMemcpy(dest=04182ac0, src=091f5620, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.3 2024-06-20 sceDmacMemcpy(dest=04155080, src=091699a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.3 2024-06-20 sceDmacMemcpy(dest=04179e40, src=09382480, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-20 00000000=sceUtilityScreenshotInitStart(09d3b148)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-19 00000000=sceUtilityScreenshotInitStart(09cac668)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2024-06-19 sceDmacMemcpy(dest=04150cc0, src=090a2760, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-18 sceDmacMemcpy(dest=04191a80, src=093064d0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-18 sceDmacMemcpy(dest=04176040, src=093c1480, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-16 sceDmacMemcpy(dest=0418ddc0, src=092334e0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-15 sceDmacMemcpy(dest=04169dc0, src=091ecc60, size=192): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-15 00000000=sceUtilityScreenshotInitStart(09caf188)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-14 00000000=sceUtilityScreenshotInitStart(09d3e188)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-14 00000000=sceUtilityScreenshotInitStart(09cb0988)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-14 sceDmacMemcpy(dest=0416bb80, src=094fcdc0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-13 00000000=sceUtilityScreenshotInitStart(09ca9ea8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-12 Branch in Jump delay slot at 08807fc4 in block starting at 08807f90
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-12 Branch in Jump delay slot at 08807fc0 in block starting at 08807f90
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-12 Jump to invalid address: 0201ff40
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-12 Branch in Jump delay slot at 08807fb4 in block starting at 08807f90
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-12 Branch in Jump delay slot at 08807fb0 in block starting at 08807f90
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-12 Jump to invalid address: 0201ff00
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-12 Branch in Jump delay slot at 08807fa4 in block starting at 08807f90
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-12 Jump to invalid address: 0201fe40
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-12 Branch in Jump delay slot at 08807fa0 in block starting at 08807f90
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-12 Jump to invalid address: 0201fec0