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Game title |
Version |
Latest Report |
Message |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.2 |
2023-04-01 |
sceDmacMemcpy(dest=0415a2c0, src=091a3c20, size=256): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.2 |
2023-04-01 |
sceDmacMemcpy(dest=04138800, src=09112fe0, size=192): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4-56-gb1a530b |
2023-03-31 |
Wrong magic number fecb7f1e |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4-56-gb1a530b |
2023-03-31 |
Wrong magic number 14a00000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4-56-gb1a530b |
2023-03-31 |
Wrong magic number ac800000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4-56-gb1a530b |
2023-03-31 |
Wrong magic number d028fad0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4-56-gb1a530b |
2023-03-31 |
Wrong magic number 6fb53e70 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-31 |
WriteToHardware: Invalid address 000007bf near PC 0883ac4c LR 088249cc |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-31 |
UI scissor out of bounds in GamePauseScreen: 650,40-400,2360 / 2400,1080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-31 |
UI scissor out of bounds in GamePauseScreen: 110,40-520,2360 / 2400,1080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-31 |
UI scissor out of bounds in GamePauseScreen: 1770,150-600,930 / 1080,2400 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-31 |
UI scissor out of bounds in GamePauseScreen: 0,150-1750,930 / 1080,2400 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-30 |
WriteToHardware: Invalid address 000007c0 near PC 08825694 LR 08825694 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-29 |
Replacement rowPitch=1024, but w=7200 (level=0) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4-56-gb1a530b |
2023-03-28 |
Wrong magic number 66bf5000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4-56-gb1a530b |
2023-03-28 |
Wrong magic number 00003262 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4-56-gb1a530b |
2023-03-28 |
Wrong magic number 332d3239 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4-56-gb1a530b |
2023-03-28 |
Wrong magic number 66bd5c58 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4-56-gb1a530b |
2023-03-28 |
Wrong magic number 66bcff88 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.1 |
2023-03-28 |
sceDmacMemcpy(dest=0413b980, src=09304f20, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-27 |
00000000=sceUtilityScreenshotInitStart(09cac888) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-27 |
00000000=sceUtilityScreenshotInitStart(09cac8c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-27 |
Jump to invalid address: 07199b80 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-27 |
MIPSCompileOp: Invalid instruction 43570000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-27 |
MIPSCompileOp: Invalid instruction 43b00000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-27 |
WriteToHardware: Invalid address 00045038 near PC 08000000 LR 08000000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-26 |
00000000=sceUtilityScreenshotInitStart(09caca68) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.2 |
2023-03-26 |
80630006=sceAtracSetDataAndGetID(09c7c150, 0001fff0): invalid RIFF header |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-27 |
sceDmacMemcpy(dest=04144140, src=0919c2c0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2023-03-25 |
00000000=sceUtilityScreenshotInitStart(09d3fb88) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2023-03-25 |
00000000=sceUtilityScreenshotInitStart(09d3fb48) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.2 |
2023-03-25 |
00000000=sceUtilityScreenshotInitStart(09d40028) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-24 |
sceDmacMemcpy(dest=0415cf40, src=093d8cc0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-24 |
Ignoring possible texturing from framebuffer at 09c24140 +96x-8749 / 64x64 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-24 |
Ignoring possible texturing from framebuffer at 09c24140 +64x-14210 / 64x64 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.2 |
2023-03-23 |
Jump to invalid address: 0717db00 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.2 |
2023-03-23 |
Jump to invalid address: 0717d900 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-04-01 |
Replacement rowPitch=128, but w=2048 (level=0) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-21 |
00000000=sceUtilityScreenshotInitStart(09cac3c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-21 |
00000000=sceUtilityScreenshotInitStart(09cac408) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-30 |
80630011=sceAtracSetDataAndGetID(09979380, 00000000): buffer too small |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-20 |
UI scissor out of bounds in MainScreen: 0,877-306,843 / 544,967 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-20 |
UI scissor out of bounds in MainScreen: 0,748-306,972 / 544,967 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-20 |
UI scissor out of bounds in MainScreen: 1095,6-605,300 / 967,544 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-20 |
UI scissor out of bounds in MainScreen: 0,0-1076,306 / 967,544 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-20 |
UI scissor out of bounds in MainScreen: 0,40-1076,265 / 967,544 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.5.4 |
2023-03-20 |
sceDmacMemcpy(dest=0416ab80, src=0918d860, size=256): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-20 |
sceDmacMemcpy(dest=04154040, src=08f7e350, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-20 |
Replacement rowPitch=512, but w=4096 (level=0) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14 |
2023-03-20 |
UI scissor out of bounds in ReportFinishScreen: 0,26-280,1247 / 1280,720 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14 |
2023-03-20 |
UI scissor out of bounds in ReportFinishScreen: 1528,15-712,390 / 1280,720 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14 |
2023-03-20 |
UI scissor out of bounds in ReportFinishScreen: 0,15-1494,387 / 1280,720 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-19 |
00000000=sceUtilityScreenshotInitStart(09cf8328) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-19 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1414 / 1440,720 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-19 |
UI scissor out of bounds in GamePauseScreen: 0,26-420,1414 / 1440,720 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-19 |
UI scissor out of bounds in GamePauseScreen: 1020,26-400,694 / 720,1440 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-19 |
UI scissor out of bounds in GamePauseScreen: 0,26-1007,694 / 720,1440 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2023-03-19 |
sceDmacMemcpy(dest=0418b040, src=092187e0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.2 |
2023-03-19 |
sceDmacMemcpy(dest=04177940, src=09118e60, size=192): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.5.4 |
2023-03-18 |
sceDmacMemcpy(dest=0416f7c0, src=091821a0, size=256): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-18 |
Replacement rowPitch=256, but w=4096 (level=0) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-18 |
00000000=sceUtilityScreenshotInitStart(09caa668) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2023-03-17 |
sceDmacMemcpy(dest=04182b00, src=092a8e00, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-17 |
Replacement rowPitch=512, but w=6528 (level=0) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-15 |
Replacement rowPitch=128, but w=800 (level=0) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-15 |
sceNetAdhocMatchingInit(3000) at 088f31c0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.2 |
2023-03-14 |
UI scissor out of bounds in GameSettingsScreen: 293,0-1436,817 / 1740,816 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.2 |
2023-03-13 |
UI scissor out of bounds in GameSettingsScreen: 291,0-1504,811 / 1806,810 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.1 |
2023-03-13 |
__KernelStopThread: thread 320 does not exist |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-13 |
sceDmacMemcpy(dest=041668c0, src=0921dea0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-13 |
Replacement rowPitch=512, but w=4000 (level=0) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2023-03-13 |
WriteToHardware: Invalid address 817d639e near PC 08000000 LR 08000000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-13 |
Jump to invalid address: 071a0ac0 PC 08807f9c LR 08807f9c |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-13 |
Jump to invalid address: 07179780 PC 08807f9c LR 08807f9c |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-13 |
Jump to invalid address: 0717a3e0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-13 |
Jump to invalid address: 071a8e80 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-13 |
Jump to invalid address: 0717fe00 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-13 |
Jump to invalid address: 0717e380 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-12 |
Ignoring possible texturing from framebuffer at 09c24140 +96x-9313 / 64x64 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3-834-gbb38cf842 |
2023-03-11 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: thin3d
vs: thin3d
#version 310 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.2 |
2023-03-11 |
00000000=sceUtilityScreenshotInitStart(09cad968) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-11 |
00000000=sceUtilityScreenshotInitStart(09cb3288) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-11 |
00000000=sceUtilityScreenshotInitStart(09cb3268) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-11 |
00000000=sceUtilityScreenshotInitStart(09cb3228) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-10 |
00000000=sceUtilityScreenshotInitStart(09cad768) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4-56-gb1a530b |
2023-03-09 |
Wrong magic number 08e3aa08 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4-56-gb1a530b |
2023-03-09 |
Wrong magic number 33203a68 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4-56-gb1a530b |
2023-03-09 |
Wrong magic number 6f74735f |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-07 |
00000000=sceUtilityScreenshotInitStart(09cafdc8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-07 |
00000000=sceUtilityScreenshotInitStart(09cafd88) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.1 |
2023-03-07 |
sceDmacMemcpy(dest=04158c80, src=09488540, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-07 |
sceDmacMemcpy(dest=0413b3c0, src=0900cae0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.3 |
2023-03-07 |
sceDmacMemcpy(dest=04142c40, src=09285340, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-06 |
00000000=sceUtilityScreenshotInitStart(09cab4c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-05 |
sceDmacMemcpy(dest=041947c0, src=092e1c80, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-05 |
Ignoring possible texturing from framebuffer at 09113f40 +336x149 / 512x272 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-05 |
WriteToHardware: Invalid address 00000873 near PC 0882e3b8 LR 0882e3b8 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-05 |
sceDmacMemcpy(dest=0415ed40, src=092d70e0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.3 |
2023-03-04 |
sceDmacMemcpy(dest=04165e40, src=092864c0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-04 |
sceDmacMemcpy(dest=0415c100, src=09267000, size=128): overlapping read |