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Game title |
Version |
Latest Report |
Message |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 071722c0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07181ec0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd30 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd64 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07177580 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd40 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 0691dc00 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd00 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07182100 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07172640 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5ddc4 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 071808c0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 0716eb20 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 0716e930 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dcdc in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd70 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07177540 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5ddb4 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dca0 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 0717b340 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd44 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dda0 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 0751e240 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd10 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5ddc0 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
MIPSCompileOp: Invalid instruction 00000c7a |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
MIPSCompileOp: Invalid instruction 00000b29 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd74 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07180b40 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07181940 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dda4 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 071800c0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5ddb0 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dca8 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 071821c0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd90 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07180d80 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd54 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 071811c0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dcc0 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dcc8 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dcd8 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd80 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 0717e300 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 071775c0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
MIPSCompileOp: Invalid instruction 000009fd |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07177400 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd20 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07180040 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dcf0 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07177280 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd60 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07177100 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dce0 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07172200 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5ddd0 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 0742e640 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dcc4 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
MIPSCompileOp: Invalid instruction 00000b7a |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd50 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07174880 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd04 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07178980 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd14 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5ddd4 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dd34 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07178680 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Jump to invalid address: 07177300 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
Branch in Jump delay slot at 09c5dca4 in block starting at 09c5dca0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-21 |
sceDmacMemcpy(dest=04165f40, src=09339aa0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
sceDmacMemcpy(dest=04126e80, src=096c7500, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 073f1a80 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 07407900 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 073f3500 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 0718f280 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 073f1a20 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 07413580 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 073f1600 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 07192980 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 07408680 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 07409780 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
sceDmacMemcpy(dest=04156dc0, src=093b9320, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 07198800 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 073ff080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 07190d00 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 071908e0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 071a7900 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-20 |
Jump to invalid address: 0717f280 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-19 |
00000000=sceUtilityScreenshotInitStart(09cb25c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-19 |
WriteToHardware: Invalid address 000007b8 near PC 08825aa4 LR 08825aa4 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-05-19 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 300 es
// Adreno (TM) 308 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-05-19 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:42: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:0000493c HWX C T Fog Tex TessRevN Cull
#version 300 es
// Adreno (TM) 308 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(10.000000, 10.000000, 0.000000)*viewPos.w;
viewPos.xy *= 100.000002;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-05-19 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:39: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00004938 HWX C T Tex TessRevN Cull
#version 300 es
// Adreno (TM) 308 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(10.000000, 10.000000, 0.000000)*viewPos.w;
viewPos.xy *= 100.000002;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-05-19 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:37: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00004124 HWX Fog TessRevN Cull
#version 300 es
// Adreno (TM) 308 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(10.000000, 10.000000, 0.000000)*viewPos.w;
viewPos.xy *= 100.000002;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-05-19 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:41: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00004934 HWX T Fog Tex TessRevN Cull
#version 300 es
// Adreno (TM) 308 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(10.000000, 10.000000, 0.000000)*viewPos.w;
viewPos.xy *= 100.000002;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-05-19 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000002 THR
#version 300 es
// Adreno (TM) 308 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-05-19 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:36: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00004124 HWX Fog TessRevN Cull
#version 300 es
// Adreno (TM) 308 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 100.000002;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-05-19 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:40: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00004934 HWX T Fog Tex TessRevN Cull
#version 300 es
// Adreno (TM) 308 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 100.000002;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-05-19 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:0000000a THR C
#version 300 es
// Adreno (TM) 308 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|