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Game title |
Version |
Latest Report |
Message |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=04161c80, src=09319a60, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2024-07-26 |
sceDmacMemcpy(dest=04154040, src=0932d100, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-25 |
sceDmacMemcpy(dest=041c4b00, src=0949ccc0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-25 |
sceDmacMemcpy(dest=04172100, src=092ef060, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2024-07-24 |
00000000=sceUtilityScreenshotInitStart(09ca94e8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2024-07-24 |
00000000=sceUtilityScreenshotInitStart(09ca94a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.3 |
2024-07-24 |
00000000=sceUtilityScreenshotInitStart(09cac688) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-24 |
00000000=sceUtilityScreenshotInitStart(09caab68) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-24 |
80630006=sceAtracSetDataAndGetID(444566a3, e5108ed2): invalid RIFF header |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-24 |
80630006=sceAtracSetDataAndGetID(443edd23, e5108ed2): invalid RIFF header |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-24 |
Jump to invalid address: 07199280 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-24 |
Jump to invalid address: 071a7760 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-22 |
00000000=sceUtilityScreenshotInitStart(09d3d0a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2024-07-21 |
sceDmacMemcpy(dest=0416fa40, src=0912c3a0, size=256): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2024-07-21 |
80630011=sceAtracSetDataAndGetID(09ea4500, 00000000): buffer too small |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-21 |
WriteToHardware: Invalid address 000009d0 near PC 08000000 LR 08000000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-19 |
Jump to invalid address: 0717be00 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2024-07-19 |
UI scissor out of bounds in MainScreen: 1206,4-320,371 / 960,600 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2024-07-19 |
UI scissor out of bounds in MainScreen: 0,0-1196,375 / 960,600 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2024-07-19 |
UI scissor out of bounds in MainScreen: 0,26-1196,349 / 960,600 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-17 |
00000000=sceUtilityScreenshotInitStart(09caad48) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.2 |
2024-07-16 |
sceDmacMemcpy(dest=0413b3c0, src=091117d0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-16 |
00000000=sceUtilityScreenshotInitStart(09caf108) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-16 |
WriteToHardware: Invalid address 000007bf near PC 0882eb30 LR 0882ea28 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2024-07-16 |
sceDmacMemcpy(dest=04168c80, src=092dba60, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-15 |
WriteToHardware: Invalid address 000007bf near PC 08832284 LR 08832284 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-15 |
00000000=sceUtilityScreenshotInitStart(09caede8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-13 |
00000000=sceUtilityScreenshotInitStart(09cf03e8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2024-07-13 |
sceDmacMemcpy(dest=0418c8c0, src=093db460, size=192): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-13 |
WriteToHardware: Invalid address 000007bf near PC 08955944 LR 08955944 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-13 |
ReadFromHardware: Invalid address 2fd05730 near PC 0899a48c LR 0899a4a4 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.3 |
2024-07-12 |
Error in shader program link: info: (unknown reason)
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
/*
AA shader 4.o / AA shader 4.o - filtro
Copyright (C) 2014 guest(r) - [email protected]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Modified as video aware smoothing effect for PPSSPP.
// Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing.
// Also auto translation fails with bool uniform, which is why u_video is defined as float.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
uniform float u_video;
//===========
varying vec2 v_texcoord0;
const vec3 dt = vec3(1.0,1.0,1.0);
vec3 texture2d (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2);
}
vec3 texture2dd (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 c11 = texture2D(sampler0, texcoord ).xyz;
vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz;
vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz;
vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz;
vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float d1=dot(abs(c00-c22),dt)+0.001;
float d2=dot(abs(c20-c02),dt)+0.001;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2));
return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2));
}
void main() {
float scale = 7.0;
bool filtro = false;
if (u_video==1.0){
scale = 2.0;
filtro = true;
} else {
scale = 7.0;
filtro = false;
}
// Calculating texel coordinates
vec2 size = vec2(480.0,272.0)*scale;
vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale;
vec2 OGL2Pos = v_texcoord0 * size;
vec2 fp = fract(OGL2Pos);
vec2 dx = vec2(inv_size.x,0.0);
vec2 dy = vec2(0.0, inv_size.y);
vec2 g1 = vec2(inv_size.x,inv_size.y);
vec2 g2 = vec2(-inv_size.x,inv_size.y);
vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size;
// Reading the texels
vec3 C0 = texture2d(pC4 - g1);
vec3 C1 = texture2d(pC4 - dy);
vec3 C2 = texture2d(pC4 - g2);
vec3 C3 = texture2d(pC4 - dx);
vec3 C4 = texture2d(pC4 );
vec3 C5 = texture2d(pC4 + dx);
vec3 C6 = texture2d(pC4 + g2);
vec3 C7 = texture2d(pC4 + dy);
vec3 C8 = texture2d(pC4 + g1);
vec3 ul, ur, dl, dr;
float m1, m2;
m1 = dot(abs(C0-C4),dt)+0.001 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1-329-g7d46f5a0a |
2024-07-11 |
00000000=sceUtilityScreenshotInitStart(09caafc8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2024-07-11 |
WriteToHardware: Invalid address 000007bf near PC 0882dd48 LR 0882dd70 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-10 |
MIPSCompileOp: Invalid instruction 01010001 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-10 |
MIPSCompileOp: Invalid instruction 00070037 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-10 |
MIPSCompileOp: Invalid instruction 00070028 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-10 |
MIPSCompileOp: Invalid instruction 0007001f |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-10 |
MIPSCompileOp: Invalid instruction 0007001e |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-10 |
00000000=sceUtilityScreenshotInitStart(09cf2868) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-08 |
sceDmacMemcpy(dest=04169fc0, src=0919b620, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-08 |
00000000=sceUtilityScreenshotInitStart(09caaa28) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.3 |
2024-07-07 |
sceDmacMemcpy(dest=0416dd00, src=092cd760, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.2 |
2024-07-07 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: thin3d
vs: thin3d
#version 310 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2024-07-06 |
sceDmacMemcpy(dest=0415f200, src=092ae140, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2024-07-05 |
sceDmacMemcpy(dest=040cc080, src=08dd14d0, size=4096): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-05 |
sceDmacMemcpy(dest=04177b00, src=09307c80, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-05 |
00000000=sceUtilityScreenshotInitStart(09cad748) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-05 |
00000000=sceUtilityScreenshotInitStart(09ca9c08) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-05 |
sceDmacMemcpy(dest=04171540, src=092b3ac0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2024-07-01 |
sceDmacMemcpy(dest=0416c980, src=093123a0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-01 |
sceDmacMemcpy(dest=0415dcc0, src=09318480, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.2 |
2024-06-30 |
sceDmacMemcpy(dest=0416d6c0, src=091eeea0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2024-06-30 |
WriteToHardware: Invalid address 6ec21ae4 near PC 08000000 LR 08000000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-30 |
00000000=sceUtilityScreenshotInitStart(09ca90e8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-30 |
00000000=sceUtilityScreenshotInitStart(09ca90a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-30 |
00000000=sceUtilityScreenshotInitStart(09d36388) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-30 |
00000000=sceUtilityScreenshotInitStart(09d363c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-30 |
00000000=sceUtilityScreenshotInitStart(09d363a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2024-06-29 |
00000000=sceUtilityScreenshotInitStart(09cf0de8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-27 |
WriteToHardware: Invalid address 00000951 near PC 08000000 LR 08000000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-25 |
WriteToHardware: Invalid address 000007bf near PC 08825b34 LR 08825b34 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-25 |
00000000=sceUtilityScreenshotInitStart(09caa728) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2024-06-24 |
sceDmacMemcpy(dest=0416c8c0, src=092cf020, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-24 |
sceDmacMemcpy(dest=0415b780, src=09432b50, size=192): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-23 |
sceDmacMemcpy(dest=04169b80, src=092e8f60, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-23 |
00000000=sceUtilityScreenshotInitStart(09d3f4a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-23 |
sceDmacMemcpy(dest=04172bc0, src=092f1120, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2024-06-23 |
sceDmacMemcpy(dest=0417c640, src=0932bb40, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2024-06-23 |
00000000=sceUtilityScreenshotInitStart(09cf3ee8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2024-06-23 |
00000000=sceUtilityScreenshotInitStart(09cf3ec8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-22 |
00000000=sceUtilityScreenshotInitStart(09cb1688) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-22 |
00000000=sceUtilityScreenshotInitStart(09cb1648) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-22 |
00000000=sceUtilityScreenshotInitStart(09cb0d68) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-21 |
__KernelStopThread: thread 332 does not exist (helper deleted) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.6 |
2024-06-20 |
sceDmacMemcpy(dest=04182ac0, src=091f5620, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.3 |
2024-06-20 |
sceDmacMemcpy(dest=04155080, src=091699a0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.3 |
2024-06-20 |
sceDmacMemcpy(dest=04179e40, src=09382480, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-20 |
00000000=sceUtilityScreenshotInitStart(09d3b148) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-19 |
00000000=sceUtilityScreenshotInitStart(09cac668) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.8.0 |
2024-06-19 |
sceDmacMemcpy(dest=04150cc0, src=090a2760, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-18 |
sceDmacMemcpy(dest=04191a80, src=093064d0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-18 |
sceDmacMemcpy(dest=04176040, src=093c1480, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-16 |
sceDmacMemcpy(dest=0418ddc0, src=092334e0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-15 |
sceDmacMemcpy(dest=04169dc0, src=091ecc60, size=192): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-15 |
00000000=sceUtilityScreenshotInitStart(09caf188) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-14 |
00000000=sceUtilityScreenshotInitStart(09d3e188) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-14 |
00000000=sceUtilityScreenshotInitStart(09cb0988) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-14 |
sceDmacMemcpy(dest=0416bb80, src=094fcdc0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-13 |
00000000=sceUtilityScreenshotInitStart(09ca9ea8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-12 |
Branch in Jump delay slot at 08807fc4 in block starting at 08807f90 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-12 |
Branch in Jump delay slot at 08807fc0 in block starting at 08807f90 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-12 |
Jump to invalid address: 0201ff40 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-12 |
Branch in Jump delay slot at 08807fb4 in block starting at 08807f90 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-12 |
Branch in Jump delay slot at 08807fb0 in block starting at 08807f90 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-12 |
Jump to invalid address: 0201ff00 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-12 |
Branch in Jump delay slot at 08807fa4 in block starting at 08807f90 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-12 |
Jump to invalid address: 0201fe40 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-12 |
Branch in Jump delay slot at 08807fa0 in block starting at 08807f90 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-12 |
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