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Game title |
Version |
Latest Report |
Message |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-29 |
sceDmacMemcpy(dest=04167bc0, src=0937ab40, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-29 |
00000000=sceUtilityScreenshotInitStart(09cb0bc8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-29 |
00000000=sceUtilityScreenshotInitStart(09cae148) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.3 |
2023-09-28 |
00000000=sceUtilityScreenshotInitStart(09cb0448) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-28 |
00000000=sceUtilityScreenshotInitStart(09cb0d28) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.4 |
2023-09-27 |
00000000=sceUtilityScreenshotInitStart(09caa748) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.3 |
2023-09-26 |
00000000=sceUtilityScreenshotInitStart(09caa808) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.3 |
2023-09-26 |
00000000=sceUtilityScreenshotInitStart(09caa7e8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.3 |
2023-09-25 |
00000000=sceUtilityScreenshotInitStart(09cac4c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-09-25 |
WriteToHardware: Invalid address d02e2539 near PC 08818520 LR 08818b24 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.3 |
2023-09-24 |
00000000=sceUtilityScreenshotInitStart(09cab4a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.3 |
2023-09-24 |
WriteToHardware: Invalid address 000007b8 near PC 088156b0 LR 088156b0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-22 |
WriteToHardware: Invalid address 000007b8 near PC 08ae5fe8 LR 08ae4da8 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-21 |
Video out requested, not supported: mode=0 size=512,272 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-20 |
00000000=sceUtilityScreenshotInitStart(09caae68) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-20 |
00000000=sceUtilityScreenshotInitStart(09caae28) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.1 |
2023-09-18 |
sceDmacMemcpy(dest=04154f40, src=092b4c40, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.1 |
2023-09-18 |
WriteToHardware: Invalid address 0000087a near PC 08ae49a0 LR 0880b668 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-17 |
sceDmacMemcpy(dest=041adf40, src=0939cc40, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-16 |
sceDmacMemcpy(dest=04176300, src=092dd920, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.1 |
2023-09-14 |
00000000=sceUtilityScreenshotInitStart(09cab4e8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.1 |
2023-09-14 |
sceDmacMemcpy(dest=04154040, src=09265c40, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.1 |
2023-09-13 |
00000000=sceUtilityScreenshotInitStart(09cb0728) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.1 |
2023-09-13 |
00000000=sceUtilityScreenshotInitStart(09cb0748) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.16.1 |
2023-09-13 |
00000000=sceUtilityScreenshotInitStart(09cb0708) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-12 |
MIPSCompileOp: Invalid instruction 439f25d0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-12 |
MIPSCompileOp: Invalid instruction 43f9a84a |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-11 |
00000000=sceUtilityScreenshotInitStart(09caeac8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-10 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2023-09-10 |
sceDmacMemcpy(dest=04177a40, src=0921c800, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-10 |
sceDmacMemcpy(dest=04154b00, src=093d52e0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.3 |
2023-09-10 |
00000000=sceUtilityScreenshotInitStart(09cabb08) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-10 |
WriteToHardware: Invalid address 00000b07 near PC 08000000 LR 08000000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2023-09-10 |
sceDmacMemcpy(dest=0418b1c0, src=093c9680, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-09 |
sceDmacMemcpy(dest=04169b80, src=09304060, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2023-09-09 |
00000000=sceUtilityScreenshotInitStart(09d39ea8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-09 |
sceDmacMemcpy(dest=040cc080, src=08fc5fd0, size=4096): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2023-09-08 |
00000000=sceUtilityScreenshotInitStart(09cb4808) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.3-1384-gaa495cab1 |
2023-09-08 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
float u_rotation;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2023-09-07 |
sceDmacMemcpy(dest=04181340, src=08f37140, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2023-09-07 |
00000000=sceUtilityScreenshotInitStart(09caf708) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-06 |
00000000=sceUtilityScreenshotInitStart(09ca9f08) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-05 |
00000000=sceUtilityScreenshotInitStart(09cac2c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-05 |
00000000=sceUtilityScreenshotInitStart(09cac2a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-03 |
sceDmacMemcpy(dest=0415dcc0, src=0924c7a0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3-1276-g192a43c1c |
2023-09-03 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:42: 'h_depth' : undeclared identifier
ERROR: 0:42: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (h_depth > 0.000000) v.rgb = vec3(0.0);
fragColor0 = v;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3-1276-g192a43c1c |
2023-09-03 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:46: 'h_depth' : undeclared identifier
ERROR: 0:46: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) DISCARD;
if (h_depth > 0.000000) v.rgb = vec3(0.0);
fragColor0 = v;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3-1276-g192a43c1c |
2023-09-03 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:46: 'h_depth' : undeclared identifier
ERROR: 0:46: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (h_depth > 0.000000) v.rgb = vec3(0.0);
fragColor0 = v;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3-1276-g192a43c1c |
2023-09-03 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
gl_PointSize = 1.0;
h_depth = outPos.z/outPos.w;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-09-02 |
sceDmacMemcpy(dest=0414e080, src=093264c0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4-1317-g0db32660b |
2023-08-30 |
00000000=sceUtilityScreenshotInitStart(09ca9308) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-08-30 |
00000000=sceUtilityScreenshotInitStart(09cabf48) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-29 |
sceDmacMemcpy(dest=0415f4c0, src=093b48e0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2023-08-29 |
sceDmacMemcpy(dest=04157dc0, src=091b1380, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-29 |
sceDmacMemcpy(dest=04178940, src=094bd5c0, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-28 |
00000000=sceUtilityScreenshotInitStart(09d3e588) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-08-27 |
00000000=sceUtilityScreenshotInitStart(09cb0e88) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-08-27 |
00000000=sceUtilityScreenshotInitStart(09cacea8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-27 |
sceDmacMemcpy(dest=0415ae40, src=092a7060, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-08-27 |
00000000=sceUtilityScreenshotInitStart(09caa2c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-26 |
sceDmacMemcpy(dest=04170fc0, src=0930b860, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-26 |
sceDmacMemcpy(dest=04163f00, src=091401e0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2023-08-26 |
sceDmacMemcpy(dest=04155080, src=09322300, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-26 |
00000000=sceUtilityScreenshotInitStart(09ca9ee8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.3 |
2023-08-24 |
00000000=sceUtilityScreenshotInitStart(09d3c468) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-24 |
00000000=sceUtilityScreenshotInitStart(09caad28) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-24 |
00000000=sceUtilityScreenshotInitStart(09caace8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-23 |
00000000=sceUtilityScreenshotInitStart(09d350a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-23 |
00000000=sceUtilityScreenshotInitStart(09d35088) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-21 |
sceDmacMemcpy(dest=041850c0, src=092d3020, size=128): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2023-08-21 |
00000000=sceUtilityScreenshotInitStart(09d3e368) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.13.2 |
2023-08-20 |
sceDmacMemcpy(dest=0415e340, src=09387be0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-19 |
00000000=sceUtilityScreenshotInitStart(09cefa28) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-08-18 |
WriteToHardware: Invalid address 00000804 near PC 08000000 LR 08000000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-18 |
00000000=sceUtilityScreenshotInitStart(09cb18a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-17 |
sceDmacMemcpy(dest=04138d40, src=092a84e0, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-16 |
WriteToHardware: Invalid address 000007bf near PC 088183c4 LR 08818b24 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-08-16 |
00000000=sceUtilityScreenshotInitStart(09cadd68) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.2 |
2023-08-15 |
UI scissor out of bounds in SavedataScreen: 1038,153-0,74 / 960,480 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.2 |
2023-08-15 |
UI scissor out of bounds in SavedataScreen: 1038,75-0,74 / 960,480 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.2 |
2023-08-15 |
UI scissor out of bounds in SavedataScreen: 1110,153-0,74 / 960,480 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.2 |
2023-08-15 |
UI scissor out of bounds in SavedataScreen: 1110,75-0,74 / 960,480 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-14 |
00000000=sceUtilityScreenshotInitStart(09cab668) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-14 |
00000000=sceUtilityScreenshotInitStart(09d3bce8) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-14 |
00000000=sceUtilityScreenshotInitStart(09d3bd08) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-13 |
00000000=sceUtilityScreenshotInitStart(09cac228) |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-12 |
ReadFromHardware: Invalid address 0000001b near PC 08877a28 LR 08877a28 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10-6-g8ac4efd3c |
2023-08-12 |
sceDmacMemcpy(dest=0416bf80, src=091ecc20, size=256): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-12 |
Failed to read valid video stream data from header |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2023-08-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.3 |
2023-08-11 |
WriteToHardware: Invalid address 0000095d near PC 08000000 LR 08000000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2023-08-11 |
Jump to invalid address: 071850e0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2023-08-11 |
Jump to invalid address: 0741e280 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2023-08-11 |
Jump to invalid address: 073ea180 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2023-08-11 |
Jump to invalid address: 07194f00 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2023-08-11 |
Jump to invalid address: 07183ea0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2023-08-11 |
Jump to invalid address: 07193e80 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2023-08-11 |
Jump to invalid address: 073f2980 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.10.3 |
2023-08-11 |
Jump to invalid address: 0717c500 |