Recent logs - NARUTO SHIPPUDEN: Ultimate Ninja Impact

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Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.2 2021-10-16 WriteToHardware: Invalid address 000007bf near PC 08ae99b8 LR 08ae8904
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2021-10-16 00000000=sceUtilityScreenshotInitStart(09d35448)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2021-10-15 sceDmacMemcpy(dest=04165b80, src=092f20e0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2021-10-14 sceDmacMemcpy(dest=04165600, src=08f82c90, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.2 2021-10-14 WriteToHardware: Invalid address 000007bf near PC 08826174 LR 088262d0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.2 2021-10-13 00000000=sceUtilityScreenshotInitStart(09ca9de8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.2 2021-10-11 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f70001:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:7 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * color0.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.2 2021-10-16 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f70001:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:7 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * color0.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-10 Jump to invalid address: 0717b200
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-09 sceDmacMemcpy(dest=04154280, src=09163fe0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-09 00000000=sceUtilityScreenshotInitStart(09ca96e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.0 2021-10-09 WriteToHardware: Invalid address 000007e0 near PC 08ae495c LR 0880b668
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2021-10-09 sceDmacMemcpy(dest=04148000, src=09164350, size=192): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-08 sceDmacMemcpy(dest=04169cc0, src=0924cc20, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-08 WriteToHardware: Invalid address 3f8007c0 near PC 0882cdf0 LR 0886b490
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-08 sceDmacMemcpy(dest=04141440, src=09169f60, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-07 sceDmacMemcpy(dest=04141440, src=092699a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-06 WASAPI fallback and closest unsupported
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-06 sceDmacMemcpy(dest=0413c700, src=0912c3a0, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-05 00000000=sceUtilityScreenshotInitStart(09cb0908)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-05 00000000=sceUtilityScreenshotInitStart(09d447c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-04 sceDmacMemcpy(dest=04162100, src=09288600, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.6.3 2021-10-04 00000000=sceUtilityScreenshotInitStart(09d3f168)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-05 sceDmacMemcpy(dest=04141440, src=09126b20, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-04 00000000=sceUtilityScreenshotInitStart(09ca8dc8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-04 00000000=sceUtilityScreenshotInitStart(09cabb68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-03 ReadFromHardware: Invalid address 00000030 near PC 00000030 LR 088088f0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2021-10-02 Jump to invalid address: 073ff400
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2021-10-02 Jump to invalid address: 07190e60
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2021-10-02 Jump to invalid address: 071a7680
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2021-10-02 Jump to invalid address: 07194900
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2021-10-02 Jump to invalid address: 07409d00
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2021-10-02 Jump to invalid address: 07198000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2021-10-02 Jump to invalid address: 071784c0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2021-10-02 Jump to invalid address: 0718d900
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2021-10-02 Jump to invalid address: 073fd580
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2021-10-02 Jump to invalid address: 07190ec0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number 9c9dde20
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number 9c9a98d0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number ac05a690
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number ac177ad0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number ac06fd40
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number ac049390
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number ac0b4800
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number ac0affa0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number ac0b9910
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number ac0513a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number 10f04010
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number 10ec0010
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number 02679d30
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number 022ef000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number 027216a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number 023382e0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number 10f801d0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number 10ed0500
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2 2021-10-01 Wrong magic number 10ec1520
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-01 sceDmacMemcpy(dest=04164300, src=093875c0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-01 sceDmacMemcpy(dest=04159d00, src=093138e0, size=192): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-01 sceDmacMemcpy(dest=0417cc80, src=09439920, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-30 sceDmacMemcpy(dest=04166f00, src=09239a80, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-10-01 sceDmacMemcpy(dest=0413b440, src=091117d0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-30 sceDmacMemcpy(dest=04173180, src=08f69990, size=192): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-30 00000000=sceUtilityScreenshotInitStart(09d3b0a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-29 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=1, text=1
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-29 sceKernelLoadModule: unsupported options size=00000014, flags=02000200, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3 2021-09-28 sceDmacMemcpy(dest=04163440, src=09142fe0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2021-09-27 Wrong magic number ff000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2021-09-27 Wrong magic number 7e491b18
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-27 sceDmacMemcpy(dest=0416a340, src=0930b6e0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3-1583-g2adc3c668 2021-09-27 sceDmacMemcpy(dest=0416a340, src=09424c80, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3-1583-g2adc3c668 2021-09-27 sceDmacMemcpy(dest=0416a340, src=09376f60, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-26 WriteToHardware: Invalid address 000007bf near PC 0880ba1c LR 0880c424
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-26 00000000=sceUtilityScreenshotInitStart(09d39548)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-26 sceDmacMemcpy(dest=04159d00, src=093fafd0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-26 00000000=sceUtilityScreenshotInitStart(09d3f6a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-26 00000000=sceUtilityScreenshotInitStart(09d3f668)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-25 sceDmacMemcpy(dest=04177980, src=09341ac0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-24 sceDmacMemcpy(dest=041773c0, src=093c1550, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-24 00000000=sceUtilityScreenshotInitStart(09d3c388)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3-80-g73bf6098e 2021-09-24 __KernelStopThread: thread 814 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-24 sceDmacMemcpy(dest=0415b780, src=094350d0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-23 00000000=sceUtilityScreenshotInitStart(09d3cfa8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-23 00000000=sceUtilityScreenshotInitStart(09d3cf68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-23 sceDmacMemcpy(dest=04156cc0, src=092b7ba0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-23 Unknown GetPointer 00000000 PC 08ae407c LR 08ae407c
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-23 00000000=sceUtilityScreenshotInitStart(09ca9188)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-23 00000000=sceUtilityScreenshotInitStart(09ca9168)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-23 sceDmacMemcpy(dest=0418ddc0, src=09148260, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3-654-g89ea9625a 2021-09-22 sceDmacMemcpy(dest=04168780, src=09252800, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-21 sceDmacMemcpy(dest=041a7340, src=0924c400, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-20 WriteToHardware: Invalid address a8ed4f44 near PC 0880dcc8 LR 0880dcc8
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3-654-g89ea9625a 2021-09-19 sceDmacMemcpy(dest=04151380, src=0911baa0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-19 WriteToHardware: Invalid address 000006c0 near PC 088183ec LR 08818b24
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-19 Unknown GetPointer 0000000c PC 08aad014 LR 08aad06c
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-18 sceDmacMemcpy(dest=04158440, src=093788a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-18 00000000=sceUtilityScreenshotInitStart(09cae3a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2021-09-18 sceDmacMemcpy(dest=04145180, src=0924cbd0, size=192): overlapping read