Recent logs - NARUTO SHIPPUDEN: Ultimate Ninja Impact

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Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 071722c0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07181ec0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd30 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd64 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07177580
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd40 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 0691dc00
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd00 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07182100
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07172640
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5ddc4 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 071808c0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 0716eb20
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 0716e930
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dcdc in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd70 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07177540
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5ddb4 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dca0 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 0717b340
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd44 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dda0 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 0751e240
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd10 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5ddc0 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 MIPSCompileOp: Invalid instruction 00000c7a
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 MIPSCompileOp: Invalid instruction 00000b29
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd74 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07180b40
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07181940
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dda4 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 071800c0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5ddb0 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dca8 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 071821c0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd90 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07180d80
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd54 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 071811c0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dcc0 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dcc8 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dcd8 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd80 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 0717e300
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 071775c0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 MIPSCompileOp: Invalid instruction 000009fd
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07177400
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd20 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07180040
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dcf0 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07177280
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd60 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07177100
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dce0 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07172200
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5ddd0 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 0742e640
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dcc4 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 MIPSCompileOp: Invalid instruction 00000b7a
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd50 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07174880
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd04 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07178980
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd14 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5ddd4 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dd34 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07178680
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Jump to invalid address: 07177300
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 Branch in Jump delay slot at 09c5dca4 in block starting at 09c5dca0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 sceNetAdhocMatchingInit(32768) at 08a719b8
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-21 sceDmacMemcpy(dest=04165f40, src=09339aa0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 sceDmacMemcpy(dest=04126e80, src=096c7500, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 073f1a80
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 07407900
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 073f3500
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 0718f280
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 073f1a20
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 07413580
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 073f1600
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 07192980
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 07408680
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 07409780
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 sceDmacMemcpy(dest=04156dc0, src=093b9320, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 07198800
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 073ff080
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 07190d00
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 071908e0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 071a7900
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-20 Jump to invalid address: 0717f280
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-19 00000000=sceUtilityScreenshotInitStart(09cb25c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-19 WriteToHardware: Invalid address 000007b8 near PC 08825aa4 LR 08825aa4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-05-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-05-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:42: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000493c HWX C T Fog Tex TessRevN Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(10.000000, 10.000000, 0.000000)*viewPos.w; viewPos.xy *= 100.000002; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-05-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:39: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00004938 HWX C T Tex TessRevN Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(10.000000, 10.000000, 0.000000)*viewPos.w; viewPos.xy *= 100.000002; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-05-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:37: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00004124 HWX Fog TessRevN Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(10.000000, 10.000000, 0.000000)*viewPos.w; viewPos.xy *= 100.000002; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-05-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:41: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00004934 HWX T Fog Tex TessRevN Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(10.000000, 10.000000, 0.000000)*viewPos.w; viewPos.xy *= 100.000002; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-05-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000002 THR #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-05-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:36: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00004124 HWX Fog TessRevN Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 100.000002; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-05-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:40: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00004934 HWX T Fog Tex TessRevN Cull #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 100.000002; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-05-19 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 308 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }