Recent logs - NARUTO SHIPPUDEN: Ultimate Ninja Impact

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Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-09-16 0=sceUtilityScreenshotInitStart(09caa648)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 07294980 PC 09fff5a4 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 0201f700 PC 09fff5dc LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 0708d600 PC 09fff620 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 07ffde3c PC 09fff680 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 0717a200 PC 09fff5ec LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 07ffe560 PC 09fff6f4 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 0717a200 PC 09fff604 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 02010990 PC 09fff67c LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 020331a0 PC 09fff60c LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 0708d400 PC 09fff5c0 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 07088700 PC 09fff600 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 020377b0 PC 09fff618 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 02042400 PC 09fff64c LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 025e7800 PC 09fff5a8 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 02011190 PC 09fff68c LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 02042400 PC 09fff674 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 07ffd658 PC 09fff5b8 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 07ffd650 PC 09fff5b0 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 0201f7f0 PC 09fff5d8 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 06634e68 PC 09fff5b4 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 02020540 PC 09fff668 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 020f9e20 PC 09fff598 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 0717ad40 PC 09fff584 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 02042400 PC 09fff634 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 0716a200 PC 09fff590 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 07179f40 PC 09fff5c8 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-09-12 Jump to invalid address: 02054c90 PC 09fff588 LR 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2025-09-10 sceDmacMemcpy(dest=0416c980, src=092c1120, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13.2 2025-09-10 Jump to invalid address: 02d18760 PC 08b461dc LR 08b461d8
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13.2 2025-09-10 Branch in Jump delay slot at 08b461d8 in block starting at 08b461d8
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13.2 2025-09-10 Jump to invalid address: 02d18760 PC 08b461d8 LR 08b461d8
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-09-10 sceDmacMemcpy(dest=0416c880, src=092609a0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2025-09-10 sceDmacMemcpy(dest=0415aa00, src=090f7d20, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2025-09-10 sceDmacMemcpy(dest=041782c0, src=091e8860, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2025-09-05 00000000=sceUtilityScreenshotInitStart(09d3a1e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-09-04 0=sceUtilityScreenshotInitStart(09cab5c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2025-09-04 sceDmacMemcpy(dest=041609c0, src=092ea860, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-09-02 Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.631295; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-09-02 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 320 es // Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-09-02 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:00000002 THR #version 320 es // Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-09-02 Error in shader compilation: info: 0:41: S0027: Cannot modify an input variable 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.631295; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-09-02 Error in shader compilation: info: 0:36: S0027: Cannot modify an input variable 00000000:00000124 HWX Fog Cull #version 320 es // Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.631295; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-09-02 Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable 00000000:00000934 HWX T Fog Tex Cull #version 320 es // Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.631295; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-09-02 Error in shader compilation: info: 0:88: S0027: Cannot modify an input variable 01f30001:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:3 Cull #version 320 es // Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.631295; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = worldnormal*0.5+0.5; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2025-09-02 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13.2 2025-08-28 Jump to invalid address: 0717b600 PC 08802004 LR 088807a4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13.2 2025-08-28 Jump to invalid address: 0717b400 PC 08802000 LR 088807a4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2025-08-26 sceDmacMemcpy(dest=0415cc80, src=092320a0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-26 0=sceUtilityScreenshotInitStart(09cacc68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2025-08-25 sceDmacMemcpy(dest=0415cc80, src=09137820, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2025-08-24 sceDmacMemcpy(dest=04126e80, src=092df4e0, size=448): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-08-23 WriteToHardware: Invalid address 304d4746 near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2025-08-20 Replacement rowPitch=256, but w=2400 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2025-08-20 Replacement rowPitch=1024, but w=4400 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2025-08-20 Replacement rowPitch=256, but w=3200 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2025-08-17 Wrong magic number 06e71dc0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-16 Branch in branch delay slot at 08e37594 with different target
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-16 Branch in branch delay slot at 08e37514 with different target
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-16 Branch in Jump delay slot at 09fff594 in block starting at 09fff584
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2025-08-15 00000000=sceUtilityScreenshotInitStart(09d40bc8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2025-08-15 00000000=sceUtilityScreenshotInitStart(09d40c08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-08-12 00000000=sceUtilityScreenshotInitStart(09d3f2e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-08-11 sceDmacMemcpy(dest=04159980, src=09221280, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.3 2025-08-07 sceDmacMemcpy(dest=04162cc0, src=093bfbe0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c69740 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c696a8 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c69748 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c69b00 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c69b08 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c69648 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c69950 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c695e4 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c69b04 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c6a068 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c69744 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c695e0 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c69644 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c6a060 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c69658 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c69954 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c69758 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c69640 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c6a0bc in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c6a064 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c696f8 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-08-04 Branch in Jump delay slot at 09c695e8 in block starting at 09c694a0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-08-02 sceDmacMemcpy(dest=0417b440, src=093d8540, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-08-01 sceDmacMemcpy(dest=04173500, src=093e98e0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4.2-357-gd1685954c 2025-07-28 Error in shader program link: info: L0007 Varying 'v_color1' not found in vertex shader / fs: #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; gl_FragColor = v; } / vs: #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2025-07-28 sceDmacMemcpy(dest=04161080, src=091f2c40, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.2 2025-07-27 sceDmacMemcpy(dest=04166fc0, src=09375cc0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-07-25 0=sceUtilityScreenshotInitStart(09cadf48)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-07-23 00000000=sceUtilityScreenshotInitStart(09cae3a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-07-23 00000000=sceUtilityScreenshotInitStart(09cb15a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2025-07-19 sceDmacMemcpy(dest=04157780, src=093a8f20, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-07-19 0=sceUtilityScreenshotInitStart(09cab568)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-07-19 0=sceUtilityScreenshotInitStart(09cab528)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2025-07-18 sceDmacMemcpy(dest=04176c00, src=092fcac0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2025-07-16 0=sceUtilityScreenshotInitStart(09caefc8)