Recent logs - NARUTO SHIPPUDEN: Ultimate Ninja Impact

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Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-29 sceDmacMemcpy(dest=04167bc0, src=0937ab40, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-29 00000000=sceUtilityScreenshotInitStart(09cb0bc8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-29 00000000=sceUtilityScreenshotInitStart(09cae148)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.3 2023-09-28 00000000=sceUtilityScreenshotInitStart(09cb0448)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-28 00000000=sceUtilityScreenshotInitStart(09cb0d28)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.4 2023-09-27 00000000=sceUtilityScreenshotInitStart(09caa748)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.3 2023-09-26 00000000=sceUtilityScreenshotInitStart(09caa808)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.3 2023-09-26 00000000=sceUtilityScreenshotInitStart(09caa7e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.3 2023-09-25 00000000=sceUtilityScreenshotInitStart(09cac4c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-09-25 WriteToHardware: Invalid address d02e2539 near PC 08818520 LR 08818b24
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.3 2023-09-24 00000000=sceUtilityScreenshotInitStart(09cab4a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.3 2023-09-24 WriteToHardware: Invalid address 000007b8 near PC 088156b0 LR 088156b0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-22 WriteToHardware: Invalid address 000007b8 near PC 08ae5fe8 LR 08ae4da8
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-21 Video out requested, not supported: mode=0 size=512,272
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-20 00000000=sceUtilityScreenshotInitStart(09caae68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-20 00000000=sceUtilityScreenshotInitStart(09caae28)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.1 2023-09-18 sceDmacMemcpy(dest=04154f40, src=092b4c40, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.1 2023-09-18 WriteToHardware: Invalid address 0000087a near PC 08ae49a0 LR 0880b668
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-17 sceDmacMemcpy(dest=041adf40, src=0939cc40, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-16 sceDmacMemcpy(dest=04176300, src=092dd920, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.1 2023-09-14 00000000=sceUtilityScreenshotInitStart(09cab4e8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.1 2023-09-14 sceDmacMemcpy(dest=04154040, src=09265c40, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.1 2023-09-13 00000000=sceUtilityScreenshotInitStart(09cb0728)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.1 2023-09-13 00000000=sceUtilityScreenshotInitStart(09cb0748)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.16.1 2023-09-13 00000000=sceUtilityScreenshotInitStart(09cb0708)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-12 MIPSCompileOp: Invalid instruction 439f25d0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-12 MIPSCompileOp: Invalid instruction 43f9a84a
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-11 00000000=sceUtilityScreenshotInitStart(09caeac8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-10 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2023-09-10 sceDmacMemcpy(dest=04177a40, src=0921c800, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-10 sceDmacMemcpy(dest=04154b00, src=093d52e0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.3 2023-09-10 00000000=sceUtilityScreenshotInitStart(09cabb08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-10 WriteToHardware: Invalid address 00000b07 near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2023-09-10 sceDmacMemcpy(dest=0418b1c0, src=093c9680, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-09 sceDmacMemcpy(dest=04169b80, src=09304060, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2023-09-09 00000000=sceUtilityScreenshotInitStart(09d39ea8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-09 sceDmacMemcpy(dest=040cc080, src=08fc5fd0, size=4096): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2023-09-08 00000000=sceUtilityScreenshotInitStart(09cb4808)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.3-1384-gaa495cab1 2023-09-08 Vulkan error in shader compilation: info: ERROR: 0:41: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; float u_rotation; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2023-09-07 sceDmacMemcpy(dest=04181340, src=08f37140, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2023-09-07 00000000=sceUtilityScreenshotInitStart(09caf708)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-06 00000000=sceUtilityScreenshotInitStart(09ca9f08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-05 00000000=sceUtilityScreenshotInitStart(09cac2c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-05 00000000=sceUtilityScreenshotInitStart(09cac2a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-03 sceDmacMemcpy(dest=0415dcc0, src=0924c7a0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3-1276-g192a43c1c 2023-09-03 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:42: 'h_depth' : undeclared identifier ERROR: 0:42: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; if (h_depth > 0.000000) v.rgb = vec3(0.0); fragColor0 = v; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3-1276-g192a43c1c 2023-09-03 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:46: 'h_depth' : undeclared identifier ERROR: 0:46: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) DISCARD; if (h_depth > 0.000000) v.rgb = vec3(0.0); fragColor0 = v; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3-1276-g192a43c1c 2023-09-03 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:46: 'h_depth' : undeclared identifier ERROR: 0:46: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (h_depth > 0.000000) v.rgb = vec3(0.0); fragColor0 = v; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3-1276-g192a43c1c 2023-09-03 Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; gl_PointSize = 1.0; h_depth = outPos.z/outPos.w; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-09-02 sceDmacMemcpy(dest=0414e080, src=093264c0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4-1317-g0db32660b 2023-08-30 00000000=sceUtilityScreenshotInitStart(09ca9308)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-08-30 00000000=sceUtilityScreenshotInitStart(09cabf48)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-29 sceDmacMemcpy(dest=0415f4c0, src=093b48e0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2023-08-29 sceDmacMemcpy(dest=04157dc0, src=091b1380, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-29 sceDmacMemcpy(dest=04178940, src=094bd5c0, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-28 00000000=sceUtilityScreenshotInitStart(09d3e588)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-08-27 00000000=sceUtilityScreenshotInitStart(09cb0e88)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-08-27 00000000=sceUtilityScreenshotInitStart(09cacea8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-27 sceDmacMemcpy(dest=0415ae40, src=092a7060, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-08-27 00000000=sceUtilityScreenshotInitStart(09caa2c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-26 sceDmacMemcpy(dest=04170fc0, src=0930b860, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-26 sceDmacMemcpy(dest=04163f00, src=091401e0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2023-08-26 sceDmacMemcpy(dest=04155080, src=09322300, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-26 00000000=sceUtilityScreenshotInitStart(09ca9ee8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.3 2023-08-24 00000000=sceUtilityScreenshotInitStart(09d3c468)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-24 00000000=sceUtilityScreenshotInitStart(09caad28)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-24 00000000=sceUtilityScreenshotInitStart(09caace8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-23 00000000=sceUtilityScreenshotInitStart(09d350a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-23 00000000=sceUtilityScreenshotInitStart(09d35088)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-21 sceDmacMemcpy(dest=041850c0, src=092d3020, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2023-08-21 00000000=sceUtilityScreenshotInitStart(09d3e368)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.13.2 2023-08-20 sceDmacMemcpy(dest=0415e340, src=09387be0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-19 00000000=sceUtilityScreenshotInitStart(09cefa28)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-08-18 WriteToHardware: Invalid address 00000804 near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-18 00000000=sceUtilityScreenshotInitStart(09cb18a8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-17 sceDmacMemcpy(dest=04138d40, src=092a84e0, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-16 WriteToHardware: Invalid address 000007bf near PC 088183c4 LR 08818b24
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-08-16 00000000=sceUtilityScreenshotInitStart(09cadd68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.2 2023-08-15 UI scissor out of bounds in SavedataScreen: 1038,153-0,74 / 960,480
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.2 2023-08-15 UI scissor out of bounds in SavedataScreen: 1038,75-0,74 / 960,480
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.2 2023-08-15 UI scissor out of bounds in SavedataScreen: 1110,153-0,74 / 960,480
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.2 2023-08-15 UI scissor out of bounds in SavedataScreen: 1110,75-0,74 / 960,480
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-14 00000000=sceUtilityScreenshotInitStart(09cab668)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-14 00000000=sceUtilityScreenshotInitStart(09d3bce8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-14 00000000=sceUtilityScreenshotInitStart(09d3bd08)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-13 00000000=sceUtilityScreenshotInitStart(09cac228)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-12 ReadFromHardware: Invalid address 0000001b near PC 08877a28 LR 08877a28
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10-6-g8ac4efd3c 2023-08-12 sceDmacMemcpy(dest=0416bf80, src=091ecc20, size=256): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-12 Failed to read valid video stream data from header
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-08-12 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.3 2023-08-11 WriteToHardware: Invalid address 0000095d near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2023-08-11 Jump to invalid address: 071850e0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2023-08-11 Jump to invalid address: 0741e280
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2023-08-11 Jump to invalid address: 073ea180
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2023-08-11 Jump to invalid address: 07194f00
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2023-08-11 Jump to invalid address: 07183ea0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2023-08-11 Jump to invalid address: 07193e80
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2023-08-11 Jump to invalid address: 073f2980
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2023-08-11 Jump to invalid address: 0717c500