Kind #970: Error in shader compilation: info: %s
%s
%s
Game: Gran Turismo® (UCUS98632_1.00)
Error in shader compilation: info: 0(2) : error C0121: #version 300 must be followed by es
0(2) : error C0201: unsupported version 300
0(6) : error C7532: global type sampler2D requires "#version 100" or later
0(8) : error C7532: global type vec2 requires "#version 100" or later
0(9) : error C7532: global type vec4 requires "#version 100" or later
0(9) : error C5060: out can't be used with non-varying _gl_FragColor
0(10) : error C7532: global type float requires "#version 100" or later
0(18) : error C7532: global function fract requires "#version 100" or later
0(18) : error C7532: global function cos requires "#version 100" or later
0(19) : error C7532: global function texture requires "#version 130" or later
0(22) : error C7532: global function dot requires "#version 100" or later
0(23) : error C7532: global function mix requires "#version 100" or later
postshader
#version 300
#ifdef GL_ARB_shading_language_420pack
#extension GL_ARB_shading_language_420pack : require
#endif
uniform sampler2D sampler0;
in vec2 v_texcoord0;
out vec4 _gl_FragColor;
float amount;
float intensity;
void main()
{
amount = 1.0;
intensity = 0.5;
float pos0 = ((v_texcoord0.y + 1.0) * 170.0) * amount;
float pos1 = cos(((fract(pos0) - 0.5) * 3.141592502593994140625) * intensity) * 1.5;
vec4 rgb = texture(sampler0, v_texcoord0);
vec4 color = (rgb * 0.5) + (((rgb * 0.5) * rgb) * 1.2000000476837158203125);
color *= vec4(0.89999997615814208984375, 1.0, 0.699999988079071044921875, 0.0);
color *= (1.10000002384185791015625 - (0.60000002384185791015625 * (dot(v_texcoord0 - vec2(0.5), v_texcoord0 - vec2(0.5)) * 2.0)));
_gl_FragColor = mix(vec4(0.0), color, vec4(pos1));
}
Status: new. 1 hits from 2023-05-21 18:25:40 to 2023-05-21 18:25:40 UTC. Message #2334986.
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