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| Game title |
Version |
Latest Report |
Message |
| Gran Turismo® |
v1.19.3 |
2025-12-07 |
Error in shader program link: info: ERROR: OpenGL ES requires exactly one vertex and one fragment shader to validly link.
fs: 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A13 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| Gran Turismo® |
v1.19.3 |
2025-12-07 |
Error in shader program link: info: ERROR: OpenGL ES requires exactly one vertex and one fragment shader to validly link.
fs: 10191d83:0020f002 Tex Fog FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest >= TestDiscardToZero
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A13 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10191d83:0020f002 Tex Fog FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest >= TestDiscardToZero
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) < int(u_alphacolorref >> 0x18u)) v.a = 0.0;
v.rgb = v.rgb * splat3(v.a * 2.0);
v.a *= 2.0;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| Gran Turismo® |
v1.19.3 |
2025-12-07 |
Error in shader program link: info: ERROR: OpenGL ES requires exactly one vertex and one fragment shader to validly link.
fs: 10181d83:00200002 Tex Fog FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A13 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10181d83:00200002 Tex Fog FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
v.rgb = v.rgb * splat3(v.a * 2.0);
v.a *= 2.0;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| Gran Turismo® |
v1.19.3 |
2025-12-07 |
Error in shader program link: info: ERROR: OpenGL ES requires exactly one vertex and one fragment shader to validly link.
fs: 10180000:0020d002 Tex Fog FragUber TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A13 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0020d002 Tex Fog FragUber TFuncMod AlphaTest >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
|
| Gran Turismo® |
v1.12.3 |
2025-07-10 |
MIPSCompileOp: Invalid instruction 04040006 |
| Gran Turismo® |
v1.19.3 |
2025-11-02 |
An uneaten prefix at end of block for 08b58944 |
| Gran Turismo® |
v1.18.1 |
2025-08-19 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| Gran Turismo® |
v1.15.4 |
2025-05-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000003, pos=0, access=1, data=2, text=2 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 45313269 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 47710037 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 47713269 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 4b91345b |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 4ac0eba2 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 4aa90229 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 4b910229 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 4527eba2 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 452e1950 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 42f73269 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 9df88a8f |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 4ac004cf |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 45311950 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 446eeba2 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 4aa9345b |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 4648eba2 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 45d70037 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 45d71950 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 42f70037 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 9df884be |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 42f71950 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 4a0604cf |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 9df87eef |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 9df88a92 |
| Gran Turismo® |
v1.18.1 |
2025-04-18 |
MIPSCompileOp: Invalid instruction 4b27eba2 |
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2025-03-21 |
Branch in RSRTComp delay slot at 08922288 in block starting at 08922280 |
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2025-03-21 |
Error in shader compilation: info: 0:34: S0027: Cannot modify an input variable
00000000:00000128 HWX C Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.777280;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2025-03-21 |
Error in shader compilation: info: 0:24: S0027: Cannot modify an input variable
00000000:00000028 C Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2025-03-21 |
Error in shader compilation: info: 0:38: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.777280;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Gran Turismo® |
v1.11.2-917-g89e70c319 |
2025-03-21 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Gran Turismo® |
v1.18.1 |
2025-03-17 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/UCUS98632-GAMEINST/CONTENTS.CNF, 09a7b3d0, 00000002) |
| Gran Turismo® |
v1.18.1 |
2025-03-14 |
Jump to invalid address: 07d59bf0 |
| Gran Turismo® |
v1.18.1 |
2025-03-14 |
Branch in Jump delay slot at 09f58140 in block starting at 09f58110 |
| Gran Turismo® |
v1.18.1 |
2025-03-14 |
Jump to invalid address: 07d50c30 |
| Gran Turismo® |
v1.18.1 |
2025-03-14 |
Jump to invalid address: 07d50ab0 |
| Gran Turismo® |
v1.18.1 |
2025-03-08 |
ReadFromHardware: Invalid address 3f800004 near PC 089d5bd0 LR 08965470 |
| Gran Turismo® |
v1.18.1 |
2025-03-08 |
ReadFromHardware: Invalid address 0000002c near PC 088fc1c4 LR 088fc1b4 |
| Gran Turismo® |
v1.18.1 |
2025-03-07 |
ReadFromHardware: Invalid address 006c6982 near PC 08c34188 LR 08c3430c |
| Gran Turismo® |
v1.18.1 |
2025-03-07 |
Block transfer invalid: f76117e0/120 -> 088d6b20/10, 6x1x4 (292,140)->(0,19) |
| Gran Turismo® |
v1.18.1 |
2025-03-06 |
ReadFromHardware: Invalid address 251b4b8f near PC 08b359c0 LR 08add38c |
| Gran Turismo® |
v1.18.1 |
2025-03-06 |
Drawing region rate add non-zero: 0120, 018d of 01df, 010f |
| Gran Turismo® |
v1.18.1 |
2025-02-19 |
MIPSCompileOp: Invalid instruction 43164b29 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 06609eb0 PC 09975010 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 03336be0 PC 09975038 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Trying to compile instruction 00000073 that can't be interpreted |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Branch in Jump delay slot at 09975088 in block starting at 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 06609ec0 PC 09975048 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 06721ba0 PC 09975088 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 06609f00 PC 0997504c LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Branch in Jump delay slot at 0997500c in block starting at 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 065d1900 PC 09974e80 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 065d4300 PC 09975080 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 035c01cc PC 09974f7c LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 066332d0 PC 099750ec LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 06609e80 PC 09975008 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 066332c0 PC 099750e8 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 06721ba0 PC 0997502c LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 0660a000 PC 099750b0 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
MIPSCompileOp 69636163 failed |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
MIPSCompileOp: Invalid instruction 75762033 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 0660a0f0 PC 099750d0 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Branch in Jump delay slot at 0997506c in block starting at 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 06609fb0 PC 0997506c LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 065d4100 PC 09975060 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 0660a0f0 PC 099750cc LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 066332e0 PC 0997510c LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Branch in Jump delay slot at 099750c8 in block starting at 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 06609f80 PC 09975068 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 066332d0 PC 099750f0 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 066332e0 PC 09975110 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 06721b80 PC 09975028 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
MIPSCompileOp 69646e69 failed |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 0660a0c0 PC 099750c8 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Branch in Jump delay slot at 0997510c in block starting at 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
MIPSCompileOp: Invalid instruction 42bc0000 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
MIPSCompileOp: Invalid instruction 72726143 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Branch in Jump delay slot at 09975028 in block starting at 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 06609fb0 PC 09975070 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Branch in Jump delay slot at 0997502c in block starting at 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 065d4100 PC 09975000 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Branch in Jump delay slot at 09975008 in block starting at 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Branch in Jump delay slot at 09974f7c in block starting at 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 03324a20 PC 09974e40 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 065d3f00 PC 09974f80 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Branch in Jump delay slot at 09975108 in block starting at 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 06721bc0 PC 09975090 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Branch in Jump delay slot at 099750a8 in block starting at 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Trying to compile instruction 00000031 that can't be interpreted |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 0660a000 PC 099750ac LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Branch in Jump delay slot at 099750cc in block starting at 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 065d4000 PC 09975020 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
Jump to invalid address: 06609eb0 PC 0997500c LR 09974e40 |