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Game title |
Version |
Latest Report |
Message |
Gran Turismo® |
v1.16.3 |
2023-09-24 |
Can't draw: No current render step. Step count: 0 |
Gran Turismo® |
v1.15.4 |
2023-09-10 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first |
Gran Turismo® |
v1.15.4 |
2023-09-10 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/UCUS98632-GAMEINST/CONTENTS.DAT, 09a7b2d0, 00000002) |
Gran Turismo® |
v1.15.4 |
2023-09-07 |
Branch in Jump delay slot at 09860274 in block starting at 0986020c |
Gran Turismo® |
v1.15.4 |
2023-09-07 |
Jump to invalid address: 06191000 |
Gran Turismo® |
v1.15.4 |
2023-09-07 |
Jump to invalid address: 061bea80 |
Gran Turismo® |
v1.15.4 |
2023-09-07 |
Jump to invalid address: 0623dc00 |
Gran Turismo® |
v1.15.4 |
2023-09-07 |
Branch in Jump delay slot at 09860248 in block starting at 0986020c |
Gran Turismo® |
v1.15.4 |
2023-09-07 |
Jump to invalid address: 0623dbf0 |
Gran Turismo® |
v1.15.4 |
2023-09-07 |
Branch in Jump delay slot at 09860228 in block starting at 0986020c |
Gran Turismo® |
v1.15.4 |
2023-09-07 |
Jump to invalid address: 0623dbe0 |
Gran Turismo® |
v1.15.3 |
2023-08-27 |
Jump to invalid address: 07bc2b60 |
Gran Turismo® |
v1.15.3 |
2023-08-27 |
Branch in Jump delay slot at 09d21e00 in block starting at 09d21e00 |
Gran Turismo® |
v1.15.3 |
2023-08-27 |
Jump to invalid address: 0754b720 |
Gran Turismo® |
v1.10.3 |
2023-08-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664 |
Gran Turismo® |
v1.10.3 |
2023-08-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816 |
Gran Turismo® |
v1.14.4 |
2023-08-17 |
ReadFromHardware: Invalid address 00000004 near PC 08a636e0 LR 08a6376c |
Gran Turismo® |
v1.15.4 |
2023-08-10 |
Normal projection mapping without normal? |
Gran Turismo® |
v1.15.4 |
2023-08-06 |
ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 08915058 |
Gran Turismo® |
v1.12.3 |
2023-08-02 |
Decoding texture from VRAM mirror at 04288000 swizzle=0 |
Gran Turismo® |
v1.13.1 |
2023-07-30 |
Unimplemented HLE function sceNetResolverTerm |
Gran Turismo® |
v1.13.1 |
2023-07-30 |
Unimplemented HLE function sceNetResolverCreate |
Gran Turismo® |
v1.14.4 |
2023-07-22 |
Error in shader compilation: info: Compile failed.
WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:66: 'function_call_constructor@uint_uint@33' : used without being initialised
WARNING: 0:92: 'function_call_constructor@float_float@113' : used without being initialised
WARNING: 0:97: 'function_call_constructor@vec3_vec3@117' : used without being initialised
WARNING: 4 compilation warnings.
01000000:803a0338 HWX C N Tex UVEnv Light: LightUberShader 2: c:0 t:0 3: c:0 t:0 Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:803a0338 HWX C N Tex UVEnv Light: LightUberShader 2: c:0 t:0 3: c:0 t:0 Cull
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = c |
Gran Turismo® |
v1.14.4 |
2023-07-22 |
Error in shader compilation: info: Compile failed.
WARNING: 0:59: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:89: 'function_call_constructor@float_float@119' : used without being initialised
WARNING: 0:94: 'function_call_constructor@vec3_vec3@123' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000128 HWX C Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000128 HWX C Light: LightUberShader Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
defaul |
Gran Turismo® |
v1.15.4 |
2023-06-30 |
Jump to invalid address: 0330a120 |
Gran Turismo® |
v1.15.4 |
2023-06-30 |
MIPSCompileOp: Invalid instruction 00000005 |
Gran Turismo® |
v1.15.4 |
2023-06-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1 |
Gran Turismo® |
v1.9.4 |
2023-06-28 |
WriteToHardware: Invalid address a0000000 near PC 08a69038 LR 089baec8 |
Gran Turismo® |
v1.9.4 |
2023-06-28 |
ReadFromHardware: Invalid address a0000000 near PC 08a69030 LR 089baec8 |
Gran Turismo® |
v1.9.4 |
2023-06-26 |
ReadFromHardware: Invalid address a0000000 near PC 08a69030 LR 08a75a28 |
Gran Turismo® |
v1.9.4 |
2023-06-26 |
WriteToHardware: Invalid address a0000000 near PC 08a69038 LR 08a75a28 |
Gran Turismo® |
v1.14.1 |
2023-06-19 |
UI scissor out of bounds in GameSettingsScreen: 222,0-1208,721 / 1440,720 |
Gran Turismo® |
v1.10.3 |
2023-06-10 |
Unknown syscall in known module 'sceNpService': 0xfc0bc8db |
Gran Turismo® |
v1.10.3 |
2023-06-10 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
Gran Turismo® |
v1.10.3 |
2023-06-10 |
Unknown syscall in known module 'sceNpService': 0xa01443aa |
Gran Turismo® |
v1.10.3 |
2023-06-10 |
Unknown syscall in known module 'sceNpService': 0x788f2b5e |
Gran Turismo® |
v1.10.3 |
2023-06-10 |
Unknown syscall in known module 'sceNpService': 0x75dacb57 |
Gran Turismo® |
v1.10.3 |
2023-06-10 |
Unknown syscall in known module 'sceNpService': 0x72a1ce0d |
Gran Turismo® |
v1.10.3 |
2023-06-10 |
Unknown syscall in known module 'sceNpService': 0x66c64821 |
Gran Turismo® |
v1.10.3 |
2023-06-10 |
Unknown syscall in known module 'sceNpService': 0x58251346 |
Gran Turismo® |
v1.10.3 |
2023-06-10 |
Unknown syscall in known module 'sceNpService': 0x4e851b10 |
Gran Turismo® |
v1.15.4 |
2023-06-03 |
__KernelStopThread: thread 338 does not exist (helper deleted) |
Gran Turismo® |
v1.15.4 |
2023-06-03 |
Unknown GetPointer 00000000 PC 08a885a8 LR 08a88638 |
Gran Turismo® |
v1.15.4 |
2023-05-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
Gran Turismo® |
v1.15.4 |
2023-05-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
Gran Turismo® |
v1.14.2 |
2023-05-27 |
UI scissor out of bounds in MainScreen: 1117,11-351,709 / 720,1480 |
Gran Turismo® |
v1.14.2 |
2023-05-27 |
UI scissor out of bounds in MainScreen: 0,74-1107,646 / 720,1480 |
Gran Turismo® |
v1.14.2 |
2023-05-27 |
UI scissor out of bounds in MainScreen: 0,0-1107,721 / 720,1480 |
Gran Turismo® |
v1.14.2 |
2023-05-27 |
UI scissor out of bounds in MainScreen: 0,0-1107,75 / 720,1480 |
Gran Turismo® |
v1.6.3 |
2023-05-21 |
Error in shader compilation: info: 0(2) : error C0121: #version 300 must be followed by es
0(2) : error C0201: unsupported version 300
0(6) : error C7532: global type vec2 requires "#version 100" or later
0(6) : error C5060: out can't be used with non-varying v_texcoord0
0(8) : error C7532: global type vec4 requires "#version 100" or later
0(13) : error C7532: global variable gl_Position requires "#version 100" or later
postshader
#version 300
#ifdef GL_ARB_shading_language_420pack
#extension GL_ARB_shading_language_420pack : require
#endif
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
}
|
Gran Turismo® |
v1.6.3 |
2023-05-21 |
Error in shader compilation: info: 0(2) : error C0121: #version 300 must be followed by es
0(2) : error C0201: unsupported version 300
0(6) : error C7532: global type sampler2D requires "#version 100" or later
0(8) : error C7532: global type vec2 requires "#version 100" or later
0(9) : error C7532: global type vec4 requires "#version 100" or later
0(9) : error C5060: out can't be used with non-varying _gl_FragColor
0(10) : error C7532: global type float requires "#version 100" or later
0(18) : error C7532: global function fract requires "#version 100" or later
0(18) : error C7532: global function cos requires "#version 100" or later
0(19) : error C7532: global function texture requires "#version 130" or later
0(22) : error C7532: global function dot requires "#version 100" or later
0(23) : error C7532: global function mix requires "#version 100" or later
postshader
#version 300
#ifdef GL_ARB_shading_language_420pack
#extension GL_ARB_shading_language_420pack : require
#endif
uniform sampler2D sampler0;
in vec2 v_texcoord0;
out vec4 _gl_FragColor;
float amount;
float intensity;
void main()
{
amount = 1.0;
intensity = 0.5;
float pos0 = ((v_texcoord0.y + 1.0) * 170.0) * amount;
float pos1 = cos(((fract(pos0) - 0.5) * 3.141592502593994140625) * intensity) * 1.5;
vec4 rgb = texture(sampler0, v_texcoord0);
vec4 color = (rgb * 0.5) + (((rgb * 0.5) * rgb) * 1.2000000476837158203125);
color *= vec4(0.89999997615814208984375, 1.0, 0.699999988079071044921875, 0.0);
color *= (1.10000002384185791015625 - (0.60000002384185791015625 * (dot(v_texcoord0 - vec2(0.5), v_texcoord0 - vec2(0.5)) * 2.0)));
_gl_FragColor = mix(vec4(0.0), color, vec4(pos1));
}
|
Gran Turismo® |
v1.6.3 |
2023-05-21 |
Error in shader program link: info: Vertex info
-----------
0(2) : error C0121: #version 300 must be followed by es
0(2) : error C0201: unsupported version 300
0(6) : error C7532: global type vec2 requires "#version 100" or later
0(6) : error C5060: out can't be used with non-varying v_texcoord0
0(8) : error C7532: global type vec4 requires "#version 100" or later
0(13) : error C7532: global variable gl_Position requires "#version 100" or later
Fragment info
-------------
0(2) : error C0121: #version 300 must be followed by es
0(2) : error C0201: unsupported version 300
0(6) : error C7532: global type sampler2D requires "#version 100" or later
0(8) : error C7532: global type vec2 requires "#version 100" or later
0(9) : error C7532: global type vec4 requires "#version 100" or later
0(9) : error C5060: out can't be used with non-varying _gl_FragColor
0(10) : error C7532: global type float requires "#version 100" or later
0(18) : error C7532: global function fract requires "#version 100" or later
0(18) : error C7532: global function cos requires "#version 100" or later
0(19) : error C7532: global function texture requires "#version 130" or later
0(22) : error C7532: global function dot requires "#version 100" or later
0(23) : error C7532: global function mix requires "#version 100" or later
fs: postshader
#version 300
#ifdef GL_ARB_shading_language_420pack
#extension GL_ARB_shading_language_420pack : require
#endif
uniform sampler2D sampler0;
in vec2 v_texcoord0;
out vec4 _gl_FragColor;
float amount;
float intensity;
void main()
{
amount = 1.0;
intensity = 0.5;
float pos0 = ((v_texcoord0.y + 1.0) * 170.0) * amount;
float pos1 = cos(((fract(pos0) - 0.5) * 3.141592502593994140625) * intensity) * 1.5;
vec4 rgb = texture(sampler0, v_texcoord0);
vec4 color = (rgb * 0.5) + (((rgb * 0.5) * rgb) * 1.2000000476837158203125);
color *= vec4(0.89999997615814208984375, 1.0, 0.699999988079071044921875, 0.0);
color *= (1.10000002384185791015625 - (0.60000002384185791015625 * (dot(v_texcoord0 - vec2(0.5), v_texcoord0 - vec2(0.5)) * 2.0)));
_gl_FragColor = mix(vec4(0.0), color, vec4(pos1));
}
vs: postshader
#version 300
#ifdef GL_ARB_shading_language_420pack
#extension GL_ARB_shading_language_420pack : require
#endif
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
}
|
Gran Turismo® |
v1.15.3 |
2023-05-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
Gran Turismo® |
v1.15.3 |
2023-05-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
Gran Turismo® |
v1.15.4 |
2023-07-02 |
UNTESTED sceNetAdhocPollSocket(09d4ad20, 3, 0, 1) at 08b46d80 |
Gran Turismo® |
v1.14.1-2-g1fa2f7a97 |
2023-05-09 |
UI scissor out of bounds in GameSettingsScreen: 506,0-2036,1088 / 2417,1088 |
Gran Turismo® |
v1.14.4 |
2023-05-08 |
MIPSCompileOp: Invalid instruction 423c5d0a |
Gran Turismo® |
v1.15.4 |
2023-06-28 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
Gran Turismo® |
v1.14.4 |
2023-04-16 |
Ignoring possible texturing from framebuffer at 04154000 +3584x114 / 480x272 |
Gran Turismo® |
v1.14.4 |
2023-04-13 |
MIPSCompileOp: Invalid instruction 44fd1b60 |
Gran Turismo® |
v1.14.4 |
2023-04-13 |
MIPSCompileOp: Invalid instruction b6bec230 |
Gran Turismo® |
v1.14.4 |
2023-04-09 |
ReadFromHardware: Invalid address 00000002 near PC 08b1332c LR 08b135c4 |
Gran Turismo® |
v1.14.4 |
2023-04-28 |
Ignoring possible texturing from framebuffer at 04154000 +1216x143 / 480x272 |
Gran Turismo® |
v1.13.2 |
2023-04-02 |
sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid) |
Gran Turismo® |
v1.13.2 |
2023-04-02 |
sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid) |
Gran Turismo® |
v1.13.2 |
2023-04-02 |
sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid) |
Gran Turismo® |
v1.13.2 |
2023-04-02 |
sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid) |
Gran Turismo® |
v1.14.4 |
2023-03-28 |
sceGeBreak(mode=1, unknown=09ffd5f0): unknown ptr (valid) |
Gran Turismo® |
v1.14.4 |
2023-03-28 |
Could not setup streams, unexpected stream count: 15360 |
Gran Turismo® |
v1.14.4 |
2023-03-28 |
Unexpected mpeg first timestamp: 881d090000 / 584602681344 |
Gran Turismo® |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 2641,125-0,124 / 2400,1080 |
Gran Turismo® |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 2596,125-0,124 / 2400,1080 |
Gran Turismo® |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 2555,125-0,124 / 2400,1080 |
Gran Turismo® |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 2466,125-0,124 / 2400,1080 |
Gran Turismo® |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 2642,125-0,124 / 2400,1080 |
Gran Turismo® |
v1.14.2 |
2023-03-26 |
UI scissor out of bounds in SavedataScreen: 2650,125-0,124 / 2400,1080 |
Gran Turismo® |
v1.14.1 |
2023-03-17 |
UI scissor out of bounds in GameSettingsScreen: 257,0-954,544 / 1148,544 |
Gran Turismo® |
v1.14.1 |
2023-03-17 |
UI scissor out of bounds in GameSettingsScreen: 355,0-1317,720 / 1520,720 |
Gran Turismo® |
v1.14.2 |
2023-03-10 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1147,720 / 1344,720 |
Gran Turismo® |
v1.14.2 |
2023-03-06 |
Ignoring possible texturing from framebuffer at 04154000 +3840x167 / 480x272 |
Gran Turismo® |
v1.13.2 |
2023-03-04 |
Unknown GetPointer 00000020 PC 08815fb4 LR 08815fbc |
Gran Turismo® |
v1.13.2 |
2023-03-04 |
Unknown GetPointerWrite 00000000 PC 088287e8 LR 088287f0 |
Gran Turismo® |
v1.13.2 |
2023-05-28 |
Unknown GetPointer 00000000 PC 00000000 LR 08a91274 |
Gran Turismo® |
v1.13.2 |
2023-05-28 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a91274 |
Gran Turismo® |
v1.12.3 |
2023-03-01 |
FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/00000000 |
Gran Turismo® |
v1.14.4 |
2023-02-26 |
__KernelStopThread: thread 492 does not exist (ApctlThread deleted) |
Gran Turismo® |
v1.14.4 |
2023-02-26 |
__KernelStopThread: thread 492 does not exist (ApctlThread stopped) |
Gran Turismo® |
v1.14.4 |
2023-02-25 |
Unexpected mpeg first timestamp: 0 / 0 |
Gran Turismo® |
v1.14.4 |
2023-02-21 |
Ignoring possible texturing from framebuffer at 04154000 +512x95 / 480x272 |
Gran Turismo® |
v1.15.4 |
2023-08-16 |
sceUtilityMsgDialogInitStart: invalid status |
Gran Turismo® |
v1.13.2 |
2023-02-17 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000 |
Gran Turismo® |
v1.13.2 |
2023-02-17 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000 |
Gran Turismo® |
v1.13.2 |
2023-02-17 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000 |
Gran Turismo® |
v1.14.4 |
2023-02-13 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 410
#extension GL_ARB_shader_stencil_export : require
// Driver: AMD Radeon HD 6300 series Graphics - GLSL 410
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
Gran Turismo® |
v1.14.4 |
2023-04-14 |
Ignoring possible texturing from framebuffer at 04154000 +2304x148 / 480x272 |
Gran Turismo® |
v1.14.4 |
2023-02-11 |
Ignoring possible texturing from framebuffer at 04154000 +3584x151 / 480x272 |
Gran Turismo® |
v1.14.4-306-g415e3f1d9 |
2023-01-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
Gran Turismo® |
v1.14.4 |
2023-01-29 |
Ignoring possible texturing from framebuffer at 04154000 +1664x70 / 480x272 |
Gran Turismo® |
v1.14.4 |
2023-01-19 |
Ignoring possible texturing from framebuffer at 04154000 +1280x156 / 480x272 |
Gran Turismo® |
v1.14.4 |
2023-05-11 |
Ignoring possible texturing from framebuffer at 04154000 +512x167 / 480x272 |