Recent logs - Gran Turismo®

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Game title Version Latest Report Message
Gran Turismo® v1.7.5 2018-12-16 FBO created from existing depthbuffer as color, 00000000/00088000 and 00154000/00000000
Gran Turismo® v1.7.5 2018-12-16 FBO created from existing depthbuffer as color, 00000000/00088000 and 00044000/00000000
Gran Turismo® v1.7.2 2018-12-07 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
Gran Turismo® v1.6.3 2018-10-30 Using texture with rendered CLUT: texfmt=5, clutfmt=3
Gran Turismo® v1.6.3 2018-10-31 Unknown GetPointer 0a0ce404 PC 08b521d8 LR 08b521e0
Gran Turismo® v1.6.2 2018-10-07 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000018 C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Gran Turismo® v1.6.3 2018-09-28 WriteToHardware: Invalid address 000005d3 near PC 08a5b384 LR 08968f9c
Gran Turismo® v1.6.3 2018-09-28 ReadFromHardware: Invalid address 000005d3 near PC 08a5b37c LR 08968f9c
Gran Turismo® v1.6.3 2018-09-16 Direct3D9: Failed to get the device caps!
Gran Turismo® v1.6.3-442-g204bfc744 2018-10-07 GL ran out of GPU memory; switching to low memory mode
Gran Turismo® v1.5.4 2018-08-18 Trying to write block exit to illegal destination 00020442: pc = 00010442
Gran Turismo® v1.5.4 2018-08-18 ReadFromHardware: Invalid address 00000442 near PC 00000442 LR 08c208f4
Gran Turismo® v1.6.3-276-g53f1624 2018-07-31 CALL: Stack full!
Gran Turismo® v1.6.3-301-ge51ea8561 2018-07-25 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:003a031c HWX C N Fog Tex UVEnv Light: 2: c:0 t:0 3: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos2; uniform vec3 u_lightpos3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos2), worldnormal), 1.0 + dot(normalize(u_lightpos3), worldnormal)) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Gran Turismo® v1.6.3-283-g1d430ffac 2018-07-06 Unable to allocate stack for root thread.
Gran Turismo® v1.6.3-283-g1d430ffac 2018-07-06 WriteToHardware: Invalid address 00000000 near PC 0880410c LR 00000000
Gran Turismo® v1.6.3-283-g1d430ffac 2018-07-06 Unknown GetPointer 000002d0 PC 0880410c LR 00000000
Gran Turismo® v1.6.3-283-g1d430ffac 2018-07-06 WriteToHardware: Invalid address 000003c0 near PC 0880410c LR 00000000
Gran Turismo® v1.7.4 2018-12-09 BlockTransfer: Bad source transfer address e4dd19c0!
Gran Turismo® v1.7.4 2018-12-09 Exceeded immediate draw buffer size. gstate.imm_ap=2ffff6 , prim=3
Gran Turismo® v1.7.4 2018-12-09 Unknown GE command : 110f163c
Gran Turismo® v1.7.4 2018-12-09 Immediate draw: Unexpected primitive 7 at count 7
Gran Turismo® v1.4-2-g648bc5d 2018-05-25 Wrong magic number 2cc2e3f5
Gran Turismo® v1.7.2 2018-12-18 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
Gran Turismo® v1.7.4 2018-12-07 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
Gran Turismo® v1.6.3 2018-09-27 WriteToHardware: Invalid address 000005d3 near PC 08a5b384 LR 08a5b50c
Gran Turismo® v1.6.3 2018-09-27 ReadFromHardware: Invalid address 000005d3 near PC 08a5b37c LR 08a5b50c
Gran Turismo® v1.6.3 2018-08-15 Using texture with rendered CLUT: texfmt=4, clutfmt=3
Gran Turismo® v1.2.2 2017-06-18 Unknown GE command : 037b4000
Gran Turismo® v1.4-2-g648bc5d 2017-05-20 MIPSCompileOp: Invalid instruction 03a30001
Gran Turismo® v1.4-2-g648bc5d 2017-05-20 MIPSCompileOp: Invalid instruction 00010001
Gran Turismo® v1.4-2-g648bc5d 2017-05-20 WriteToHardware: Invalid address 8e030074 near PC 08000000 LR 08000000
Gran Turismo® v1.5.4 2017-12-20 Render to texture with incompatible formats 4 != 3 at 00154000
Gran Turismo® v1.0 2016-06-09 Atrac buffer invalid RIFF header: 08e7ffc0
Gran Turismo® v1.0 2016-06-09 sceAtracSetDataAndGetID(08e7ffc0, 00020000): bad data
Gran Turismo® v1.0 2016-06-09 sceAtracSetDataAndGetID(08e58940, 00020000): bad data
Gran Turismo® v1.0 2016-06-09 Atrac buffer invalid RIFF header: 08e58940
Gran Turismo® v1.2.2-636-g6bbcf74 2016-06-05 MIPSCompileOp: Invalid instruction 01000001
Gran Turismo® v1.2.2-636-g6bbcf74 2016-06-05 Jump to invalid address: 05130960
Gran Turismo® v1.2.2-636-g6bbcf74 2016-06-05 Jump to invalid address: 05130950
Gran Turismo® v1.2.2-636-g6bbcf74 2016-06-05 Jump to invalid address: 03228c90
Gran Turismo® v1.2.2-636-g6bbcf74 2016-06-05 Jump to invalid address: 051308f0
Gran Turismo® v1.2.2-636-g6bbcf74 2016-06-05 Jump to invalid address: 051308e0
Gran Turismo® v1.2.2-636-g6bbcf74 2016-06-05 Jump to invalid address: 02010430
Gran Turismo® v1.2.2-636-g6bbcf74 2016-06-05 Jump to invalid address: 051308b0
Gran Turismo® v1.2.2-636-g6bbcf74 2016-06-05 Jump to invalid address: 05130880
Gran Turismo® v1.2.2-636-g6bbcf74 2016-06-05 Jump to invalid address: 051305f0
Gran Turismo® v1.2.2-636-g6bbcf74 2016-06-05 Jump to invalid address: 051305c0
Gran Turismo® v1.2.2-636-g6bbcf74 2016-06-05 Jump to invalid address: 031e8c90
Gran Turismo® v1.2.2-636-g6bbcf74 2016-06-05 Garbage libstub address or end
Gran Turismo® v1.2.2 2016-05-10 FBO created from existing depthbuffer as color, 00000000/00088000 and 000cc000/00000000
Gran Turismo® v1.6.3 2018-09-30 Render to texture with incompatible formats 8 != 1 at 000cc000
Gran Turismo® v1.7.5 2018-12-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d68748, 4, 00000000, 0)
Gran Turismo® v1.6.3 2018-10-12 80630006=sceAtracSetDataAndGetID(08ebffc0, 00020000): invalid RIFF header
Gran Turismo® v1.6.3 2018-10-12 80630006=sceAtracSetDataAndGetID(08e98940, 00020000): invalid RIFF header
Gran Turismo® v1.6.1 2018-06-01 Failed decrypting the PRX (ret = -1, size = 7055680, psp_size = 7056016)!
Gran Turismo® v1.1.1-746-gafc212b 2016-03-04 Unsupported depth range in test - depth range: -164151.500000--98616.500000, test: 0.000000-65535.000000
Gran Turismo® v1.1.1-746-gafc212b 2016-02-28 Unsupported depth range in test - depth range: -72550.500000--7015.500000, test: 0.000000-65535.000000
Gran Turismo® v1.1.1-746-gafc212b 2016-02-28 Unsupported depth range in test - depth range: -475487.500000--409952.500000, test: 0.000000-65535.000000
Gran Turismo® v1.1.1-746-gafc212b 2016-02-20 Unsupported depth range in test - depth range: -132855.500000--67320.500000, test: 0.000000-65535.000000
Gran Turismo® v1.1.1-746-gafc212b 2016-02-16 Unsupported depth range in test - depth range: -188831.500000--123296.500000, test: 0.000000-65535.000000
Gran Turismo® v1.6.3 2018-10-15 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Gran Turismo® v1.6.3 2018-07-31 Render to texture with incompatible formats 4 != 1 at 000cc000
Gran Turismo® v1.7.5 2018-12-07 Render to texture using CLUT with different strides 256 != 512
Gran Turismo® v1.7.5 2018-12-17 Render to texture using CLUT with different strides 64 != 512
Gran Turismo® v1.7.5 2018-12-19 Render to texture with incompatible formats 4 != 1 at 040cc000
Gran Turismo® v1.7.4 2018-12-19 Render to texture using CLUT with different strides 32 != 512
Gran Turismo® v1.7.5 2018-12-19 4 and 8-bit CLUT format not supported for framebuffers
Gran Turismo® v0.9.9.1-1582-g08eaa6e 2015-01-22 DrawActiveTexture() failed: 8876086c
Gran Turismo® v1.7.5 2018-12-19 Render to texture with incompatible formats 8 != 1 at 040cc000
Gran Turismo® v1.7.5 2018-12-19 Render to texture using CLUT with different strides 128 != 512
Gran Turismo® v1.5.2 2018-12-19 Loading module scePsmf_library with version 0101, devkit 05050010
Gran Turismo® v1.5.2-9-g7b2ad5fe7 2018-12-19 Loading module sceFont_Library with version 0101, devkit 05050010
Gran Turismo® v1.7.5 2018-12-18 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=2
Gran Turismo® v0.9.8-588-gdd10207 2015-10-20 FBO created from existing depthbuffer as color, 04000000/00000000 and 040cc000/00000000
Gran Turismo® v0.9.8-588-gdd10207 2015-10-20 FBO created from existing depthbuffer as color, 04000000/00000000 and 04154000/00000000
Gran Turismo® v0.9.8-588-gdd10207 2015-10-20 FBO using existing buffer as depthbuffer, 04154000/00000000 and 04000000/00000000
Gran Turismo® v0.9.8-588-gdd10207 2015-10-20 FBO using existing buffer as depthbuffer, 040cc000/00000000 and 04000000/00000000
Gran Turismo® v0.9.8-588-gdd10207 2015-10-20 FBO using existing buffer as depthbuffer, 04044000/00000000 and 04000000/00000000
Gran Turismo® v0.9.8-588-gdd10207 2015-10-20 FBO created from existing depthbuffer as color, 04000000/00000000 and 04044000/00000000
Gran Turismo® v0.9.8-588-gdd10207 2015-10-20 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
Gran Turismo® v1.7.5 2018-12-19 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
Gran Turismo® v1.7.5 2018-12-19 VTYPE with morph used: THRU=0 TC=3 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
Gran Turismo® v1.7.5 2018-12-17 Render to texture with different formats 1 != 3