Recent logs - Gran Turismo®

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Game title Version Latest Report Message
Gran Turismo® v1.16.3 2023-09-24 Can't draw: No current render step. Step count: 0
Gran Turismo® v1.15.4 2023-09-10 80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first
Gran Turismo® v1.15.4 2023-09-10 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/UCUS98632-GAMEINST/CONTENTS.DAT, 09a7b2d0, 00000002)
Gran Turismo® v1.15.4 2023-09-07 Branch in Jump delay slot at 09860274 in block starting at 0986020c
Gran Turismo® v1.15.4 2023-09-07 Jump to invalid address: 06191000
Gran Turismo® v1.15.4 2023-09-07 Jump to invalid address: 061bea80
Gran Turismo® v1.15.4 2023-09-07 Jump to invalid address: 0623dc00
Gran Turismo® v1.15.4 2023-09-07 Branch in Jump delay slot at 09860248 in block starting at 0986020c
Gran Turismo® v1.15.4 2023-09-07 Jump to invalid address: 0623dbf0
Gran Turismo® v1.15.4 2023-09-07 Branch in Jump delay slot at 09860228 in block starting at 0986020c
Gran Turismo® v1.15.4 2023-09-07 Jump to invalid address: 0623dbe0
Gran Turismo® v1.15.3 2023-08-27 Jump to invalid address: 07bc2b60
Gran Turismo® v1.15.3 2023-08-27 Branch in Jump delay slot at 09d21e00 in block starting at 09d21e00
Gran Turismo® v1.15.3 2023-08-27 Jump to invalid address: 0754b720
Gran Turismo® v1.10.3 2023-08-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
Gran Turismo® v1.10.3 2023-08-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816
Gran Turismo® v1.14.4 2023-08-17 ReadFromHardware: Invalid address 00000004 near PC 08a636e0 LR 08a6376c
Gran Turismo® v1.15.4 2023-08-10 Normal projection mapping without normal?
Gran Turismo® v1.15.4 2023-08-06 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 08915058
Gran Turismo® v1.12.3 2023-08-02 Decoding texture from VRAM mirror at 04288000 swizzle=0
Gran Turismo® v1.13.1 2023-07-30 Unimplemented HLE function sceNetResolverTerm
Gran Turismo® v1.13.1 2023-07-30 Unimplemented HLE function sceNetResolverCreate
Gran Turismo® v1.14.4 2023-07-22 Error in shader compilation: info: Compile failed. WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:66: 'function_call_constructor@uint_uint@33' : used without being initialised WARNING: 0:92: 'function_call_constructor@float_float@113' : used without being initialised WARNING: 0:97: 'function_call_constructor@vec3_vec3@117' : used without being initialised WARNING: 4 compilation warnings. 01000000:803a0338 HWX C N Tex UVEnv Light: LightUberShader 2: c:0 t:0 3: c:0 t:0 Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:803a0338 HWX C N Tex UVEnv Light: LightUberShader 2: c:0 t:0 3: c:0 t:0 Cull in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = c
Gran Turismo® v1.14.4 2023-07-22 Error in shader compilation: info: Compile failed. WARNING: 0:59: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:89: 'function_call_constructor@float_float@119' : used without being initialised WARNING: 0:94: 'function_call_constructor@vec3_vec3@123' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000128 HWX C Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000128 HWX C Light: LightUberShader Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; defaul
Gran Turismo® v1.15.4 2023-06-30 Jump to invalid address: 0330a120
Gran Turismo® v1.15.4 2023-06-30 MIPSCompileOp: Invalid instruction 00000005
Gran Turismo® v1.15.4 2023-06-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
Gran Turismo® v1.9.4 2023-06-28 WriteToHardware: Invalid address a0000000 near PC 08a69038 LR 089baec8
Gran Turismo® v1.9.4 2023-06-28 ReadFromHardware: Invalid address a0000000 near PC 08a69030 LR 089baec8
Gran Turismo® v1.9.4 2023-06-26 ReadFromHardware: Invalid address a0000000 near PC 08a69030 LR 08a75a28
Gran Turismo® v1.9.4 2023-06-26 WriteToHardware: Invalid address a0000000 near PC 08a69038 LR 08a75a28
Gran Turismo® v1.14.1 2023-06-19 UI scissor out of bounds in GameSettingsScreen: 222,0-1208,721 / 1440,720
Gran Turismo® v1.10.3 2023-06-10 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
Gran Turismo® v1.10.3 2023-06-10 Unknown syscall in known module 'sceNpService': 0xbe22eea3
Gran Turismo® v1.10.3 2023-06-10 Unknown syscall in known module 'sceNpService': 0xa01443aa
Gran Turismo® v1.10.3 2023-06-10 Unknown syscall in known module 'sceNpService': 0x788f2b5e
Gran Turismo® v1.10.3 2023-06-10 Unknown syscall in known module 'sceNpService': 0x75dacb57
Gran Turismo® v1.10.3 2023-06-10 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
Gran Turismo® v1.10.3 2023-06-10 Unknown syscall in known module 'sceNpService': 0x66c64821
Gran Turismo® v1.10.3 2023-06-10 Unknown syscall in known module 'sceNpService': 0x58251346
Gran Turismo® v1.10.3 2023-06-10 Unknown syscall in known module 'sceNpService': 0x4e851b10
Gran Turismo® v1.15.4 2023-06-03 __KernelStopThread: thread 338 does not exist (helper deleted)
Gran Turismo® v1.15.4 2023-06-03 Unknown GetPointer 00000000 PC 08a885a8 LR 08a88638
Gran Turismo® v1.15.4 2023-05-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Gran Turismo® v1.15.4 2023-05-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Gran Turismo® v1.14.2 2023-05-27 UI scissor out of bounds in MainScreen: 1117,11-351,709 / 720,1480
Gran Turismo® v1.14.2 2023-05-27 UI scissor out of bounds in MainScreen: 0,74-1107,646 / 720,1480
Gran Turismo® v1.14.2 2023-05-27 UI scissor out of bounds in MainScreen: 0,0-1107,721 / 720,1480
Gran Turismo® v1.14.2 2023-05-27 UI scissor out of bounds in MainScreen: 0,0-1107,75 / 720,1480
Gran Turismo® v1.6.3 2023-05-21 Error in shader compilation: info: 0(2) : error C0121: #version 300 must be followed by es 0(2) : error C0201: unsupported version 300 0(6) : error C7532: global type vec2 requires "#version 100" or later 0(6) : error C5060: out can't be used with non-varying v_texcoord0 0(8) : error C7532: global type vec4 requires "#version 100" or later 0(13) : error C7532: global variable gl_Position requires "#version 100" or later postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
Gran Turismo® v1.6.3 2023-05-21 Error in shader compilation: info: 0(2) : error C0121: #version 300 must be followed by es 0(2) : error C0201: unsupported version 300 0(6) : error C7532: global type sampler2D requires "#version 100" or later 0(8) : error C7532: global type vec2 requires "#version 100" or later 0(9) : error C7532: global type vec4 requires "#version 100" or later 0(9) : error C5060: out can't be used with non-varying _gl_FragColor 0(10) : error C7532: global type float requires "#version 100" or later 0(18) : error C7532: global function fract requires "#version 100" or later 0(18) : error C7532: global function cos requires "#version 100" or later 0(19) : error C7532: global function texture requires "#version 130" or later 0(22) : error C7532: global function dot requires "#version 100" or later 0(23) : error C7532: global function mix requires "#version 100" or later postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform sampler2D sampler0; in vec2 v_texcoord0; out vec4 _gl_FragColor; float amount; float intensity; void main() { amount = 1.0; intensity = 0.5; float pos0 = ((v_texcoord0.y + 1.0) * 170.0) * amount; float pos1 = cos(((fract(pos0) - 0.5) * 3.141592502593994140625) * intensity) * 1.5; vec4 rgb = texture(sampler0, v_texcoord0); vec4 color = (rgb * 0.5) + (((rgb * 0.5) * rgb) * 1.2000000476837158203125); color *= vec4(0.89999997615814208984375, 1.0, 0.699999988079071044921875, 0.0); color *= (1.10000002384185791015625 - (0.60000002384185791015625 * (dot(v_texcoord0 - vec2(0.5), v_texcoord0 - vec2(0.5)) * 2.0))); _gl_FragColor = mix(vec4(0.0), color, vec4(pos1)); }
Gran Turismo® v1.6.3 2023-05-21 Error in shader program link: info: Vertex info ----------- 0(2) : error C0121: #version 300 must be followed by es 0(2) : error C0201: unsupported version 300 0(6) : error C7532: global type vec2 requires "#version 100" or later 0(6) : error C5060: out can't be used with non-varying v_texcoord0 0(8) : error C7532: global type vec4 requires "#version 100" or later 0(13) : error C7532: global variable gl_Position requires "#version 100" or later Fragment info ------------- 0(2) : error C0121: #version 300 must be followed by es 0(2) : error C0201: unsupported version 300 0(6) : error C7532: global type sampler2D requires "#version 100" or later 0(8) : error C7532: global type vec2 requires "#version 100" or later 0(9) : error C7532: global type vec4 requires "#version 100" or later 0(9) : error C5060: out can't be used with non-varying _gl_FragColor 0(10) : error C7532: global type float requires "#version 100" or later 0(18) : error C7532: global function fract requires "#version 100" or later 0(18) : error C7532: global function cos requires "#version 100" or later 0(19) : error C7532: global function texture requires "#version 130" or later 0(22) : error C7532: global function dot requires "#version 100" or later 0(23) : error C7532: global function mix requires "#version 100" or later fs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform sampler2D sampler0; in vec2 v_texcoord0; out vec4 _gl_FragColor; float amount; float intensity; void main() { amount = 1.0; intensity = 0.5; float pos0 = ((v_texcoord0.y + 1.0) * 170.0) * amount; float pos1 = cos(((fract(pos0) - 0.5) * 3.141592502593994140625) * intensity) * 1.5; vec4 rgb = texture(sampler0, v_texcoord0); vec4 color = (rgb * 0.5) + (((rgb * 0.5) * rgb) * 1.2000000476837158203125); color *= vec4(0.89999997615814208984375, 1.0, 0.699999988079071044921875, 0.0); color *= (1.10000002384185791015625 - (0.60000002384185791015625 * (dot(v_texcoord0 - vec2(0.5), v_texcoord0 - vec2(0.5)) * 2.0))); _gl_FragColor = mix(vec4(0.0), color, vec4(pos1)); } vs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
Gran Turismo® v1.15.3 2023-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
Gran Turismo® v1.15.3 2023-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
Gran Turismo® v1.15.4 2023-07-02 UNTESTED sceNetAdhocPollSocket(09d4ad20, 3, 0, 1) at 08b46d80
Gran Turismo® v1.14.1-2-g1fa2f7a97 2023-05-09 UI scissor out of bounds in GameSettingsScreen: 506,0-2036,1088 / 2417,1088
Gran Turismo® v1.14.4 2023-05-08 MIPSCompileOp: Invalid instruction 423c5d0a
Gran Turismo® v1.15.4 2023-06-28 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Gran Turismo® v1.14.4 2023-04-16 Ignoring possible texturing from framebuffer at 04154000 +3584x114 / 480x272
Gran Turismo® v1.14.4 2023-04-13 MIPSCompileOp: Invalid instruction 44fd1b60
Gran Turismo® v1.14.4 2023-04-13 MIPSCompileOp: Invalid instruction b6bec230
Gran Turismo® v1.14.4 2023-04-09 ReadFromHardware: Invalid address 00000002 near PC 08b1332c LR 08b135c4
Gran Turismo® v1.14.4 2023-04-28 Ignoring possible texturing from framebuffer at 04154000 +1216x143 / 480x272
Gran Turismo® v1.13.2 2023-04-02 sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid)
Gran Turismo® v1.13.2 2023-04-02 sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid)
Gran Turismo® v1.13.2 2023-04-02 sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid)
Gran Turismo® v1.13.2 2023-04-02 sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid)
Gran Turismo® v1.14.4 2023-03-28 sceGeBreak(mode=1, unknown=09ffd5f0): unknown ptr (valid)
Gran Turismo® v1.14.4 2023-03-28 Could not setup streams, unexpected stream count: 15360
Gran Turismo® v1.14.4 2023-03-28 Unexpected mpeg first timestamp: 881d090000 / 584602681344
Gran Turismo® v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 2641,125-0,124 / 2400,1080
Gran Turismo® v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 2596,125-0,124 / 2400,1080
Gran Turismo® v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 2555,125-0,124 / 2400,1080
Gran Turismo® v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 2466,125-0,124 / 2400,1080
Gran Turismo® v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 2642,125-0,124 / 2400,1080
Gran Turismo® v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 2650,125-0,124 / 2400,1080
Gran Turismo® v1.14.1 2023-03-17 UI scissor out of bounds in GameSettingsScreen: 257,0-954,544 / 1148,544
Gran Turismo® v1.14.1 2023-03-17 UI scissor out of bounds in GameSettingsScreen: 355,0-1317,720 / 1520,720
Gran Turismo® v1.14.2 2023-03-10 UI scissor out of bounds in GameSettingsScreen: 280,0-1147,720 / 1344,720
Gran Turismo® v1.14.2 2023-03-06 Ignoring possible texturing from framebuffer at 04154000 +3840x167 / 480x272
Gran Turismo® v1.13.2 2023-03-04 Unknown GetPointer 00000020 PC 08815fb4 LR 08815fbc
Gran Turismo® v1.13.2 2023-03-04 Unknown GetPointerWrite 00000000 PC 088287e8 LR 088287f0
Gran Turismo® v1.13.2 2023-05-28 Unknown GetPointer 00000000 PC 00000000 LR 08a91274
Gran Turismo® v1.13.2 2023-05-28 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a91274
Gran Turismo® v1.12.3 2023-03-01 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/00000000
Gran Turismo® v1.14.4 2023-02-26 __KernelStopThread: thread 492 does not exist (ApctlThread deleted)
Gran Turismo® v1.14.4 2023-02-26 __KernelStopThread: thread 492 does not exist (ApctlThread stopped)
Gran Turismo® v1.14.4 2023-02-25 Unexpected mpeg first timestamp: 0 / 0
Gran Turismo® v1.14.4 2023-02-21 Ignoring possible texturing from framebuffer at 04154000 +512x95 / 480x272
Gran Turismo® v1.15.4 2023-08-16 sceUtilityMsgDialogInitStart: invalid status
Gran Turismo® v1.13.2 2023-02-17 FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000
Gran Turismo® v1.13.2 2023-02-17 FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000
Gran Turismo® v1.13.2 2023-02-17 FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000
Gran Turismo® v1.14.4 2023-02-13 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 410 #extension GL_ARB_shader_stencil_export : require // Driver: AMD Radeon HD 6300 series Graphics - GLSL 410 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Gran Turismo® v1.14.4 2023-04-14 Ignoring possible texturing from framebuffer at 04154000 +2304x148 / 480x272
Gran Turismo® v1.14.4 2023-02-11 Ignoring possible texturing from framebuffer at 04154000 +3584x151 / 480x272
Gran Turismo® v1.14.4-306-g415e3f1d9 2023-01-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Gran Turismo® v1.14.4 2023-01-29 Ignoring possible texturing from framebuffer at 04154000 +1664x70 / 480x272
Gran Turismo® v1.14.4 2023-01-19 Ignoring possible texturing from framebuffer at 04154000 +1280x156 / 480x272
Gran Turismo® v1.14.4 2023-05-11 Ignoring possible texturing from framebuffer at 04154000 +512x167 / 480x272