Message #2339738 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: Dragon Ball Z: Tenkaichi Tag Team (ULUS10537_1.00)

Error in shader program link: info: Link Error: Fragment shader was not successfully compiled.

fs: postshader
// PPSSPP: Grabbed from Processing and slightly modified.

// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf

//======================================================================================================================================================================
//Extra options:
#define FXAA         0     	//ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ     0   	//ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing   3.5  	//Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S      0		//ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU         0		//Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM        0     	//ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples      4     	//Default: 4 /higher = more glow, worser performance
#define quality      0.25  	//Default: 0.25 /lower = smaller glow, better quality
#define factor       0.002 	//Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower       0.5	//Default: 0.5 /amount of bloom mixed
//================
#define COLORED      0     	//ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower       0.5	//Default: 0.5 /amount of effect mixed
//================
#define SHARPEN      0    	//ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value        7.5   	//Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2     1		//Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0       5.0	//Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST   0     	//ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 
#define saturation   1.0  	//Default: 1.0 //negative will look like inverted colors shader
#define brightness   1.0  	//Default: 1.0
#define contrast     1.0  	//Default: 1.0 //negative will be... well negative;p
#define red          1.0   	//Default: 1.0
#define green        1.0  	//Default: 1.0
#define blue         1.0   	//Default: 1.0
//Shadeboost presets:		//Shadeboost must be activated, presets override options above
int SEPIA =          0;		//Moody coolors:)
int GRAYSCALE =      0;		//Just for lols?
int NEGATIVE =       0;		//As above
int PSPCOLORS =      0; 	//Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0, 
//================
#define GAMMA        0		//simple gamma function after reading http://filmicgames.com/archives/299
#define	correction   1.0	//Default: 1.0
//================
#define SCANLINES    0		//Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize       1		//Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor      2.8	//Default: 2.8 /brightens screen to compensate for dark lines
#defi

Status: new. 6 hits from 2023-06-01 06:46:27 to 2025-03-02 22:46:24 UTC. Message #2339738.

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