Message #2339741 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: Dragon Ball Z: Tenkaichi Tag Team (ULUS10537_1.00)

Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders

fs: postshader
//Note  : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
//        Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS:		//If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA         0     	//ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ     0     	//ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing   3.5   	//Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S      0	   	//ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS:		//if you need very sharp image, add lots of aliasing
//================
#define SHARPEN      0     	//ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value        7.5   	//Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2     0	   	//Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0       5.0   	//Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS:		//To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
				//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR          1     	//ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB     0     	//ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ          0     	//ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset  0.75  	//Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS:		//Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM        0     	//ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU         0     	//Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples      3     	//Default: 4 /higher = more glow, worse performance
#define quality      0.22  	//Default: 0.18 /lower = smaller glow, better quality
#define Bpower       1.0  	//Default: 1.0 /amount of bloom mixed
//================
#define COLORED      1     	//ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower       0.5   	//Default: 0.5 /strenght of the effect
//================
#define NATURALC     0     	//ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower      0.5   	//Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON     0     	/

Status: new. 8 hits from 2023-06-01 06:50:21 to 2025-04-23 06:35:53 UTC. Message #2339741.

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